"You are one of many gamer geeks who think role-playing is nice, in theory, but can't help power-gaming now and again. Your PowerBook G4 is sleek and shiny. Since beginning to play ToME, you have had 1 winner. You used to play ZAngband, and your Nethack characters usually died from starvation."

Active characters

(2.3.2) Scroo, a spectral troll necromancer following Melkor. He is part of the December 2005 learning competition. No dump yet, but the day in the life is started.

(2.3.2) Yi, a priestess of Manwe and continuation of the House of Elves With One-Syllable Names. She is an entry in the November 2005 learning competition. Her father Ar and grandfather Ro were both killed in the same quest. (Character dump, day in the life)

Old characters of note

(2.2.7) Gwardomas, the Eru-worshipping thunderlord summoner, can lay waste to small armies and is rather fun. While my previous summoner characters proved the class's early-game cheese potential by bringing down a three-headed hydra at level 1 with a legion of aimless-looking merchants (true totems of level-0 creatures have a 0% chance of being destroyed when used) and, to add insult to injury, got a few thousand gold in the process (true-totem summons drop treasure), this one actually bothered to use novice warriors from the house quest. (Not that it made much difference in the long run, but it's the spirit of the thing, wot?)

(2.3.1) Kemmótar is my first geomancer. The name rougly means earth-worker in Quenya; see the article Now We Have All Got Elvish Names. Geomancers, it turns out, must be played slowly and tactically. They can easily injure themselves by conjuring up lava or deep water under their feet and burning or drowning! Kemmótar is taking it slow through the Barrow-Downs and hoping to get fire immunity and levitation/flying covered sooner rather than later.

Preferences

Automatizer: definitely! I have rules to destroy most everything I don't need, with conditions by skills and class. "Good" items are destroyed only when I get to the level where random (+x, +x) stuff starts building up excessively. I had to put in a provision that only identified good items be destroyed, since weak pseudo-ID can detect ego items as {good}.

Macros: relatively few, and I haven't gotten truly consistent with them yet. I usually just define hotkeys for whatever I seem to be doing the most. I started out with [ and ] before realizing that just about any alt + letter combination is available. I usually choose macros by position rather than letter association. For example, I'd rather have all my spell macros in a row on the keyboard than on keys that represent the letters in their names.

Options: I have a standard set that I won't list here, but most important is turning off "auto disarm" so that I don't walk over detected traps.

Things I wish I'd known earlier

Visible monsters: You can get a constantly-updated list of all monsters in your character's view -- but only in a separate terminal window, by going to the 'W'indow menu in options. I've heard references to this for a long time, but kept looking for a keyboard command to bring it up like, say, the inventory screen. Never would have occurred to me to use the term windows, except that I did some Google searching and found a description of the process on an old Angband spoiler page.

This comes in very handy, especially as uniques are highlighted in a different color.

Chatter

JasonStitt (last edited 2005-12-02 00:29:37 by JasonStitt)