Contents
MayLith: I'm pretty proud of this one. She's the first ToME character I've gotten to L50, and I think I might just have my first winner here (*knocks on wood*). The full character dump on oook is here.
[ToME 2.2.7 Character Dump]
Name : Cirad Age 139 STR! 18/160
Sex : Neuter Height 88 INT! 18/170
Race : Wood-Elf Weight 81 WIS! 18/***
Class : Priest(Eru) Social Class 82 DEX! 18/***
Body : Player CON! 18/120
God : Eru Iluvatar CHR! 18/200
+ To Melee Hit 32 Level 50 Max Hit Points 712
+ To Melee Damage 15 Experience 20740154 Cur Hit Points 712
+ To Ranged Hit 35 Max Exp 20740154 Max SP (Mana) 1035
+ To Ranged Damage 11 Exp to Adv. ***** Cur SP (Mana) 1035
AC 36+179 Gold 8624635 Piety 75337
(Miscellaneous Abilities)
Fighting : Superb Perception : Bad Blows/Round: 9
Bows/Throw : Heroic Searching : Fair Shots/Round: 1
Saving Throw: Superb Disarming : Excellent Mel.dmg/Rnd: 9d4+135
Stealth : Bad Magic Device: Legendary[2] Infra-Vision: 40 feet
Tactic: coward
Explor: running
(Character Background)
You are the only child of a Nandorin Mage. You have light
grey eyes, straight black hair, and a fair complexion.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: OFF
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 66 (3300')
Angband: Level 72 (3600')
Barrow-Downs: Level 10 (500')
Mount Doom: Level 85 (4250')
Submerged Ruins: Level 50 (2500')
Cirith Ungol: Level 50 (2500')
Heart of the Earth: Level 36 (1800')
Paths of the Dead: Level 40 (2000')
Illusory Castle: Level 52 (2600')
Maze: Level 32 (1600')
Orc Cave: Level 22 (1100')
Erebor: Level 72 (3600')
The Old Forest: Level 17 (850')
Moria: Level 50 (2500')
Dol Guldur: Level 59 (2950')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 33 (1650')
The Sandworm lair: Level 30 (1500')
The Helcaraxe: Level 40 (2000')
A lost temple: Level 32 (1600')
Your opponents are behaving stupidly.
Your body is a Player.
You are currently in the town of Lothlorien.
You have defeated 31009 enemies.
You established a permanent void jumpgates liaison between Minas Anor and Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved a young hobbit from an horrible fate.
You saved 71 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 40th Hrive of the 2890th year of the third age.
You have been adventuring for 108 days.
adefkmnopsuxz{|@
Add Str : ...4.......3..3.
Add Int : ...42.2.........
Add Wis : ....2.........3.
Add Dex : ...4......4...3.
Add Con : ...........3..3.
Add Chr : ...4..........3.
Mul Mana : ....+.+.........
Mul SPower: +...............
Add Sear. : ......2.........
Add Tun.. : ..............3.
Add Speed : .**4.3.....3..3.
Add Blows : .............23.
Chaotic : .............+..
Vampiric : ..............+.
Slay Und. : .............+..
Slay Giant: .............+..
Cold Brand: .............+..
Sust Str : .......+........
Sust Int : ....+...+.......
Sust Wis : ...++...+.......
Sust Dex : ................
Sust Con : ........+.......
Sust Chr : ........+.......
Invisible : ................
Mul life : ................
Sens Fire : ......+.........
Reflect : ................
Free Act : ........+.+.....
Hold Life : ....++.++.......
Res Acid : .......++.+.....
Res Elec : .......++.......
Imm Fire : .+.....*+.......
Res Cold : .......++.......
Res Pois : ........+.......
Res Fear : .......++..+....
Res Lite : .....+..+......+
Res Dark : .....+.+........
Res Blind : ......+.........
Res Conf : ......+.+.......
Res Sound : ...+....+.......
Res Shard : ........+..+....
Res Neth : .+..............
Res Nexus : ........+.......
Res Chaos : ...+.+..........
Res Disen : ................
Aura Elec : .......+........
Levitate : ...+............
Lite : ....+...........
See Invis : ...+.++.........
Digestion : ....+.....+.....
Regen : ....+...........
Xtra Might: ...............+
Activate : .+...+...++.....
Hvy Curse : ....+...........
Orc.ESP : .....+..........
Evil.ESP : ....+...........
Good.ESP : ....+...........
Full ESP : ...............+
Skills (points left: 51)
- Combat 04.100 [0.700]
. Weaponmastery 01.000 [0.700]
. Archery 00.000 [0.200]
. Sneakiness 01.000 [0.900]
- Magic 50.000 [0.900]
. Magic-Device 30.400 [1.050]
. Spell-power 50.000 [0.700]
- Spirituality 12.200 [1.000]
. Prayer 50.000 [1.500]
. Mindcraft 46.800 [0.600]
- Monster-lore 04.600 [0.500]
. Summoning 01.000 [0.300]
. Corpse-preservation 00.800 [0.800]
. Symbiosis 08.700 [0.500]
Abilities
* Perfect casting
* Tree walking
2 of your companions have been killed.
[Fates]
You are fated to find a Parchment - Khuzdul - The Hidden Tongue of the Dwarves on level 12.
You may meet a Scruffy little dog on level 16.
You are fated to die on level 7.
You are fated to meet a Giant white ant on level 14.
You may find a Sabre on level 8.
You are fated to meet a Giant black ant on level 13.
You may meet a Boil-covered wretch on level 12.
You may find a Scroll of Object Detection on level 11.
[Character Equipment]
a) a Mage Staff of Power (1d4) (+10,+9) (+11)
It can be wielded two-handed. It can be used to store a spell. It
increases your spell power by 11.
You found it in the remains of a Demilich on level 65 of Erebor.
d) The Light Crossbow 'Cubragol' (x3) (+8,+11) (+10)
It can
be activated for fire branding of bolts every 999 turns if it is being
worn. It increases your speed by 10. It provides resistance to fire
and nether. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 57 of Mordor.
e) an Indestructible Ring of Speed (+11) {!k!d!v}
It increases your speed by 11. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 71 of Erebor.
f) The Ring of Ormen (+4 to speed) {rogrog's escort}
It increases your strength, intelligence, dexterity, charisma and
speed by 4. It sustains your wisdom. It provides resistance to sound
and chaos. It allows you to levitate. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Half-troll Chieftain on level 42 of Moria.
k) The Blue Stone 'Toris Mejistos' [Remove Curses](40%) (+2) {cursed}
It grants you the power of restore life if it is being worn. It
provides light (radius 1) forever. It has a spell stored inside. It
increases your intelligence, wisdom and luck by 2. It increases your
mana capacity by 40%. It sustains your intelligence and wisdom. It
provides resistance to life draining. It allows you to breathe
underwater. It allows you to sense the presence of evil beings and
good beings. It slows your metabolism. It speeds your regenerative
powers. It is heavily cursed. It can re-curse itself. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Ar-Pharazon the Golden on level 50 of
Submerged Ruins.
m) The Arkenstone of Thrain (+3) {@w0!d!v}
It can be activated for detection every 30+d30 turns
if it is being worn. It provides light (radius 3) forever. It
increases your speed and luck by 3. It provides resistance to life
draining, light, dark and chaos. It allows you to see invisible
monsters. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 57 of Mordor.
n) The Filthy Rag of the Wight [1,+10](40%) (+2 to searching)
It increases your intelligence and searching by 2. It increases your
mana capacity by 40%. It provides resistance to blindness and
confusion. It renders you especially vulnerable to fire. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
o) The Cloak 'Vaith' [1,+10]
It sustains your strength. It provides immunity
to fire. It makes you completely fearless. It provides resistance to
life draining, acid, electricity, cold and dark. It produces an
electric sheath. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 21 of The Old Forest.
p) The Small Metal Shield of Mardor [3,+10] {!d!v}
It
sustains your intelligence, wisdom, constitution and charisma. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to life draining, acid, electricity, fire, cold,
poison, light, confusion, sound, shards and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 44 of Mordor.
s) The Steel Helm 'Lebohaum' [20,+80]
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser Balrog in the town of Gondolin .
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {!d!v arrows}
It can be activated for arrows (150) every 90+d90 turns if it is being
worn. It grants you the power of magic missile if it is being worn.
It increases your dexterity and luck by 4. It provides immunity to
paralysis. It provides resistance to acid. It slows your metabolism.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Rogrog the Black Troll on level 42 of Moria.
x) The Pair of Metal Shod Boots of Thror [6,+18] (+3)
It increases your strength, constitution and speed by 3. It makes you
completely fearless. It provides resistance to shards. It allows you
to climb mountains. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
z) a Silent watcher named Nine Lives (1165 hp)
{) The Bolt 'Ircamed' (1d5) (+6,+8) (+2 attacks)
It increases your attack speed by 2.
It does extra damage from frost. It produces chaotic effects. It is
especially deadly against giants. It is a great bane of demons. It
strikes at undead with holy wrath. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 57 of Mordor.
|) The Gnomish Shovel called 'The Turbo Mole' (+11,+6) (+3 to speed)
It increases your strength, wisdom, dexterity, constitution, charisma,
ability to tunnel, speed and attack speed by 3. It drains life from
your foes. It cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
[Character Inventory]
a) a Fireproof Holy Tome of Eru Iluvatar {!k!k!k!d!d!d!v!v!v}
It cannot be harmed by fire.
You bought it from the Black Market.
b) The Tome of Cirad {@b0@m0!d!d!d!v!v!v manathrust, identify, charm}
It cannot be harmed by acid, cold,
lightning or fire.
c) Kelek's Wormhole Machine {!d!v genocide}
It can be activated for genocide every 500 turns.
You found it lying on the ground on level 25 of The Old Forest.
d) a Parchment titled ``Demigods and their Uses'' {!d!v mass geno}
It can
be activated for mass genocide every 1000 turns.
You found it in the remains of a Dark elven warlock on level 34 of The
Land Of Rhun.
e) The Cunning Plan of Zog {!d!v light absorption}
It can be activated for light absorption.
You found it in the remains of a Barbazu on level 62 of Mordor.
f) a Parchment titled ''Famous Last Words'' {!d!v heal 700hp}
It can
be activated for heal 700 hit points every 250 turns.
You found it lying on the ground on level 34 of The Land Of Rhun.
g) Cathal's Corrupting Cymbal (charging) {!k!d satisfy hunger}
It
can be activated for satisfy hunger.
You found it in the remains of a Dread on level 63 of The Sacred Land Of
Mountains.
h) 47 Potions of Cure Critical Wounds {!k!d!v}
i) 8 Potions of Healing {!*!*}
j) 27 Scrolls of Teleportation {!k!d!v}
k) an Adamantite Rod of Capacity of Recall (400/400) {@z0!k!k!k!d!d!d!v!v!v}
It can hold more mana.
You bought it from the Black Market.
l) a Wand of Noxious Cloud[9|40] of Plenty (20 charges)
m) a Partial Totem of a Great Wyrm of Perplexity {!k!d!v}
n) The Anchor of Space-Time {@w0!d!v}
It provides light (radius 1)
forever. It prevents the space-time continuum from being disrupted.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
o) 96 Empty Bottles
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Morphic Oil of Spider
b) 93 Potions of Cure Insanity
c) 37 Potions of Detonations {!*!*!*}
d) 93 Potions of Healing {!*!*}
e) 61 Potions of *Healing* {100% off}
f) 10 Potions of Life {100% off}
g) 36 Potions of Restore Mana
h) a Potion of Invulnerability
i) 12 Scrolls of Protection from Evil {!*!*}
j) a Wand of Demon Blade[7|40] (10 charges)
k) a True Totem of Fangorn the Treebeard, Lord of the Ents {!k!d!v}
l) a True Totem of Glaurung, Father of the Dragons
m) The Ring of Mendil [+15] (+4 to speed)
It can be activated for ball of acid
and resist acid every 50+d50 turns if it is being worn. It increases
your wisdom, dexterity and speed by 4. It sustains your intelligence.
It provides resistance to acid, light, shards, nexus and chaos. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
n) an Indestructible Ring of Speed (+10) {Princess/15 Gtr demonic Q, Mdr 66}
It increases your speed by 10. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
o) The Amulet of Faegros [+4] (+3 to stealth)
It can be activated for venom
breathing every 40+d60 turns if it is being worn. It increases your
dexterity and stealth by 3. It provides resistance to fire, poison,
blindness and nether. It allows you to see invisible monsters. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Mature gold dragon on level 66 of Erebor.
p) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It can be activated for genocide every 500 turns if it is being worn.
It increases your strength and charisma by 4. It provides resistance
to acid, electricity, fire, cold, dark, confusion and disenchantment.
It allows you to sense the presence of orcs. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 68 of The Sacred Land Of Mountains.
q) The Metal Cap of Thengel [3,+9] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the ground on level 12 of Mirkwood.
r) The Broad Sword 'Aranruth' (3d5) (+18,+11) (+4)
It increases
your strength, dexterity and constitution by 4. It does extra damage
from frost. It is especially deadly against dragons. It strikes at
demons with holy wrath. It strikes at undead with holy wrath. It
fights against evil with holy fury. It sustains your strength and
constitution. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to life draining, cold,
nether and chaos. It allows you to see invisible monsters. It slows
your metabolism. It speeds your regenerative powers. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
s) The Whip 'Lasher' (1d6) (+12,+15) (+3)
It increases your dexterity and attack
speed by 3. It poisons your foes. It is very sharp and can cut your
foes. It is especially deadly against orcs. It is especially deadly
against natural creatures. It provides immunity to paralysis. It
provides resistance to poison. It allows you to sense the presence of
orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
t) The Sheaf Arrow of Dirinde (1d5) (+13,+15)
It does extra damage from electricity and fire. It is a great bane of
dragons. It is especially deadly against giants. It fights against
evil with holy fury. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 67 of
Erebor.
u) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
It does extra damage from acid, electricity, fire and frost.
It poisons your foes. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It is a great bane
of demons. It strikes at undead with holy wrath. It fights against
evil with holy fury. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 60 of Mordor.
v) The Seeker Arrow of Gondor (10d8) (+10,+20)
It strikes at demons with holy wrath. It fights against evil with
holy fury. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 61 of
Mordor.
w) Climbing Set {@w9!k!k!k!d!v}
x) a Young bronze dragon corpse {Piety, thy name is toil}
[Home Inventory - Gondolin ]
a) a Moonstone Rod of the Istari of Nothing (150/150)
It can hold more mana. It can cast spells for a lesser mana
cost. It can cast spells faster. It regenerates its mana faster.
You bought it from the Black Market.
b) a Silver Rod of Capacity of Nothing (200/200)
It can hold more mana.
You bought it from the Black Market.
c) an Adamantite Rod of Nothing (200/200)
d) an Adamantite Rod of Nothing (200/200)
e) a Rod Tip of Recall (80 Mana to cast) {!k!d!v}
f) 3 Rod Tips of Disarming (50 Mana to cast)
g) a Wand of Fireflash[7|21] of Plenty (9 charges)
h) a Wand of Firewall[7|27] (9 charges)
i) a Wand of Firewall[6|27] (8 charges)
j) a Wand of Firewall[5|20] (6 charges)
k) a Wand of Tidal Wave[8|33] (8 charges)
l) a Wand of Tidal Wave[7|21] (7 charges)
m) a Wand of Noxious Cloud[15|39] (7 charges)
n) a Wand of Stone Prison[1|5] of Plenty (9 charges)
You bought it from the Black Market.
o) a Wand of Stone Prison[2|14] (8 charges)
p) a Wand of Stone Prison[3|9] (6 charges)
q) a Wand of Slow Monster[11|33] (8 charges)
r) The Wand of Digging of Thrain (17 charges)
s) The Ring of Durin (+2) {cursed}
It grants you the power of midas
touch if it is being worn. It increases your strength, constitution
and charisma by 2. It sustains your strength, constitution and
charisma. It provides resistance to life draining, acid, cold, dark,
nether and chaos. It allows you to sense the presence of evil beings.
It drains experience. It aggravates nearby creatures. It is heavily
cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
t) The Phial of Undeath (-5)
It can be activated for ruination every 10+d10 turns if
it is being worn. It provides light (radius 5) forever. It decreases
your strength, intelligence, wisdom, dexterity, constitution, charisma
and luck by 5. It allows you to breathe without air. It allows you
to sense the presence of undead. It carries an ancient morgothian
curse. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
u) The Dark Sword of Alenel (3d7) (+9,+16) (+1)
It generates an antimagic field. It
increases your strength and charisma by 1. It does extra damage from
acid. It is especially deadly against giants. It is especially
deadly against natural creatures. It has been blessed by the gods.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 57 of Mordor.
v) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs}
It generates an antimagic field. It increases your speed and attack
speed by 2. It does extra damage from fire. It is especially deadly
against dragons. It provides immunity to fire. It makes you
completely fearless. It provides resistance to fire, chaos and
disenchantment. It drains mana, life and experience. It aggravates
nearby creatures. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 37 of Maze.
w) The Flail of Arauruil (2d6) (+9,+6) (+4 to speed)
It can be wielded
two-handed. It increases your intelligence, ability to tunnel and
speed by 4. It is especially deadly against dragons. It fights
against evil with holy fury. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 61 of
Mordor.
x) a Mace of Disruption (Defender) (5d8) (+12,+13) [+5] (+4 to stealth)
It must be wielded two-handed. It increases your stealth by 4.
It strikes at undead with holy wrath. It sustains your dexterity. It
provides immunity to paralysis. It provides resistance to acid,
electricity, fire, cold, poison and sound. It allows you to levitate.
It allows you to see invisible monsters. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
[Home Inventory - Minas Anor ]
a) a Tome of Magical Energy
b) a Fireproof Tome of the Mind {!k!k!k!d!d!d!v!v!v}
It cannot be harmed by fire.
You stole it from the Black Market.
c) 2 Fireproof Holy Tomes of Eru Iluvatar {!k!k!k!d!d!d!v!v!v}
It cannot be harmed by fire.
You bought it from the Black Market.
d) Raal's Voodoo Doll of Revenge {!d!v destruction}
It can be activated for
Destruction.
You found it in the remains of an Emperor wight in the town of Bree .
e) Kelek's Practical Joke {!d!v cure insanity}
It can be activated for cure insanity.
You found it in the remains of a Dark elven priest on level 37 of The Land
Of Rhun.
f) a Parchment titled ''Immortality For Dummies'' {!d!v cure stun}
It can be activated for cure stun.
You found it in the remains of a Hezrou on level 62 of Mordor.
g) Cathal's Corrupting Cymbal {!d!v satisfy hunger}
It can
be activated for satisfy hunger.
You found it in the remains of a Ghoul on level 40 of Moria.
h) The Ring of Power of Dwar, Dog Lord of Waw (+1 to speed)
It
increases your wisdom and speed by 1. It makes you invisible. It
sustains your strength. It provides resistance to electricity. It
slows your metabolism. It drains experience. It cannot be dropped
while cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 59 of Dol
Guldur.
i) The Ring of Power of Adunaphel the Quiet (+2% of critical hits)
It increases your infravision and ability to score critical hits
by 2. It makes you invisible. It sustains your strength,
intelligence and dexterity. It provides resistance to fire, shards
and nether. It slows your metabolism. It drains experience. It
cannot be dropped while cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Adunaphel the Quiet on level 65 of Mordor.
j) The Ring of Power of Uvatha the Horseman (+3)
It increases your dexterity by 3. It makes you invisible. It
sustains your constitution. It provides immunity to paralysis. It
provides resistance to chaos. It allows you to levitate. It drains
experience. It cannot be dropped while cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
k) The Ring of Power of Hoarmurath of Dir
It makes you invisible. It sustains your charisma. It provides
resistance to fire, blindness, sound and disenchantment. It drains
experience. It cannot be dropped while cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Hoarmurath of Dir on level 59 of Dol Guldur.
l) The Ring of Golin (+1 attack)
It increases your charisma and attack speed by 1. It sustains your
wisdom and constitution. It provides resistance to poison, sound,
nether and disenchantment. It allows you to see invisible monsters.
It slows your metabolism. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 34 of Cirith Ungol.
m) The Ring 'Eldolluin' (+2) {rpoison, rsound, rchaos, levitate, +stealth/search}
It
increases your stealth and searching by 2. It sustains your dexterity
. It provides resistance to poison, sound and chaos. It allows you
to levitate. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
n) The Ring 'Hondarain' (+3)
It increases your strength, wisdom, infravision and attack speed
by 3. It makes you invisible. It sustains your wisdom. It provides
resistance to electricity. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Young red dragon on level 59 of Dol
Guldur.
o) The Ring of Flare (+3) {!d!v dimension door}
It can be activated for dimension door every 100 turns if it is
being worn. It grants you the power of swap position if it is being
worn. It increases your strength, constitution, charisma and
searching by 3. It provides immunity to fire. It allows you to fly.
It allows you to see invisible monsters. It allows you to sense the
presence of thunderlords. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Bile Demon on level 55 of Mordor.
p) The Phial of Galadriel (+4) {@w0!d!v}
It
can be activated for light area (dam 2d15) every 10+d10 turns if it is
being worn. It provides light (radius 3) forever. It increases your
searching and luck by 4. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Lorgan, Chief of the Easterlings on level
36 of The Land Of Rhun.
q) The Star of Elendil (+1) {@w0!d!v}
It can be activated for light (dam 2d15) & map
area every 50+d50 turns if it is being worn. It grants you the power
of detect curses if it is being worn. It provides light (radius 4)
forever. It increases your speed by 1. It provides resistance to
life draining. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
r) The Thunderlord Coat of Marda [9,+25] (+5)
It increases your intelligence,
constitution and charisma by 5. It sustains your intelligence,
constitution and charisma. It provides immunity to cold. It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to acid, electricity, cold, blindness, confusion and nexus.
It allows you to sense the presence of thunderlords. It reflects
bolts and arrows. It produces a fiery sheath. It drains mana. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 71 of Erebor.
s) The Large Leather Shield of Celegorm [4,+20] {rbase, rlight, rdark, rnether}
It provides resistance to acid, electricity, fire, cold, light, dark
and nether. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Elite uruk on level 33 of Cirith Ungol.
t) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if it is being worn. It increases
your strength, dexterity and constitution by 3. It sustains your
strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
u) The Executioner's Sword of Antaret (4d5) (+10,+15) (+2 attacks)
It must be wielded two-handed. It increases your dexterity,
charisma and attack speed by 2. It does extra damage from electricity
and fire. It poisons your foes. It is a great bane of dragons. It
is especially deadly against orcs. It is especially deadly against
giants. It is a great bane of demons. It strikes at undead with holy
wrath. It fights against evil with holy fury. It is especially
deadly against natural creatures. It has been blessed by the gods.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Baphomet the Minotaur Lord on level 61 of
Mordor.
[Home Inventory - Lothlorien ]
a) The Devil's Pentagram {!d!v teleport level}
It can be activated for teleport level.
You found it in the remains of a Black orc on level 50 of Cirith Ungol.
b) Kelek's Wormhole Machine {!d!v genocide}
It can be activated for genocide every 500 turns.
You found it lying on the ground on level 35 of Illusory Castle.
c) The Tome of Collected Weird Magic {!d!v cure insanity}
It can
be activated for cure insanity.
You found it lying on the ground on level 51 of The Sacred Land Of
Mountains.
d) The Hand of Vecna {!d!v cure stun}
It can be activated for cure stun.
You found it lying on the ground on level 36 of Mordor.
e) a Skull druj (1400 hp)
f) 19 Sprigs of Athelas
g) 5 Potions of Cure Insanity
h) a Wand of Stone Prison[2|12] (7 charges)
i) The Golden Horn of the Thunderlords (6 charges) {100% off}
It was given to you as a reward.
j) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure
black breath every 200 turns if it is being worn. It provides light
(radius 3) forever. It increases your strength, wisdom, charisma and
speed by 4. It makes you completely fearless. It provides resistance
to fire, poison and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 60 of Mordor.
k) The Jewel 'Evenstar' (+3) {!d!v restore stats/life levels}
It can be activated for restore stats and life levels every 750 turns
if it is being worn. It provides light (radius 1) forever. It
increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
l) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your intelligence, constitution, stealth and speed by 4.
It provides immunity to fire. It provides resistance to acid,
electricity, cold and nexus. It allows you to fly. It allows you to
sense the presence of thunderlords. It reflects bolts and arrows. It
produces a fiery sheath. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
m) The Cloak 'Colannon' [1,+15] (+3 to speed)
It can be activated for teleport (range
100) every 45 turns if it is being worn. It increases your stealth and
speed by 3. It provides resistance to acid and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 51 of Illusory Castle.
n) The Shadow Cloak of Luthien [6,+20] (+2)
It can
be activated for restore life levels every 450 turns if it is being
worn. It can be used to store a spell. It increases your intelligence
, wisdom, charisma, stealth, speed and luck by 2. It makes you
invisible. It provides resistance to acid, fire, cold and sound. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
o) The Small Metal Shield of Thorin [3,+25] (+4) {ImmAcid}
It increases your
strength and constitution by 4. It provides immunity to acid. It
provides immunity to paralysis. It provides resistance to sound,
nexus and chaos. It allows you to sense the presence of orcs. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient black dragon on level 54 of
Mordor.
p) The Small Metal Shield of Wedelduin [3,+10] {ImmCold, reflection (+others)}
It sustains your strength and intelligence. It provides
resistance to acid, nether, chaos and disenchantment. It reflects
bolts and arrows. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 30 of Cirith Ungol.
q) The Large Metal Shield 'Glost' [5,+7] {ImmFire ImmElec reflect rdark rshards }
It
sustains your intelligence and wisdom. It provides immunity to
electricity and fire. It provides resistance to dark, shards and
chaos. It reflects bolts and arrows. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Ice troll Chieftain on level 67 of The
Sacred Land Of Mountains.
r) The Small Sword 'Sting' (E:12317, L:20) (1d6) (+26,+17) (+3 to speed) {BDw2, }
It provides light (radius 1) forever. It
increases your strength, dexterity, constitution, speed and attack
speed by 3. It does extra damage from frost. It is especially deadly
against orcs. It strikes at undead with holy wrath. It fights
against evil with holy fury. It is especially deadly against natural
creatures. It provides immunity to paralysis. It provides resistance
to light and sound. It allows you to see invisible monsters. It
allows you to sense the presence of orcs, spiders and undead. It
slows your metabolism. It produces a fiery sheath. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
s) The Pike 'Antel' (2d5) (+13,+5) (+4)
It can be wielded two-handed. It
increases your constitution by 4. It is very sharp and can make your
foes bleed. It is especially deadly against dragons. It strikes at
undead with holy wrath. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Young white dragon on level 40 of
Illusory Castle.
t) The Long Bow of Bard (x5) (+17,+19) (+2)
It increases your dexterity and luck by 2. It
provides immunity to paralysis. It allows you to sense the presence
of dragons. It fires missiles with extra might. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Adunaphel the Quiet on level 43 of Illusory
Castle.
u) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed by 4. It provides
resistance to acid, electricity, fire and cold. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of an Ancient green dragon on level 42 of
Illusory Castle.
v) a Mage Staff of Mana (1d4) (+9,+7)(100%) {Maeglin quest}
It can be wielded two-handed. It can be used to store
a spell. It increases your mana capacity by 100%.
You found it in the remains of a Lesser Balrog in the town of Gondolin .
[Home Inventory - Khazad-dum ]
a) The Crumpled Scroll of Mass Resurrection {!*!*!*!*!*}
It cannot be harmed by acid, cold, lightning or fire.
b) The Ring 'Hatanang' (+3 to infravision)
It increases
your intelligence, constitution and infravision by 3. It sustains
your strength and wisdom. It makes you completely fearless. It
provides resistance to poison, confusion and disenchantment. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
c) The Amulet of Carlammas (+2)
It
can be activated for protect evil (dur level*3 + d25) every 225+d225
turns if it is being worn. It increases your constitution by 2. It
provides resistance to fire. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Greater Balrog in the town of Khazad-dum .
d) The Amulet of Ingwe (+3)
It can be activated for dispel evil (level*5) every 300+d300 turns if
it is being worn. It increases your intelligence, wisdom, charisma,
searching and infravision by 3. It provides immunity to paralysis.
It provides resistance to acid, electricity and cold. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 65 of Mordor.
e) an Amulet of the Serpents [+7] (+6)
It can be activated for venom breathing every 40+d60 turns if it is
being worn. It increases your dexterity by 6. It provides resistance
to poison.
f) The Amulet of Firest {rfear/acid/elec/dark/conf/nexus. susWisDexCha}
It sustains your wisdom, dexterity and charisma. It makes
you completely fearless. It provides resistance to acid, electricity,
dark, confusion and nexus. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Mature red dragon on level 33 of Mirkwood.
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, confusion, sound and nexus. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Itangast the Fire Drake on level 47 of
Mordor.
h) The Soft Leather Armour of the Sandworm [30,+2] (+5 to stealth)
It increases your strength, stealth, infravision and ability to
tunnel by 5. It provides resistance to acid, electricity, fire and
poison. It allows you to sense the presence of animals. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
i) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
It increases your stealth and searching by 4. It
provides resistance to acid, electricity, fire, cold and dark. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
j) The Hard Leather Armour of Himring [6,+15]
It can be activated for protect evil
(dur level*3 + d25) every 225+d225 turns if it is being worn. It
provides resistance to poison, nether and chaos. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying in a vault on level 50 of Moria.
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+24] (+3)
It increases your
dexterity and speed by 3. It provides resistance to acid, shards and
nether. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
l) The Metal Cap of Tunivril [3,+11]
It provides light
(radius 2) forever. It sustains your strength. It provides immunity
to paralysis. It makes you completely fearless. It provides
resistance to blindness, sound, shards and chaos. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of an Erinyes on level 40 of Moria.
m) The Set of Gauntlets 'Paurhach' [Manathrust] [2,+14] {@m0@b0!d!v}
It can
be activated for fire bolt (9d8) every 8+d8 turns if it is being worn.
It has a spell stored inside. It provides resistance to fire. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 12 of Orc Cave.
n) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
It can be
wielded two-handed. It increases your strength, constitution and
stealth by 3. It is especially deadly against orcs. It is especially
deadly against trolls. It strikes at demons with holy wrath. It
provides immunity to paralysis. It provides resistance to acid,
electricity, fire, cold and blindness. It allows you to levitate. It
allows you to see invisible monsters. It allows you to sense the
presence of non-living things. It speeds your regenerative powers.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Uruk Captain on level 50 of Moria.
o) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
It
can be activated for cure serious wounds every 3+d3 turns if it is
being worn. It increases your strength and dexterity by 1. It is
especially deadly against orcs. It is especially deadly against
trolls. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 50 of Moria.
[The Mathom-house Inventory - Bree ]
Full contents deleted for brevity, but they include:
* full set of Gothmog
* a neat artifact Wooden Torch
* Palantir of Orthanc
* Durandil
* Some very nice axes (in addition to those stored in Khazad-dum):
* Hurin
* Theoden
* Lochaber Axe of the Dwarves
* SHOULD be in the mathom house (I found it after the house filled up): Gothmog's Axe
* Horns of Rohan and Boromir
Chatter
Anyone have any ideas for my L50 priest? http://angband.oook.cz/ladder-show.php?id=2891. I'd really like a winner.... one of these decades...
ZasVid: I'd recommend pushing up symbiosis to 25 and fetching some mass-summoning nice light-green symbiote at the bottom of SLoM (using scrolls). However, I'm concerned with your HPs, they may not be enough to survive wiping breaths of the boss out there. Consider going there with some constitution-enablers as swap kit - ie. Sting AND Evenstar AND Thorin. Don't give up speed for CON, though, and remember to summon first. Once having a nice scaly mass of magical flesh on your back, you should be fine
MayLith: Hmm... I was planning on pushing up symbiosis, yes, though I was hoping to get more from FumbleFingers if possible, first. Re: the Boss -- please see my (spoily) question on Spoilers/Dungeons/SacredLandOfMountains
amaurea: Your hp are a little low, yes. You should try as hard as you can to max your con. Have you done the troll army quest? Looking at your hp I would expect that you haven't. Your mage staff could have been better (+12 or power should not be impossible to find), but your manathrust should be doing good damage - more than my character. I don't think that getting symbiosis is such a good idea. Not every character should be a summoner in my opinion, and will summons play nice with the rest of your strategy? Lay of Protection, would probably be broken right away, and they obscure your line of sight and other things. With a bit more hp your char is plenty strong enough to kill morgoth as it is.
MayLith: Troll army's been done, sadly. The only quests this character still has left are:
BeastMaster (and where I'm going to get a Leviathan corpse, I don't know
) - Poisoned Water Quest (and AFAIK the reward for that is now useless as I'm maxed)
done
- a quest for a certain gold ring
I didn't realize you could find +12 staves, but indeed I have been looking for a better mage staff. Manathrust is currently 58d23; I'd rather find + to power than to mana, I think. Re: Symbiosis, I usually tell pets to "seek and destroy", but that's part of why I haven't put extra points into it, yet, too (aside from wanting more modifier from FF); I've been using Lay of Protection for only a while now, and am still getting used to it. FWIW, I'm not really into mass summoning; I prefer a few pets, and am more likely to get them from totems than from symbiosis. I tend to use Symbiosis more as a HP sump than anything.
ReenenLaurie: Leviathans are available on the deep water squares in the wilderness. Krakens and greater krakens also dwell there, but any level 50 chars worth their salt should be able to survive krakens and greaters on the open sea. I've *once* managed to kill a biggy (can't recall what) with the help of some coaligned wavelords and a potion of detonations. (ermmm... come to think of it, I think I killed a wavelord, which barely survived the breath of a kraken or something)
MayLith: Thanks. I've avoided the deep water for the most part. I know I could find them there (in fact, I killed a few Leviathans in the Submerged Ruins, but none of them dropped
). The thing is, this is the first L50 character I've had (in ToME anyway) and I really don't want to blow it on a Greater Kraken. This char doesn't have the best HP, so I'm being a touch wary...
DanielJoo: "* Poisoned Water Quest (and AFAIK the reward for that is now useless as I'm maxed)" If you are referring to potion of augmentation, that is the spider quest. Poisoned water is rewarded by some useless armor iirc.
RavenRed: Well if a Elvenkind DragonScale Armour is USELESS for YOU... (Hmmm... well when you look at her level, I suppose so!)
MayLith: IIRC, it sold quite nicely. :)
ReenenLaurie: Just don't get ambushed... you can press < when in trouble (if you're not cut, or poisoned).
Maylith: Whups, thanks DanielJoo, you are right. That's what I get for posting when tired! Still, the Armor isn't the greatest for this particular character.
For ZasVid -
- Er, light-green symbiote? Druj? (I don't have all the colors sorted out yet.) I'm on my way down SLoM now; 55 w/ small levels and no problems at all so far.
re: kit and hitpoints (Consider going there with some constitution-enablers as swap kit - ie. Sting AND Evenstar AND Thorin.): I could swap Hammerhand in for Lebohaum, but that chops my AC almost in half, gah! Sting... I like the idea, though that Mage Staff I'm carrying makes a huge difference to my main weapon, Manathrust: 58d23 vs. 48d19. Swapping in Evenstar will lose me mana, and my current randart shield is my only source of rpoison (not to mention a bunch of other things.)
- I just tried dipping into Angband for real. First quest is FF for something like 15 Nycadaemons. While I've killed them before, Angband + 15 of them + small levels = not a lot of fun. I killed about half of them before running out of !Healing and Teleport scrolls, but at least I know what to expect now. Gaaaah. But it did teach me one thing: I can't give up on mana; the blue stone needs to stay.
ZV:
- No, a Greater Draconic Q
kit and hitpoints: I think that your current kit is much better for everyday threats of adventuring, but I'd swap these 4 things (let's see +12 to CON
that's gonna skyrocket your HP!) just for fighting Trone. He's hard opponent (though I got past him recently and he didn't pose that much trouble I thought he would. He's time-breathed me for half my HPs (and max were 880)). You have climbing, so it is pretty easy for you to run into the mountains and rest. So it's better to take off Trone quickly and have some backup power for surprises - I'd say, take Hammerhand and Thorin with you, and wear them just for Trone - you shouldn't allow him to come close and you don't need rpoison there. Good luck!
MayLith: Thanks! I'll try that. I'll have to Thunderlord back in to SLoM. I got sidetracked by Angband -- I actually made it down a few levels, stopping just short of the Crypt, though I did have to bail on those blasted Nycas. And I'm not just teleporting down to visit Trone. This is the first time I've done SLoM, I figure I'll do it the right way.
Get this: I just found a Robe of Permanence. It has all the normal sustains, plus:
- rbase
- hold life
- rchaos
- fire immunity
That's the best RoP I've ever seen (though admittedly I haven't seen zillions). Thankfully I've got fire immunity elsewhere, otherwise I'd be ripping my hair out over the Rag of the Wight...
MayLith: I just found a double-immunity shield (fire and electricity), so hopefully with some juggling I can boost up my AC some, once I get Luthien -- which is next on the table. I hope.
I do believe I lucked out in the extreme, but basically Trone went down with barely a whimper. I posted a cmovie of it over on oook. Later: Same thing with Glaurung: easy. I'm trying to figure out what to do next -- hit the Illusory castle to look for shops, I guess.
Any suggestions on what I should bump my Spirtuality up to?
SoulWynd: Until you get it to legendary I guess. It seems that at that level, it resists most attacks AFAIK. Good thing that you have symbiosys, it will help with the hp and if you pump it up enough it will even give you some nice powers.
NeilStevens: Anyway, what do you attack with? Manathrust? What level is that at?
MayLith: My main attacks are Manathrust (L55, 58d23), Mindwave (L18, d230), occasional Pulverize, Pyshcic Drain, and Telekinetic Wave. (I keep forgetting about those last two.) I intend to max out Mindcraft, but I'm hoping to get another few points out of FF before I blow skill points on it.
I've noticed that I haven't bothered with any summoning for some time now. The light absorption junkart is very handy for ringwraith disposal, and the geno and mass geno junkarts get fairly regular use. Oh yes, and I discovered that those wands of Fireflash are *very* nice indeed. They get me past the Nycadaemons. (One flash per, at holy fire level, then I Manathrust them to death.)
NeilStevens: That's very interesting. I never realized using Mana from Prayer was that practical. Then again, I never expected that trapping was capable of doing lots of damage either, but someone went and killed Morgoth with it, so it just shows how this game rewards the persistent and skillful, not the lucky.
ReenenLaurie: That win impressed me SO deeply. Made me realize that my munchkinish Rohanknight Demonoligist *MUST* be able to win. Trapping sucks initially, but, using a bolt set, that fires 17 (artifact)(exploding) bolts, all at x5 or x6 damage. The comment Wastrel made about a trapper's equipment making him is very true. He was level 43 after he won! AFTER. Another thing he said was that the big advantage is that the monster need never go into LoS.
MayLith: Well, granted she *is* using a Mage Staff of Power to boost it. I had hopes, but didn't know how good it would get, since I've never played a ToME mage... but OTOH I didn't know what the heck else to use! Mindcraft is good for early/midgame, but just doesn't pack enough of a punch later on, except for clearing out incidentals. (Which, I admit, I'm doing a lot of, so it's good for that.)
Eru priests don't seem to be set up as melee priests. If you're going to use Manathrust, a Mage staff is in order... Cirad's carrying a Mage Staff of Power (+10), and in fact I just found a (+11) Staff which I want to enchant up, since I do still occasionally whap things over the head. Even set on coward, with 9 blows a round she does around 156hp damage (364hp on berserker), which, while absolutely pathetic by fighter standards, is sometimes better than wasting mana on some weak monster.
I'll change over to a Mage Staff of Wizardry if I can find one good enough, but right now spell level's far more important than the mana. So far, I've very, very rarely run out. (But if I do find a Staff of Wizardry, I might be able to swap out the Rag of the Wight...)
MayLith: Updated dump.
I polished off the Illusory Castle...and by the way, it really wasn't THAT annoying. Small levels may have helped. Anyway, it gained me Beor, the Bow of Bard, Colannon, a single dungeon town, another version of Adunaphel's ring, and also (of course) the Helm of Knowledge, which I promptly sold. I liked finding Bard (first time for me) but overall it seemed like a waste. The town had an expensive black market, but nothing interesting in it.
Now what? I've done everything but the Paths of the Dead, Mount Doom, and the rest of Angband. I don't know if it's worth it to do the Paths. Also, I killed off a lot of uniques (Shelob, etc) before I got the One Ring quest, so it looks like I get to do this the difficult way....? I've never gotten this far before!
MayLith: Updated dump again.
I went joyriding through Erebor a second time, looking for potions. I hung out on the bottom for a while -- it was rather fun, really -- but the trip got cut short by a rather embarassing accident involving a Trap of Silent Switching, Dwar's ring and Marda's Coat. (eep!) That incarnation of Dwar's ring was actually a decent one aside from the exp drain, and the Coat's aggravation wasn't noticeable. I saw only a small effect from the Mana drain, but I didn't know if it would suddenly get worse when I needed mana the most, so I got out of there. Bother! :/ I've got that fixed, though; I copied Remove Curses onto my kit. Don't know why I didn't do that earlier...
I haven't seen any rod tips of Healing yet -- anyone know what their typical depth is?
I haven't found the One yet, and I think I'm going to have to get it from Sauron, as (afaik) all the other potential bearers are dead already. Wraiths can't drop it, can they?
Now I'm debating going back into Erebor, or doing the Paths of the Dead for the heck of it. Or Mt. Doom? Is Mt. Doom harder than early/mid-level Angband? (Crypt done; I've been down to Angband 72 so far, and I know I can easily take the Princess quest on that level -- only 5 Nycas.) I've got immunity to fire.
SoulWynd: Hm, dlvl 80 for the rod tip of healing.
ZasVid: Well, Mt. Doom? Levels 85-99. Only fiery and standard level monsters though - no water hounds, but lots and lots of demons AND angels, some dragons, some tough undead, all high-end uniques, you can't dig at all. It's IMHO safer than angband on equivalent depth, but more dangerous than its lower levels. In angband you can always dig an anti-summoning corridor, you often encounter "threats" like pack of leveled orcs, Mt. Doom just throws nasty monsters at you and leaves you to deal with them just where you stand.
The One and Only Ring we all wantsssses... can be dropped only by one of six monsters, namely Shelob, Watcher, Ar-Pharazon, Feagwath, Glaurung and last but not least Sauron.
MayLith: It's either Feagwath or Sauron, then; the rest are pushing up daisies, my preciousssss....
But you don't need to hurry, you anyway need to get to Angband 100, so get there gathering loot and experience, preparing for Sauron and Morgy as well as you can. This way you shouldn't encounter any problems.
MayLith: Is there some reason why I should want more experience at this point, other than to try to get to the famed 99,999,999 XP and boot the excellent amaurea out of 2nd place? <g>) Hmm.... *ponders, Grasshopper-style* I guess you mean my game experience, and that I certainly can use.
So you suggest doing Angband, then? Hmmm.... Paw, get out my mukluks. It's time to go a-trompin'! (I almost made a comment about army boots, but some folks might take that amiss <g>)
SoulWynd: Boy, did I get the wrong flag? *stops messing with edit files* At least I meant to say Sauron, never try remembering names when it's late at night. One been in Mt. Doom with one character, unfortunatelly he wasn't called Frodo and died right after in angband instead.
MayLith: OWW!!! I just got my clock cleaned on Angband 70. Still alive, but it was a very, very near thing. It all started out with the situation shown over on oook. Then, I mis-keyed using my Light Absorption junkart, and failed to kill the Ringwraith, who summoned *ANOTHER* Ringwraith (plus a lot of other nasties.) I tried to stand and fight, but it rapidly was made clear to me that that was the ultimate in stupidity. I managed to live long enough to make a void jumpgate right next to a stairway and scrambled down it. Down to 28 HP at one point... whew!!!
SoulWynd: Yeah, I've had the same experience with a sorcerer before. The darkelf one who died. A good thing to carry around is anything able to cast teleport away. It wont get rid of some nasties but at least will move away the annoying lil creatures, giving you some time to deal with the situation.
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