Doing some ToME 3 development, on both the T-Engine and the ToME module.
Quick links
Day in the Life pages
DayInTheLifeArchive/Day in the life of Sim, the Lost Soul Symbiant.
My ideas
IdeaArchive/More artifact set ideas (some item and resistances spoilers)
IdeaArchive/More flexible aggravation (aggravation spoilers)
IdeaArchive/Room effects, like in ADOM
IdeaArchive/Troll and ogre chieftens should have different colors
Forum links
Chatter
RavenRed: Just in resopnse to your comment about lockpicks, my workaround for that would be to make the "Disarm" and "Pick locks" ability conditional on having the Bowslot item "Lockpicks" wielded. If you don't have lockpicks, then opening a locked door requires you to bash it down or use a spell. Very fine or magical lockpicks ("The Lockpicks of Bilbo the Burglar") could offer a bonus to the Disarming skill.
ToME Wiki