MayLith: Over on the forum, a number of proposals have been made concerning Smeagol and Gollum. Here is one more.

Very, very generally speaking, Smeagol is generally helpful, while Gollum is not. How about establishing them as separate but linked uniques (if that is possible?)

E.g. You run into Smeagol. If you speak to him (and/or maybe give him a fish), he helps you as an ally (unless you attack him). Perhaps he steals and drops items for you, including food upon occasion, can dig trees (i.e. can forge trails) or some other handy features, nothing too powerful. He won't fight for you.

If you speak to Smeagol and give him food, he'll follow you from level to level unless you try to kill him. (Otherwise, he'll wander off.) However, there is a low chance per round (based upon your Charisma and/or Luck) that he will convert over to Gollum.

Gollum would tag after you, aggravate of course, run a chance of stealing from you and/or inflict minor injuries, and/or simply sneak away to come back again later (whether later is in the same level or a different one.) And of course, he would berate you with Gollum-type talk while following you.

If you don't attack Gollum, there's a chance he might convert *back* over to Smeagol, again, based upon CHA and/or luck.

If Smeagol/Gollum sneaks away, then there's a turn-based chance on what form he takes when you see him again. If it's within X turns, he's in the same form you saw him last. If it's >X turns, he is in a random form, either Smeagol or Gollum.

IMHO it would definitely support the general "tricksiness" of Smeagol/Gollum, and I think it would be irritatingly fun. :)

Ennnh, I'm tired and there's probably holes in this, but you get the general idea. :)

RavenRed: One (crude) way to implement this might be a spell which simultaneously "kills" smeagol and "summons" gollum. You could give this a relatively high failure rate so that it'll always happen, but only by the whims of the RNG...

FedericoOdorizzi: I don't know, I think Smeagol is not bad as he is. I mean, he's quick, may give problems if you don't have see invisible,

but gives you a Ring of Invisibility (iirc he always drops one) and maybe other good/nasty things, like the Phial of Undeath (like in this case).

For this, I think we could just do this instead: when his HP go below 0, he'll drop everything and run away (without dying). So he'll be able to come again (levelled and so stronger) in the future, but still you'll get his belongings as a reward.

This will need another thing I believe: he should be able to appear only in some specific places, like Barrow Downs, Moria, Mordor, Mount Doom, and NOT in God quests.

Anyway, I'm not sure this will be doable with ToME 2.x.

TobiasParker: Smeagol dropped Nimthanc on Level 3 of the barrow downs for me once...or was it narthanc? Meh, anyway i now ID every single dagger that is dropped by any monster ever.

IdeaArchive/Smeagol and Gollum revisited (again) (last edited 2004-09-13 15:48:14 by FedericoOdorizzi)