Todo
- I intend to finish the quests for Annals of Ea in 2.3.x format. This is because I know how to do so, and I think it'll be easier for me to convert all my lua stuff in one go, once I know exactly how I want it to be, rather than struggling to think of how I'd do it in 2.3.x format first, then try to think how to convert it to 3.0. (I realise that this'll mean doing everything twice, but for me the lua is more appetising than things like monsters.)
- After that, it's on to finish what I've already begun: converting.
- Dungeons
- Stores
- Building actions
- Quests
- Once that dust has settled, it's time to start un-nerfing everything I've converted. (this list will grow)
- Monsters:
- WILD_ONLY flags.
- Monsters:
Done
- Module set up.
- Initial monster list conversion. I'll need to do some more conversion for the monsters I've just added. Hopefully this won't take too long.
- Wilderness features are converted.
- Wilderness map is converted.
- Towns are in and working IIRC, which is somewhat extraordinary.
- Stores have undergone an initial conversion, but are yet to be implemented.
What happened next...
2006-02-18 18:50:21
/Initial conversion -- first part of my conversion log. Moved to stop this page being too long.
Questions
I might end up putting any answers I get here in docs some time.
TheFalcon: For the f_info features, I notice that some of them have the define_as = "FEAT_FOOO" value set, and others of them do not. ATM my converter puts this in for all the features, but I don't think that this should be the case.
What are the FEAT_FOOO flags used for, and where do I need them? Thanks
DarkGod: in all the data files you may use define_as, this will automatically make a variable containing the item/monster/feature/... index available. Because you have no way otherwise to know the feature index(and thus to use it)
TheFalcon: Ah. So effectively the define_as is pretty essential.
TheFalcon: Is it not possible to resize the world map? It was in 2.3.x...
[later] This is now possible: up to 253x253.
TheFalcon: Also, for the towns, I notice that there is still the maximum of 19 non-random towns imposed (in limits.lua IIRC). Is this going to stay? (Not, I guess that it really matters, so long as I can tell the game exactly when to load a map).
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