RavenRed: Just a quick idea for a couple of new traps.
Alarm - Aggravate effect in a radius of 2d10. This will provide severe annoyance value.
Raise Dead - Turns dead monsters into undead monsters in the wink of an eye. Should maybe have a radius of 4 or 5 to ensure that it catches all the cadavers. That killing spree wasn't perhaps the BEST idea...
"wouldn't this be fun if it affected corpses in your inventory?"
2c worth and counting...
LordEstraven: Raise Dead should definitely raise corpses in your inventory. I've got some other ideas too...
Spear Launching - Does what it says, for perhaps 2d25 or 2d30 damage (since the spear is launched at a rather high speed!). Causes cuts and bleeding. More powerful versions use tridents, broad spears, or trifurcate spears. 10% chance of dropping a usable spear.
Wholloping - Throws a heavy weapon at you. Chance of dropping a random, heavy hafted weapon, usually of low quality. Stuns, causes a relatively large amount of damage, may knock you out. Name is optional - I couldn't think of anything better.
Worms - dumps a bunch of worm masses around you, causes *temporary* reduction in CHR (because you look ridiculous with slime all over you!).
Detonations - Throws a potion of detonations at you! As with potion, 25d25 damage, may shatter things, etc.
Incendiary Trap - Dumps burning oil on you, setting you on fire. Causes fire damage, destroys scrolls, etc.(both in inventory and under your feet). If "on fire" status ailment is implemented, actually tries to set you on fire. If it's not implemented, then inflict wounds if the player does not have fire resistance.
And just for kicks...
Pig Throwing - Tosses a pig at you. Inflicts damage and possibly stunning, and the pig has a chance of becoming angry. Message on triggering is, 'Oof! Sweet Vala!'
PatashuPatashu: I'll add some too.
Stone Prison Walls rise up and imprison you! As the spell.
Ice Prison Ice walls rise up and imprison you!
Tree Prison Trees rise up and imprison you!
Day/Night The sun swings around above. Changes from day to night and night to day
Danger You feel tense. Creates 12-24 monsters and scatters then randomly over the current level.
Call to Arms The dungeon's mass seems to shift. Every monster on the level is teleported to a single location and packed as close as possible to each other. If this happens to be centered near you look out!
Unseen Hand A hand wanders into your hand and forces %n down your throat! Makes you drink a random potion, whether you'd like to or not.
Unseen Mouth A mouth speaks the words of your %n!' Makes you read a random scroll.
Reshape The dungeon collapses and rebuilds before your very eyes! Recreates the current dungeon level.
*Destruction* You hear a loud BOOM! Acts as the scroll.
PatashuPatashu: Few more...
Drought You feel incredibly dry. Drains a small amount of nutrition, empties one charge from every fountain on the level, dries up random potions in your inventory.
Tension You feel unsafe. Creates 6-12 random traps throughout the entire level.
Death Oops! Okay, maybe not.
Lose God You develop a firm-rooted desire for atheism. No more God for you.
Exchange God A voice booms out, "From now on, -I- am your God!" Dumps you with a random God.
Open Wounds Your skin bursts open and bleeds! Gives you an amount of cuts relative to how deep the trap is, bypassing shards resistances that isn't innate (ie from the skeleton subrace).
Black Breath You are filled with the black breath. Self-explanitory.
Smokescreen An opaque mist bursts from the trap and hangs in the air! Surrounds you with a cloud (radius 3 or 4 or so) of a mist that can be walked but not seen through.
Boredom What a boring place... Destroys some objects on the level completely at random, even artifacts/randarts (truearts will, of course, be back for another day)
Orvin: Here is where I will add my trap ideas, though, perhaps, this page ought to be remade into a general discussion of new traps...
Temptation Generates some random treasures on the floor of the dungeon, BUT those treasures are themselves strongly trapped.
Mirages Causes potentially damaging/annoying floor tiles that already exist in the dungeon (e.g., lava, ice) to appear to the player as normal ground (whatever is typical for the particular dungeon), until the player actually steps on them (which action would be accompanied by a message like "You realize it was just a mirage, you have stepped on lava...").
Chatter
DarkGod: See how players are ? They complain traps are too nasty and then go on giving me new nasty ideas
TobiasParker: Umm, i don't like traps at all. But i guess i have limited influence around here.
PatashuPatashu: Then turn them off.
LordEstraven: Traps cannot be turned off. Nice ideas at any rate. I do think that the God-related traps don't make sense in ToME though, and the night/day one is not realistic for a Tolkienian universe.
Tylhandrias: Absolutely love the unseen hand/mouth traps
ToME Wiki