John Gilmore

Email: <jgilmore@glycou.com>

I'm the guy who wrote the original (and very buggy) alchemy patch for tome 2. Most of the comments (and descriptions) are still mine. Alchemy should obviously be weakened a bit. I'm hoping that I do a better job with the rewrite of necromancy that I've been meaning to get around to.

My current Necromancy patch (for tome 3) is stored at JohnGilmore/NecromancyPatch

I'm going to nerf that a bit, and expand it a bit. I really like some of the "must use the blood of X" ideas that have been tossed around a bit. See IdeaArchive/Other/Expanding Alchemy

I also plan to reimplement alchemy (or at least parts of it) under tome3. Artifact creation I'm currently planning to make something that is available only after you get killed, and available to all classes without a skill check of any sort. So that the artifacts you created would only be available to the next character you played.

Bug reports submitted by me

Patches and Code

I savescum. /go is how.

I now have two patches posted on the wiki. I guess I ought to point at them.

These are older patches for 2.x that I've decided to put online, just because I can.

Chatter

JohnGilmore: I meant permanant death, it would only happen when you can see your tombstone. And though saving it in the save file would be easiest, I agree - I don't see much monster memory and such from previous lives. So I'd definately want to put it into another file somewhere. I'd say "Obviously, this belongs in the ~/.tome directory!" except that leaves multiplayer interaction out, not that anybody plays TOME on a multiuser system these days. I don't have any current plans to store it anywhere, beyond that it doesn't belong in the savefile. There's probably isn't a "Best" place, but there are some limitations on where it can be stored which are imposed by the physfs file system, the current UID's access levels, etc.


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JohnGilmore (last edited 2006-09-23 01:22:11 by JohnGilmore)