Zombie corruptions
Still blood
Shadow of death makes your blood circulate hardly at all. This makes thinking and reacting harder, but slows your digestion: -1 to int, -1 to dex.
Cold blood
Your body temperature is the same as that of your surroundings. This makes movement slower, but makes you tougher: -clvl/10 to speed, -1 to dex, +2 to con, +3 to hit die (reroll life), -2 chr
Stale blood
Your body is decaying. This makes you skin rot and peel off, weakenes your muscles and greatly readuces your intellect. This condition is not healthy. -5 to int, -6 to wis, -3 to str, -3 to con, -5 speed, -5 chr, hp drain, black breath. When you die in this condition you are resurrected, but gain the last corruption, making you a full blown zombie.
Dead blood
You have died and returned as a zombie. The nether forces that sustain your unlife fill your dead muscles with unnatural strength and accuracy, and since you don't depend much on your body's condition it takes a lot to hurt you. +5+clvl/10 to speed, +4 to con, +6 to str, +5 to con
amaurea: We need a set of corruptions most of the subraces. I have tried to come up with a set for zombies, but it is not complete. I think Cold blood needs to be replaced, and we should have two corruptions before Stale blood, I think.
NerdanelVampire: I took the liberty of editing in the Still blood corruption. The idea is somewhat based on Necromancy in Naat by Clark Ashton Smith and what happens to Yadar.
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