ChrisAmes: I think that if you have managed to pseudo identify and item, the default price when selling it unidentified to a shop should change accordingly. Eg, a dagger {good} should sell for, say, two or three times as much as a dagger {average}.

NeilStevens: I don't see that this makes thematic sense.

Plus, the idea is to make players have to pay to identify, I think.

KhymChanur: Yeah, but if use a scroll/staff/spell of identify on something, the shop-keeper will buy it at its actual value, even though s/he only has your word for it...

ChrisAmes: I always thought that pseudo identifying something came from examining the item and being able to tell about how good it is... from sharpness or style of whatever rather than a gut feeling. In that case you could point out the details to the shopkeeper:

ZasVid: This makes some sense, because shopkeepers now won't buy a {cursed} item.

If I knew there's something wrong with this dagger, I wouldn't tell the storekeeper. Though this could enrage him if he noticed that I might have had some idea that it's no good.

Perhaps we could tie it to charisma - the more charisma the more cash you get from pseudo-Id'ed weapons and chance to enrage shopkeepers with selling them {cursed} items is lower.

IdeaArchive/Selling pseudo-IDed items (last edited 2005-06-11 10:52:32 by ZasVid)