ZizzoTheInfinite: My new DeathMold character has, unsurprisingly, given me reason to access the 'U' menu frequently ('O' in my case, since I'm in roguelike mode) to get at the DeathMold powers. I've learned from experience that the 'U' menu has the same problem as the 'm' menu: powers can change letters in the menu as you gain and lose other powers. Now, for the 'm' menu, the solution is to make a macro that activates the desired skill ability by name using the '@' selector—but the 'U' menu doesn't have that selector. It appears to be fairly easy to add; this patch applies cleanly to both v2.2.7 and v2.3.1, and my preliminary test have it working fine in both.
VelKrov: How do I use this patch? How do I make use of patches in general? Do I have to recompile the code? Or do I just paste the file to a certain folder?
TheKeeper: You have to recompile ToME because it modifies a C source file. Beware that not all patches needs a whole rebuild, some that modify .lua files, for example, can be safely copied in ToME.
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