Faehen

Created by SkizzaltixZaxali.

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Download

Faehen 0.4 is available on the ToME module server.

Description

Faehen is an RPG module where the player learns skills (excepting a few 'quest' skills and the ones they start out with) by using Elemental Essences. Once a skill is learned, it can be increased via the normal ToME method. Only three kinds of Essences (Earth, Water, and Wind) are available to the player by killing normal monsters, however, others are available by merging Essences together. The table of Elements is as follows:

You can merge any Essence with any other Essence by 'u'sing either one, provided the two will create another Essence when merged.

The player starts out with only basic knowledge of combat, and must use Metal Essences to learn the weapon-specific skills and defense. The other Essences grant spells. Most armor and weapons cannot be used without either a specific Mastery skill or the Defense skill. Better armor and weapons are harder to wield, and there are some pieces of equipment that require the Magic skill instead.

The Essence system is complete and bug free! Ecstasy!

Known Bugs

Fixed

Fixed in DV

Discussion

NerdanelVampire: The "U" command doesn't work for me. I only get Type '?' for help. Also, I'm not able to see quests with ctrl-Q. (Is this because I don't use Rogue keys?)

Sirrocco: tried playing for a bit, but I'm thinking it's still a bit too raw for my tastes. Incidentally, I tried to use the "S" menu to switch to running, and it started throwing errors. Also, had a map-change error at one point that dumped me into an inescapable section of woods. That may be an engine bug. Also, going into the Dark Hole caused the "crash and die" bug that Dragonball got the workaround to a few revs back.

BucketMan: Preventing player actions is fairly trivial. Create a paralysis-like timed effect, manually drain energy, or just make a script that doesn't end until the cinematic is done. But preventing the player from acting isn't really the problem. It's timing. To do a proper cinematic, you need to be able to tell a script to wait and do nothing for a while. And, if you could do that, there would be no need to worry about player actions at all. Simply run your cinematic script, and manually move things around as you like. The problem is creating a delay so that the actions are slow enough that the player can see them. You could periodically require prompts. That would work, though it wouldn't exactly make for smooth visuals. Or you could try having your script loop some sort of time-consuming nonsense to eat up cpu cycles, but here you run into all sorts of problems of trying to figure out how much nonsense corresponds to how much real time, something that will be completely machine dependant. If you want to experiment with this, you might take a look at Dragonball T, in particular the "text cinematic" that occurs when Shenron is summoned, and the lightning distortion that occurs when Trunks appears early. Both make use of time-delay-like effects. Just be careful. What looks ok on your system might take thirty seconds between frames on someone else's.

NerdanelVampire: I played Faehen until to the point where I was done with the crab quest and could not find a continuation in the plot. Some comments.

SkizzaltixZaxali: Thank you for your (Incredibly quick) feedback :)

Modules/Faehen (last edited 2008-01-11 00:34:25 by SkizzaltixZaxali)