ShrikeDeCil: Resting to heal up seems to work fine. But if you are resting to make time pass (to see what will spawn), it seems to drop out when you hit full health. I don't often make it to my current max of 10980 heath, but once there I can't 'rest'. I can '5 - remain motionless and spend a turn'. But I want to rest 'safely'. Disturbance settings don't seem to have any noticeable effect on this.

NeilStevens: Will have to ponder how to do this one.

Conclusion: This is an engine issue. The rest system is designed to work as it does now. If you can't *wait* safely, then that needs to be fixed on the engine side.

You're sure doing 0500s doesn't work the way you want?

ShrikeDeCil: Your response confused me. I went back and checked E 1.0.0 with a9. Doing "Rest 5000" will do what I want now - it doesn't stop immediately when you are healed, so you _do_ now get the message "You are no longer full" because time is actually passing.

IOW: This now appears to work properly in a9. You can rest for a number of turns, and they'll actually pass.

Modules/E-Team/BugReport9 (last edited 2006-10-26 03:42:19 by ShrikeDeCil)