NeilStevens: See behind the scenes as I take notes for the FUTURE of E-Team!
Notes
Experience ladder has to have much lower growth rate if I'm going to use persistent dungeons. -- Done
Monster fear: need to give feedback, decide how to make the monster flee, and how to handle getting cornered. -- Done
OK, everything is done that I want done for E-Team 1.1 except an improved dungeon generator. The Hack-style dungeons will be out, and some Bad to the Bone-like mazes/complexes will be in. Ideally i'll get levels that contain both some E-Team 1.0 Offices AND Bone-style stuff mixed.
I've uploaded what I'm calling the 1.1 Alpha onto my website. It requires the latest T-Engine CVS. Be aware that if you use it, you probably will have to delete all your 1.1 data files after testing when the final release comes out, due to changes in E-Team and/or changes to the T-Engine Alpha 11 final.
ToME Wiki