Introduction
I rolled up this character for the competition: a Vampire Orc Axemaster (another one?), follower of Manwe...
Chatter
Finished the Thieves quest and Barrow-downs, were he grew to 8 ft. The princess offered him 10 weapons, but never an axe...
He finished the Orc Caves, were he found two towns with good stores, but no potion store. Here he triggered another trap of growing (9 ft and counting), a trap of neutrality and on the last level, while shifting through the loot, he/it angered Manwe and went from +1000 to -2000 piety...
Scummed Barrow Downs 10 and the Black Market, trying to find a Rod... Found two traps of Shrinking, one of Growing, another of Neutrality instead...
Entered the Old forest, were a nice Amulet of Searching (+8) helped to avoid the traps. On one of the last levels he found a Copper Rod of Nothing. There was only one town in the forest, with a Scribe, a Library, a Forbidden Library, and a Speed Ring Market
Old Man Willow dropped a nice ring that covered two missing resistances.
Finished the second god quest, then went to Lothlorien and later to Mirkwood. There were two problems: lost WoR scrolls to Fire Hounds and was nearly killed by the Master Vampires (teleported away with 23 hp!)
Finished Mirkwood, then scummed the last levels to find some potions of Enlightment, without luck. Needed a few days to find the third Lost Temple, and received the first two fates. There was a nasty encounter in the Temple: 7 levelled Quilthugs in a dark room and not visible with full ESP...
After the trip, three Potions of Experience nearly doubled the experience points.
Finished the Maze, the Sandworm lair and some quests.
Still filling the Home of Minas Anor with loot from Mordor. In two consecutive levels the princess offered Fingolfin and Gimli
But still no axe
The last quest for Nycodemons is a little too hard at the moment, I need more healing potions and a good rod for the rod-tip of healing.
I've rolled up another random character to test the RNG: Nydiewin, Yeek Hermit Mindcrafter (4 hp), follower of Melkor... (Note to self: keep the Axemaster alive)
Princess / Adventurer quests
- Princess: 11 green nagas (Metal Cap of Beauty [3,+4] (+2), mace, sling)
- Princess: 5 spotted mushrooms (Arrows (used without ID), broad sword, bolts)
- Lost Sword: 17 night lizards (Mindcraft, antimagic, necromancy, magic)
- Princess: 12 brigands (Beaked Axe of *Slay Troll* (2d6)(+8,+3)(+1), main gauche, war hammer)
- Princess: 14 pseudo dragons (Metal Cap of Infravision [3,+1] (+4), cord armour, scimitar)
- Lost Sword: 20 baby red dragons (Mimicry, necromancy, antimagic, conveyance)
- Lost Sword: 17 spotted jellies (Mimicry, divination, magic, sneakiness)
- Princess: 5 dark elven priests (Small Leather Shield of Resist Fire [2, +2], club, lead filled mace)
- Princess: 6 mongbats (Mouse Fur of Protection [1,+10], sickle, large leather shield)
- Princess: 6 grape jellies (Sheaf Arrows of Slay Undead, guisarme, broad spear)
- Princess: 5 Cold hounds: Trident of Slay Giant, whip, rapier
- Princess: 14 Black orcs: Sheaf Arrows of Wounding, device trap set, tulwar
- Lost Sword: 9 Cold vortices: Mindcraft, weapon mastery, magic device, disarming: 4 useful skills
- Princess: 6 Giant silver ants: Bolts of Slay Animals and 2 guisarmes
- Princess: 6 Werewolfes: Glaive of Slay Troll, broad spear, lead filled mace
- Princess: 6 Sasquatch: Double Ring Mail of Resist Fire, soft studded leather, morning star
- Lost Sword: 16 Wywerns: Weaponmastery, divination, sneakiness, barehanded combat (tented by divination)
- Princess: Ulwarth, Son of Ulfang: Leather Gloves of Free Action, rhino hide armour, mage staff
- Princess: Sangahyando of Umbar: Metal Shod Boots of Stability, glaive, flight arrows.
- Princess: 6 Colbran: The Fur Cloak of Arimron (with an ancient curse), ? , ?
- Lost Sword: 18 Giant Yellow scorpions: Mimicry, summoning, magic, thaumaturgy
- Princess: 10 Carrion crawler: Small Wooden Boomerang of Slay Orc, ball and chain, mage staff
- Princess: 6 Young green dragons: Metal Shod Boots of Dwarvish Endurance, robe, long sword
- Princess: 14 Manticores: Indestructible Amulet of Reflection, device trap set, dagger
- Lost Sword: 9 Ice trolls: Archery, thaumaturgy, necromancy, symbiosis
- Lost Sword: 9 Ice trolls (strange coincidence?): Combat, magic device, symbiosis, conveyance
- Princess: 11 Young green dragons: Soft Leather Boots of Stealth, long sword, morning star
- Princess: 14 Mezzodemons: Golden Rod of Charging, steel helm, executioner's sword
- Princess: 11 Nexus Quilthugs: Large Leather Shield of Celegorm, flail, splint mail
- Princess: 12 Master Vampire: Elven Ring Mail, bolt trap set, katana
- Princess: 12 Xorn: Metal Shod Boots of Speed (+4), double ring mail, wooden boomerang
- Princess: 14 Necromancer: Feathers Cloak of Protection, katana, battle axe (a polearm)
- Princess: 5 Halfing Slinger: Pair of Soft Leather Boots of Levitation, double Ring mail, scimitar
- Lost Sword: 16 Storm Giants: Weaponmastery, magic, necromancy, monster lore
- Lost Sword: 16 Mature Multi-hued Dragons: Combat, disarming, barehanded combat, weaponmastery
- Princess: 10 Ancient Gold Dragons: Light Crossbow of Extra Shots, bar chain mail, guisarme (one dragon dropped a nice randart crossbow)
- Lost Sword: 9 Cyclops: Archery, barehanded combat, magic, symbiosis
- Princess: 12 Ancient Gold Dragons: Katana of Slay Demons, mage staff, bolt trap set
- Princess: 11 Deathmolds: Set of Cesti of Fingolfin, rhino hide armour, partial plate armour
- Princess: 5 Drolems: Pair of Metal Shod Boots of Gimli, mithril rod, splint mail
- Princess: 12 Great Crystal Drakes: Heavy Crossbow of Extra Might, zweihander, excecutioner's sword
- Princess: 14 Nalfeshnee: Metal Boomerang 'Glimdrir', halberd, morning star
- Princess: 12 Marilith: Mouse Fur of Protection, glaive, guisarme
- Lost Sword: 16 Death molds: Mimicry, monster lore, summoning, conveyance
- Princess: 5 Chaos Vortexes: Elven Padded Armour, awl pike, forest tome of Yavanna
- Princess: 14 Death molds: Cutlass of Aman, halberd, main gauche
- Lost Sword: 13 Old Sorcerors (together with Smaug and Draebor in a 1x1 level): Mindcraft (at last)
- Princess: 11 Nycademons... not yet, thanks
Dungeon Towns
- Orc Caves 11
- Soothsayer
- Footware Shop
- Rare Jevelry Shop
- Sword Smith
- Hafted Smith
- Dragon Hunter
- Orc Caves 16
- Soothsayer
- Footware Shop
- Rare Footware Shop
- Jewelry Shop
- Forbidden Library
- Axe Smith
- Old Forest 23
- Footware Shop (again)
- Rare Jewelry Shop
- Speed Ring Market
- Library
- Forbidden Library
- Scribe
- Polearm Smith
- Recaller
Character Sheet
[ToME 2.2.7 Character Dump]
Name : Etalind Age 14 STR: 36
Sex : Neuter Height 84 INT: 27
Race : Vampire Orc Weight 147 WIS: 32
Class : Axemaster Social Class 14 DEX: 39
Body : Player CON: 32
God : Manwe Sulimo CHR: 29
+ To Melee Hit 104 Level 39 Max Hit Points 682
+ To Melee Damage 84 Experience 2072655 Cur Hit Points 682
+ To Ranged Hit 60 Max Exp 2072655 Max SP (Mana) 124
+ To Ranged Damage 11 Exp to Adv. 2100000 Cur SP (Mana) 124
AC 39+85 Gold 90387 Piety 21436
(Miscellaneous Abilities)
Fighting : Legendary[77]Perception : Good Blows/Round: 9
Bows/Throw : Legendary[17]Searching : Very Good Shots/Round: 2
Saving Throw: Very Bad Disarming : Fair Mel.dmg/Rnd: 18d5+756
Stealth : Bad Magic Device: Good Infra-Vision: 70 feet
Tactic: berserker
Explor: running
(Character Background)
You are one of several children of an Orc Warrior from the
Misty Mountains. You have shining black eyes, short black
hair, and blue scabby skin.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: OFF
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 48 (2400')
Barrow-Downs: Level 10 (500')
Illusory Castle: Level 35 (1750')
Maze: Level 37 (1850')
Orc Cave: Level 16 (800')
The Old Forest: Level 23 (1150')
Moria: Level 30 (1500')
The Sandworm lair: Level 30 (1500')
A lost temple: Level 20 (1000')
Your body is a Player.
You are currently in the town of Minas Anor.
You have defeated 7750 enemies.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved a young hobbit from an horrible fate.
You saved 47 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 2nd Enderi of the 2890th year of the third age.
You have been adventuring for 13 days.
adefkmnopsuxz{|@
Add Str : 13....2..3......
Add Wis : .3.3............
Add Dex : .3.3..2..34.....
Add Con : .3.......3......
Add Chr : .3..............
Add Sear. : .....4.....4....
Add Infra : ...........4....
Add Tun.. : ...........4..2.
Add Speed : ..8...2.........
Slay Giant: +...............
Poison Brd: .............+..
Sust Str : +..+.....+......
Sust Int : .......+........
Sust Wis : .......+........
Sust Dex : .........+......
Sust Con : .......+.+......
Sust Chr : ................
Invisible : ...+............
Mul life : ................
Sens Fire : ................
Reflect : ....+...........
Free Act : ..........+.....
Hold Life : ...............+
Res Acid : ......+.+++.....
Res Elec : ......+++.......
Res Fire : ......+.+.......
Res Cold : ......++++.....+
Res Pois : ...............+
Res Fear : ......+..+.....+
Res Lite : ........+.......
Res Dark : ...+...+++.....+
Res Blind : ................
Res Conf : ......+.........
Res Sound : ...+..+.........
Res Shard : +...............
Res Neth : ...............+
Res Nexus : ........++......
Res Chaos : ......+.........
Res Disen : ...+............
Lite : .+.............+
See Invis : ..........+.....
Digestion : ...+.....+......
Xtra Might: .+..............
Xtra Shots: .+..............
Activate : .....+....+.....
Giant.ESP : +...............
Corruption list:
Vampiric Teeth:
Your teeth allow you to drain blood to feed yourself
However your stomach now only accepts blood.
Vampiric Strength:
Your body seems somewhat dead
In this near undead state it has improved strength, constitution and intelligence
But reduced dexterity, wisdom and charisma.
Vampire:
You are a Vampire. As such you resist cold, poison, darkness and nether.
Your life is sustained, but you cannot stand the light of the sun.
Skills (points left: 55)
- Combat 43.643 [0.900]
- Weaponmastery 43.978 [0.950]
. Sword-mastery 00.000 [0.300]
. Axe-mastery 43.700 [0.700]
. Hafted-mastery 00.000 [0.300]
. Polearm-mastery 00.000 [0.300]
. Archery 04.600 [0.600]
. Antimagic 00.000 [0.550]
- Sneakiness 01.000 [0.900]
. Disarming 01.000 [0.900]
- Magic 01.708 [0.300]
. Magic-Device 10.200 [1.150]
- Spirituality 01.720 [0.400]
. Prayer 13.000 [0.500]
. Mindcraft 05.200 [0.500]
- Monster-lore 00.000 [0.500]
. Mimicry 03.200 [0.500]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Character Equipment]
a) a Light War Axe of *Slay Giant* (2d5) (+10,+14) (+1)
It increases your strength by 1. It is especially deadly against
giants. It sustains your strength. It provides resistance to shards.
It allows you to sense the presence of giants.
You bought it from the Black Market.
d) The Light Crossbow of Habin (x6) (+9,+11) (+3)
It provides light (radius 1) forever. It increases your strength,
wisdom, dexterity, constitution and charisma by 3. It fires missiles
with extra might. It fires missiles excessively fast. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient gold dragon on level 36 of
Mordor.
e) a Ring of Speed (+8)
It increases your speed by 8.
You bought it from the Rare Jewelry Shop.
f) The Ring 'Arianaxe' (+3)
It increases your wisdom and dexterity by 3. It makes you invisible.
It sustains your strength. It provides resistance to dark, sound and
disenchantment. It slows your metabolism. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
k) an Indestructible Amulet of Reflection
It reflects bolts and arrows. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
m) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases your
searching and luck by 4. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the ground on level 20 of Mirkwood.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity, fire,
cold, confusion, sound and chaos. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Lokkak, the Ogre Chieftain on level 33 of
Mirkwood.
o) The Wolf Pelt 'Faugloron' [1,+10]
It sustains your intelligence, wisdom and constitution. It provides
resistance to electricity, cold and dark. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the ground on level 15 of The Old Forest.
p) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, electricity, fire, cold, light, dark
and nexus. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
s) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if-it is being worn. It increases
your strength, dexterity and constitution by 3. It sustains your
strength, dexterity and constitution. It makes you completely fearless.
It provides resistance to acid, cold, dark and nexus. It slows your
metabolism. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it
is being worn. It grants you the power of magic missile if-it is being
worn. It increases your dexterity and luck by 4. It provides
immunity to paralysis. It provides resistance to acid. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
It grants you the power of magic map if-it is being worn. It increases
your searching, infravision and ability to tunnel by 4. It allows you
to climb mountains. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
z) (nothing)
{) 17 Bolts of Venom (1d5) (+7,+7)
|) a Gnomish Shovel (+2)
[Character Inventory]
a) a Tome of Translocation
b) a Holy Tome of Manwe Sulimo
c) The Wand Construction Kit {Heal 700}
You found it in the remains of an Acidic cytoplasm on level 35 of Mordor.
d) Jor's Buckler of Missile Attraction {Genocide}
You found it lying on the ground on level 1 of Barrow-Downs.
e) Tenser's Top-Heavy Teaspoon {Curing}
You found it in the remains of a Grave wight on level 35 of Maze.
f) 5 Potions of Healing
g) a Silver Rod of Charging of Disarming (100/100)
h) a Golden Rod of Charging of Recall (125/125) {!*!*!*}
i) a Golden Rod of Trap Location (125/125)
j) a Wand of Teleport Away[3|27]
k) a Wand of Banishment[4|21]
l) a Wand of Disperse Magic[10|26]
m) a Staff of Healing[1|32] {good}
n) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great crystal drake on level 41 of Mordor.
o) The Steel Helm 'Lebohaum' [20,+80]
p) an Elemental Great Axe (4d4) (+6,+9)
q) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
It can be activated for frost ball (48) every 5+d5 turns if it is
being worn. It increases your dexterity, speed and attack speed by 2.
It does extra damage from frost. It poisons your foes. It provides
resistance to cold. It allows you to see invisible monsters. It
slows your metabolism. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient green dragon on level 47 of
Mordor.
r) a Cutlass of Aman (1d7) (+11,+7) [+3] (+1)
s) an Espadon of *Slay Troll* (2d9) (+9,+9) (+2)
t) a Two-Handed Sword of *Slay Orc* (3d6) (+4,+11) (+1)
u) a Scythe of Westernesse (5d3) (+12,+11) (+1)
v) 26 Bolts of Wounding (1d5) (+12,+10)
w) 22 Arrows of Slay Demon (1d4) (+7,+7)
[Home Inventory - Bree ]
a) a Ring of Accuracy (+18)
b) a Ring of Damage (+16)
c) an Amulet of the Magi [Manwe's Blessing] (-4,-4) (+2 to searching)
It has a spell stored inside. It increases your intelligence and
searching by 2. It sustains your intelligence. It provides
immunity to paralysis. It provides resistance to blindness and
confusion. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young green dragon on level 27 of
Mirkwood.
d) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+13] (+3 to stealth)
It can be activated for breathe lightning (100) every 90+d90
turns if it is being worn. It increases your stealth by 3. It
provides resistance to acid, electricity, fire, cold and
disenchantment. It allows you to fly. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
e) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
It increases your strength, stealth, infravision and ability to tunnel
by 5. It provides resistance to acid, electricity, fire and poison.
It allows you to sense the presence of animals. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
f) The Hard Leather Armour 'Angrion' (-1 to accuracy) [6,+7]
It sustains your constitution. It provides immunity to cold. It
provides immunity to paralysis. It provides resistance to
electricity, fire, poison, confusion, nexus and chaos. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 10 of Barrow-Downs.
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, shards and chaos. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
h) a Feathers Cloak of Protection [1,+8]
It provides resistance to shards. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
i) a Large Leather Shield of Reflection [4,+5]
j) a Jewel Encrusted Crown of Telepathy [0,+10]
You found it lying in a vault on level 24 of The Old Forest.
k) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides resistance
to blindness. It allows you to sense the presence of orcs, trolls and
evil beings. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 35 of Mordor.
l) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if it is being
worn. It increases your intelligence, wisdom and searching by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mummified orc on level 36 of Maze.
m) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is being
worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
n) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
It can be activated for remove fear and cure poison every 5 turns if it
is being worn. It increases your dexterity and charisma by 5. It sustains
your constitution and charisma. It provides immunity to paralysis. It
provides resistance to confusion, nether and chaos. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Ghost on level 31 of Mirkwood.
o) a Pair of Metal Shod Boots of Speed [6,+10] (+4)
It increases your speed by 4.
It was given to you as a reward.
p) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+7] (+3 to infravision)
It increases your constitution and infravision by 3. It provides resistance
to dark.
You bought it from the Footwear Shop.
q) a Blessed Cleaver (2d4) (+10,+13) (+2)
It increases your wisdom by 2. It allows you to levitate. It allows you to
sense the presence of good beings. It has been blessed by the gods.
You bought it from the Axe Smith.
r) a Spectral Light War Axe (2d5) (+8,+11)
s) a Light War Axe of Slaying (3d6) (+10,+4)
It is very sharp and can make your foes bleed.
You bought it from the Axe Smith.
t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is especially
deadly against trolls. It is especially deadly against giants. It provides
immunity to paralysis. It provides resistance to chaos. It allows you to
see invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
u) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
It provides light (radius 1) forever. It increases your searching by 1.
It does extra damage from fire. It is especially deadly against orcs.
It strikes at demons with holy wrath. It fights against evil with holy
fury. It provides resistance to fire and light. It allows you to sense
the presence of orcs. It slows your metabolism. It has been blessed by
the gods. It cannot be harmed by acid, cold, lightning or fire.
v) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
It increases your strength, constitution and speed by 2. It does extra
damage from electricity. It is very sharp and can cut your foes. It
is very sharp and can make your foes bleed. It strikes at demons with
holy wrath. It fights against evil with holy fury. It provides
immunity to paralysis. It provides resistance to electricity, light
and dark. It allows you to see invisible monsters. It aggravates
nearby creatures. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 24 of The Old Forest.
w) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
It can be wielded two-handed. It increases your strength, constitution
and stealth by 3. It is especially deadly against orcs. It is especially
deadly against trolls. It strikes at demons with holy wrath. It provides
immunity to paralysis. It provides resistance to acid, electricity, fire,
cold and blindness. It allows you to levitate. It allows you to see
invisible monsters. It allows you to sense the presence of non-living
things. It speeds your regenerative powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Uruk on level 36 of Mordor.
x) The Sling of Farmer Maggot (x2) (+20,+9) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being worn. It
increases your searching and infravision by 2. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
[Home Inventory - Minas Anor ]
a) The Mirror of Alternate Dimensions {Mass Genocide}
b) The Pendulum of Orcus {Destruction}
c) Raal's Black Candle {Curing}
d) Boccob's Magical Mish-mash {Satisfy Hunger}
e) Bigby's Big Book of Brutality {Teleport Level}
f) Mordenkainen's Mysterious Mind-Masher {Teleport Level}
g) 2 Sprigs of Athelas
h) 24 Potions of Resistance
i) 15 Potions of Curing
j) a Fireproof Scroll of *Destruction*
k) a Wand of Tidal Wave[4|20] (7 charges)
l) a Wand of Ice Storm[2|35]
m) a Wand of Teleport Away[7|20] (7 charges)
n) The Wand of Digging of Thrain (40 charges)
o) a Staff of Shake[2|10] (14 charges)
p) a Staff of Recovery[2|22] (6 charges)
q) 6 Staffs of Identify[1|15] (8 charges)
r) an Amulet of Anti-Magic
s) a Mouse Fur of Protection [1,+18]
t) a Spider Web [1,+1]
u) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It increases your intelligence, wisdom and attack speed by 2.
It is especially deadly against dragons. It strikes at demons with
holy wrath. It strikes at undead with holy wrath. It fights against
evil with holy fury. It is especially deadly against natural
creatures. It provides resistance to nexus, chaos and disenchantment.
It allows you to see invisible monsters. It speeds your regenerative
powers. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great crystal drake on level 41 of Mordor.
v) The Long Bow 'Nirnin' (x5) (+10,+19) (+2)
It increases your strength, intelligence, wisdom and charisma by 2.
It fires missiles with extra might. It fires missiles excessively
fast. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient gold dragon on level 38 of
Mordor.
w) 23 Silver Arrows (3d4) (+0,+0)
x) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
It increases your dexterity and speed by 3. It poisons your
foes. It strikes at undead with holy wrath. It fights against evil
with holy fury. It provides immunity to paralysis. It provides
resistance to acid, electricity, fire, cold and sound. It speeds your
regenerative powers. It prevents teleportation. It is cursed. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
[Home Inventory - Lothlorien ]
a) a Fireproof Tome of the Blowing Wind
b) a Tome of Translocation
c) a Fireproof Tome of Meta Spells
d) 10 Sprigs of Athelas
e) a Morphic Oil of Spider
f) 25 Potions of Cure Insanity
g) 3 Potions of *Healing*
h) a Potion of New Life {!*!*!*}
i) 2 Scrolls of Protection from Evil
j) 3 Scrolls of Rune of Protection
k) 2 Scrolls of *Destruction*
l) 3 Scrolls of Dispel Undead
m) a Scroll of Mass Genocide
n) 2 Rod Tips of Recall (80 Mana to cast)
o) a Rod Tip of Detection (80 Mana to cast)
p) a Rod Tip of Healing (120 Mana to cast)
q) a Wand of Tidal Wave[3|20] (8 charges)
r) a Wand of Teleport Away[6|20] (8 charges)
s) a Staff of Shake[3|11] (9 charges)
t) a Staff of Shake[1|10] (8 charges)
u) a Staff of Healing[2|26] (4 charges)
v) 2 Staffs of Healing[2|22] (3 charges)
w) 5 Staffs of Genocide[1|5] (4 charges)
x) 3 Staffs of Genocide[1|5] (3 charges)
[The Mathom-house Inventory - Bree ]
a) The Scroll of Lindurth {Fate BDw 4}
It cannot be harmed by acid, cold, lightning or fire.
b) a Ring of Invisibility called 'Precious'
It makes you invisible.
You found it in the remains of Smeagol on level 3 of Barrow-Downs.
c) The Phial of Undeath (-5)
It can be activated for ruination every 10+d10 turns if it is being worn.
It provides light (radius 5) forever. It decreases your strength,
intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
It allows you to breathe without air. It allows you to sense the
presence of undead. It carries an ancient morgothian curse. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Queen Ant on level 40 of Mordor.
d) The Fur Cloak of Arimron [3,+3] (-4 to stealth) {cursed, A princess reward ?!}
It decreases your stealth by 4. It sustains your intelligence. It
provides resistance to nether. It induces random teleportation. It
is heavily cursed. It carries an ancient foul curse. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
e) Bert the Stone Troll's corpse
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Bert the Stone Troll in the town of Bree .
f) The Mage Staff of Annathor (1d4) (-13,-3)(100%) (+5) {Nice staff, for a Mage}
It can be wielded two-handed. It provides light (radius 1) forever.
It can be used to store a spell. It increases your spell power by 5.
It increases your mana capacity by 100%. It sustains your
intelligence. It provides immunity to paralysis. It allows you to
see invisible monsters. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Mummified human on level 35 of Maze.
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