Cyd
I've been meaning to run an archer for quite a while now. I started to deliberately model her on one of LordDimwit's archer characters, Diana -- imitation is the finest form of flattery, LD! -- but:
- I've been completely chicken about Anti-magic,
- I picked Eru instead of Manwe, and
- Due to some thoroughly dreadful offerings from FF, she's got Thaumaturgy, which is a complete waste.
So... I guess it's not much of an imitation after all. Ah well! I still might try anti-magic. I don't know. I've never used anti-magic before and am nervous about trying that in conjunction with another class I haven't tried before, either.
Cyd is certainly fun to play. I'm having a bit of a problem getting mobbed, though. I finally found a Mass Geno junkart, and that's helping, but I would really feel better if I could find a regular Geno one, or two, or three....
- Update: Better archery skill/extra shots is helping with this, as is piercing shots. But I still use my MG junkart, and am still searching for a Geno one.
The Beastmaster has certainly not been kind to this character. I've not even seen a Clairvoyant yet, much less killed one! Ah well. Eru's been rather a lot nicer. I just completed the 4th God quest. It'll be nice to get See the Music pumped up a bit more, but I'm afraid LoP is completely off the chart.
Update: Found one Clairvoyant so far (CL38), which did not leave a corpse. The Beastmaster RNG hates me. The last God quest is done, and I've realized that it'd be a huge waste to pump See the Music up high enough to see the whole level. Oh well.
Chatter
RedNaga: i wonder what would happen should you decide to enter level 1... would the fates fire all at once or you would be picked one at random? I wouldn't take the chances anyway if in doubt ;).
Oh, nice finds by the way, especially Anduril and the BoS (my latest char only found a pair around level 90 of Angband
). By the way, why did you enter Angband so early? You've taken your risks!
MayLith: Re: DL1: They'll all fire at once. (At least, the certain ones; the "you may..." ones are just chance.) I'm not going anywhere near it until Cyd gets a lot stronger, though! I just think it's bizarre that ALL her fates have been for DL1...She hasn't, for example, gotten fates on other DLs that I've already cleared...
Re: finds, thanks... I hardly ever find stuff like that, either. I entered Angband early because I found a Scroll of Acquirement. It produced a very disappointing something or other. And I now know that Ang67 has me facing a Princess quest for Ungoliant... I did the yo-yo thing, with my heart in my mouth, landing in clusters of levelled ancient dragons, etc., until finally finding a clear spot to read the scroll...ah well!
MayLith: Update: Well, the death fate completed, and it was completely pathetic. I could have done it at CL15! The scariest thing in there was a mature white dragon....) Also, all done with God quests. Silly me, since Cyd is a Zombie, I'm not doing anything very powerful with spells, but at least I *can* cast Identify, even if I have to rest rather a lot if there's a huge amount of treasure, as Cyd's mana (obviously) rots.
Ringil is proving to be useful. *Preen* (Though I still think Anduril is cooler.) And I finally found a junkart of light absorption, hurray!
I've started to make heavy use of the "use piercing shots" option. If I see a cluster of monsters, I'll turn it on. But once they are weeded down to singletons (or if there are only a few monsters) I'll turn it off. This is because Cyd's range is such that if an arrow pierces a single monster (and it almost certainly will), the arrow, if not destroyed, goes a looong way... and if the situation goes from bad to worse suddenly, I really don't want to lose any more ammo than I have to.
I've also been using the inscription dunna hrassa extensively for the first time, for both esacpe and attack. I recently used it to fence in a Troll pit on Cyd's last God quest. Talk about shooting fish in a barrel! I am surprised, though, that you can't shoot past the chasm. You have to stand on it (well, hover over it) and shoot from there, which does mean exposure to direct attack.
Next up: Orc Town. Though to be quite honest, I think I may just intentionally skip it. I have no interest in the Stone of Lore; I just want to be done with Moria.
And yes, I need a better cloak. Plus rshards, darn it! Not to mention a better bow (sigh). And weed out my junkarts, weapons and jewelry....
Oh my! I just found a Wolf Pelt of Air! In a black market, but still. I do believe the RNG is taunting me. (It's not in the character sheet yet.)
NeilStevens: If I recall correctly, the big reason to do Archer with Anti-magic is to try using one of those darkswords with a horrible curse on them that gives huge penalties and prohibits melee combat. Penalties to hit and damage also give bonuses to your anti-magic field. With that in mind, save your points and don't dump them into anti-magic until you get a very bad darksword (don't forget to alter your automatizer not to destroy bad darkswords.
MayLith: Right. I'll have to remember to start looking for one. (I'm still afraid, though
)
NeilStevens: So did you back out? I see level 17 prayer!
MayLith: I had put enough skill points to get See the Music up to L10... and then finished all 5 God quests. In other words: I really didn't think about Anti-Magic early on, despite LD's shining example. I guess that means that antimagic now is a waste??*arghhhhh*
NeilStevens: No, it's just that all those Prayer points are wasted the minute you spend on Anti-magic.
MayLith: Most of them are from the God quests.
AgEnt: The thing about antimagic is that if you're going to go for it, you have to be willing to take it pretty far - at least 25, anyways, for the detect traps.
RedNaga: Just a lil' suggestion, but why don't you retrieve the Helm of Knowledge from the illusory castle? The dungeon is *incredibly* boring to complete, but the helm, once you get used to it, is an excellent swap item for low magic characters. Plus, if you want to try antimagic, you'll not be able to rely on spells/devices anyway.
MayLith: Oh, I will. Just haven't gone there yet.
RedNaga: Oh - just mentioned that because is usually try to fetch the helm before doing Moria, with all of its trolls and orcs and all the junk they leave on the floor and.... oh, look.... Ringil
MayLith: I usually play characters who have more magic; that's the thing. (And Cyd currently *can* ID stuff w/ magic, ya see....)
(BTW: Anduril *and* Ringil - this one *is* lucky
)
MayLith: I still can't get over it.
RedNaga. And i didn't see *Maeglos* as well!!! Beware the RNG - all these boons are highly suspicious! LOL!
MayLith: Maeglos??? What are ya talking about??? Oh... AEGLOS!!! Yes, that was wonderful. I found it fairly early on and wielded it right up until I found Narsil.
MayLith: Do I keep my Gloves of Agility, which boost my DEX by +4, or wear the randart Gloves (in Cyd's inventory) that give me +7 to accuracy???? *dithers*
RedNaga: I've seen this question last time as well, but i really don't know. If *i* were you i'd swap the DEX for the accuracy bonus, since i think the main reason for a high DEX is getting multiple blows, which you wouldn't use anyway, but keep in mind that the CLev of my best archer was 25....
MayLith: That's what I was thinking, but I'm just worried that there's something I might be missing.
MayLith: Up to three immunities now. I've swapped out one of my luck items, but I'm still worried that the RNG is going to get me....
Notable finds
- Scroll of Acquirement, Orc Caves 17
- Narsil, Mirkwood 28 from a Young gold dragon!
- RINGIL! (first time I've ever found it) Moria 31 from a Grave wight.
- A Wolf Pelt of Air [1,+14], bought from the Lothlorien black market.
A double-immunity cloak (acid & electricity) from the Bree black market. I wish it were acid and cold instead, but... yay!
Dungeon towns
(Only the shops interesting to me are listed, as I'm feeling lazy.)
Old Forest 17
- Expensive Black Market
- Master Archer
Old Forest 22
- Footwear Shop
- Rare Footwear Shop
- Expensive Black Market
Orc Caves 10
- Dragon Hunter
- Potion Store
Orc Caves 16 (scattered shops)
- Rare Footwear Shop
Character Sheet
[ToME 2.2.7 Character Dump]
Name : Cyd Age 201 STR! 18/160
Sex : Female Height 59 INT! 18/70
Race : Zombie Wood-Elf Weight 82 WIS! 18/80
Class : Archer Social Class 84 DEX! 18/210
Body : Player CON! 18/140
God : Eru Iluvatar CHR! 18/90
+ To Melee Hit 57 Level 38 Max Hit Points 520
+ To Melee Damage 47 Experience 1620756 Cur Hit Points 520
+ To Ranged Hit 73 Max Exp 1620756 Max SP (Mana) 41
+ To Ranged Damage 12 Exp to Adv. 1742500 Cur SP (Mana) 41
AC 29+94 Gold 645320 Piety 34671
(Miscellaneous Abilities)
Fighting : Legendary[5] Perception : Good Blows/Round: 4
Bows/Throw : Legendary[62]Searching : Very Good Shots/Round: 4
Saving Throw: Good Disarming : Very Good Mel.dmg/Rnd: 16d5+188
Stealth : Bad Magic Device: Superb Infra-Vision: 90 feet
Tactic: aggressive
Explor: running
(Character Background)
You are one of several children of an Avarin Prince. You
have light grey eyes, straight black hair, and a fair
complexion.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: OFF
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Angband: Level 67 (3350')
Barrow-Downs: Level 10 (500')
Paths of the Dead: Level 40 (2000')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
The Old Forest: Level 25 (1250')
Moria: Level 34 (1700')
The Land Of Rhun: Level 40 (2000')
The Sandworm lair: Level 30 (1500')
Death fate: Level 1 (50')
The Helcaraxe: Level 40 (2000')
A lost temple: Level 27 (1350')
Your body is a Player.
You are currently in the town of Lothlorien.
You have defeated 14110 enemies.
The sword that was broken is now reforged.
You saved Bree from a dreadful Nazgul.
You saved a young hobbit from an horrible fate.
You saved 33 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 19th Hrive of the 2890th year of the third age.
You have been adventuring for 87 days.
adefkmnopsuxz{|@
Add Str : ..2......3......
Add Dex : .........3......
Add Con : .........3......
Add Chr : ....2...........
Add Stea. : ....2...........
Add Sear. : .....4..........
Add Infra : ..2.2...........
Add Tun.. : ..............7.
Add Speed : *..7.......9....
Slay Evil : +...............
Slay Und. : +...............
Slay Troll: +...............
Cold Brand: +...............
Sust Str : .......+.+......
Sust Int : .......+........
Sust Wis : ..........+.....
Sust Dex : ..+......+......
Sust Con : .......+.+......
Sust Chr : ..+.............
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : +...+.+.........
Hold Life : ...............+
Imm Acid : .......*++......
Imm Elec : .......*+.......
Imm Fire : ..+...*.+.+.....
Res Cold : +.+.....+++....+
Res Pois : ....+.+.+.+....+
Res Fear : +.+....+.+......
Res Lite : +.+.....+......+
Res Dark : ......+.++......
Res Blind : ..+.............
Res Conf : ......+.........
Res Sound : ......+...+.....
Res Shard : ................
Res Neth : ....+...........
Res Nexus : .......+.++.....
Res Chaos : ..+.+.....+.....
Res Disen : ..+.+..+........
Lite : +...............
See Invis : +..............+
Digestion : +........+.....+
Regen : +...............
Xtra Might: ...............+
Xtra Shots: .+..............
Activate : +....+..........
Blessed : +...............
Fly : ..+.............
Skills (points left: 44)
- Combat 30.960 [0.800]
. Weaponmastery 01.000 [0.500]
- Archery 42.211 [1.050]
. Sling-mastery 00.000 [0.500]
. Bow-mastery 42.500 [0.500]
. Crossbow-mastery 00.000 [0.500]
. Boomerang-mastery 00.000 [0.500]
- Sneakiness 01.450 [0.900]
. Disarming 05.500 [0.900]
- Magic 00.469 [0.300]
. Magic-Device 12.000 [1.100]
. Thaumaturgy 01.300 [0.400]
- Spirituality 01.150 [0.300]
. Prayer 17.500 [0.500]
. Mindcraft 01.300 [0.400]
- Monster-lore 00.000 [0.500]
. Symbiosis 01.000 [0.300]
Abilities
* Ammo creation
* Tree walking
One of your companion(s) has been killed.
[Fates]
You are fated to meet a Battle-scarred veteran on level 5.
You are fated to meet a Skeleton orc on level 22.
You may find a Ration of Food on level 19.
[Character Equipment]
a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
It can be activated for ball of cold (100) every 300 turns if it is
being worn. It provides light (radius 1) forever. It increases your
speed by 10. It does extra damage from frost. It is especially
deadly against trolls. It is a great bane of demons. It strikes at
undead with holy wrath. It fights against evil with holy fury. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to cold and light. It allows you to see invisible
monsters. It slows your metabolism. It speeds your regenerative
powers. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Grave wight on level 31 of Moria.
d) a Long Bow of Extra Shots (x3) (+17,+12)
It
fires missiles excessively fast.
You found it in the remains of a Mature white dragon on level 34 of Moria.
e) The Ring 'Ossear' (+2 to infravision)
It increases your strength and infravision by 2. It sustains your
dexterity and charisma. It makes you completely fearless. It
provides resistance to fire, cold, light, blindness, chaos and
disenchantment. It allows you to fly. It cannot be harmed by acid,
cold, lightning or fire.
You bought it from the Black Market.
f) an Indestructible Ring of Speed (+7) {100% off}
It increases your speed by 7. It
cannot be harmed by acid, cold, lightning or fire.
You stole it from the Black Market.
k) The Amulet of Faulin (+2)
It increases your charisma, stealth
and infravision by 2. It provides immunity to paralysis. It
provides resistance to poison, nether, chaos and disenchantment. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lost soul on level 28 of The Helcaraxe.
m) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Mim, Betrayer of Turin on level 36 of Maze.
n) The Chain Mail of Hellinwe (-2 to accuracy) [14,+9] {ImmFire FA rpoison rdark}
It provides immunity to fire. It provides immunity to paralysis. It
provides resistance to poison, dark, confusion and sound. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 29 of The Sandworm lair.
o) The Mouse Fur 'Marri' [1,+13] {100% off}
It
sustains your strength, intelligence and constitution. It provides
immunity to acid and electricity. It makes you completely fearless.
It provides resistance to nexus and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You stole it from the Black Market.
p) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid,
electricity, fire, cold, poison, light and dark. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Mim, Betrayer of Turin on level 36 of Maze.
s) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if it is being worn. It increases
your strength, dexterity and constitution by 3. It sustains your
strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
u) The Set of Leather Gloves 'Mendar' (+7 to accuracy) [1,+14]
It sustains your wisdom. It provides resistance to fire, cold
, poison, sound, nexus and chaos. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Black Market.
x) a Pair of Hard Leather Boots of Speed [3,+8] (+9)
z) a Silent watcher named Dart (1047 hp)
{) 14 Sheaf Arrows (exploding) (1d5) (+7,+7) {@f0!k!d!v inertia}
|) a Magical Orcish Pick of Digging (+5,+11) (+7) {@w0!k!d!v}
It grants you the power of stone
to mud if it is being worn. It increases your ability to tunnel by 7.
It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
[Character Inventory]
a) a Holy Tome of Eru Iluvatar {@m0@b0!k!d!v}
b) a Spellbook of Identify {!k!d!v}
c) The Ebon Cube of Darkness {!d!v mass geno}
It can be activated for mass
genocide every 1000 turns.
You found it lying on the ground on level 34 of The Land Of Rhun.
d) The Crystal Ball of The Witch-King of Angmar {!d!v light absoption}
It
can be activated for light absorption.
You found it in the remains of a Ghoul on level 24 of A lost temple.
e) Jor's Buckler of Missile Attraction {!d!v satisfy hunger}
It
can be activated for satisfy hunger.
You found it lying on the ground on level 25 of The Sandworm lair.
f) 50 Potions of Cure Critical Wounds {!k!d!v}
g) 20 Scrolls of Teleportation {!k!d!v}
h) a Silver Rod of Trap Location (100/100) {@z0!k!d!v}
i) a Mithril Rod of Capacity of Recall (320/320) {@z9!k!d!v}
j) 16 Arrows of Borling (1d4) (+10,+17) {@f0=g!k!d!v}
It
does extra damage from fire. It poisons your foes. It is a great
bane of dragons. It is especially deadly against orcs. It is
especially deadly against giants. It is a great bane of undead. It
is especially deadly against natural creatures. It cannot be harmed
by acid, cold, lightning or fire.
You made it yourself.
k) 18 Arrows of Helorion (1d4) (+10,+8) {@f0=g!k!d!v}
It does extra damage from electricity and fire.
It is especially deadly against trolls. It is a great bane of undead.
It is especially deadly against natural creatures. It cannot be
harmed by acid, cold, lightning or fire.
You made it yourself.
l) 24 Arrows of Slay Evil (1d4) (+8,+7) {@f0=g!k!d!v}
It fights against evil with holy fury.
m) 33 Arrows of Slay Animal (1d4) (+7,+7) {@f0=g!k!d!v}
It is
especially deadly against natural creatures.
You found it in the remains of an Uruk Shaman on level 23 of A lost temple.
n) 25 Sheaf Arrows (1d5) (+9,+8) {@f0=g!k!d!v}
o) 76 Seeker Arrows (4d4) (+9,+8) {@f0=g!k!d!v}
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) 2 Fireproof Holy Tomes of Eru Iluvatar {100% off}
It cannot be harmed by fire.
You stole it from the Forbidden Library.
b) The Bag of Tricks {!d!v curing}
It can be activated for curing
.
You found it in the remains of a Dark elven warlock on level 24 of A lost
temple.
c) The Shrunken Head of Nightmares {restore stats/life levels}
It can be activated for restore stats and life levels every 750
turns.
You found it lying on the ground on level 1 of Barrow-Downs.
d) Kelek's Practical Joke {!d!v acquirement}
It can be
activated for acquirement.
You found it lying on the ground on level 37 of The Helcaraxe.
e) Raal's Black Candle {!d!v cure insanity}
It can
be activated for cure insanity.
You found it lying on the ground on level 15 of Mirkwood.
f) a Parchment titled ``Planar Travel Made Easy'' {!d!v summon pet}
It can be
activated for summon pet.
You found it in the remains of a Spirit naga on level 38 of The Land Of
Rhun.
g) a Parchment titled ``Household Magic'' {!d!v cure stun}
It can be activated for cure stun.
You found it lying on the ground on level 34 of The Helcaraxe.
h) 3 Sprigs of Athelas
i) 21 Morphic Oils of Spider
j) 99 Potions of Cure Insanity
k) 62 Potions of Speed
l) 75 Potions of Healing {100% off}
m) 5 Potions of *Healing*
n) a Potion of Life
o) 3 Potions of Restore Life Levels
p) 25 Potions of Enlightenment {100% off}
q) 38 Potions of Resistance
r) 4 Scrolls of Protection from Evil
s) a Wand of Essence of Speed[1|10] (5 charges) {50% off}
t) an Elven Cloak [4,+10] (+4 to stealth) {100% off}
u) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
It can
be activated for ball of fire (72) every 400 turns if it is being
worn. It provides light (radius 1) forever. It increases your
strength, dexterity and luck by 4. It does extra damage from fire.
It is especially deadly against orcs. It is especially deadly against
trolls. It fights against evil with holy fury. It sustains your
dexterity. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to fire and
disenchantment. It allows you to see invisible monsters. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
v) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
It can be wielded two-handed. It can be activated for
destruction every 200+d200 turns if it is being worn. It increases
your strength, infravision and ability to tunnel by 5. It does extra
damage from electricity. It poisons your foes. It is a great bane of
dragons. It is especially deadly against natural creatures. It
provides resistance to blindness, sound and nexus. It produces an
anti-magic shell. It aggravates nearby creatures. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogrillon on level 34 of Moria.
[Home Inventory - Gondolin ]
a) The Crumpled Scroll of Mass Resurrection {!*!*!*!*!*}
b) The Wand of Digging of Thrain (19 charges)
c) The Ring of Power of Uvatha the Horseman (+1 attack)
It
increases your strength, wisdom, stealth, searching and attack speed
by 1. It makes you invisible. It sustains your wisdom, dexterity
and constitution. It provides resistance to light. It drains
experience. It cannot be dropped while cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
d) The Ring of Arnumach (+1)
It increases your dexterity, searching and infravision by 1. It
sustains your dexterity and constitution. It provides resistance to
cold, poison, confusion, sound and nether. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Pseudo dragon on level 18 of A lost
temple.
e) a Ring of Flying
f) an Indestructible Amulet of Telepathy {100% off}
It gives telepathic powers. It cannot be harmed by acid, cold,
lightning or fire.
You stole it from the Black Market.
g) a Dwarven Lantern of the Magi (+2)
It grants you the power of magic map
if it is being worn. It provides light (radius 2) forever. It can
be used to store a spell. It increases your intelligence, wisdom and
charisma by 2. It makes you invisible. It provides resistance to
blindness. It cannot be harmed by fire.
It was given to you as a reward.
h) The Phial of Undeath (-5) {cursed}
It can be activated for ruination
every 10+d10 turns if it is being worn. It provides light (radius 5)
forever. It decreases your strength, intelligence, wisdom, dexterity,
constitution, charisma and luck by 5. It allows you to breathe
without air. It allows you to sense the presence of undead. It is
cursed. It carries an ancient morgothian curse. It cannot be harmed
by acid, cold, lightning or fire.
It was given to you as a reward.
i) Polished Bronze Dragon Scale Mail (-2 to accuracy) [30,+20]
It can be activated for breathe
confusion (120) every 90+d90 turns if it is being worn. It provides
resistance to confusion. It allows you to fly. It reflects bolts and
arrows. It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Dragon Hunter.
j) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and
charisma by 2. It provides resistance to acid, electricity, fire,
cold, confusion, shards and nexus. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Mature gold dragon on level 31 of
Mirkwood.
k) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
It increases your strength, stealth, infravision and ability
to tunnel by 5. It provides resistance to acid, electricity, fire and
poison. It allows you to sense the presence of animals. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides
resistance to acid, poison and shards. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the floor of a special level.
m) The Leather Jacket of Auglost (-1 to accuracy) [12,+7]
It sustains your
strength, intelligence and wisdom. It provides immunity to fire. It
provides resistance to poison, sound and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 34 of The Land Of Rhun.
n) The Metal Cap of Thengel [3,+12] (+3)
It
increases your wisdom, charisma and luck by 3. It provides resistance
to confusion. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Paladin on level 25 of Maze.
o) The Set of Leather Gloves 'Cammithrim' [1,+10] {!d!v}
It can be
activated for magic missile (2d6) every 2 turns if it is being worn.
It provides light (radius 1) forever. It sustains your constitution.
It provides immunity to paralysis. It provides resistance to light.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
p) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be activated
for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be
used to store a spell. It increases your constitution by 4. It
sustains your constitution. It provides resistance to cold. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
q) The Set of Gauntlets 'Paurhach' [2,+15]
It can be activated for fire bolt (9d8) every 8+d8
turns if it is being worn. It can be used to store a spell. It
provides resistance to fire. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Algroth on level 33 of Moria.
r) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
It
provides light (radius 1) forever. It increases your searching by 1.
It does extra damage from fire. It is especially deadly against orcs.
It strikes at demons with holy wrath. It fights against evil with
holy fury. It provides resistance to fire and light. It allows you
to sense the presence of orcs. It slows your metabolism. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
s) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
It can be activated for ball of lightning (100) every 500 turns
if it is being worn. It provides light (radius 1) forever. It
increases your wisdom and dexterity by 4. It does extra damage from
electricity and frost. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It is a great bane of undead. It provides immunity to
paralysis. It provides resistance to electricity, cold and light. It
slows your metabolism. It has been blessed by the gods. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Snaga on level 32 of Maze.
t) The Whip 'Lasher' (1d6) (+12,+15) (+3)
It increases your dexterity and attack speed by 3. It poisons your foes.
It is very sharp and can cut your foes. It is especially deadly
against orcs. It is especially deadly against natural creatures. It
provides immunity to paralysis. It provides resistance to poison. It
allows you to sense the presence of orcs. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 33 of Moria.
u) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
It can be activated
for identify spell every 10 turns if it is being worn. It can be used
to store a spell. It increases your intelligence and wisdom by 4. It
fights against evil with holy fury. It provides resistance to light.
It allows you to see invisible monsters. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
v) a Frozen Morning Star of Gondolin (2d6) (+10,+11) (+1)
It provides light (radius 1) forever.
It increases your strength and constitution by 1. It does extra
damage from frost. It is especially deadly against dragons. It is
especially deadly against trolls. It strikes at demons with holy
wrath. It fights against evil with holy fury. It provides immunity
to paralysis. It makes you completely fearless. It provides
resistance to cold and dark. It allows you to see invisible monsters.
It allows you to sense the presence of evil beings. It cannot be
harmed by acid. It cannot be harmed by fire. It cannot be harmed by
cold.
You found it lying on the ground on level 22 of A lost temple.
w) a Gnomish Shovel of Digging (+10,+14) (+5) {100% off}
It increases your ability to tunnel by 5. It cannot be harmed by acid,
cold, lightning or fire.
You stole it from the Black Market.
[Home Inventory - Minas Anor ]
a) Boccob's Magical Mish-mash {!d!v teleport}
It can be activated for teleport (range 100) every 45 turns.
You found it lying on the ground on level 1 of Barrow-Downs.
b) a Sprig of Athelas
c) a Silver Rod of the Istari of Nothing (200/200)
It can hold more mana. It can cast spells for a lesser mana cost. It can
cast spells faster. It regenerates its mana faster.
You bought it from the Black Market.
d) a Silver Rod of the Istari of Nothing (200/200)
It can hold more mana. It can
cast spells for a lesser mana cost. It can cast spells faster. It
regenerates its mana faster.
You bought it from the Black Market.
e) a Silver Rod of Capacity of Nothing (200/200) {100% off}
It can hold more mana.
You stole it from the Black Market.
f) a Golden Rod of Charging of Nothing (125/125)
It regenerates its mana faster.
You bought it from the Black Market.
g) a Golden Rod of Quickness of Nothing (125/125)
h) an Adamantite Rod of Nothing (200/200)
i) a Rod Tip of Recall (80 Mana to cast)
j) a Rod Tip of Detection (80 Mana to cast)
k) a Rod Tip of Curing (35 Mana to cast)
l) 2 Rod Tips of Disarming (50 Mana to cast)
m) a Ring of Accuracy (+15)
n) The Ring of Limron (+1)
It increases your strength by 1.
It sustains your intelligence and charisma. It makes you completely
fearless. It provides resistance to electricity and nexus. It allows
you to fly. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young black dragon on level 28 of Maze.
o) a Wolf Pelt of Air [1,+14]
It allows you to breathe without air.
You bought it from the Black Market.
p) a Dark Sword (3d7) (-2,-2) {cursed, !k!d!v}
q) a Short Bow of Power (x2) (+16,+29)
You bought it from the Black Market.
r) a Short Bow of Power (x2) (+12,+17)
You bought it from the Master Archer.
s) a Long Bow of Extra Shots (x3) (+16,+11) {!k!d!v}
It fires missiles excessively fast.
You bought it from the Black Market.
t) a Long Bow of Accuracy (x3) (+16,+20)
You bought it from the Black Market.
u) 11 Broken Skulls
v) 7 Rodent Skeletons {!k!d!v}
w) 9 Canine Skeletons
x) 19 Elf Skeletons
[Home Inventory - Lothlorien ]
a) Raal's Tome of Unconventional Warfare {!d!v heal 700 hp}
It can be activated for heal 700
hit points every 250 turns.
You found it in the remains of an Ice skeleton on level 34 of Moria.
b) 8 Sprigs of Athelas
c) 28 Scrolls of *Identify* {!*!*}
d) 14 Scrolls of Enchant Weapon To-Hit
e) 46 Scrolls of Enchant Weapon To-Dam {25% off}
f) The Ring 'Mangion' [+18] (+3 attacks) {100% off}
It can be activated for ball of cold and resist cold every 50+d50 turns
if it is being worn. It increases your intelligence, dexterity,
stealth and attack speed by 3. It provides resistance to fire and
cold. It allows you to fly. It cannot be harmed by acid, cold,
lightning or fire.
You stole it from the Black Market.
g) an Amulet of Reflection
It reflects bolts and arrows. It
cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
h) a Set of Leather Gloves of Agility [1,+9] (+4)
It increases your dexterity by 4.
You found it in the remains of an Ice troll on level 29 of The Helcaraxe.
i) 28 Arrows of Flame (1d4) (+12,+11)
It does extra damage from fire. It cannot be harmed by fire.
You found it lying in a vault on level 34 of The Land Of Rhun.
j) 29 Sheaf Arrows of Slay Undead (1d5) (+7,+9)
It strikes at undead with holy wrath.
It was given to you as a reward.
k) 26 Arrows of Slay Undead (1d4) (+8,+7)
It strikes at undead with holy wrath.
You found it in the remains of a Mature multi-hued dragon on level 33 of
Mirkwood.
l) 4 Arrows (exploding) (1d4) (+7,+7) {@f0=g!k!d!v teleport away}
m) 17 Flight Arrows (exploding) (1d3) (+7,+7) {@f0=g!k!d!v disintegration}
n) 38 Arrows of Flame (1d4) (+9,+7) {@f0=g!k!d!v}
It does extra damage from fire. It cannot be harmed by fire.
You made it yourself.
o) 20 Arrows of Slay Demon (1d4) (+7,+7) {90% off}
It strikes at demons with holy wrath.
You made it yourself.
p) 88 Arrows of Slay Dragon (1d4) (+7,+8) {90% off}
It is especially deadly against dragons.
You found it in the remains of a Crystal drake on level 26 of Mirkwood.
q) 4 Arrows of Wounding (1d4) (+16,+9) {@f0=g!k!d!v}
You found it in the remains of a Mountain ogre on level 28 of The Land Of
Rhun.
r) 19 Arrows of Wounding (1d4) (+8,+13) {@f0=g!k!d!v}
You found it in the remains of an Elite uruk on level 33 of Moria.
s) 29 Arrows (exploding) (1d4) (+7,+7) {@f0=g!k!d!v stunning}
t) 23 Arrows of Wounding (1d4) (+14,+7) {90% off}
You made it yourself.
u) 26 Seeker Arrows of Lightning (4d4) (+7,+13) {90% off}
It does extra damage from electricity. It cannot
be harmed by electricity.
You made it yourself.
v) 17 Seeker Arrows of Acid (4d4) (+7,+7) {@f0=g!k!d!v}
It does extra damage from acid. It cannot be
harmed by acid.
You made it yourself.
w) 43 Silver Arrows (3d4) (+7,+8) {@f0=g!k!d!v}
x) Climbing Set {@w0!k!d!v}
[The Mathom-house Inventory - Bree ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It
decreases your luck by 20. It does extra damage from fire. It
poisons your foes. It produces chaotic effects. It is very sharp and
can make your foes bleed. It strikes at demons with holy wrath. It
fights against evil with holy fury. It can re-curse itself. It can
resist being shattered by morgul beings. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the ground on level 13 of Orc Cave.
b) The Demonhorn of Gothmog [2,+13] (-5)
It provides
light (radius 2) forever. It decreases your charisma by 5. It allows
you to see invisible monsters. It allows you to sense the presence of
demons. It slows your metabolism. It speeds your regenerative
powers. It can re-curse itself. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 33 of Mirkwood.
c) The Potion of Tareldol
It cannot be
harmed by acid, cold, lightning or fire.
d) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
It decreases your strength,
wisdom, charisma and speed by 10. It does extra damage from fire. It
drains life from your foes. It makes you invisible. It provides
immunity to paralysis. It renders you incorporeal. It allows you to
see invisible monsters. It allows you to sense the presence of undead
. It slows your metabolism. It prevents teleportation. It
aggravates nearby creatures. It is heavily cursed. It carries an
ancient morgothian curse. It can clone monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying in a vault on level 29 of The Sandworm lair.
e) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
It
provides light (radius 1) forever. It decreases your intelligence,
dexterity and infravision by 2. It does extra damage from fire. It
is very sharp and can cut your foes. It is very sharp and can make
your foes bleed. It strikes at demons with holy wrath. It is
especially deadly against natural creatures. It provides resistance
to fire and light. It allows you to sense the presence of spiders and
demons. It speeds your regenerative powers. It drains life. It
aggravates nearby creatures. It is heavily cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Ghoul on level 32 of Moria.
f) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be
activated for terrify every 10+d50 turns if it is being worn. It
increases your searching and infravision by 2. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
g) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid,
electricity, fire and frost. It poisons your foes. It cannot be
harmed by acid, cold, lightning or fire.
h) The Small Wooden Boomerang 'Uingrion' (1d4) (-3,+4) {cursed}
It does extra damage from
acid and electricity. It strikes at demons with holy wrath. It
fights against evil with holy fury. It induces random teleportation.
It is heavily cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Smeagol on level 5 of Barrow-Downs.
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