This is perhaps too optimistic a query but anyway...

Is there a way to get more colours (RGB values if possible) through defining them with lua or getting them somehow through lua, rather than relying on the very limited range provided.

(I told you it was over-optimistic...)

I realise there are many reasons why there should not be a large range of colours available, such as making sure the player can still tell what they're looking at, but still: I would like more choice as a module "maintainer".

Will ToME 3.0 allow for modules to define/use their own colours?


Looking more at the present, where is the code for how the actual monster colours display? Is there a variable for monster colour?

If there is, then I should be able create some kind of dodgy hack to make shimmering work correctly using LUA, rather than only having monsters with breath attacks being able to shimmer. This would be very useful for Annals of Ea, as it would sort out some of my monster list problems.

Thanks, TheFalcon


I'd like to see "shimmer colors" become user-customized for monster and item entries, just as they were for terrain features in ToME 2.3.x. (Having a unique fire monster shimmer red/orange/gold would look great, in my opinion...) Would adding that be reasonable for the stable T-Engine 3 release?

Many thanks, IngeborgNorden

Module Developers Discussion/colours (last edited 2006-09-21 16:44:22 by IngeborgNorden)