General (non-spoily) Discussion


General Chatter

ReenenLaurie: I just want to say, thank you for another excellent release (v087), and in general thanks for showing us what is possible with T-Engine. (Which will very hopefully be able to restock stores soon).

I've also now been looking at some of the DragonBall Z reruns on our national TV channels, and then realizing how cool this game really is. I love the humor!

I'm starting to dabble around in your code, and thus generally becoming more adept at Lua, and to a smaller extent the T-Engine's way of doing things.

My biggest frustration at the moment is that the game slows down so much after you hit about level 20. Then the amount XP needed for the next level just seems insanely far, and I generally don't feel ready for the more dangerous parts yet.

I can generally get someone up to level 20ish in an hour or so, but then gaining another two would take me forever. Going up in the World Tournament helps, but if you lose though, it's tournament over. And no more chances of getting quick XP there.

ReenenLaurie: I am not going to say a lot... just. I HATE TRAPS... :-(

SkizzaltixZaxali: I started playing a game this evening, and got to level 6 in about 45 minutes. I was putting all my skill points into Judo, which might not have been the best idea, but I started out with 10 Charisma, so I didn't have anywhere near as much cash as I use to. And I noticed... Levels 1-4 are a real drag. Until you're strong enough to take on yellow and orange belts, all you can do is run around in the first area looking for wannabes. As I figure it, there are 2-3 of them for every map generation. Add to this the fact that the player probably won't find all of them, and that's maybe one experience point for every generation, which gets boring quickly. I almost feel like you need a "starting dungeon", kind of like the Den of Evil in Diablo II. I don't know where you'd put it and what you'd call it, though... And after I got to level six, I thought: "What's the point? I need to find I quest." I think I took a wrong turn though... Got cocky and took on a green belt.

So, I wanted to know. Is there a good dungeon/quest to rack up cash and experience early on?

Ikaruga : Hi, I'm new here and hope it is the right place to post this. I have a sggestion about the new Foot Clan Ninjas dungeon : it's a bit too "basic" compared to the other dungeons (rabbit hole, sewers are great :) ) I felt like I was playing Angband and there's only one diffferent monster. First, Foot Ninjas were purple; then, you could make different ninjas : purprle could standard hand to hand fighters, white could be shooters (throwing shuriken and knives), red could be tankers (less damages but more resistant), black could be magicians (throwing smoke bombs or having low damage but poisoning attacks, something like that...)

(more or less based on the video game Ninja Turtles 4 on Super Nintendo)

And also, more different rooms instead of cooridors, empty rooms, corridors ....

Balance Chatter

ReenenLaurie: Hi, I just realised... that if you want strength training, you either have to study karate or sumo (gym is not in v087, but I don't think you can "train"). Girls HAVE to study karate. My current char started with 6 strength, and studied Judo. I wanted to go with barehand kick-boxing, but then realised I won't be able to study strength any more... You can study Dex in several places. (Judo, Kungfu, Ballet, Ninja)

Can we get more places to study strength?

I am also thinking that sumo and judo should not be opposing? Sumo wrestling is very much about throws and trips similar to how Judo is. Though I actually don't know a lot about martial arts) I thought sumo and kick boxing could be opposed. And then maybe Judo and Karate. (Also to oppose the sumo-kickboxing build, which seems to be the biggest build at the moment).

Please feel free to correct/oppose me, as I really, really, know nothing more than I've seen on TV about martial arts of any sort.

BucketMan: The school oppositions are primarily to compel the player to make interesting skill development choices. Each pair offers useful, but mutually exclusive skills/abilities. For example, if you're a barehanded fighter, you have to choose between Karate and Kickboxing, meaning you have to choose which you want first: Double Attack or Blocking. Same thing with Kungfu vs. Fencing: Do you want Paired Weapons or Riposte? Along those lines, Sumo and Judo are in opposition specifically because they are similar. Though, the storyline relationship between Yawara and Honda is obviously much friendlier than some of the other instructors.

SkizzaltixZaxali: I don't think Lunch should appear so early on. My level 10 sniper was just wandering around the area with the firing range knifing orange belts, when she sneezed. I noticed her at the top of the screen and started running for the edge of the map with +7 speed, but she took me out with three grenades. Maybe the damage of the grenades and whisky bottles and things should be relative to the player's level?

ElCuGo: Agreed, Lunch is too tough! Also, i find traps very not-fun, I have lost several characters to confusion traps in Mr. Satan, it almost made me hit my keyboard with a hammer out of frustration. :)

SkizzaltixZaxali: Honda can throw you ridiculously far (At least, at level 24). I was dead anyway in that battle, but it was a little humiliating to lose to him because he threw me out of the ring and onto the second row of seats, from the middle of the ring. Is his throw distance based on level, or anything? Maybe the higher your martial arts skill level, the harder you are to throw?

Modules/Dragon Ball T/General chatter (last edited 2008-04-10 01:14:26 by BucketMan)