ElvishPillager:

in dungeon types:

When running the game, why does a module appear or not appear in the list?

DarkGod:

NeilStevens: Psst, you forgot the rule that only people on the map get to have questions answered.

ElvishPillager:

DarkGod: Ahh neil is right, please register on the Map :>

DarkGod: Ok, alloc_chance i in 1/chance yes. A module to be valid must .. mhh nto spit any error when your run T-Engine ;)

ElvishPillager: more things:

I'm trying to make a Ring of Autospell; you store a spell in it, and it builds up mana over time, and it casts the spell once it has enough mana. It seems to me like the way to go about this would be to have an object flag with the regen-rate value, but I'm not sure about how to store the spell and the current mana.

DarkGod:

BucketMan Since we're asking general questions:

Thank you. :)

Module Developers Discussion/Questions (last edited 2006-08-08 00:24:30 by BucketMan)