An attempt of a barehand/weapon/mutation character using my development version. The only differences with 0.1.3 are the implementation of the Mutation skill and the fact you drop your weapons and items if your strength is lowered too much. (Make green imps even nastier.)
B.O.B. 0.1.3 Character Sheet
*** Character Basic Informations ***
[=======Character========] [===Progression====] [========Stats=========]
Name : Teaser Level 15 Base Effective
Exp 5142 STR : 14 14
[========Counters========] Exp to Adv 5896 DEX : 13 13
Essence 2758 CON : 13 13
General Speed 0 POW : 4 4
Hit Points 161/195 MAN : 3 3
Spell Points 15/45 CRE : 11 11
[=============Attacks==============] [=======Defenses=======]
[=Hand=][=Hit Chance=][===Damage===] Armor Class 37+0
1 28 15-27 Dam. Absorb. 11/0/14
2 28 4-7
*** Resistances / Absorbtion ***
[===Resistances====] [===Absorptions====]
Slash : 0 Slash : 11
Pierce : 0 Pierce : 14
Crush : 0 Crush : 0
Fire : 0 Fire : 0
Cold : 0 Cold : 0
Electricity: 0 Electricity: 0
Acid : 0 Acid : 2
Poison : 0 Poison : 0
Death : 0 Death : 0
*** Dungeon Depth ***
* Base Dungeon: Level 15 (750')
*** Character skills ***
. Weaponmastery 15.000 [0.000]
. Barehand 15.000 [0.000]
. Mutation 15.000 [0.000]
*** Character abilities ***
*** Mutations ***
Mutation points total = 15/15
Plated hands
Level 7
6 mutation points
Slot : hands
Hands covered with hard plates. Grant some protection.
Damage : crush(2-6)
Absorbs : slash(3), pierce(2)
Pointy teeth
Level 7
1 mutation point
Slot : mouth
Small but sharps teeth.
It allows you to use :
Bite (level 10)
Tiny chilling lungs glands
Level 8
7 mutation points
These myriad of small glands are situated in your lungs.
They allow you to breath a cold-filled air.
It allows you to use :
Cold Breath (level 5)
Tiny acidic spit gland
Level 1
1 mutation point
Generates a mild acid in your saliva that you can spit at others.
It allows you to use :
Acid Spit (level 1)
*** Character equipment ***
b) an icicle (10 to 22) (+0,+5)
You need a strength of 9 to wield it. It does pierce (7 to 16) and cold (3
to 6) damage. If equipped, it can be used to cast Cold Aura (Elemental
Control level 1).
b) a duelist hardwood shield (2 to 5) (+0,+2) [0]
You need a strength of 7 to wield it. It does crush (2 to 5) damage. It
increases your AC by 18.
c) a copper crown [6]
d) a stone plated jacket [0]
It absorbs damage from slash(+6) and pierce(+12).
e) a vine cloak [0]
It absorbs damage from acid(+2) and slash(+2). If equipped, it can be used
to cast Acid Shot (Elemental Control level 1).
*** Character inventory ***
a) 9 gems of blinking
b) 5 gems of acid arrow
c) a gem of noxious fumes
d) a potion of scraps healing
e) a minor healing potion
f) 8 medium healing potions
g) a small mana potion
h) a cold stone hammer (11 to 24) (+0,+0)
You need a strength of 12 to wield it. It does crush (10 to 20) and cold (1
to 4) damage.
i) a main gauche (3 to 10) (+0,+0) [+3]
You need a strength of 3 to wield it. It does pierce (3 to 10) damage. It
increases your AC by 7.
*** Kill Count ***
You vainquished 749 monsters.
87 grassmen ("p")
38 snow iguanas ("d")
35 walking boneses ("k")
34 iguanas ("d")
33 flesh blobs ("j")
32 lava iguanas ("d")
32 wisps ("g")
31 ice dusts ("g")
29 fire snakes ("s")
28 flying knives ("g")
28 scaled snakes ("s")
27 mean blobs ("j")
27 stone blobs ("j")
26 skeleton slaves ("k")
26 small imps ("i")
25 banal snakes ("s")
24 sand snakes ("s")
20 large iguanas ("d")
19 skeleton spearmen ("k")
18 grassman champions ("p")
15 bone serpents ("k")
14 salamanders ("d")
14 skeletal hands ("k")
11 haunting spirits ("g")
9 toad blobs ("j")
8 dried grassmen ("p")
8 flying scimitars ("g")
8 skeleton swordmen ("k")
7 ironguanas ("d")
6 blinking imps ("i")
6 creeping oozes ("j")
5 vipers ("s")
4 iguana skeletons ("k")
3 grassman chieves ("p")
3 skeleton militiamen ("k")
2 blood oozes ("j")
2 grassman warchieves ("p")
2 green imps ("i")
2 zothique snakes ("s")
1 elemental master ("H")
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