WARNING This page contains some extremely spoily information.
Sirrocco: I just figured that we ought to have a place to share lore. This isn't intended as a discussion page so much, just a straightforward sharing of known facts. Feel free to modify directly if you see something that's wrong, out of date, or incomplete, and use the Chatter area to work out any confusions.
BucketMan: Works for me. I'll let others do the bulk of the work here, but I'll add details, make corrections and provide some numbers where appropriate.
Quest trees
The 21st Annual World Tournament:
Absorb and grow: (V090: Not implemented)
A Cold Future for Earth: (V090: Not implemented)
Androids From the Future:
Battery for Mr. Satan:
Bear Thief:
Beautiful Fans: (V090 Broken)
Catch Bubbles:
Catch Gregory:
Cell: (V090: Not implemented)
Cell Games: (V090: Not implemented)
Challenge Quests:
Choose a Style:
Clean up the rubble from Castle Pilaf:
Crane Vs. Turtle:
Cross Pollination:
Curious Hole:
Defeat Mr. Popo:
Defeat the Shredder:
Desert Bandit: (V090: Broken)
Destroy the Foot Clan:
Destroy the Ninja:
Destroy the Red Ribbon Army:
Dojo Destroyer:
Errand for Dr. Briefs:
Errand for Dr. Gero: (V090: Not implemented)
Escape From Hell:
Evil Mastermind: Issued upon the death of Red Ribbon Army Commander Red, this quest serves mostly to make it clear to the player that more is yet to come, and concludes on successful dialogue with Dr. Gero.
Execute...you?:
Find Buruma:
Great Elder: (V090: Not implemented)
Hasuki the Thief:
I Feel Like I'm Being Watched: Once you reocover the stlen goods from the Stolen Goods quest, this quest will be silently issued. The Foot Clan ninja are now watching you, and periodically will attack. This takes the form of a single Foot ninja randomly spawning next to you, and lasts forever, or until you successfully resolve relations with the Foot Clan by speaking with the Ninja Greeter on the Inner Sanctum.
Invitation to Dinner: (V090: Broken)
Iron Chef:
Isolation: (V090: Not implemented)
Kill the Nameks: (V090: Not implemented)
Kill the Rat, Splinter: (V090: Not implemented)
Leviathan: The Leviathan that the elder wants you to kill appears in the large water zone that has no villages on the map. The leviathan is generally difficult to see, and packs a good punch, but can't follow you ashore. You must bring the extremely heavy corpse back to the elder for quest credit. Merely slaying the Leviathan will not be enough.
Locate the Seven Dragonballs:
Locate the Teenage Mutant Ninja Turtles: (V090: Not implemented)
Lonely Ajisa: (V090: Not implemented)
Lonely Master: (V090: Broken)
Lost Namek: (V090: Not implemented)
Lost Turtle:
Martial Arts Delivery Service: One of a number of mutually exclusive quests for Dr Briefs. It starts with "Battery for Mr Satan" which can be started by joining the World Tournament before speaking to the good doctor, and then claiming to be the most powerful martial artist in the world. Note that the battery quest is not available after you have gotten the Sushi Delivery quest, and the Sushi delivery quest is not available after you have gotten the main Martial Arts Delivery quest. Also note that it can be important to complete the delivery before vying for Videl's hand in marriage. Rewards are a dragonball from Mr Satan, and an opportunity to learn technomancy from Dr Briefs.
Mighty Majin: (V090: not implemented)
Missing Dancers:
Missing Delivery Boy: Akira's Delivery Boy has gone missing. He may be found the Inner Sanctum level of the Foot Lair. Upon returning the boy, Akira will give you one of two rewards, depending on your skills. Barehanded fighters will be awarded a Samurai Do (35, +0). Weapon fighters will be awarded a Katana (20-60).
Namekian Ajisa Seeds:
Need a Good Joke:
Oolong the Terrible: Talk to Marcus in Aru village, then go talk to Oolong in his castle. If you get him to 'release' the girls (one way or another) Marcus will give you a knife in thanks. It ranges from (+0,+3) to (+0,+5) and can be Really Quite Helpful to low-str starting characters. It's free, available near-instantly (with the right conversation choices) and has enough of a damage bonus to be effective even in the hands of weaklings (admittedly, 1-6+3 in the hands of someone with 6 str won't be *impressive* but at that point, having *anything* that can do damage available for free might be a gosend). As well, getting the girls out of Oolongs house will bring back the seamstress, who will enhance your armor at +1ac/1000z. It's not *cheap*, but it's the only shop-based armor enhancement going. Note that there are many possible resolutions to this quest.
Oolong the Lonely: This quest may be completed by marrying Oolong, or introducing him to any female party member. (As of V090 only Buruma and Lunch are implemented) Exact consequences will vary greatly depending on who you introduce him to, but she will generally remain at Oolong's Castle for the rest of the game. Oolong will reward you with 100,000 zeni for matchmaking. In future versions there will be a possibility of him rewarding you with a Dragonball instead. Lunch will not remain at Oolong's Castle, and, indeed, can be convinced to join your party again when you meet her out in the overworld. Returning with her to the castle after doing this is supposed to start a quest, but that quest has not been implemented as of v091.
Return the Dragonballs to Emperor Pilaf:
Return to Castle Pilaf:
Ring of Fire:
Ruthless Thugs" Issued by Joe of Aru Village. Once issued, the two thugs Ginkako and Kinkaku will plague Aru Village until slain. As of V090 there is no reward for this quest, though Joe does offer to help the player again at a later date.
Spatial Anamoly: (V090: Not implemented)
Solve the Thefts: Issued by George at the Electronics store. This quest is solved by locating the stolen goods in the Juvenile Playground level of the Foot Lair and returning to George. You do not need to actually return these goods, which are sometimes quite useful to players with Technology skill, and they may often be sold for a good deal of money. The reward for this quest depends on the number of clues to find, as well as your charisma. Clues may be found speaking to: Akira, Splinter, Lazarus, and by finding the goods. Each clue is worth 10zeni per point of charisma, and this total may be doubled by (Persuading: 12) George. After this quest has been completed, George's store will receive a shipment of electronics which will be available for purchase. Note that taking this quest before the "Sushi Delivery" quest will mean that that quest is lost to you forever, and that if you do take the Sushi Delivery quest, Akira will not give you his tip until after that quest is completed.
Sushi Delivery: Akira asks you to delivery an order of saba to Mr. Satan. This quest may be completed simply by delivering the saba to Miss Piiza to pass on to Mr. Satan, or by running the gauntlet and delivering the saba to Mr. Satan personally. There are many distinct dialogue trees related to this quest. Note that the manner is which this quest is completed may also have implications for the Martial Arts Delivery Service quest for Dr. Briefs. In general, there is no direct reward for completing the Sushi Delivery quest, but at least two rewards are possible as a consequence of it: the Martial Arts Sushi Eating ability, or an autograph from Mr. Satan. Both involve speaking to Mr Satan with sufficient charisma. The autograph is worth a fair bit of money, and the ability (which costs no skill points) makes eating an instant action - extremely useful once you have senzu beans. This quest must be gotten before you start the "Solve the Thefts" quest, and before you start the "Martial Arts Delivery Service" quest.
Taxidermy:
Technical Assistant: For those who are significantly invested in Technomancy with Dr Briefs. After completing one of the two technomancy-enabling quests, gaining an int of 20, and spending the skill points to increase your technomancy skill high enough, Dr Briefs will give you a series of quests that open up Construction and Disassembly skills - allowing you to create items from scrap and recipes, and disassemble items for scrap and possible recipe insight. He will also open his house to you, allowing you to acquire and read the blueprints on the floor, and to use it for unlimited, nondecaying, conveniently located storage.
Tentacle Demon:
The Nyoi-bo:
Time Machine!:
Too Buud for You: (V090: Not implemented)
Tournament Prize Issued by Dr Briefs. To receive this quest you must speak to Dr Briefs and claim to be the World's Greatest martial artist. But, you must do this before registering for the tournament, and before receiving the Sushi Delivery quest from Akira. (Old exclusion from back when you had figure out a way into Mr. Satan's estate. Will probably be changed.) To complete this quest you must be the victor in the World Tournament and return to Dr. Briefs, who will give you the Briefs Ballistic Bodyarmor, which is (5, +0) but gives 100% immunity to bullets. Note that this quest tree is mutually exlusive with receiving any Technology skill training from Dr Briefs.
Train With the North Kaio:
Toxic River: Currently bugged. Receive this quest by stepping in the poisoned waters to the lower right hand corner of the starting screen. Complete it by descending all the way through the sewers to chat with Splinter and then bringing a canister of nuclear waste out. Talking to the widget company at that point will allow you to either take the (largish) hush-money payoff or threaten to report them, but as of 0.91, both choices break the game. Still have no idea who to report them to. Capsule corp?
Vorpal Bunnies: talk to Imelda in Aru Village to get this quest, then head into the rabbit cave to kill the enormous mutant bunny. Reward is supposed to be an improved version of your own boots - with +2 cha and an enhancement bonus - sometimes quite a nice one. If you wait until you get a pair of croc-skin boots you'll get a set of +4cha footwear that has a decent chance of being combat-worthy. (reward broken in v.90). Be sure to talk first, kill later. Also, due to engine bugs, be sure to kill the rabbit the first time you meet him. Completing this quest brings Joe the Carpenter into Aru villiage. Notice that enhancements are broken in v0.91, making this quest reward of somewhat limited utility.
Videl's Challenge:
Water of Namek:
You're an Android from the Future!:
Uniques
Akira: The sushi chef. Issues both the Sushi Delivery and Missing Delivery Boy quests. You can walk out of this conversation with a bit of fugu sushi for yourself, a bit of saba sushi for Mr Satan (as far as I know, the generally best outcome, by a fair margin), or a fight to the death with Akira, which may result in several pieces of sushi. If your charisma is high enough when you finally make the delivery to Mr Satan, you get an opportunity at a free ability that will make you eat superfast (which is quite handy in certain situations). If you are not interested in that, and have a decent charisma, you can get an autograph, which sells for a fair amount of money. Akira is also a witness in the missing electronics gear case, though there may be some ordering issues with that and his quests.
Demon King Piccolo: Comes in the form of a sealed rice cooker. If you unseal it, the big green guy pops out and tries to kill you. Releasing Demon King Piccolo opens up access the Piccolo quest tree. (Not complete as of V090.) Once Demon King Piccolo has been released, the quest tree may be accessed either by being killed by him, or by speaking to Mr. Popo and/or Kami.
George: Proprieter of the Electronics store. Issues Stolen Goods and Defeat the Foot quests. While his store starts empty, after Stolen Goods is completed his store will begin to carry useful electronics and tools.
Joe: A man of Aru village, Joe does not become available until after the Boss Rabbit quest for Imelda has been completed. The first time you speak to him, Joe will offer the Aru Thugs quest.
Karin: Will train anyone who makes it up his tower in Chi powers and some random mundanes. Also hands out senzu beans - one at first, then more later if you go away and come back. Eating a bean heals you fully, and they are the only instant heal item in the game. Provides good Kinto Un to anyone who talks to him afer reaching +99 morality. Gives Evil Kinto Un to any (Evil: -100) student. Advances the "curious hole" quest for students of Rosshi (walk over the hole in the middle of his roof for the start. eventually the quest grants you teh Nyoi-bo for defeating a really noxious monster.)
Krilin: Found in Orinji Temple. excellent teacher of barehand and chi techniques if you are 99 or higher morality. Also available as a party-member if you are of that level. If you're evil? Well, I suppose he'd likely be worth a fair amount of exp. As of v091, he has been depowered noticeably, and his role as trainer has been taken over by the abbot.
Mr Satan (and Videl): both at the (safe) top level of Mr Satan's mansion. If you have sufficient charisma, are unmarried, and pick conversation trees that are generally honest/complementary/gallant, you can speak to Videl, and get her to want to marry you (and tell you the requirements) and then speak to Mr Satan and actually finish the job. Note that if you have sushi delivery and/or Dr Briefs delivery for Mr Satan you will want to complete those before you jump in to convincing him to let her marry you. There are conversation trees that will allow you to challenge Mr Satan for her hand, but just accumulating the charisma gear to do it through conversation is much easier by that point in the game.
Oolong: There's a rather complex bit of discussion here, but it's easy enough to figure out for yourself, and it's early enough in the game that you can afford to just restart if you don't like where it leads you. It is entirely possible to get Oolong to release the girls at the end of your first conversation, just by being honest and a bit caring. It is also possible, if you are female and have 15 charisma (gear-boosted counts) to marry Oolong by the end of that first discussion, which can be quite helpful. It is also possible to marry him at a later date with 16 charisma. If you don't marry him, you can get a quest to find him a wife. You can also kill him if you want to. Oolong is a regular patron at Akira's sushi bar, and if you are friendly with both, there is a dialogue path that will allow you to get a lifetime 50% discount at the sushi bar.
Musashi: You find him meditating in a cave in a rather inhospitable part of the world, west of the RRA main headquarters, or southeast of Karin's tower, over the mountains. Not worth trying to get to unless you have some way of dealing with pteradons. Threatening him is generally a bad idea. Serves as a useful trainer for weapons-type characters, but to train with Musashi requires a Weapons skill of 40, and a successful (Persaude: 17).
Tsuru-Sennin: requires you to kill a winter wolf before he will train you. Be warned that killing said wolf will spawn a horde of wolves bent on revenge that you'll have to deal with before you can get back to him for the actual training. Once you are his student, his other two students are willing to join your party. Will want you to kill Rosshi (easier said than done).
Weaponsmith: able to sharpen/rebalance blades for 1000 per (+0,+1) or (+1,+0). Also sells katanas. I've seen him in other versions of the map, but never found him in this one. Can any of the other players help out here? (He's supposed to be near Pilaf's Castle, but seems to be missing.)
Morality effects
- - For future reference. List things that can give you power that require you to be evil, things that can give you power that require you to be good, things that can give you power that require you to have never committed an evil act, and things that can give you power but that make you more evil when you do them. Due to the ease of grinding for evilness, there is effectively no cost associated with having your morality go up, so that's not so much of an issue.
General modifiers
- In general, defeating any EVIL unique will give you a morality gain equal to their level, unless you are too evil already
- In general, killing any GOOD unique will give you a morality penalty equal to their level
- In general, killing friendly things (not just nuetral) will penalize your morality. Currently there is a bug such that you lose morality even if other characters kill friendly things.
- In general, Killing any IMMORTAL unique, such as Kami, the North Kaio, etc. will do absolutely terrible, irrecoverable things to your morality.
- Killing any Namek on Namek will permanantly alienate all Nameks on the planet, regardless of your alignment
Dragonball T not only tracks your current alignment, but also keeps track of whether you have ever done anything evil. A single transgression will forever prevent you from certain actions. Most notably, riding Good Kinto Un.
Specific modifiers
- -1: Eating from a corpse
Benefits to playing Good
- On death, if you have the chi, will be sent to Heaven - morality at/above 99 when you die. Easiest path to continuing the game in spirit status: just fall off the cloud.
- Access to Good Kinto Un - morality at 99, having never committed an evil act, speaking to
- Ability to use Namek Dragonballs
- Easier access to Kami as a Chi Trainer - but only if you're pure of heart: ie, never having commited an evil act. 99+ morality may also be a requirement.
- Access to Abbot as a Chi Trainer and Krilin as a Party member - morality at/above 99
- Ability to buy Ofuda
Benefits to maintaining Neutrality
- On death, if you have the chi, transported to King Yama. (morality between 98 and -98) Allows for immediate reincarnation back on earth. Also allows you to get to Kaio's planet through Serpent Road, quite possibly allowing access before it would otherwise be available through spaceflight. (presumably, the other end of the Serpent Road connects somewhere. Does anyone know where?) (also note that having jump (from dance) makes the Serpent Road a lot easier to deal with, and flight even moreso.)
Benefits to playing Evil
- Access to Evil Kinto Un
- Toxic Waste quest is potentially more rewarding to evil players
- Nameks are worth a lot of experience and have excellent equipment
- Certain early-game good uniques provide high levels of exp for relatively little effort. Of course, killing them may complicate things later on....
- It is easier for slutty girls to train with Rosshi - small loss of morality
- Allows the possibility of bringing on the Androids quest tree early - must be mildly evil (-5, I think) and choose a mildly evil conversation thread from Dr Briefs.
- May extort money from Yamcha
- Willingness to eat corpses simplifies food issues for places where food does not otherwise drop - though it can have bad implications for your health.
- Can steal Pilaf's dragonball without having to kill him for it
- Killing Dr. Briefs gives you early access to a free, very large, permanent and conveniently located house. Though this may be subject to change in later versions.
- Training with Shredder (for those who wish to maximize their Chi Offense) seems to require killing Splinter now.
Disadvantages to playing Evil
- On death, if you have the chi, will be sent directly to Hell
- It is significantly harder to train with Kami
- Lose access to Krillin as trainer/party member (the abbot is now the trainer in question. does this still hold?
- cannot access Namek's Dragonballs
Notice that the two biggest currently known penalties to being evil (assuming you don't die) are loss of two rather useful chi trainers. (well, the loss of one, and another becoming far more difficult.) The second biggest is access to Kinto Un, which eventually becomes obsolete for strong-chi characters. (not sure about technomancy, but I'd suspect there as well.) It may well be worthwhile to stay good long enough to do all of the training with those two that you like, and and then go evil for the other benefits - particularly since being strong enough in chi to fly makes Hell a far less fraught place to go. In particular, training with the good chi masters, tanking your morality, and then training with Rosshi and the evil chi masters (as a woman) may well be worth it.
Special Levels
All special levels in Dragonball T are 'persistent' and may be visited repeatedly. Items left on these levels will decay in time, unless specified.
City Sewers, Level 9: Turtle's Lair:
Dr Brief's Lab: (No decay) Accessible from the starting screen. Dr Briefs and his cat, Tama, are there. Has a few schematics on the floor (generally 1 or 2). While items on this level do not decay, Dr. Briefs will not allow players to drop or pick up items unless the player has completed the Technical Assistant quest. Or, for the evil-minded, unless he has been killed.
Dr Gero's Lab, Level 80: Laboratory
Foot Lair, Level 15: Juvinile Playground
Foot Lair, Level 21: Inner Sanctum
Mr Satan's Estate, level 10: Reception: Miss Piiza resides her, as well as Mr. Satan's trophy room. Primarily for atmosphere, but does offer a safe resting place free from interuption.
Mr Satan's Estate, level 15: Training Room: (No decay): Has Mr Satan, Videl, and not much else of interest - though it does give a resting-place that is blessedly free of homicidal brown belts, and being able to leave any dragonballs you may have acquired in a place where you can come back for them later is something of a relief.
Muscle Tower, level 26: Muscle Tower Command Headquarters: A series of "find out what's behind door number X" rooms, interspersed with long, curving hallways that offer absolutely no cover. If you are melee, you're going to spend a fair amount of time running towards people who are shooting at you. You get your first exposure to machinegun emplacements as well - be warned that when you open up a room with one such visible, there may be more that you can't see quite yet. Also, if you don't have proper resists, they will chew through your life *quickly*. There are occasional RRA uniques. If you've been playing a pure-hearted goodguy, and you haven't gotten over the magic 99 yet, this level will send you over it. The last melee pack is noticeably harder than the assorted rooms of grunts that went before it, mostly due to high-ranking soldiers and soldier uniques throwing grenades. (Owww....) Don't try to take this level for the first time until you can coast through the other floors of the RRA tower. Once you take out that last group, you face off against General White. He's a pushover himself, but he has a cunningly concealed trapdoor. Blow him away with ranged fire from the doorway, or cling to the walls as you approach. Killing him nets a dragonball. If you fall prey to the trap, you drop into a pit level at the bottom of the tower with an odd electrical beast-thing named Buyon in an equally odd round room. Buyon is not entirely trivial. Though very susceptible to cold, he is completely immune to electricity, crushing and barehanded attacks, making him especially difficult for barehanded fighters and technomancers. On the other hand, if you really *want* to kill Buyon, the only way down is the trap, and the trap doesn't function once General White is dead. Charge him the first time, kill yourself a beasty, then slog back up to meet him again.
RRA Supreme HQ Building 1, level 45: Camera Control:
RRA Supreme HQ Building 2, level 45: Missile Control:
RRA Supreme HQ Building 3, level 45: Turret Control:
RRA Supreme HQ Building 4, level 45: Supreme HQ:
RRA Supreme HQ Building 4, level 46: Vault:
The Serpent's Path, level 80:
Underwater Cavern, level 36: Command Center:
Volcano, level 50: Caldera:
Charisma-boosting
Since so many of the tricks of the trade require conversation options that only open up with high charisma, and since charisma is otherwise both expensive and useless in combat, I figured it would be worthwhile to include a list of available early-game charisma gear.
- women start with high-heels(feet). They can also pick up tutus(body, +2) cheap at the dance studio, or quipaos for a bit more at the clothing store, if tutus are too undignified.
- mirrorshades(head, +1) are available all over the ground in the rabbit cave, and also protect against flashlight attacks, once you get to RRA tower.
- Tuxedos(+3) are available for a touch under 2000 at the clothing store.
- croc-skin boots(+2) are available at the clothing store, and also drop from time to time in the mansion.
- After you kill the boss rabbit for imelda, the next time you talk to her she'll give you a designer (+2 additional) version of whatever footwear you have on. Obviously this is more helpful if you start out with footgear that has a cha bonus to begin with. If you wait her quest reward until after you're wearing croc-skin, she may well hand you a pair of boots that's worth wearing into battle as well. Saving on the annoyance of swapping between cha gear and battlegear is a good thing.
* silk gloves (+1) are available from time to time in the mansion, and later. They show up in the sewers as well. * flight jackets (+1) are available for the cloak slot, and show up in Muscle Tower. * after the item-generation code gets fixed, designer gear(+2 additional) of almost all types should be available. At that point, it should be possible to get up to +12 cha out of gear - or enough to get maried from a cha of 6. (designer croc-skin boots, designer silk gloves, tuxedo, mirrorshades. As far as I can tell, headgear does not get the designer label, and tuxedos do not drop (and therefore are highly unlikely to get that particular ego). On the other hand, the designer croc-skin boots you can get off of a town purchase and a guaranteed quest completion.
Travel Powers
Various places and plot-bits require various travel abilities. Some of these cost skill points, others do not.
Swimming: needed to visit Rosshi and the RRA underwater lair. Not actually needed to visit the ninja (there's a back path in. Ninja are sneaky). Any location that can be reached with swimming can also be reached with flight. Can provide a tactical advantage under some circumstances (chi-blast from the water, for example) - Swim skill: available early game, but costs 5 skill points, and will almost inevitably be rendered obsolete by something. - wetsuit: heavy, and not necessarily easy to get, but allows for swimming, and if you're going for technomancy, it won't cost you any skill points you weren't spending already - Some sort of boat appears to be available as well, now.
Flight: as swimming, plus it allows you to escape/fly over mountains, to fly up Karin's tower without damage (normally you need over 300 HP to survive the climb consistently without external aid), to fly up to Kami's lookout (rather than having to first get and then sacrifice the Nyoi-bo), to pass over trees (rather than having to chew through them with either the sumo-based ability or a chainsaw), and to move much more easily over the serpent road, the lava fields of hell, or the open spaces of heaven (should you find yourself in one of those three places).
- Kinto-Un at 99 untainted morality from Karin will give flying everywhere on Earth, but does not function in other places with anything short of a dragon-wish.
- Evil Kinto Un, resembling regular Kinto Un in function, available to players with alignment of -100 or less
- Flight is learnable as a chi power, assuming you have enough chi-regen and Chi-Gung to use it. Costs 10 skill, so not unreasonable as a dragon-wish. Available from Tsuru-sennin, and some of the later trainers.
- jetpacks, for those pursuing technomancy
- planes, for those pursuing technomancy
Spaceflight: travel between planets
- A combination of the chi powers of flight and battle aura, for those who have enough regen and Gung to keep them both up indefinately... or at least this *was* enough. Now it's enough to get into the outer reaches of space, suffocate, and die. Does anyone know what it takes to actually manage interplanetary chi flight now?
- Spaceships, for those following the technomancy path.
Sources of immunity
- Killing the white wolf for Tsuru-sennin yeilds a fur that offers 50% cold resistance as a cloak. This is not necessarily all that helpful, but it just screams "ingredient" to me.
- Presumably, killing the fiery bird and taking its corpse to the fan-maker would still yield a bansho fan with 100% fire resistance. (The Fan Lady seems be to unavailable in V090.)
- gas masks are available in both the military supply store and various RRA establishments, and offer 100% poison resistance.
- Massaging Dr Briefs properly (claiming to be the best before you've even signed up for the world Tournament) and then winning the World Tournament will yield a suit of body armor that is 100% resistant to ballistics. It will also prevent you from ever learning technomancy.
- Radiation suits grant immunity to both radiation and poison, and may be found in Dr. Gero's Lair
- EVA suits grant immunity to heat, cold, electricity, radiation, poison and light. They do, however, come with some heavy penalties, require you to be a Technomancer, and are also only found in Dr. Gero's lair.
- Various bits of gear give resistances that could be accumulated up to 100 or close. In particular, a bulletproof jacket with plate, army helmet, and the right kind of shield can reduce ballistic damage to the point where you might as well be immune (does it quite go all the way?)
- the lowly sunglasses and mirrorshades give 90% light resistance - and, importantly, make you immune to light-blinding
Chatter
Is evil Kinto Un actually helpful? I seem to recall that the only one that ever showed up in the show betrayed its "master" almost immediately. For that matter, is starting the android path early actually helpful? All I ever got out of it was a feeling of impending doom.
BucketMan: Yes, Evil Kinto Un is just as useful as Good Kinto Un. Possibly more so, actually, because Evil Kinto Un only requires you to be evil, whereas Good Kinto Un requires you to always be good. One mistake will forever prevent you from riding Good Kinto Un. Evil Kinto Un doesn't mind if you're inconsistent, just so long as you're evil now. As to bringing on the Android path early, it's mostly intended to be an easter egg for veterans but there are actually lots of benefits to it: Trunks is a chi trainer, he can join your party, if you're evil and wait to kill him, his sword is one of the best weapons in the game, and most significantly it allows you to jump to the endgame quests without having to fight the Red Ribbon Army at all. All this said, though, it's not an easy path. Androids 16 and 17 are powerful.
BucketMan: Note: Falling from Karin-to does not send you to Hell, and Muscle Tower HQ may be visited infinitely many times. These were old bugs fixed a long time ago.
Sirrocco: Ah. My error. Should we then put "goes to hell" back on the advantages side, or does it really have no redeeming social value?
BucketMan: There are a couple reasons someone might want to deliberately go to Hell, but it's easy enough to get there if you want just by jumping off the serpent's path. I think being compelled to go there when you die is definitely a disadvantage. I simply mention the fix so nobody tries jumping off of Karin-to to see Hell. It's a good way to become very dead. Of course, if the fall kills you and you happen to be evil, yes you'll wind up in Hell. But it's sort of an indirect method, shall we say.
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