Many of the sentient weapons should start off with access to one of the relms for thematic purposes.

The *Thanc daggers should start off with the appropriate realms. Mormegil should start off with access to the antimagic realm.

I don't know about sting, grond, and the long sword of the dawn.

Substatic - Off the top of my head, I'd say Earth for Grond (big hammer, causes earthquakes), and Fire for LSotD (bit of a reach, this one; Dawn -> Sun -> Fire)

RavenRed: Another way to handling Sentient Weapons might be to actually have set, rather than random effects.

e.g. Sting

  1. L1-4: +1 To Hit or +1 to Damage

  2. L5: + 1 Attack
  3. L6-9: +1 To Hit or +1 to Damage

  4. L10: Free Action

and so on. This would enable absolute (as it were) theme for weapons. Each weapon would have its own designated "Realm" for which bonuses were pre-set. Additional realms could be obtained as an optional extra as per the original idea above.

TheFalcon: I like the idea of some controls over weapon levelling, but I think you ought to keep some degree of randomness in there.

KhymChanur: At a minimum, a sentient weapon should have a list of realms to which it can gain access. For instance, if a sentient weapon is described as "firey", it doesn't really make sense for it to gain the Cold realm. A greater level of control would be to control the order in which the realms were gained, but leave when realms are gained random, as well as when/what powers are gained.

I agree that the *Thanc daggers and Mormegil should start off with appropriate realms; the other sentient weapons should probably also start with some appropriate realm.

IdeaArchive/Sentient Weapons (last edited 2005-07-22 23:42:00 by KhymChanur)