1.0.1 (10/21/2006)
- Try not to gorge on hunger suppressant
- Fix 'f' keypress hook for use with alpha 9 auto-macro feature
- Fix lua error when quaffing adrenaline enhancer, when already under the effects of an adrenaline enhancer
- Fix 'monsters'-related lua startup errors under alpha 9
- Don't spew lua errors when starving
- Add floor of 4 SP/level
- Use T-Engine pathfinder under alpha 9
- Let deeper monsters push past their slower, weaker allies
1.0.0 (10/14/2006)
- Diminish the dungeon level bonus on monster drop depth
- Make firearm use cost energy
- Firearms can't be fired from the 'm' menu anymore
- At level generation time, don't add monsters with LoS on player, preventing instant, unavoidable deaths.
- Push weapons a little deeper
- Copy over window options from ToME, clean up options list a bit
- Enable notetaking and auto notetaking
- Fix up Hunger display when at normal status
- Make hunger suppressants give you full feeling guaranteed
- Add victory screen (only seen starting in Engine alpha 9)
- Remove locked doors
- Slightly increase floor of monster generation at level start
- Add a retry loop to prevent connectivity errors in office levels
- Fully heal at game start
- Update symbol list
0.9.5 (10/12/2006)
- Fix E-Team AI lua error
0.9.4 (10/11/2006)
- Adjust some monster ACs, especially the typo'd first lieutenant
- Increase Combat to-hit bonus
- Adjust effects of monster AC
- Adjust corporal, second lieutenant, and first lieutenant HP
- Add neato description to saves for Babyface
- Add Skill Points to status line if you have any
- Make the player get hungry at some point
0.9.3 (10/10/2006)
- Fix AI crash bug
- Add some custom colors, and use them to help distinguish monsters before the eventual creation of a graphics set for E-Team.
- Lower weapon levels
- Make monster drops way more common
- Fix subtle bug in monster drop generation that prevented generation of weapons and armor
- Give quick access to shooting firearms with the 'f' key
- Fix crash bug in generation of additional monsters
- Make fewer monsters be generated after level creation
- Decrease experience needed per player level
0.9.2 (10/9/2006)
- Switch corporal and second lieutenant in depth
- Make corporal hit harder
- Fix doorless corner rooms in Offices
- Add some variety to room floors and walls, purely for looks
- Boost some monster experience rewards, starting with sergeants
- Prevent player from attacking allies by bumping into them
- Firearm shots are not prevented from hitting allies, though
- Let engine do checks at start of combat turn
- Improve monster AI. Warning: Because of a limitation in T-Engine Alpha 8, This new AI is VERY SLOW, as in the game may seem to hang sometimes after your move. Please bear with it for now, because this will be fixed in the next engine alpha. To compensate, the levels have temporarily been made smaller to ease the AI pathfinding calculations.
- Prevent too out of depth monsters from being generated when they're not supposed to be generated.
0.9.1 (10/8/2006)
- Undefined variable bugfix in 'offices' dungeon generator
0.9.0 (10/7/2006)
- Initial testing release
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