Format

BucketMan: This is a casual format. Chat, discuss and add bugs as you please. No need to follow format or create subpages. I will generally categorize things and remove old discussion related to bugs that have completely fixed. Note that to keep this page current, discussion on this page will generally not be archived once the related bugs have been fixed.

Note: Wizard Mode and Engine related map transition issues

Fixed as of V091

Fixed in Development Version (DV) pending next release

Brand new bugs with V090

Known, unfixed, pending

Unable to reproduce

Engine bugs/limitations

Not a bug, it's just not implemented yet

Quests that cannot be completed, because they're not implemented

V0.8.7 to V0.8.8 Discussion

SkizzaltixZaxali: I just downloaded DBT 0.86, and when I try to start it up, I can create my character just fine, but then it crashes. I tried deleting all the .logs, .cfgs, and .inis in my ToME Support directory, but nothing works... If I recall correctly, I got the same error with 0.85 after changing something minor in the module data, but not before, and even after I'd changed it back the game still crashed.

ReenenLaurie:

Sirrocco:

V0.8.9 Discussion

Sirrocco: Just ran into Lunch, character level 15, in the screen with the WT building and all the dojos.

Sirrocco: Rope dart damage still listed as (20d4), rather than (20 to 80).

TheMimic: I've observed, in Wizard mode, what I believe to be four bugs. I followed the rules of Wizard mode in DBT as well as I could; no level teleporting for instance. Warning, SPOILERS!

2) Uranai-Baba and the Nyoi-bo: Wizard mode enabled, Level 50, destroyed 3 dojos, trained Bare-hand and Martial arts up. Went to Uranai-Baba's house, started her quest. Here, the screen seems to "stick" after you recieve it; the text is over the backround even after the dialog ends, but it is solved by leaving the area, if you can find an exit. Secondly, with Uranai-Baba! She claims the Nyoi-bo was on the tentacle demon, however, it didn't appear to drop anything both times I completed the quest and she didn't give it to me when I told her I was done. This was tried twice with two different wizard files.

Sirrocco: I just hit a point where I went from gorged to hungry over a very short period of time. I suspect that it did not turn off the superfast satiation burn from the gorged.

Also, the two theives from Aru village have a couple of interesting aspects. First, they can steal you up from large negative zenny to 0 (which you probably don't actually care about).

V0.9.0 Discussion

NerdanelVampire: I'm currently back to start as I got surprised by Lunch AGAIN and got killed by her AGAIN.

Shoob: Well a few more I have found, some just annoying.

(in particular, it would ignore battle aura bonuses, ignore strength bonuses, and let you attack with both hands whether you had double attack or not. I believe it also ignored the AC gain from the blocking ability, and it may have ignored a few other AC/+hit effects as well.)

Neon/dark on ninja gear is left

Being thrown into monsters should damage the monsters

Slaughter all the Nameks and still get the Namekkian dragonballs" bug.

I think I remember reading that you'd fixed Heaven

"Cross between maps even when there is a tree on the outer edge" bug) is a feature rather than a bug, due to the way it kept people from being trapped and doomed to starvation from minor clipping/mapbuilding errors.

LordEstraven: We've still got the bug that causes the module to exit on start, either immediately after quaracter creation or while the data is loading. Only solution is to delete ~/.tome/3.0, and that doesn't work all the time. No error messages are produced in the window or on the command line.

SkizzaltixZaxali: I have to say, I like the whole criminal quest thing. I assume you shut down the dance school by not accepting/failing the Rat King quest? Makes you think a little before you go around challenging people. Speaking of ninja, I was thinking last night that you should be able to equip glasses/goggles as well as a hat. I mean, I wear a scarf around my face, a headband, and shades every time I leave the house from the months of December to February. And it would make being a Ninja a lot easier -- That infra-vision would come in handy (Although you'd need to split points between ninjing and teching).

* SkizzaltixZaxali: Yes. Also, if you're wearing mirrored shades, it kind of ruins the effect if you're also wearing an infantry helmet ;)

V0.9.1 Discussion

BucketMan: Ok, people. Tear it to pieces.

BucketMan: ...erm...firearms don't work at all. Not sure why. They worked fine last I did any work on them two months ago. Bit rot, I suppose. Anyway, I'm working on it. If anyone else finds anything very obviously wrong, let me know. Thanks.

Ikaruga: I noticed a bug in the Buddhist temple : I went into the dungeon after Krillin gave me the quest, it was too dark so I went to town to buy a flashlight, when I got back to the temple, the Abbot was here and Krillin told me the quest was completed.

NerdanelVampire: This version of Dragonball T is very very buggy, at least on 64-bit Linux. There is a strange problem with a segmentation fault that results in broken panic saves that cause the game to freeze while using 100% CPU when you start the game after a crash. You need to delete the panic save manually.

Even worse, the unique fix code appears to be broken. I have a savefile with both Buruma and Lunch on the map. If I try to leave the map for another wilderness square, the game crashes. If I go talk to Dr. Briefs (so that I could get the Buruma quest and make her vanish) the game crashes the moment I exit his house.

I have filed bugs about these in the tracker, with backtraces.

SkanderFord: Some uniques are not unique. By this I mean they can be generated several times (even in the same map), they can appear after you have killed them, they don't increase your "goodness" when they are killed, messages related to them use "a + NAME" etc. Examples of this are Tao Pai Pai and Sergeant Murasaki.

Sirrocco: Deciding to turn in the widget factory (and telling them so, and turning down the money, and leaving) causes a crash-and-die-with-no-save lua error.

Sirrocco: Also, Splinter, at least, is reasonably well-implemented. He's got all of the conversation bits that I know of that he's supposed to have, with the turtles chiming in as appropriate. That level might not need the "you feel that this level isn't implemented yet" warning at the beginning. Caveat to the last - the fact that I had talked to splinter about the other thing didn't show up in the appropriate place in my quest info. I didn't actually have a chance to check if it showed up as a conversation option at turn-in.

Shoob: well, decided to see if the add flag really worked, and at least for me it doesnt. I got both a studded shaolin monk robe and a designer crocodile skin boots, and neither of then were added.

Ikaruga: I noticed another bug : I went to Master Rosshi's house with Buruma, so he agreed to talk to me and to give me some training. I bought one of all the Chi abilities, and they all went to 1000 immediately. I left, and when I wanted some training again, I couldn't talk to him. Moreover, the Only Chi ability I had was the aura of light.

When I talk to Buruma about "carry an item for me" I get a LUA error, hopefully, the game doesn't crash.

Another very minor bug : Jacque says "bon jour" instead of "bonjour"

Sirrocco: A few more random bugs, though some of them are close enough to other bugs that you may well know about them already.

The closest I see to what you're describing is a possible response in which she almost snzeezes, but doesn't:

Lunch: Oh, thank you. No. I feel fine. Not like sneezing at ah...ahhh....
Player: ...uh oh...
Lunch: ...at all. Thank you so much for being so concerned about me.

...which is supposed to be humor. She's not actually sneezing. Was this the response you meant, or is it something else I'm not seeing?

Lunch: I'm sorry. I don't doubt it. Yes. I often wake up with whiskey, automatic weapons and large bundles of cash. Oh...I feel so awful! I really don't want to be this way. But whenever I...ahh....ahh....
Player: Yes?
Lunch: ...ahhh....CHOOO!

So...if she went evil, then evil emotes would be appropriate. Her emotes do not damage you. (Screams, reload, throws whisky bottles at you...) So it sounds like the actual problem is that when you look at her with the l command, she displays as neutral regardless of her sneeze state. I think you'll find this to be true regardless of dialogue. Even if you never talk to her at all, and sit there and and inspect her before and after she sneezes, she'll always appear as neutral. I can change that if you'd like. But what would you propose happen instead? Neutral when she's friendly and enemy when she's aggresive? We can do that. But...what then should it say when she's partied with and turns aggressive? She can attack you even if she's partied with you. Maybe she deserves some sort of state title unique to her? Again, I'm open to suggestions. Lunch is special case all around. As a player, what would you prefer the interface to tell you? I'll see if it's an option.

Shoob: um, is Tao Pai Pai supposed to do >840 damage with chi burst? cause I had a promising lvl 29 character who just got "killed" but since he was a friend of kami is still alive, but lost all equipped. oh and regarding uniques again, are the turtles supposed to be unique because I dont think they are right now, at least that is what it appears to be...

Also would it be possible to make dbt more vista friendly? because it is messed up a lot, and I am just getting used to it all (eg, tunnels are shifted either up or to the left (it might be right), items/people/characters in general if placed by a all to the left are shown to the leftmost section of the wall see below for example

@#######a# 
p#b..##.|#
##...##.|#
(#c......#
##########

so (a) would be the location that I spawn at even though it shows that I am at @. b is where a belt person is, and c is a nice armor, also | is where the true pathway is. this is just a sample, believe me it looks worse in the real game. I could take a screenshot I guess and send it to you if you wish. Also note that a lot of the tiles you choose dont work for me, so there is generally a lot of blackness (esp in dungeons like satans lair, and all the town shops)

Sirrocco: Didn't want Lord Bucket to feel unloved, so I dusted the game off and butchered about six more hapless characters. Along the way I did learn some things, though...

Then, an aesthetic issue: I think that the "monkly vows" in the defiler monk's description should be just plain "vows". I mean, there won't be much confusion as to what sort, right? ;)

Sirrocco: Well, I just killed another character. A few things I noticed along the way....

Sirrocco: Also, forgot: egos that are supposed to add plusses do not appear to be functioning. For the most obvious examples, "Reinforced" and "metal" gear is showing up most frequently as +0 and +0/+0.

ElCuGo: (Uhh the error I reported is already fixed.)

TheremHarth: When leaving Honda's dojo: "A gruesome Software Bug leaps out at you! Panic save..." Followed by the game freezing and my savefile being rendered unusable.

Sirroco: The following was moved down from an out-of-date discussion:

Grant: with 0.91

Grant: In my defense, I was basing this off ToME stun effects, not WoW. :)

Grant: Well, I did try wishing for 'immortality', because that is the anime ultimate wish. :) Edit: I looked through the lua and 'Immortality' is there. I must have spelled it wrong or wished to be 'immortal'.

* Yesterday, I tried flying to space with my brand new character. On the space map, I took one step right, and not having a space suit, promptly died. Being good and all, I ended in heaven... but instead of the actual map, I was dropped in the middle of permanent walls, several squares right from the map edge. I have the character saved, so if you think it will help, tell me what file you need and I'll send it to you.

In any case, you can access the debug commands via ctrl-a. ctrl-a and then b will allow you to teleport to any position.

* Another strange finding: after going to the underwater cavern with Kinto-un and leaving, I no longer can attack any enemies; I just "push past them". Turning off the "never attack friends" option has no effect whatsoever.

Alternately, this problem can be fixed by pressing ctrl-a to access the debug commands, then > to execute a LUA command, and then typing:

dball_data.flying_high=0

Sirrocco: I just found a bit more wierdness on the "startup crash and die" bug. I don't *know* that it's consistent, bt it sure is interesting. It's at least something worth loooking at. So - one of the things I've noticed is that it often happens while loading up dead saved games - and if any given dead saved game doesn't load the first time, it's likely to keep dying over and over and over again thereafter. I had such a saved game. I went into the global.svg file in the saved games directory and deleted the line that said that my character was dead. After having done that, the next time I tried it loaded the dead character and allowed me to recreate as normal.

Also, random buglet: I don't recall if this has been mentioned, but... I go into the shaolin temple, talk to Krilin, look around a bit on the upper level, and run into the abbot. I have a chat with him, it sounds as if I've already butchered the evil monks, and then he disappears to go look into it. hrmf?

another odd little buglet - tried to challenge the dance studio after saving them from King Mouse. did nothing. Semifroze the game, but I managed to get out of it by pressing escape a few times.

...and I'm now a bit confused as to how you're supposed to fly between planets as a chi character. I got enough chi regen and gung to sustain both flight and battle aura indefinately. I turned on flight and battle aura, leaving a net chi gain over time. I flew up into space. All good. I flew out away from the planet, and suffocated instantly. Is there some power I'm just totally missing that's supposed to protect me in the interstellar void?

NerdanelVampire: I just wanted to repeat this here too to make sure you see it. I solved the ON_MAKE issue quite a while ago. See my last post in the ON_MAKE bug report for an example how to fix things in your code.

Modules/Dragon Ball T/Bug discussion (last edited 2008-08-15 18:29:44 by NerdanelVampire)