Bubblegum Crisis

For those who are unfamiliar with it, Bubblegum Crisis was a late 80's cyberpunk anime inspired by the movie Bladerunner. Fortunately, thanks to youtube, all eight episodes are available for viewing:

V050 discussion

BucketMan: Questions? Feedback? Love letters? Post them here! :)

NerdanelVampire: How about a map of Tokyo? It doesn't need to be a real map, but something that says that Silk 'n Doll is in the Business District, etc. and things like that. I've found myself thinking that I should make a thorough examination of the city and write directions on paper on how to get to every named place. It looks like the game can have a mission in anything named and passing a mission almost requires knowing where its location is beforehand.

BucketMan: ...there are some extremely 'spoily' things that I'm not going to elaborate on, but the nature of the Tokyo map is extremely intentional. Providing the player with a map completely defeats the point. However, as you suggest, it might be very useful to you if you make one for yourself. I think if you look you'll find a number of clues as to how things are laid out, as well as some things you can do to make it less of an issue. As to missions...it depends. Tokyo express deliveries yes, you pretty much need to know where you're going to make it in time. But the delivery missions are intended mostly just to help prompt the player to learning the map, not as a serious money-making endeavor. Most basic combat missions give you 24 hours. That should be plenty of time to find a place even if you have no idea where it is. Every building of interest has a sign on it, so it's not like you need to go into buildings to identify them. Just running through an area quickly allows you to see everything that's there. Rogue boomer events don't usually last as long, but are similarly obvious when you find them.

NerdanelVampire: How about more informative mission directions that tell to go to place X in district Y, or something like that? Would that be too easy?

BucketMan: Why not spend five minutes and make a list? Buildings are labeled. It only takes a few seconds to run through an area to see everything that's in it. I think it's not as complicated as you're making it out to be. There are only three sets of locations that aren't directly adjacent to one another. For example, it's possible to run back and forth between Heavy industries, hot legs, ravens, the silk'n doll, tokyo express, the sushi bar, fuchi cyber-systems, the park and two different apartment buildings...all without ever setting foot in the subway or on any highway. It's all one big long strip connected by four junctions along the northern edge of Tokyo. And pretty much everything else lies in the other half of the map. You can run from AD Police HQ to the Aerobics gym, once again, without ever touching a subway or a highway. Just follow the road. You'll go through junctions 1, 15, 5, 6 and 8, in that order. And along that trip you'll see three apartment buildings, two subway entrances and pretty much everything else that isn't on the northern half of the map.

NerdanelVampire: Pen and paper as semi-required accessories to a computer game is so old-fashioned (and no, using a text editor in a different window isn't much of an improvement). Even decidedly old-schoold games like ToME and Angband have auto-mapping capabilities for the player's convenience, as well as monster memory and automatic learning of item flavors once they are first identified. So if the full map of Bubblegum Crisis is too spoilerish, simply have things get "remembered" as the player encounters them for the first time.

BucketMan: I'll probably add a "Where are you located" option to the phone menus, so, for instance, if Genom Tower is in your autodial list you can call up the receptionist and she'll give you directions. But if you want an explicit list that "this building is in this area" again, it would be trivial to make yourself, but I'm not going to build it into the module any more than the ToME module is going to have a tilde menu feature that tells you "Galadriel is in Lothlorien...Aragorn is in Minos Anor...Farmer Maggot is in Bree...etc." There's no special 'auto tracking' feature for this. You're just expected to remember.

Incidentally...in case it wasn't obvious...the map exists in three dimensions. Meaning, if you go in a circle...you might not end up where you started. You could be above or below it. The most obvious example of the third dimenion in the Tokyo map probably being Junction 4 beneath the Highway 16 loop. From where you start the game, go directly north between the Silk'n Doll and Area 2 Apartments. You'll pass through Junction 4, into Area 12. Note the 'Area 12 Apartments.' Now, walk about ten spaces east, then south...and follow the road going west. You're clearing walking over exactly the same spot you were on just a moment ago, but instead of seeing Junction 4, now you're on a raised highway above Junction 4. Follow it around, staying to the right. You'll come to a Y where Highways 16 and 17 intersect. Stay to the right, and you'll come to another Y, immediately before seeing the Highway 16 sign. Go south through that Y, and it will take you straight to the Area 12 Apartments. In this case, you went in a circle and you did end up where you started, but there are other places in the map where this won't be the case. The most confusing of these is probably the double loop of Highways 19 and 37, near AD Police headquarters. From the Silk'n Doll, go directly south, and get onto the Highway onramp near Ravens' Garage. It looks like a very simply counterclockwise loop, but it leads to three Y's, two of which pass directly underneath the road you start on at Raven's Garage, and no matter which way you go, there's no way to follow the circle counterclockwise to end up where you started unless you follow it all the way to the north end of the map and come out near Area 12. (Remember the Area 12 Apartments from the first example?) Imagine a skyview of someone walking up a set of spiral stairs. To you, it might look like they're simply going in circles over the same exact walkway...but to them, they never twice see the same place.

BucketMan: It's also worth noting that the subway system is part of the 3d layout of Tokyo. The subway sits directly beneath Tokyo, just like Junctions sit beneath the Highways, and in some places it's possible to go in full circles in that third dimension. For example...from the Silk'n Doll, go southwest and enter the subway. Buy a ticket for the office district. Board the train and exit the subway. You'll be right outside USSD. Remember that. Now, go back into the subway, and buy a ticket for Downtown. Board the train, exit the subway, and you'll come out just north of the Aerobics Gym. The subway allowed us to "teleport" but now we're going to trace the circular path of the subway in the third dimension without ever boarding a train. Follow the road south of the Gym, pass Sanwa Bank, through Junctions 8 and 6, and you'll see USSD again. Go back into the subway, but this time don't buy a ticket. Instead, go down the subway stairs to the north, and follow the path. You'll come to a box-like area. Continue though to the northeast, then north again...and you'll come to another subway station. Take the stairs out of the station, and you've arrived back at the Gym. You've gone in a circle. When you follow that road south past Sanwa Bank, you're on top of, and just a bit to the right of the subway passage you were just in.

The map is three dimensional.

Sirrocco: I actually don't know whether this belongs in Bugs or Gameplay. I'll assume it's just that I don't know how to do the thing, and let it ride here. I have no idea how to repair damaged hardsuits. I tried buying up some repair skill, but couldn't seem to get it to work. I tried buying new steel parts to swap in, but (as far as I can tell) the damaged bits went on the top of the stack - meaning that I can use this to swap around structural bits - say, to shift all of the damaged bits to Nene, who I leave at ADP anyway - but I effectively can't buy my way out of more than one. Raven's is pretty much empty as far as I can see, and crashes on exit. Am I supposed to go there anyway?

Sirrocco: Is there any point, once you know what you're doing, to taking the random delivery quests? I can see taking the inexperience mercenary quests, if you wanted to avoid the chance of bodyguard BUMA, but the deliveries seem like they're just there for people who don't know any better.

Sirrocco: I do have a moderately useful set of map tips. would you mind if I set up a spoiler page for them, or is not knowing where you're going at first part of the experience, not to be missed?

So, yes...not knowing where you're going is very much deliberately intended to be part of the experience, but if nobody is actually enjoying that experience, then yes, I suppose a spoiler page would be fine. Still though, personally I expected that most people would just take ten minutes to write out a list of buildings by location, and then once they saw how the map was laid out it would stop being an issue.

Sirrocco: Also, wow but this game has a learning curve.

Sirrocco: Well, I've thrown another couple of characters at it, and I have a few bits of possible insight/issue.

Sirrocco: As a side question, are we supposed to be able to buy weapons? I can't seem to figure out how, if we are. If we're just supposed to get all our weapon upgrades from BUMA kills, then I can roll with that, but some of what I'm hearing from you suggests otherwise.

V055 discussion

Sirrocco: two things. First, minor, the USSD entrance now dumps you off in the wrong place.

Sirrocco: Second, it's rather more difficult to get into the apartments under certain circumstances than it really should be. I've got a "feed the junkie" quest. I'm wearing power armor. Supposedly, this guy's desperate. I have to blow away the security camera, because otherwise, everybody flips out when they get a look at me - but shouldn't I be able to sleaze my way in from knowing that I've got this guy's fix? I tried doing it over the intercom, and also over the cell phone from the lobby. Personally, I figure both should work, but neither did. Now, maybe having a bit of the old charm skill would help things, but....

Sirrocco: hokay, well... given my utter inability to do anything inside apartment buildings, I decided to try a bit of butchery at Day Funy. I successfully took out the BUMA and the hapless wretch he was protecting. I find that the criminals like me a bit more, the people and the cops like me a bit less. I'm not thinking that that's the direction I want to go in. There is a problem this build in finding things to do in the early game that are both worthwhile and plausible. I can wait for rogue boomers to show up, then go kill them. This is eminently worthwhile in all sorts of ways, but takes a long time. I can run package missions around. This takes a long time for very little money, and once you actually know the map is awfully boring. I can run kill missions in public places. This has obvious effects on reputation - if you're willing to be labeled as a bunch of bloodthirsty killers, liked only by the criminal element, this might be okay, but it has its... issues, for those of us who want to stay more or less heroic. I can pull Nene off of desk duty to have her charm her way into apartments so that I can kill people. This first of all cuts off the rogue boomers that I crave, and also seems a little... wrong. I can take competent kill missions in public places and just kill the BUMA bodyguards, thus preserving my reputation (except, presumably, with the criminal element, for whom I'd be failing missions) and gaining the exp I need for the levels I need to get the charm skill I need to start carving a bloody swath through the apartment complexes (which may or may not preserve my reputation with the appropriate people). I think I may try this next, but it seems awfully complicated for a default start. Essentially, the only way I have to get into fights that won't alienate people (other than taking up a hobby of killing bodyguards) is to just sit around and wait for a really long time until Nene calls me up - and the only noncombat missions I have are repetitive, time-consuming, and generally unlucrative, once subway fare is counted in. This may be somewhat in theme (Scenes of Priss sitting around at night, bored and antsy, wishing for a Boomer to show up so she can fight it) but it doesn't really make for a particularly good game. Suggestion: Have the "Nene - anything going on down there?" talk option actually set up a mission. You'd only get one at a time, you wouldn't get any money at all, and you couldn't get another until you took it out or it expired, but it would give those of us who want to play the goodguy something to *do*.

EtMarc: I played a little, doing mostly delivery missions (and getting horribily lost). Although I got spammed by boomer reports once I activated direct phone calls and asked Nene for them. The first thing I remarked is that the module activation command selection is yellow while the rest is green, or vice versa, I couldn't tell. So please, could you chose another color pair for all colorblind people? (yep, I am yellow-green colorblind) Other than that, aren't human bodyguards a little on the weak side. I danced next to one of them without getting hit once (I was checking if my AI party member would attack him, and no she didn't).

Modules/Bubblegum Crisis/Gameplay discussion (last edited 2008-10-08 22:51:19 by EtMarc)