Finally completed the Ancient Spider Master challenge; took me a bunch of tries since I kept getting careless. When I finally went for Morgoth, it wasn't very hard, even though I went head-to-head with him: with 912 HP, he couldn't kill me in a single blow, and with +87 speed, I could cast Heal and still have time to attack him. And I had so much mana that I killed him without once having to drink a Potion of Restore Mana.

I picked up a Morgothian curse from killing one of the high-level uniques, and rather than discard my infected equipment, I just decided to deal with it. What with stat sustains, the Recovery Spell, and the Grow Atheals spell, it wasn't much of a problem, but it did become annoying when travelling overland.

I killed a bunch of uniques by building up a corridor to them (using Stone Prison), filling the corridor with Runes of Protection, and then using Manastorm to hit them while not being in line of site. Tedious, but effective.

  [Fury 2.0.1 Character Sheet]

 Name  : Yannir                 Age                  1       STR!     35       
 Sex   : Male                   Height               1       INT!     40       
 Race  : Spider                 Weight               1       WIS!     40       
 Class : Master                 Social Class         3       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     38       
                                                                               
 + To Melee Hit          37 Level             50    Hit Points      912/   912 
 + To Melee Damage       25 Experience  99999999    Spell Points   3631/  3657 
 + To Ranged Hit         37 Max Exp     99999999    Sanity          930/   930 
 + To Ranged Damage       0 Exp to Adv.    *****    Piety                19506 
   AC                26+253 Gold         6501067    Speed           Fast (+87) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Bad          Blows/Round:  18        
 Bows/Throw  : Superb       Searching   : Bad          Shots/Round:  1         
 Saving Throw: Legendary[5] Disarming   : Good         Mel.dmg/Rnd:  486-594   
 Stealth     : Legendary[22]Magic Device: Superb       Infra-Vision: 100 feet  
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
                                                                               
                                                                               
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 11 (550')
        Barad-Dur: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 1 (50')
        Orodruin: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Fort Blade: Level 80 (4000')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Withered Heath: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        Forodwaith: Level 80 (4000')
        Emyn Luin: Level 70 (3500')
        Dol Amroth: Level 35 (1750')
        Angmar: Level 90 (4500')
        Near Harad: Level 25 (1250')
        Isengard: Level 40 (2000')
        Tol Eressea: Level 45 (2250')
        Utumno: Level 127 (6350')

 Your body is a Player.
 You are currently on level 100 of Angband.
 You have defeated 11799 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved no princesses.
 You saved Arda and became a famed King.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 6th Quelle of the 2890th year of the third age.
 You have been adventuring for 20 days.

                    efghijkmnopqsuvxyz{|@       
        Add Str   : 1231.......43........       
        Add Int   : 123...........3......       
        Add Wis   : 123.........3.......+       
        Add Dex   : 1231*........4.......       
        Add Con   : 1231*3.....43........       
        Add Chr   : 1231...............4.       
        Mul Mana  : ..............+.....+       
        Add Stea. : .2..*....3...........       
        Add Sear. : ...1.................       
        Add Tun.. : .....3...............       
        Add Speed : 123.*..3.3..3..46...+       
        Add Blows : ....*................       
        Sust Str  : +.+.+.+.+............       
        Sust Int  : .+..+................       
        Sust Wis  : ++.++................       
        Sust Dex  : ..+.+.+..............       
        Sust Con  : +.+.+++..............       
        Sust Chr  : ++...................       
        Invisible : .....+...............       
        Mul life  : ......+.+...........+       
        Sens Fire : .....................       
        Reflect   : .....+...............       
        Free Act  : +++...+.+..+.++....+.       
        Hold Life : .++...++.............       
        Imm Acid  : ....+....++*.+.......       
        Imm Elec  : ..*.+...*.+.+.+......       
        Imm Fire  : *.........+.+........       
        Imm Cold  : .*......*.+.+........       
        Res Pois  : ..+...........+......       
        Res Fear  : +.........+.+........       
        Res Light : .......++.+.+........       
        Res Dark  : .......+..+...+......       
        Res Blind : .+..+......++........       
        Res Conf  : ....+..+...++......+.       
        Res Sound : ...........++........       
        Res Shard : ....+................       
        Res Neth  : +...+.+..............       
        Res Nexus : ....+....+...........       
        Res Chaos : .......+...++........       
        Res Disen : ..++.+..+............       
        Levitate  : ..+...........+......       
        Lite      : ......+.....+........       
        See Invis : +++....+....++.......       
        Digestion : ..+...+..............       
        Regen     : +.+...+.....+........       
        Activate  : +++....+.+..+++....+.       
        Blessed   : ...................+.       
        Cursed    : .+.+++...............       
        Hvy Curse : .+.+++...............       
        Precogn.  : ....................+       
        Fly       : ....................+       
        Mrg.Curse : +++++++..............       
        Climb     : ....................+       
        Orc.ESP   : .......+...+.........       
        Undead.ESP: .....+...............       
        Full ESP  : .+..........+........       

Skills (points left: 26)
          . Barehand-combat                      01.000 [0.500]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              00.000 [0.400]
 - Powers                                        50.000 [1.000]
          . Devices                              20.000 [1.000]
          . Power                                50.000 [0.600]
          . Mastery                              50.000 [1.200]
          . Energy                               01.800 [0.900]
                   . Fire                        01.000 [1.000]
                   . Water                       01.000 [1.000]
                   . Air                         01.000 [1.000]
                   . Earth                       01.000 [1.000]
          . Meta                                 01.000 [1.000]
          . Movement                             01.000 [1.000]
          . Knowledge                            01.000 [1.000]
          . Temporal                             01.000 [1.000]
          . Mind                                 01.000 [1.000]
          . Nature                               01.000 [1.000]
          . Runecraft                            00.000 [0.900]
          . Innate                               00.000 [0.900]
 - Spirituality                                  50.000 [0.550]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . First-aid                            01.000 [0.600]

Abilities
 * Perfect casting


  [Fates]

You are fated to find a Flight Arrow on level 2.


  [Character Equipment]

e) The Ring of Power 'Narya' (+6,+6) (+1) {cursed}
        It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It is
    cursed.  It carries an ancient morgothian curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Ring of Power 'Nenya' (+9,+9) (+2) {cursed}
    It can be activated
    for healing (800) every 100+d200 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, stealth, speed and luck by 2.  It sustains your 
    intelligence, wisdom and charisma.  It provides immunity to cold.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It is heavily cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Azathoth, Seething Nuclear Chaos on level
    100 of Angband.
g) The Ring of Power 'Vilya' (+12,+12) (+3) {cursed}
    It can be activated for greater healing (900) every
    200+d200 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, speed and 
    luck by 3.  It sustains your strength, dexterity and constitution.  It
    provides immunity to electricity.  It provides immunity to paralysis.  
    It provides resistance to life draining, poison and disenchantment.  
    It allows you to levitate.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It is
    cursed.  It carries an ancient morgothian curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 102 of Utumno.
h) The Ring of Faurth (+10,+10) (+1 to searching) {cursed}
    It increases your 
    strength, dexterity, constitution, charisma and searching by 1.  It
    sustains your wisdom.  It provides resistance to disenchantment.  It
    is heavily cursed.  It carries an ancient morgothian curse.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 50 of Fort Blade.
i) The Speed Ring of Lornen (+17 to speed) {cursed}
    It increases 
    your dexterity, constitution, stealth, speed, attack speed and ability
    to score critical hits by 17.  It sustains your strength, intelligence
    , wisdom, dexterity and constitution.  It provides resistance to acid, 
    electricity, blindness, confusion, shards, nether and nexus.  It is
    heavily cursed.  It carries an ancient morgothian curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 119 of Utumno.
j) The Ring of the Stiffbeards (+5,+10) [+5] (+3) {cursed, REFLECT}
    It increases 
    your constitution and ability to tunnel by 3.  It makes you invisible.
    It sustains your constitution.  It provides resistance to 
    disenchantment.  It allows you to sense the presence of undead.  It
    reflects bolts and arrows.  It is heavily cursed.  It carries an
    ancient morgothian curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
k) The Blue Stone 'Coimir'(40%) (+2) {cursed}
    It grants you the power of restore life
     if it is being worn.  It provides light (radius 1) forever.  It can
    be used to store a spell.  It increases your luck by 2.  It increases
     your hit points by 40%.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to life draining and nether.  It allows you to breathe
    underwater.  It slows your metabolism.  It speeds your regenerative
    powers.  It is cursed.  It carries an ancient morgothian curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3) {!d!v!k!p}
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Robe of Nuvin (-33,-35) [2,+0](40%) {@w0 !d!v!k!p}
    It increases your 
    hit points by 40%.  It sustains your strength.  It provides immunity 
    to electricity and cold.  It provides immunity to paralysis.  It
    provides resistance to light and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Prince Imrahil the Proud on level 35 of Dol
    Amroth.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if
    it is being worn. It increases your stealth and speed by 3.  It
    provides resistance to acid and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Santa Claus on level 68 of Erebor.
p) The Large Leather Shield of Celegorm [4,+20]
    It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold, light and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Mughash, the Kobold Lord on level 69 of The
    Sacred Land Of Mountains.
q) The Small Mithril Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution
     by 4.  It provides immunity to acid.  It provides immunity to
    paralysis.  It provides resistance to blindness, sound and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 70 of The Sacred
    Land Of Mountains.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every
    250 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your strength, wisdom, constitution and speed by 3.  It
    makes you completely fearless.  It provides resistance to electricity, 
    fire, cold, light, blindness, confusion, sound and chaos.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90
    turns if it is being worn. It grants you the power of magic missile if
    it is being worn.  It increases your dexterity and luck by 4.  It
    provides immunity to paralysis.  It provides resistance to acid.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 70 of Erebor.
v) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Cloud giant on level 119 of Utumno.
x) a Pair of Soft Leather Boots of Speed [2,+14] (+4)
y) a Pair of Metal Shod Boots of Speed [6,+13] (+6)
    It 
    increases your speed by 6.  
    You bought it from the Rare Footwear Shop.
z) (nothing)
{) (nothing)
|) The Rod of Annuminas (+4)
    It can be activated for rune
    of protection every 400 turns if it is being worn. It can be used to
    store a spell.  It increases your charisma and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to confusion.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great unclean one on level 69 of The
    Sacred Land Of Mountains.


  [Character Inventory]

a) The Tome of Yannir {!d!v!k!p}
    It cannot be harmed by acid, cold, lightning
    or fire.  
b) The Skeleton of Nob (charging) {GENOCIDE !d!v!k!p}
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 38 of Moria.
c) The Magical Honey Jar {*DEST* !d!v!k!p}
    It can be
    activated for Destruction every 100 turns.  
    You found it in the remains of a Byakhee on level 68 of The Sacred Land Of
    Mountains.
d) a Parchment titled ``Secrets of the Gnomish Wizards'' {INSAN}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Random Number Generator on level 100 of
    Angband.
e) 20 Potions of Healing
f) 14 Potions of *Healing*
g) 15 Potions of Restore Mana
h) a Mithril Rod of the Istari of Home Summoning (320/320) {!d!v!k!p}
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Ghatanothoa on level 70 of The Sacred Land
    Of Mountains.
i) a Staff of Genocide[1|15] (0 charges)
j) The Anchor of Space-Time {!d!v!k!p}
    It provides light (radius 2) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Lord Borel of Hendrake on level 79 of Fort
    Blade.
k) The Robe of Great Luck [2,+0] (+60) {@w0 !d!v!k!p}
    It increases your luck by 60.  It provides immunity to
    paralysis.  It drains mana and life.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 97 of
    Angband.
l) The Buckler 'Radelob' [1,+14]
    It sustains your strength, intelligence, wisdom, dexterity and 
    constitution.  It provides immunity to electricity.  It makes you
    completely fearless.  It provides resistance to life draining, acid, 
    poison, light, dark, confusion, sound, chaos and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Many Colours on level 99 of
    Orodruin.
m) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
n) The Mighty Hammer 'Grond' (E:25, L:2) (11d11) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
o) 15 Empty Bottles
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 60 Potions of Healing
b) 25 Potions of *Healing*
c) 17 Potions of Life
d) 45 Potions of Restore Mana
e) 19 Scrolls of Reset Recall
f) 7 Scrolls of *Destruction*
g) 4 Scrolls of Mass Genocide
h) The Ring of Cabildin (+3) {cursed}
    It increases your strength, 
    intelligence, wisdom, stealth, speed and ability to score critical hits
     by 3.  It provides resistance to nexus.  It allows you to fly.  It
    allows you to see invisible monsters.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Godzilla on level 108 of Utumno.
i) a Ring of Vitality(40%)
j) a Ring of Clear Thought
    It can
    be activated for cure insanity every 200 turns if it is being worn. It
    sustains your intelligence and wisdom.  It makes you completely
    fearless.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 116 of Utumno.
k) The Silmaril of Flames (+2) {cursed}
    It can be
    activated for invulnerability (dur 8+d8) every 1000 turns if it is
    being worn. It grants you the power of banish evil if it is being
    worn.  It provides light (radius 5) forever.  It increases your 
    strength by 2.  It provides resistance to fire, light, dark, shards, 
    nether, nexus and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It drains mana and 
    experience.  It is heavily cursed.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 103 of Utumno.
l) The Robe of Curunir (-40,-40) [38,+0] (+10)
    
    It can be activated for ball of lightning (100) every 500 turns if it
    is being worn. It can be used to store a spell.  It increases your 
    speed by 10.  It sustains your strength, intelligence, dexterity, 
    constitution and charisma.  It provides immunity to electricity and 
    cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
m) The Robe of Belegaer [2,+20] (+5)
    It provides light (radius 1) forever.  It 
    increases your stealth, searching and luck by 5.  It provides immunity 
    to acid, electricity and cold.  It provides immunity to paralysis.  It
    provides resistance to dark and blindness.  It allows you to breathe
    underwater.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Marda, rider of gold Laronth on level 45 of
    Tol Eressea.
n) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear and cure poison every
    5 turns if it is being worn. It increases your dexterity and charisma
     by 5.  It sustains your constitution and charisma.  It provides
    immunity to paralysis.  It provides resistance to confusion, nether
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadlord on level 70 of Emyn Luin.
o) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It 
    increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 95 of Orodruin.
p) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to sound.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
q) The Pair of Metal Shod Boots of Taron [6,+0] {NEXUS}
    It sustains your charisma.  It provides resistance to acid, 
    light, dark, nexus and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
r) The Sceptre of Numenor (-3 to speed) {cursed}
    It can be activated for dispel good (level*5) every 300+d300 turns
     if it is being worn. It can be used to store a spell.  It decreases 
    your strength, constitution, charisma, speed and luck by 3.  It
    renders you incorporeal.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 70 of The
    Sacred Land Of Mountains.


  [Home Inventory - Gondolin ]

a) The Hard Leather Armour 'Augrin' (-31,-24) [6,+14](20%) {!d!v!k!p}
    It increases your hit points by 20%.  It
    sustains your dexterity.  It provides immunity to fire.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    electricity, light and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Vampire ogre on level 117 of Utumno.


  [Home Inventory - Minas Anor ]

a) The Ring of the Broadbeams [+10] (+3)
    
    It increases your intelligence and ability to tunnel by 3.  It makes
    you invisible.  It sustains your intelligence.  It provides resistance 
    to blindness and sound.  It allows you to sense the presence of 
    non-living things.  It drains experience.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tevildo, Prince of Cats on level 80 of Fort
    Blade.
b) The Ring of Gelegni (+2 to stealth) {!SHARD}
    It increases your constitution and stealth by 2.  It sustains 
    your strength and dexterity.  It provides resistance to shards.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 80 of Fort Blade.
c) a Ring of Speed (+8)
d) The Ring of Barahir (+1)
    It can be
    activated for dispel small life every 55+d55 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth and searching by 1.  It provides
    resistance to poison and dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Judge Fire on level 69 of The Sacred Land
    Of Mountains.
e) The Amulet 'Thanath' (+1)
    It increases your charisma and stealth by 1.  It provides
    immunity to paralysis.  It provides resistance to fire and shards.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Withered Heath.
f) The Amulet of Carlammas (+2)
    It
    can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Tevildo, Prince of Cats on level 80 of Fort
    Blade.
g) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your 
    strength, dexterity, constitution, infravision and speed by 3.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Naugladur, Lord of Nogrod on level 70 of
    Emyn Luin.
h) a Sorcerous Amulet of Regeneration (-46,-18)(80%)(80%) (+4) {cursed}
i) a Dwarven Lantern of the Magi (+2) {QUEST}
    It grants you the power of magic map if it is being worn.  
    It provides light (radius 2) forever.  It can be used to store a
    spell.  It increases your intelligence, wisdom and charisma by 2.  It
    makes you invisible.  It provides resistance to blindness.  It cannot
    be harmed by fire.  
    It was given to you as a reward.
j) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and 
    charisma by 2.  It provides resistance to acid, electricity, fire, 
    cold, shards, nexus and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
k) The Ribbed Plate Armour 'Imaianaeg' (-66,-58) [28,+12](20%)
    It increases your hit points by 20%.  It sustains your 
    strength and dexterity.  It provides immunity to electricity and fire.
    It provides immunity to paralysis.  It provides resistance to poison
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 85 of Angband.
l) The Shadow Cloak of Luthien [6,+20] (+2)
    
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the
    power of berserk if it is being worn.  It increases your strength, 
    dexterity and constitution by 3.  It sustains your strength, dexterity
     and constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
n) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 67 of Erebor.
o) a Rogue's Pair of Soft Leather Boots of Stability [2,+14] (+4 to stealth)
p) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be
    activated for stone to mud every 5 turns if it is being worn. It 
    increases your strength, searching, infravision and ability to tunnel
     by 6.  It does extra damage from acid.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Physics Teacher on level 68 of Angband.


  [Home Inventory - Caras Galadhon ]

a) The Ring of the Ironfists (+10,+10) (+3)
    
    It increases your wisdom and ability to tunnel by 3.  It makes you
    invisible.  It sustains your wisdom.  It provides resistance to cold
     and chaos.  It allows you to sense the presence of orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Neil, the Sorceror on level 72 of Erebor.
b) The Ring of Glostil (+2)
    
    It increases your intelligence, searching, speed and ability to score
    critical hits by 2.  It sustains your intelligence and constitution.  
    It provides resistance to cold and chaos.  It allows you to levitate.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Ghost on level 101 of Utumno.
c) a Ring of Sound Resistance
    It
    provides resistance to sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 68 of The Sacred Land Of
    Mountains.
d) The Ring 'Eoron' (+2 to searching)
    It increases your strength, intelligence and searching by 2.
    It sustains your constitution.  It provides resistance to confusion, 
    nether and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 80 of Fort Blade.
e) an Amulet of the Magi (-4,-4) (+4 to searching)
    It can be
    used to store a spell.  It increases your intelligence and searching
     by 4.  It sustains your intelligence.  It provides immunity to
    paralysis.  It provides resistance to blindness and confusion.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Rare Jewelry Shop.
f) a Sorcerous Amulet of Resistance (-5,-40)(60%)(60%) (+3) {cursed}
    It increases your spell power
     by 3.  It increases your mana capacity and hit points by 60%.  It
    provides resistance to acid, electricity, fire and cold.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 70 of The Sacred
    Land Of Mountains.
g) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath
    every 200 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your strength, wisdom, charisma and speed by 4.
    It makes you completely fearless.  It provides resistance to fire, 
    poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 80 of Fort Blade.
h) The Jewel 'Evenstar' (+3)
    It
    can be activated for restore stats and life levels every 750 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 70 of Erebor.
i) The Amulet of Faramir (+18,+0) [+8] (+5)
    
    It can be activated for word of recall every 200 turns if it is being
    worn. It increases your stealth by 5.  It sustains your dexterity.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Muzgash, the Snaga on level 19 of Orc Cave.
j) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
k) The Black Banner of Gondor (-3)
    It can be activated for summon undead every 666+d333 turns if
    it is being worn. It provides light (radius 1) forever.  It decreases 
    your stealth by 3.  It makes you invisible.  It provides resistance to 
    dark, nether and chaos.  It allows you to sense the presence of undead
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 70 of The
    Sacred Land Of Mountains.
l) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed}
    It increases your intelligence and searching
     by 2.  It increases your mana capacity by 40%.  It provides
    resistance to blindness and confusion.  It renders you especially
    vulnerable to fire.  It allows you to see invisible monsters.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.

m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
        It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It
    provides resistance to acid and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Leather Scale Mail of Quele (-33,-56) [11,+10](40%)
    It increases your 
    hit points by 40%.  It sustains your wisdom.  It provides immunity to 
    acid.  It provides resistance to confusion, nexus and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling on level 70 of The Sacred Land
    Of Mountains.
p) a Shadow Cloak of the Magi (-5,-2) [6,+21] (+3)
    It can be used to store a spell.  It increases your 
    intelligence, stealth and speed by 3.  It sustains your intelligence.  
    It provides immunity to paralysis.  It provides resistance to light
     and dark.  It cannot be harmed by acid.  
    You found it in the remains of Neil, the Sorceror on level 72 of Erebor.
q) an Ethereal Cloak of Mist [1,+27]
    
    It can be activated for wraith-form every 50+d50 turns if it is being
    worn. It provides immunity to paralysis.  It provides resistance to 
    life draining and nether.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Santa Claus on level 68 of Erebor.
r) The Large Metal Shield of Anarion [5,+20]
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to acid, electricity, fire, 
    cold and poison.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green drake on level 70 of Erebor.
s) The Large Mithril Shield of Gil-galad [10,+20] (+5)
    It
    can be activated for starlight (75) every 75+d75 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
t) a Jewel Encrusted Crown of the Magi [0,+10] (+2)
    It can be used to store a spell.  It increases your 
    intelligence and spell power by 2.  It sustains your intelligence.  It
    provides resistance to acid, electricity, fire, cold and 
    disenchantment.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 70 of Erebor.
u) a Steel Helm of Water Breathing [6,+7]
v) The Set of Leather Gloves 'Cammithrim' [1,+10]
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.


CategoryCharacterSheet

KhymChanur/Ancient Spider Master competition winner (last edited 2005-08-15 08:40:09 by KhymChanur)