ToC
Contents
Me
I'm just a fan who's been playing on-and-off since sometime in 2006. I live in Southern California where it does actually rain on occasion, despite what you may have heard. I hope to contribute to some of the chatter without being too horribly inaccurate.
Over the years I wandered from Rogue -> Nethack -> Moria -> Angband -> ToME. I have never won any of these games, and I (almost) don't care - the play really is the thing.
ToME
Play Style
Characters and Gameplay
I've gone from favoring quick and dangerous progress to slower, more complete exploring (with the possible exception of rooms full of fungus). I try to explore every dungeon thoroughly, starting with the most shallow in order to ensure my own safety. At early levels, I micro-manage Tactic (in the Character screen) depending on whether I'm fighting or not, usually toggling between the two extremes ("coward" and "berzerker"). I'm hyper-aware of Tactic/Explore when challenging myself at any level, and I've become very good at running. I now run several different characters alternately to keep myself alert, and each one tends to have its own frustrations (a Green Glutton Ghost quest with no intrinsic See Invisible? Grumble...)
The tactics are always mutable and subject to change based on my understanding of the game, my mood, phase of the moon, luck, etc.
Options
No joke monsters, fates on, no last words, no talking whatsoever (I've heard everything they have to say). The only exception is Smeagol if I'm relying on infravision to see him. Stats are represented in a linear way. Usually more quests (arguably making early life harder for some characters) to maximize princess drops (either for items or gold) and skill bonuses, and also for the challenge - there's nothing like being able to say I beat 5 baby red dragons on dlvl 1. (True! With an Eru-worshiping Wood-Elf Archer who made -- er, found, but COULD have made -- some confusion-exploding arrows.)
Interface
Up until recently, I kept three ToME windows. One large one for the main view, one for messages, and a third for everything else - character sheet, inventory, equipment, item recall, monster recall. Now I have five (subject to chage):
- ToME
- Character
- Messages
- Inven/Equip, Object recall, Monster recall
- Visible monsters (Now a MUST-HAVE to avoid stupidity by Death Sword, Cloaker, Mushroom patch, etc.)
I finally have a ton of macro prefs (for mages, at least) and a modified Groo's Automatizer. I try to hold off on quests for a while longer than I used to, due to a high number of early quest-related deaths.
Morals
I used to use the wilderness to level my beginning characters (even as far as level 25), but I finally decided that it wasn't any fun. I am not above backing up a save file, but I'm rapidly coming around to the fact that I am a good enough player to not abuse it.
Characters
Currently practicing with four: Groesh, Petty-Dwarf Sorceror; Paygen, Rohan-Knight Swordmaster; Wicaenn, Wood-Elf Archer; and Astotrem, Hobbit Assassin. They get updated on oook.cz when I'm actively playing and reach a milestone.
Sort-of-ToME-Related
I have ToME installed on a USB drive, along with lots of other portable apps, including a MoinMoin server that I'm using as a personal wiki. It's neat.
Chatter
KermitCrill: Updated Play Style, and wiped the Characters section largely out of spite; the older characters aren't that useful to me now.
ToME Wiki