RavenRed: Just a Minor Idea... as a quest reward, you get a set of armour specifcially tailored to your build and height (possibly a good Troll's Quest reward). The effect of this is a highly specialised and effective set of armour that becomes a unique "mundane" artifact set (although I'd prefer to make it a SPECIAL_GENE ego-type).

Legend: W = Weaponmastery, A = Archery, M = Magic, ST = Stealth, D = Disarming, B = Bowmastery

Name

AC

Resists

Skills

Notes

Tailored Full Plate Armour

24

BLUNT=21 SLASH=21 PIERCE=21 SHARDS=10 ELECTRICITY=-9

W=-2.000, A=-2.500, M=-3.500, ST=-3.000

Walk Speed -2

Tailored Pair of Metal Shod Boots

6

ELECTRICITY=-5

ST=-3.000

Tailored Set of Gauntlets

3

BLUNT=4 SLASH=4 ELECTRICITY=-2

D=-3.000 B=-0.500

As you can see, these values represent a slightly better version of their Pipedream equivalents. However, when worn together, they yield additionally:

As you can see, this isn't necessarily an end-game set (although if you can stumble on a COUPLE of Artifact creation scrolls...) but provides a nice, usable equipment set for mid-game pure fighter-types.

2c worth and cuonting...

LogrusMage: If traps and other wierdness change your height, weight, etc, does it screw up the armor?

TimmyBravo: Having read your Pipedream idea, wouldn't it make sense for a character to receive a set of items appropriate to his/her/its class? For example, a Rogue would receive lighter armour (soft leather) that increases Stealth, boots that do the same, and gloves of FA (or that increase DEX). This could even be extended into weapons; an Axemaster could get a nice, er, axe, or an assassin could get a dagger that reduces effective monster AC for its blows (bypassing armour to some extent, not entirely though.)

a third, stealth-based quest would probably be a good idea, based on Sneakiness. I don't think a grab-bag of goodies is quite appropriate for a thief, especially considering that the Tailored Armour is theoretically "one" item. An interesting dilemma though, I agree.

IdeaArchive/Tailored Armour (last edited 2005-07-27 00:00:39 by RavenRed)