RavenRed: Just a bit of thought on what criteria could get added to the Dungeon Generation code to make it as customisable as possible. Modules could then look radically different to Vanilla ToME. Forgive me if I'm reiterating already existing features, or things which are absolutely unfeasible.

Just a few ideas. Feel free to comment on, criticise and add.

2cworth and counting...

NeilStevens: These kinds of things shouldn't be decided by the player at all, plus in ToME 3 dungeon generation is already moved to lua, so I'm moving this to Module Developers Discussion.

RavenRed: Fair enough. I never meant it to be player settable. Thanks for the moving and the muse-whacking... any comments on the content?

NeilStevens: I think these are all reasonable things for modules to do.

Module Developers Discussion/Dungeon Generation Musings (last edited 2005-08-10 07:57:25 by NeilStevens)