KhymChanur: Sometimes I want to see what item or trap is under a monster, especially when ESPing monsters in a vault. Other times I want to not see piles of items on the ground, to see if there's traps or other nasty things under them, especially after using Fireflash and not knowing where the lava spots are. For monsters in a vault, you could take off your equpiment that's giving you ESP, but that might be dangerous/stupid if they also provide resists/immunities, and is impossible if the ESP is a side effect from casting Detect Monsters or Precognition.

A way of taking care of this would be to make a new command. Invoking it once disables the display of monsters, invoking it twice also disables the display of items on the ground, and invoking it a third time returns display to normal. Doing anything other than the "L"ook command returns the display mode to normal, as does pressing "Esc".

TheKeeper: I agree. If you kill a monster and some of his loot falls on a trap, you can't see it anymore and it's very annoying to 'L'ook at each tile to see if there's a trap there.

Solorin: This seems unrealistic to me. An object falling on a trap will obscure your sight of the trap, as will a monster standing on some object. Some traps are also created with bait on top. You just have to be wary of these situations. Doesn't a rod of detection reveal objects and monsters in a sequential manner, so that you can detect objects that are under monsters? If it does, than wearing ESP would be more of a trade-off issue. For example, you would think "Should I use ESP which gives me constant detection, or should I use this rod of detection which enables me to all the objects underneath these monsters?".

KhymChanur: You can see the traps by "L"ook-ing at the monster/item and pressing the space bar over-and-over; it will eventually say what traps/items it's standing on. Same for seeing if a monster or item is on top of lava. It's just so tedious to do it that way.

RedNaga: Mmmm... on a side, it is true that baited traps would make no sense with such a command (and we would lose the thrill of walking on a lone dagger and end up surrounded by 'Q' :) ), but it is silly for mages, thaumaturgists, geomancer and all the other characters who make intensive use of fire magic to have to examine all the loot left behind by a *huge* troll band just to see where lava has been created. And *that* should be pretty hard to get hidden by a simple object.

Maybe traps and baited traps could be differentiated as features, so this command would show them as simple floor (by dungeon type, of course) when the bait object is hidden.

As for the ESP issue, AFAICT, ESP does not substitute detection, since there are so many mindless monsters wich are not detected by ESP (even *very* dangerous ones). IHMO ESP is an option, detection is not.

NeilStevens: If someone can come up with a good UI for this feature I don't see why it wouldn't be included. Magic detection implants knowledge into your mind, and we can ignore logic at will, heh.

Idea: we could rework the look commands into three new ones: one to look at terrain, one to look at items, one to look at monsters. When you engage the item command, it removes the monsters, and vice versa.

FeathinSilyar: Using the 'l'ook command would still be a very tedious compromise to something that memory and vision should make easily apparent. How about a toggle, with a different key, to make all monsters or monsters and objects unshown, so that at a glance objects or terrain can be seen everywhere, as if nothing was on top of them?

PaulMoore: The thing that bugs me is getting the list of things a monster is carrying. I've been playing summoners recently, and I really don't care what my pets are carrying, but I do care what they are standing on. Essentially, I want to say "Hands up! Who's standing on the Phial?" :-) Maybe an extra option on "look" ('x' for 'examine'?) to list what a monster is carrying, otherwise don't display it?

RedNaga: but that's exactly what you will get by modifying the look command as discussed above... one more click and monsters disappear allowing you to see what's beneath them :)

IdeaArchive/Temporarily don't display monsters and/or items (last edited 2005-01-29 21:14:24 by RedNaga)