Sakaki: So I'm in 2.3.4, and starting everything. I am trying to start with a Dunadan Ranger, and I notice after I input all the stuff in for the rolls to get my stats, I look down at my Misc. Abilities and notice they're all bad.
Now, in previous T.o.M.Es, there were modifiers for race and class/profession that brought the levels up. The question is: Was the intended design to make the misc. abilities always bad, or are there ways to get around this problem?
The reason I ask is because before when I dealt with rangers and archers, my Bows/Throw SHOULD be up to "Good" or at LEAST "Fair". Instead, it says "BAD".
Also, second question, if this was the way that it was originally designed, which info file can be edited to change this?
BucketMan: I belive starting with 2.3.3, misc abilities were divorced from race and class, and made completely skill dependant. So, an elven archer with 10 skill in archery is exactly as competent with a bow as a zombie yeek mindcrafter with 10 skill in archery. Of course, the elven archer will have better skills to start with, and better modifiers, so in the long run the archer will be better. In the beginning, you can you tactics/explore settings to make up for these differences. So far as I know, the only way to 'change' this would be to modify the race/class definitions to artifically give you more skill points. You probably don't want to do that, though.
Sakaki: So this would mean that all characters will start out with their misc abilities as "bad" or "Poor", and after attempting to fight off people, and hopefully succeeding, their abilities will increase.
Looks like I'll have to spend more time on trying to figure out how to win when on dungeon level 1.
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