RavenRed: Just a quick idea of how a riding skill could be implemented.

Skill

The Riding Skill is a skill that operates in a similar manner to Symbiosis, and is ancillary, therefore having fairly big modifiers for most races.

The essential idea is similar to Symbiosis, although the mount doesn't become a stand-alone object when "hypnotised". You're either riding it as an object (granting the "powers" below) or as an active monster within the "outside" game. "Mounting" the beast in this context does the dual role of hypnosis and "wearing" the beast in the Symbiant slot.

The skill has the following "powers".

  1. Mount (Level 5), Cost 0 - allows the player to enter into "symbiosis" with a suitable PET monster (see below). This also covers dismounting (leaving symbiosis)

  2. Charm Mount (Level 15), Cost 10 - Charms a "Neutral" monster into becoming a PET with Power Skill * (Skill/10)

  3. Charge Steed! (Level 25), Cost 20 - Increases your Attack Speed by Skill/8 and your Move Speed by Skill/5 for Skill + Skill d10 rounds (Note that this is on top of the standard bonuses). This has a 50-Skill percent chance of doing the mount 2d12 damage. Don't kill your horse!

  4. Use Powers (Level 30), Cost 25 - Enables you to use the "powers" of your steed, be they teleportation or Fire Breath

  5. Bridle Wild Mount (Level 35), Cost 30 - Charms a hostile monster into becoming a PET with Power of Skill * (Skill/15). This is a "touch" ability, so you need to be next to the monster.

  6. Summon Steed (Level 40), Cost 50 - Summons a Friendly PET steed in a random position 15-20 squares distant from the caster of level of Level (Skill)d2

Effects of being Mounted

Rohanknights (or Pipdream's Rohirrim) get the skill at a starting level of 5.000 (+1.100). Other mortals get it at 0.000 (+0.500). This still makes Rohanknights far better at riding, but hopefully with slightly less cheesy effects than currently.

In the mounting yard

So what can be ridden?

Horses, Hounds and Eagles pretty much cover it, although this should also be leavened by common sense. No, you can't ride that sparrow. No, I don't CARE how high your riding skill is.

In addition to all of these, I think most of the uniques like Thorondor, Huan Wolfhound of the Valar and, of course, Shadowfax should be "usable".

2c worth and counting...

Chatter

Solorin: What about dragons? Can we ride dragons? Oh, can we please?

TheFalcon: Yes, please?

RavenRed: I did seriously consider that, but reckon it's a bit unbalancing considering all the enhancements above. Besides, we don't need McCaffrey's Lawyers giving us the stare of death, do we? :-)

TheFalcon: Lawyers? pfft ;)

Anywho... "Destrier"- Is this Tolkienian? If so, where is it mentioned? (Yes, I'm groping for more wilderness / town monsters for Annals of Ea).

By the way, this is a really neat idea. I'd thought of doing something similar, and even dreamt up a list of abilities for the skill. Also, I'd thought of putting in a "houndmastery" skill as a kind of more controlled pet abilities / instructions. All these could go under a blanket "beastmastery" skill, which might prevent overdiversification. I'll look up what I'd jotted down for this and put it in the Idea archive for comparison.

TheFury: Can this be LUAed in, or would it have to be hard coded?

TheFalcon: I don't see why it couldn't be LUAfied... (though it might take some time)

Riding could also give a greater possible inventory weight? It might also be worth doing a player weight check to see if the player was light enough to ride certain steeds (wolves especially) since I don't quite picture, say, a half-troll riding a warg :P . This would actually make player weight kind of useful for something.

LogrusMage: What about if i use a trap or other wierdness to get myself down to 1 inch tall? *Then* can i ride a sparrow?

TheFalcon: Not if you still weigh as much as you did before!

IdeaArchive/Riding System Ideas (last edited 2005-07-09 10:44:30 by TheFalcon)