Introduction
This character is no longer in the competition because it violates the Maximize OFF rule.
This one is a Tulkas worshipping Spectre Dunada Summoner that the RNG let me play with for the unofficial competition. My first try, and already level 43! Of course Spectre Summoners are almost too easy to play, but I'm not complaining :).
My strategy has, of course, been to mob things with my pets. Hopefully uniques and quest monsters die of poison without my involvement, but often a personal touch is needed. Recently god my 3rd FF Mindcraft boost, so now I can do the finishing blow with a pulverize (once pets are unsummoned). But as I just found Nimthanc, I'm using it more and more. Hope it won't get any bad powers...
So far the two most annoying quests have been a FF hunt for Maulotaurs and a Princess rescue from Bone Golems, both in Mordor.
Chatter
Kalirion: Hey, just realized that Tulkas' temple levels partial summons too! That means I can always recall to level 33 (the deepest level) to get me some level 66 AMHD companions! Of course the way I play, they still won't last long.... Or I could get me some level 66 Berserkers, and let them demolish all "weaker" monsters until I get to Angband. No XP or loot that way though, and still won't help much against Quest monsters.
Character Sheet
[ToME 2.2.7 Character Dump]
Name : Adweird Age 101 STR! 30
Sex : Neuter Height 56 INT! 29
Race : Spectre Dunadan Weight 160 WIS! 35
Class : Summoner Social Class 18 DEX! 40
Body : Player CON: 40
God : Tulkas CHR! 25
+ To Melee Hit 97 Level 43 Max Hit Points 956
+ To Melee Damage 58 Experience 5409683 Cur Hit Points 956
+ To Ranged Hit 73 Max Exp 5409683 Max SP (Mana) 222
+ To Ranged Damage 12 Exp to Adv. 6300000 Cur SP (Mana) 222
AC 37+100 Gold 788644 Piety 7232
(Miscellaneous Abilities)
Fighting : Legendary[27]Perception : Very Good Blows/Round: 4
Bows/Throw : Legendary[15]Searching : Very Good Shots/Round: 1
Saving Throw: Fair Disarming : Fair Mel.dmg/Rnd: 4d4+232
Stealth : Bad Magic Device: Very Good Infra-Vision: 40 feet
Tactic: berserker
Explor: running
(Character Background)
You are one of several children of a Serf. You are a
credit to the family. You have brown eyes, straight black
hair, and a dark complexion.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 55 (2750')
Barrow-Downs: Level 10 (500')
Cirith Ungol: Level 50 (2500')
Illusory Castle: Level 49 (2450')
Maze: Level 37 (1850')
Orc Cave: Level 20 (1000')
The Old Forest: Level 25 (1250')
Moria: Level 50 (2500')
The Small Water Cave: Level 32 (1600')
The Land Of Rhun: Level 40 (2000')
The Sandworm lair: Level 30 (1500')
Your body is a Player.
You are currently in the town of Gondolin.
You have defeated 1223 enemies.
You saved Bree from a dreadful Nazgul.
You saved 54 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 33rd Quelle of the 2890th year of the third age.
You have been adventuring for 47 days.
adefkmnopsuxz{|@
Add Str : ....3.....2.....
Add Wis : ...3............
Add Dex : .45.............
Add Con : ...33....123....
Add Stea. : .......3...3....
Add Sear. : ...3.4..........
Add Infra : .........1......
Add Speed : .45....3...3....
Slay Und. : +...............
Poison Brd: +...............
Fire Brand: +...............
Cold Brand: +...............
Sust Str : ....+.+.........
Sust Int : ................
Sust Wis : ................
Sust Dex : ..+.............
Sust Con : ....+..........+
Sust Chr : +.......+.......
Invisible : ...+............
Mul life : ................
Sens Fire : ................
Reflect : ........+.......
Free Act : ....+.....+.....
Hold Life : ...............+
Imm Acid : .++...*+........
Res Elec : .+..............
Imm Fire : ++......*+......
Imm Cold : ++.+..*........+
Res Pois : ...............+
Res Fear : ....+....+......
Res Lite : ...+....+.......
Res Dark : ......+.+.......
Res Blind : +.+.............
Res Conf : .........+......
Res Sound : .........+......
Res Shard : ......+.........
Res Neth : ...............+
Res Nexus : .......+........
Res Chaos : ......+.+.......
Res Disen : ....+...........
Aura Fire : +...............
Lite : +...............
See Invis : ...............+
Digestion : ...............+
Regen : ...............+
Activate : +....+.+........
Drain Exp : ...+............
Cursed : ...+............
Hvy Curse : ...+............
Troll.ESP : .........+......
Dragon.ESP: .........+......
Full ESP : ...............+
Skills (points left: 5)
- Combat 20.200 [0.600]
. Weaponmastery 01.000 [0.600]
. Archery 10.400 [0.500]
- Sneakiness 01.000 [0.700]
. Stealth 01.000 [0.700]
. Disarming 04.000 [0.500]
- Magic 15.160 [0.800]
. Magic-Device 04.000 [1.000]
. Thaumaturgy 01.000 [0.300]
- Spirituality 06.850 [0.500]
. Prayer 07.500 [0.500]
. Mindcraft 45.200 [0.500]
. Music 00.000 [0.300]
- Monster-lore 26.200 [1.200]
. Summoning 44.400 [0.700]
. Corpse-preservation 20.000 [1.000]
. Symbiosis 01.300 [0.400]
Abilities
* Ammo creation
36 of your companions have been killed.
[Fates]
You may find a Battle Axe on level 4.
You may find a Staff of Nothing on level 2.
You are fated to find a Scroll of Summon Monster on level 3.
You are fated to meet a Filthy street urchin on level 1.
You are fated to find a Rod Tip of Illumination on level 43.
You are fated to find a Cloak on level 1.
[Character Equipment]
a) The Dagger 'Nimthanc' (E:410759, L:32) (1d4) (+32,+21) {@w1@r1}
It
can be activated for frost bolt (6d8) every 7+d7 turns if it is being
worn. It provides light (radius 1) forever. It does extra damage from
fire and frost. It poisons your foes. It strikes at undead with holy
wrath. It sustains your charisma. It provides resistance to fire,
cold and blindness. It produces a fiery sheath. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the ground on level 33 of The Land Of Rhun.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It
increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
e) The Ring 'Iatarerda' (+5) {Blnd}
It increases your dexterity and speed
by 5. It sustains your dexterity. It provides resistance to acid
and blindness. It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Rare Jewelry Shop.
f) The Ring of Power of Uvatha the Horseman (+3 to searching)
It increases your wisdom,
constitution and searching by 3. It makes you invisible. It provides
resistance to cold and light. It drains experience. It cannot be
dropped while cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
k) an Amulet of Weaponmastery (+5,+5) [+4] (+3) {!k}
It increases your strength and constitution by 3. It sustains your
strength and constitution. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to
disenchantment.
You bought it from the Jewelry Shop.
m) The Phial of Galadriel (+4) {@w3!d!k=g}
It can be activated for light area
(dam 2d15) every 10+d10 turns if it is being worn. It provides light
(radius 3) forever. It increases your searching and luck by 4. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Maulotaur on level 45 of Mordor.
n) The Metal Lamellar Armour 'Echor' (-3 to accuracy) [23,+7] {IA,IC,DkShrdChs}
It
sustains your strength. It provides immunity to acid and cold. It
provides resistance to cold, dark, shards and chaos. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
It
can be activated for teleport (range 100) every 45 turns if it is
being worn. It increases your stealth and speed by 3. It provides
resistance to acid and nexus. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
p) The Small Metal Shield 'Celeg' [3,+8] {IF,LtDkChs}
It sustains your charisma. It
provides immunity to fire. It provides resistance to light, dark and
chaos. It reflects bolts and arrows. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the ground on level 30 of The Sandworm lair.
s) a Dwarven Steel Helm of Serenity [6,+7] (+1 to infravision) {@w2!d!k}
It
increases your constitution and infravision by 1. It makes you
completely fearless. It provides resistance to fire, confusion and
sound. It allows you to sense the presence of trolls and dragons.
You bought it from the Armoury.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and
constitution by 2. It provides immunity to paralysis. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 42 of
Mordor.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
It increases your constitution, stealth and speed by 3. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 29 of The Sandworm lair.
z) a Trapper (600 hp)
{) (nothing)
|) Climbing Set
[Character Inventory]
a) Kenault's Cantrip Generator {special, @A1 GENOCIDE !*}
It can
be activated for genocide every 500 turns.
You found it lying on the ground on level 2 of Barrow-Downs.
b) The Gem of Fire {@A6 LIGHT ABSORPTION !d!d!s!s!v!v}
It can be
activated for light absorption.
You found it in the remains of a Ghoul on level 45 of Mordor.
c) The Shrunken Head of Nightmares {@A2 RESTORATION}
It can be
activated for restore stats and life levels every 750 turns.
You found it in the remains of a Ghoul on level 16 of Mirkwood.
d) The Wand Construction Kit {@A5 CREATE FOOD!d!d}
It can
be activated for satisfy hunger.
You found it lying on the ground on level 22 of Mirkwood.
e) 3 Potions of Cure Insanity
f) 28 Potions of Cure Critical Wounds {@q3!d!k}
g) 21 Potions of Healing {25% off}
h) 21 Scrolls of Teleportation
i) 40 Scrolls of *Identify* {@r8}
j) a Scroll of *Destruction*
k) an Iron Rod of Quickness of Illumination (50/50) {@z2!d!k!s!v}
It can cast
spells faster.
You found it in the remains of a Guardian naga on level 32 of Mirkwood.
l) a Golden Rod of Capacity of Disarming (250/250) {@z4!d!k!s!v}
It can hold more mana.
You found it lying in a vault on level 30 of The Sandworm lair.
m) a Golden Rod of Simplicity of Recall (125/125) {@z9!*}
You found it in the remains of a Lesser black reaver on level 40 of Mordor.
n) The Wand of Digging of Thrain (1396 charges) {@a4!d!s!v}
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
o) a Partial Totem of a Cyclops {@m3!d!k!s}
p) a Partial Totem of a 7-headed hydra {@m2!d!k!s!v}
q) a Partial Totem of an Ancient multi-hued dragon {@m4!d!k!s!v}
r) The Anchor of Space-Time {@w3!d!k^.^>^<}
It provides light (radius 1) forever. It prevents the
space-time continuum from being disrupted. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ancient green dragon on level 38 of
Mordor.
s) The Iron Helm of Knowledge [6,+20] (-6) {@w2!d!d!s!s!v!v=g^.^E^>^<}
It can be activated for whispers from beyond(sanity drain)
100+d200 turns if it is being worn. It provides light (radius 1)
forever. It decreases your luck by 6. It identifies all items for
you. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Glass Golem on level 52 of Illusory
Castle.
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) 2 Potions of Enlightenment
b) a Potion of Curing
c) 4 Scrolls of Reset Recall
d) a Silver Rod of Door/Stair Location (100/100) {@z6!d!k}
e) a Golden Rod of Quickness of Nothing (125/125)
f) a Rod Tip of Recall (80 Mana to cast)
g) 2 Rod Tips of Teleport Other (60 Mana to cast)
h) a Ring of Invisibility
i) an Amulet of Reflection {100% off}
It reflects bolts and arrows. It cannot be harmed by acid,
cold, lightning or fire.
You stole it from the Black Market.
j) an Amulet of Resistance
It provides resistance to acid,
electricity, fire, cold and chaos. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Jewelry Shop.
k) Multi-Hued Dragon Scale Mail (-2 to accuracy) [30,+18] {!d!k}
l) Balance Dragon Scale Mail (-2 to accuracy) [30,+19] {!k}
m) The Bar Chain Mail of Araglion (-2 to accuracy) [18,+0] {IE,IC,Chs,Dsn}
It sustains your wisdom. It
provides immunity to electricity and cold. It provides immunity to
paralysis. It provides resistance to acid, cold, chaos and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ulfang the Black on level 40 of The Land Of
Rhun.
n) The Cloak of Thorongil [1,+10]
It provides immunity to paralysis. It makes you completely
fearless. It provides resistance to acid. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
o) The Sling of Farmer Maggot (x2) (+20,+6) (+2) {100% off}
It can be activated for terrify every
10+d50 turns if it is being worn. It increases your searching and
infravision by 2. It fires missiles excessively fast. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
p) The Light Crossbow of Apanca (x3) (+10,+17) (+4)
It provides light (radius 1) forever.
It increases your wisdom, dexterity, constitution and charisma by 4.
It fires missiles excessively fast. It cannot be harmed by acid,
cold, lightning or fire.
You bought it from the Master Archer.
[Home Inventory - Gondolin ]
a) 6 Potions of Cure Insanity
b) 2 Potions of *Healing*
c) 9 Potions of Restore Mana
d) a Moonstone Rod of Simplicity of Nothing (75/75)
e) a Golden Rod of Simplicity of Nothing (125/125)
f) a Golden Rod of the Istari of Nothing (250/250)
g) a Fireproof Staff of Probability Travel[1|8] (3 charges)
It cannot be harmed by fire.
You bought it from the Black Market.
h) a Partial Totem of a Maulotaur
i) The Ring of Power of Dwar, Dog Lord of Waw (+3 attacks)
It increases your charisma, attack
speed and ability to score critical hits by 3. It makes you
invisible. It sustains your intelligence. It provides resistance to
acid and nexus. It allows you to see invisible monsters. It drains
experience. It cannot be dropped while cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 54 of Mordor.
j) a Ring of Speed (+8) {!k}
It increases your speed by 8.
You stole it from the Black Market.
k) an Amulet of the Magi (-4,-4) (+3 to searching) {100% off}
It can be used to store a spell.
It increases your intelligence and searching by 3. It sustains your
intelligence. It provides immunity to paralysis. It provides
resistance to blindness and confusion. It slows your metabolism. It
cannot be harmed by acid, cold, lightning or fire.
You stole it from the Rare Jewelry Shop.
l) The Jewel 'Evenstar' (+3)
It can be activated for
restore stats and life levels every 750 turns if it is being worn. It
provides light (radius 1) forever. It increases your constitution by
3. It sustains your intelligence, wisdom and constitution. It
provides resistance to life draining, cold, dark and nether. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
m) an Amulet of Telepathy {!k}
It
gives telepathic powers. It cannot be harmed by acid, cold, lightning
or fire.
You bought it from the Rare Jewelry Shop.
n) a Dwarven Lantern of the Magi (+1) {@w3!d!k!s!v}
It grants you the power of
magic map if it is being worn. It provides light (radius 2) forever.
It increases your intelligence, wisdom and charisma by 1. It makes
you invisible. It provides resistance to blindness. It cannot be
harmed by fire.
It was given to you as a reward.
o) an Elven Cloak of Protection [4,+15] (+3 to stealth)
It increases your stealth, searching
and luck by 3. It provides resistance to shards. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Dreadmaster on level 50 of Moria.
p) The Large Leather Shield of Celegorm [4,+20]
It
provides resistance to acid, electricity, fire, cold, light, dark and
chaos. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Maulotaur on level 45 of Mordor.
q) The Hard Leather Cap of Thranduil [2,+10] (+2) {@w2}
It
increases your intelligence and wisdom by 2. It makes you completely
fearless. It provides resistance to blindness. It allows you to
sense the presence of orcs, trolls and evil beings. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Scatha the Worm on level 45 of Illusory
Castle.
r) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if it is being worn. It
increases your strength, dexterity and constitution by 3. It sustains
your strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
s) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if
it is being worn. It provides light (radius 1) forever. It sustains
your constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
t) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+7] (+5 to infravision)
It increases your
constitution and infravision by 5. It provides resistance to dark.
You bought it from the Footwear Shop.
u) a Cleaver (*Defender*) (2d4) (+8,+9) [+7] (+4 to stealth) {@w1@r1!d!k}
It increases your wisdom,
dexterity, constitution and stealth by 4. It sustains your strength
and intelligence. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to life draining, acid,
electricity, fire, cold, poison and confusion. It allows you to
levitate. It allows you to see invisible monsters. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a War troll in the town of Gondolin .
v) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It
increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It provides resistance to
nether. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
w) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
It must be wielded
two-handed. It poisons your foes. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It is
especially deadly against dragons. It is especially deadly against
orcs. It is especially deadly against trolls. It is especially
deadly against giants. It strikes at undead with holy wrath. It
fights against evil with holy fury. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Ranger chieftain on level 40 of Mordor.
x) a Pick of Digging (+15,+19) (+4)
It increases your ability to tunnel by 4. It cannot be harmed by
acid, cold, lightning or fire.
You bought it from the Expensive Black Market.
[Home Inventory - Minas Anor ]
a) a Scroll of Reset Recall
b) a Partial Totem of a Wyvern {@m1!d!k}
[Home Inventory - Lothlorien ]
a) Gruumsh's Bottle of Death {Create Food}
It can be activated for
satisfy hunger.
You found it in the remains of a Marilith on level 44 of Mordor.
b) Tenser's Torch of Spontaneous Combustion {Gain Corruption !A}
It can
be activated for gain corruption.
You found it in the remains of a Mind flayer on level 20 of Mirkwood.
c) Tenser's Top-Heavy Teaspoon {High XP Loss}
It can be activated for high experience loss.
You found it lying on the ground on level 29 of The Sandworm lair.
d) 99 Potions of Water Curing {quest}
e) 3 Potions of Restore Mana
f) a Scroll of Reset Recall
g) a Scroll of Mass Genocide
h) a Ring of Flying
i) The Amulet 'Oimared' [+2] (+4) {AcidBlndChs}
It
can be activated for venom breathing every 40+d60 turns if it is being
worn. It increases your dexterity by 4. It sustains your strength.
It provides resistance to acid, cold, poison, blindness and chaos. It
allows you to levitate. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the ground on level 30 of The Sandworm lair.
j) The Padded Armour of Nendon [4,+4] {IA}
It
sustains your intelligence and constitution. It provides immunity to
acid. It provides resistance to acid, electricity, poison, dark and
confusion. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Law drake on level 35 of Mordor.
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It
increases your dexterity and speed by 3. It provides resistance to
acid and shards. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
l) The Fur Cloak of Faudheleg [3,+15] {IF,Light}
It sustains your
strength, intelligence and charisma. It provides immunity to fire.
It provides resistance to light. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 30 of The Sandworm lair.
m) a Large Metal Shield of Preservation (-2,-4) [5,+19]
It
sustains your strength, dexterity and constitution. It provides
resistance to life draining, nexus and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 42 of
Mordor.
n) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of an Ogrillon on level 21 of Orc Cave.
o) The Iron Helm 'Holhenneth' [5,+10] (+2)
It
can be activated for detection every 55+d55 turns if it is being worn.
It increases your intelligence, wisdom and searching by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
p) an Iron Helm of Seeing [5,+5] (+1 to searching)
q) The Set of Gauntlets 'Pauraegen' [Divine Aim] [2,+15] {@m6!d!s}
It can be activated for lightning bolt
(4d8) every 6+d6 turns if it is being worn. It has a spell stored
inside. It provides resistance to electricity. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the ground on level 20 of Orc Cave.
r) a Whip (Defender) (1d6) (+9,+7) [+1] (+4 to stealth) {@w0!k}
It increases
your stealth by 4. It sustains your dexterity. It provides immunity
to paralysis. It makes you completely fearless. It provides
resistance to acid, electricity, fire and cold. It allows you to
levitate. It allows you to see invisible monsters. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
s) a War Hammer of Gondolin (3d3) (+8,+12) (+2) {@w0!k}
It can be wielded two-handed. It
provides light (radius 1) forever. It increases your strength and
constitution by 2. It is especially deadly against dragons. It is
especially deadly against trolls. It strikes at demons with holy
wrath. It fights against evil with holy fury. It provides immunity
to paralysis. It makes you completely fearless. It provides
resistance to life draining and dark. It allows you to see invisible
monsters. It allows you to sense the presence of evil beings. It
cannot be harmed by acid. It cannot be harmed by fire.
You found it in the remains of Smeagol on level 5 of Barrow-Downs.
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