MayLith: Once you find and ID a potion or scroll, you know what it is when you encounter it again.
This should also apply to wands and staves, at least partially.
E.g. If I have already once found and ID'd a Wand of Firewall, then if I find another one lying on the floor, I should have at least partial access to the information about it:
- the spell description (Creates a fiery wall to incinerate..... blah blah blah)
- At level 6 it turns into... blah blah
- min magic device to increase spell level
Wand strength, number of charges, spell level, spell fail, and spell info (damage, etc) should all still be hidden until the item is ID'd, of course.
NerdanelVampire: Seconded. I've noticed the flaw too. These are the kind of things that the character should be able to remember.
MayLith: Ammos, too. If you *ID* an exploding ammo (say, an arrow) and you are wielding a crossbow, you should still be able to tell what the exploding damage is for. ATM you have to go and get yourself a like missile weapon in order to get these details. Rrrr.
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