Introduction
Chatter
CosmicGerbil Hey, congratulations
I like the barnacle symbiote!
Character Sheet
[Gerband Quest 1.1.0 Character Sheet]
Name : Agroewyr Age 148 STR! 37
Sex : Male Height 73 INT! 40
Race : Mindflayer Weight 117 WIS! 40
Class : Sorceror Social Class 1 DEX! 40
Body : Player CON! 40
God : Melkor Bauglir CHR! 40
+ To Melee Hit -1 Level 50 Hit Points 604/ 694
+ To Melee Damage -52 Experience 10030133 Spell Points 1084/ 1493
+ To Ranged Hit 25 Max Exp 10030133 Sanity 930/ 930
+ To Ranged Damage 14 Exp to Adv. ***** Piety 82002
AC 51+270 Gold 606175 Speed Fast (+19)
(Miscellaneous Abilities)
Fighting : Very Bad Perception : Fair Blows/Round: 4
Bows/Throw : Very Good Searching : Fair Shots/Round: 1
Saving Throw: Excellent Disarming : Good Mel.dmg/Rnd: 4d4-208
Stealth : Superb Magic Device: Excellent Infra-Vision: 50 feet
Tactic: coward
Explor: running
(Character Background)
You are from a litter of 4 tadpoles. Your father was a
Magician, and your mother was a Ranger. Your head looks
like an octopus, you have purple slimy skin, and you've got
all tentacles around your mouth.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Angband: Level 127 (6350')
Your body is a Player.
You are currently on level 127 of Angband.
You have defeated 5108 enemies.
You saved 68 princesses.
You found the potion of remove evil curse.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 47th Yavie of the 2890th year of the third age.
You have been adventuring for 4 days.
abdefkmnopqsuvxz{|@
Add Str : ...327.....3......+
Add Int : ....27............+
Add Wis : ....27.....3......+
Add Dex : ....27......4......
Add Con : ...327.....3......+
Add Chr : ...327............+
Mul Mana : ++.................
Add Stea. : ....2...3..........
Add Sear. : ...3..4............
Add Speed : ..*.2......3.......
Sust Str : .........+.........
Sust Int : ....+..+..........+
Sust Wis : ....+..+......+...+
Sust Dex : .......+.+.........
Sust Con : .........+.........
Sust Chr : ....+..+...........
Invisible : ..................+
Mul life : .......+..........+
Sens Fire : ...................
Reflect : ...................
Free Act : ....+.......+......
Hold Life : ....+....+.........
Imm Acid : .......*.++.+......
Res Elec : ..........++..+....
Imm Fire : ..+*...*.+++.+....*
Imm Cold : ....*..*..++..+....
Res Pois : ..............+....
Res Fear : ...................
Res Light : .........+++.......
Res Dark : ..........+........
Res Blind : ....+.....++.......
Res Conf : .......+...+..+....
Res Sound : .........+.+..+....
Res Shard : ..+.....+..+.......
Res Neth : ...................
Res Nexus : ..............+....
Res Chaos : ...........+..+....
Res Disen : .........+.........
Auto Curse: .....+.............
Lite : ...........+.......
See Invis : ...++......+.......
Regen : ...........++......
Activate : ..+++.+....+++.....
Cursed : .....+.............
Precogn. : ..................+
Fly : ...+...............
TLord.ESP : ...+...............
Full ESP : ....+.............+
Skills (points left: 0)
- Combat 01.300 [0.400]
. Barehand-combat 01.000 [0.300]
- Sneakiness 09.600 [0.900]
. Stealth 22.900 [0.500]
. Disarming 01.100 [0.000]
- Magic 50.000 [1.000]
. Magic-Device 14.500 [1.000]
. Spell-power 50.000 [0.600]
. Sorcery 50.000 [0.700]
. Mana 00.000 [0.900]
. Fire 00.000 [1.000]
. Water 00.000 [1.000]
. Air 00.000 [1.000]
. Earth 00.000 [1.000]
. Meta 00.000 [1.000]
. Conveyance 00.000 [1.000]
. Divination 03.000 [1.000]
. Temporal 00.000 [1.000]
. Mind 00.000 [1.000]
. Nature 00.000 [1.000]
. Udun 03.600 [0.400]
. Necromancy 00.000 [0.900]
. Runecraft 00.000 [0.900]
. Thaumaturgy 10.800 [0.900]
- Spirituality 14.250 [0.550]
. Prayer 00.000 [0.500]
. Mindcraft 01.000 [0.300]
- Monster-lore 04.850 [0.500]
. Symbiosis 03.200 [0.500]
. Mimicry 39.700 [0.500]
Abilities
* Perfect casting
[Character Equipment]
a) a Mage Staff of Mana (1d4) (-10,+6)(80%)
b) a Mage Staff of Mana (1d4) (-3,+0)(60%)
It can be wielded two-handed. It can be used to store a spell. It
increases your mana capacity by 60%.
You found it in the remains of Fire Phantom on level 48 of Angband.
d) The Light Magic Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It
can be activated for fire branding of bolts every 999 turns if it is
being worn. It increases your speed by 10. It provides resistance to
fire and shards. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Swamp Wyrm on level 56 of Angband.
e) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 56 of Angband.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated for healing (800) every 100+d200 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth, speed and luck by 2. It
sustains your intelligence, wisdom and charisma. It provides immunity
to cold. It provides immunity to paralysis. It provides resistance
to life draining and blindness. It allows you to see invisible
monsters. It gives telepathic powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Horned Reaper on level 105 of Angband.
k) an Amulet of Doom [+4] (+7) {cursed}
It increases your strength, intelligence, wisdom, dexterity,
constitution and charisma by 7. It is cursed. It cannot be dropped
while cursed. It can re-curse itself.
You found it in the remains of an Ancient black dragon on level 71 of
Angband.
m) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10
turns if it is being worn. It provides light (radius 3) forever. It
increases your searching and luck by 4. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
n) The Metal Lamellar Armour of Narth (-3,-46) [23,+10](40%)
It increases your hit points by 40%.
It sustains your intelligence, wisdom, dexterity and charisma. It
provides immunity to acid, fire and cold. It provides resistance to
confusion. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 40 of Angband.
o) a Fur Cloak of the Wood Elves [3,+18] (+3 to stealth)
It increases your stealth by 3. It provides resistance to shards. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
p) a Dragon Shield of Preservation (-1,-9) [8,+46]
It sustains your strength, dexterity
and constitution. It provides resistance to life draining, acid,
fire, light, sound and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 113 of Angband.
q) The Large Leather Shield of Celegorm [4,+20]
It provides
resistance to acid, electricity, fire, cold, light, dark and blindness
. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Blue Thunderlord on level 47 of Angband.
s) The Golden Crown of Gondor [0,+15] (+3)
It can be activated for heal 700 hit points every 250 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, wisdom, constitution and speed by 3. It provides resistance
to electricity, fire, cold, light, blindness, confusion, sound, shards
and chaos. It allows you to see invisible monsters. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Bile Wyrm on level 40 of Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it is being
worn. It grants you the power of magic missile if it is being worn.
It increases your dexterity and luck by 4. It provides immunity to
paralysis. It provides resistance to acid. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Mature black dragon on level 82 of
Angband.
v) The Set of Gauntlets 'Paurhach' [2,+15]
It can be activated for fire bolt (9d8) every 8+d8 turns if it
is being worn. It can be used to store a spell. It provides
resistance to fire. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
x) The Pair of Metal Shod Boots 'Dornen' [6,+11]
It sustains your wisdom. It provides
resistance to electricity, cold, poison, confusion, sound, nexus and
chaos. It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Footwear Shop.
z) a Giant barnacle (345 hp)
{) (nothing)
|) (nothing)
[Character Inventory]
a) a Fireproof Tome of Magical Energy {!k!v!d!s}
It cannot be harmed by fire.
You bought it from the Library.
b) 2 Fireproof Tomes of the Eternal Flame {!k!v!d!s}
It cannot be harmed by fire.
You bought it from the Forbidden Library.
c) a Fireproof Tome of the Blowing Wind {@m1@b1 !k!v!d!s}
It cannot be harmed by
electricity. It cannot be harmed by fire.
You found it in the remains of a Demilich on level 68 of Angband.
d) a Fireproof Tome of the Impenetrable Earth {!k!v!d!s}
It
cannot be harmed by acid. It cannot be harmed by fire.
You bought it from the Library.
e) a Tome of the Everrunning Wave {!k!v!d!s}
f) a Fireproof Tome of Translocation {!k!v!d!s}
It cannot be harmed by fire.
You found it lying in a vault on level 34 of Angband.
g) 2 Fireproof Tomes of the Tree {!k!v!d!s}
It cannot be
harmed by fire.
You found it in the remains of a Demilich on level 68 of Angband.
h) a Fireproof Tome of Knowledge {!k!v!d!s}
It
cannot be harmed by fire.
You found it in the remains of a Demilich on level 68 of Angband.
i) a Fireproof Tome of the Time {!k!v!d!s}
It
cannot be harmed by fire.
You found it in the remains of a Demilich on level 68 of Angband.
j) a Tome of Meta Spells {!k!v!d!s}
k) a Fireproof Unholy Tome of the Hellflame {!k!v!d!s}
It
cannot be harmed by fire.
You found it in the remains of a Demilich on level 68 of Angband.
l) 21 Potions of Healing {!k}
m) 2 Potions of *Healing* {!k}
n) 11 Potions of Restore Mana {!k}
o) a Scroll of *Destruction*
p) a Mithril Rod of Capacity of Disarming (320/320)
It
can hold more mana.
You found it in the remains of a Demilich on level 68 of Angband.
q) an Adamantite Rod of Charging of Home Summoning (200/200)
It
regenerates its mana faster.
You found it in the remains of a Demilich on level 68 of Angband.
r) an Adamantite Rod of Disarming (200/200)
s) The Ring of Phasing (+15 to speed)
It
grants you the power of teleport if it is being worn. It increases
your speed and luck by 15. It provides immunity to nether. It
provides resistance to life draining. It renders you incorporeal. It
allows you to breathe without air. It allows you to see invisible
monsters. It speeds your regenerative powers. It drains experience.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 109 of Angband.
t) The Jewel 'Evenstar' (+3)
It can be
activated for restore stats and life levels every 750 turns if it is
being worn. It provides light (radius 1) forever. It increases your
constitution by 3. It sustains your intelligence, wisdom and
constitution. It provides resistance to life draining, cold, dark and
nether. It speeds your regenerative powers. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Bronze Thunderlord on level 86 of Angband.
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Vanilla]
a) 4 Sprigs of Athelas
b) a Cursed Ring of Free Action
c) an Indestructible Ring of Speed (+8)
It increases your speed by 8. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
d) an Indestructible Ring of Speed (+5)
It increases your speed by 5. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
e) The Ring of Barahir (+1)
It can be activated for dispel small
life every 55+d55 turns if it is being worn. It increases your
strength, intelligence, wisdom, dexterity, constitution, charisma,
stealth and searching by 1. It provides resistance to poison and dark
. It allows you to see invisible monsters. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 60 of Angband.
f) The Amulet 'Galion' (-4,-4) (+4 to searching)
It can be used to store a spell. It increases your intelligence,
constitution and searching by 4. It sustains your intelligence,
constitution and charisma. It provides immunity to paralysis. It
provides resistance to blindness and confusion. It allows you to
levitate. It speeds your regenerative powers. It cannot be harmed by
acid, cold, lightning or fire.
You bought it from the Rare Jewelry Shop.
g) The Blue Stone 'Toris Mejistos'(40%) (+2)
It grants you the power of
restore life if it is being worn. It provides light (radius 1)
forever. It can be used to store a spell. It increases your
intelligence, wisdom and luck by 2. It increases your mana capacity
by 40%. It sustains your intelligence and wisdom. It provides
resistance to life draining. It allows you to breathe underwater. It
allows you to sense the presence of evil beings and good beings. It
slows your metabolism. It speeds your regenerative powers. It can
re-curse itself. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Bile Wyrm on level 60 of Angband.
h) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every 200 turns if
it is being worn. It provides light (radius 3) forever. It increases
your strength, wisdom, charisma and speed by 4. It makes you
completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 61 of Angband.
i) The Amulet of Nedhern (+5)
It can be used to store a spell. It increases your dexterity by 5.
It sustains your intelligence and constitution. It provides
resistance to electricity, cold, poison and light. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 19 of Angband.
j) The Arkenstone of Thrain (+3)
It can be
activated for detection every 30+d30 turns if it is being worn. It
provides light (radius 3) forever. It increases your speed and luck
by 3. It provides resistance to life draining, light, dark and chaos
. It allows you to see invisible monsters. It allows you to sense
the presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Bile Wyrm on level 60 of Angband.
k) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 40 of Angband.
l) The Augmented Chain Mail of Caspanion [16,+20] (+3)
It can be activated for destroy doors and traps every 10 turns if it
is being worn. It increases your intelligence, wisdom and constitution
by 3. It provides resistance to acid, poison and confusion. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Brown Thunderlord on level 64 of Angband.
m) The Large Metal Shield of Anarion [5,+20]
It sustains your strength, intelligence, wisdom, dexterity,
constitution and charisma. It provides resistance to acid,
electricity, fire, cold and blindness. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Vampire orc on level 95 of Angband.
n) The Metal Cap of Thengel [3,+12] (+3)
It
increases your wisdom, charisma and luck by 3. It provides resistance
to confusion. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 30 of Angband.
o) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
It can be wielded
two-handed. It increases your constitution by 5. It is a great bane
of dragons. It is especially deadly against trolls. It strikes at
demons with holy wrath. It fights against evil with holy fury. It
provides resistance to disenchantment. It allows you to sense the
presence of dragons and demons. It drains life. It aggravates nearby
creatures. It can re-curse itself. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Snotling Soldier on level 30 of Angband.
p) The Light Magic Crossbow of Saeth (x3) (+8,+20)(20%) (+1)
It provides light (radius 1) forever. It increases your strength,
wisdom, dexterity, constitution and charisma by 1. It increases your
mana capacity by 20%. It fires missiles excessively fast. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Forest wight on level 27 of Angband.
q) The Trumpet of Helm (+2)
It can be activated for sound ball (300) every 300 turns if it is
being worn. It increases your strength and constitution by 2. It
provides immunity to cold. It makes you completely fearless. It
provides resistance to nether. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 30 of Angband.
r) a Mage Staff of Mana (1d4) (-19,+1)(60%)
It can be
wielded two-handed. It can be used to store a spell. It increases
your mana capacity by 60%.
It was given to you as a reward.
[Gerband Quest 1.1.0 Character Sheet]
Name : Agroewyr Age 148 STR! 37
Sex : Male Height 73 INT! 40
Race : Mindflayer Weight 117 WIS! 40
Class : Sorceror Social Class 1 DEX! 40
Body : Player CON! 40
God : Melkor Bauglir CHR! 40
+ To Melee Hit -1 Level 50 Hit Points 604/ 694
+ To Melee Damage -52 Experience 10030133 Spell Points 1084/ 1493
+ To Ranged Hit 25 Max Exp 10030133 Sanity 930/ 930
+ To Ranged Damage 14 Exp to Adv. ***** Piety 82002
AC 51+270 Gold 606175 Speed Fast (+19)
(Miscellaneous Abilities)
Fighting : Very Bad Perception : Fair Blows/Round: 4
Bows/Throw : Very Good Searching : Fair Shots/Round: 1
Saving Throw: Excellent Disarming : Good Mel.dmg/Rnd: 4d4-208
Stealth : Superb Magic Device: Excellent Infra-Vision: 50 feet
Tactic: coward
Explor: running
(Character Background)
You are from a litter of 4 tadpoles. Your father was a
Magician, and your mother was a Ranger. Your head looks
like an octopus, you have purple slimy skin, and you've got
all tentacles around your mouth.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Angband: Level 127 (6350')
Your body is a Player.
You are currently on level 127 of Angband.
You have defeated 5108 enemies.
You saved 68 princesses.
You found the potion of remove evil curse.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 47th Yavie of the 2890th year of the third age.
You have been adventuring for 4 days.
abdefkmnopqsuvxz{|@
Add Str : ...327.....3......+
Add Int : ....27............+
Add Wis : ....27.....3......+
Add Dex : ....27......4......
Add Con : ...327.....3......+
Add Chr : ...327............+
Mul Mana : ++.................
Add Stea. : ....2...3..........
Add Sear. : ...3..4............
Add Speed : ..*.2......3.......
Sust Str : .........+.........
Sust Int : ....+..+..........+
Sust Wis : ....+..+......+...+
Sust Dex : .......+.+.........
Sust Con : .........+.........
Sust Chr : ....+..+...........
Invisible : ..................+
Mul life : .......+..........+
Sens Fire : ...................
Reflect : ...................
Free Act : ....+.......+......
Hold Life : ....+....+.........
Imm Acid : .......*.++.+......
Res Elec : ..........++..+....
Imm Fire : ..+*...*.+++.+....*
Imm Cold : ....*..*..++..+....
Res Pois : ..............+....
Res Fear : ...................
Res Light : .........+++.......
Res Dark : ..........+........
Res Blind : ....+.....++.......
Res Conf : .......+...+..+....
Res Sound : .........+.+..+....
Res Shard : ..+.....+..+.......
Res Neth : ...................
Res Nexus : ..............+....
Res Chaos : ...........+..+....
Res Disen : .........+.........
Auto Curse: .....+.............
Lite : ...........+.......
See Invis : ...++......+.......
Regen : ...........++......
Activate : ..+++.+....+++.....
Cursed : .....+.............
Precogn. : ..................+
Fly : ...+...............
TLord.ESP : ...+...............
Full ESP : ....+.............+
Skills (points left: 0)
- Combat 01.300 [0.400]
. Barehand-combat 01.000 [0.300]
- Sneakiness 09.600 [0.900]
. Stealth 22.900 [0.500]
. Disarming 01.100 [0.000]
- Magic 50.000 [1.000]
. Magic-Device 14.500 [1.000]
. Spell-power 50.000 [0.600]
. Sorcery 50.000 [0.700]
. Mana 00.000 [0.900]
. Fire 00.000 [1.000]
. Water 00.000 [1.000]
. Air 00.000 [1.000]
. Earth 00.000 [1.000]
. Meta 00.000 [1.000]
. Conveyance 00.000 [1.000]
. Divination 03.000 [1.000]
. Temporal 00.000 [1.000]
. Mind 00.000 [1.000]
. Nature 00.000 [1.000]
. Udun 03.600 [0.400]
. Necromancy 00.000 [0.900]
. Runecraft 00.000 [0.900]
. Thaumaturgy 10.800 [0.900]
- Spirituality 14.250 [0.550]
. Prayer 00.000 [0.500]
. Mindcraft 01.000 [0.300]
- Monster-lore 04.850 [0.500]
. Symbiosis 03.200 [0.500]
. Mimicry 39.700 [0.500]
Abilities
* Perfect casting
[Character Equipment]
a) a Mage Staff of Mana (1d4) (-10,+6)(80%)
b) a Mage Staff of Mana (1d4) (-3,+0)(60%)
It can be wielded two-handed. It can be used to store a spell. It
increases your mana capacity by 60%.
You found it in the remains of Fire Phantom on level 48 of Angband.
d) The Light Magic Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It
can be activated for fire branding of bolts every 999 turns if it is
being worn. It increases your speed by 10. It provides resistance to
fire and shards. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Swamp Wyrm on level 56 of Angband.
e) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 56 of Angband.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated for healing (800) every 100+d200 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth, speed and luck by 2. It
sustains your intelligence, wisdom and charisma. It provides immunity
to cold. It provides immunity to paralysis. It provides resistance
to life draining and blindness. It allows you to see invisible
monsters. It gives telepathic powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Horned Reaper on level 105 of Angband.
k) an Amulet of Doom [+4] (+7) {cursed}
It increases your strength, intelligence, wisdom, dexterity,
constitution and charisma by 7. It is cursed. It cannot be dropped
while cursed. It can re-curse itself.
You found it in the remains of an Ancient black dragon on level 71 of
Angband.
m) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10
turns if it is being worn. It provides light (radius 3) forever. It
increases your searching and luck by 4. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
n) The Metal Lamellar Armour of Narth (-3,-46) [23,+10](40%)
It increases your hit points by 40%.
It sustains your intelligence, wisdom, dexterity and charisma. It
provides immunity to acid, fire and cold. It provides resistance to
confusion. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 40 of Angband.
o) a Fur Cloak of the Wood Elves [3,+18] (+3 to stealth)
It increases your stealth by 3. It provides resistance to shards. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
p) a Dragon Shield of Preservation (-1,-9) [8,+46]
It sustains your strength, dexterity
and constitution. It provides resistance to life draining, acid,
fire, light, sound and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 113 of Angband.
q) The Large Leather Shield of Celegorm [4,+20]
It provides
resistance to acid, electricity, fire, cold, light, dark and blindness
. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Blue Thunderlord on level 47 of Angband.
s) The Golden Crown of Gondor [0,+15] (+3)
It can be activated for heal 700 hit points every 250 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, wisdom, constitution and speed by 3. It provides resistance
to electricity, fire, cold, light, blindness, confusion, sound, shards
and chaos. It allows you to see invisible monsters. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Bile Wyrm on level 40 of Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it is being
worn. It grants you the power of magic missile if it is being worn.
It increases your dexterity and luck by 4. It provides immunity to
paralysis. It provides resistance to acid. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Mature black dragon on level 82 of
Angband.
v) The Set of Gauntlets 'Paurhach' [2,+15]
It can be activated for fire bolt (9d8) every 8+d8 turns if it
is being worn. It can be used to store a spell. It provides
resistance to fire. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
x) The Pair of Metal Shod Boots 'Dornen' [6,+11]
It sustains your wisdom. It provides
resistance to electricity, cold, poison, confusion, sound, nexus and
chaos. It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Footwear Shop.
z) a Giant barnacle (345 hp)
{) (nothing)
|) (nothing)
[Character Inventory]
a) a Fireproof Tome of Magical Energy {!k!v!d!s}
It cannot be harmed by fire.
You bought it from the Library.
b) 2 Fireproof Tomes of the Eternal Flame {!k!v!d!s}
It cannot be harmed by fire.
You bought it from the Forbidden Library.
c) a Fireproof Tome of the Blowing Wind {@m1@b1 !k!v!d!s}
It cannot be harmed by
electricity. It cannot be harmed by fire.
You found it in the remains of a Demilich on level 68 of Angband.
d) a Fireproof Tome of the Impenetrable Earth {!k!v!d!s}
It
cannot be harmed by acid. It cannot be harmed by fire.
You bought it from the Library.
e) a Tome of the Everrunning Wave {!k!v!d!s}
f) a Fireproof Tome of Translocation {!k!v!d!s}
It cannot be harmed by fire.
You found it lying in a vault on level 34 of Angband.
g) 2 Fireproof Tomes of the Tree {!k!v!d!s}
It cannot be
harmed by fire.
You found it in the remains of a Demilich on level 68 of Angband.
h) a Fireproof Tome of Knowledge {!k!v!d!s}
It
cannot be harmed by fire.
You found it in the remains of a Demilich on level 68 of Angband.
i) a Fireproof Tome of the Time {!k!v!d!s}
It
cannot be harmed by fire.
You found it in the remains of a Demilich on level 68 of Angband.
j) a Tome of Meta Spells {!k!v!d!s}
k) a Fireproof Unholy Tome of the Hellflame {!k!v!d!s}
It
cannot be harmed by fire.
You found it in the remains of a Demilich on level 68 of Angband.
l) 21 Potions of Healing {!k}
m) 2 Potions of *Healing* {!k}
n) 11 Potions of Restore Mana {!k}
o) a Scroll of *Destruction*
p) a Mithril Rod of Capacity of Disarming (320/320)
It
can hold more mana.
You found it in the remains of a Demilich on level 68 of Angband.
q) an Adamantite Rod of Charging of Home Summoning (200/200)
It
regenerates its mana faster.
You found it in the remains of a Demilich on level 68 of Angband.
r) an Adamantite Rod of Disarming (200/200)
s) The Ring of Phasing (+15 to speed)
It
grants you the power of teleport if it is being worn. It increases
your speed and luck by 15. It provides immunity to nether. It
provides resistance to life draining. It renders you incorporeal. It
allows you to breathe without air. It allows you to see invisible
monsters. It speeds your regenerative powers. It drains experience.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 109 of Angband.
t) The Jewel 'Evenstar' (+3)
It can be
activated for restore stats and life levels every 750 turns if it is
being worn. It provides light (radius 1) forever. It increases your
constitution by 3. It sustains your intelligence, wisdom and
constitution. It provides resistance to life draining, cold, dark and
nether. It speeds your regenerative powers. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Bronze Thunderlord on level 86 of Angband.
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Vanilla]
a) 4 Sprigs of Athelas
b) a Cursed Ring of Free Action
c) an Indestructible Ring of Speed (+8)
It increases your speed by 8. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
d) an Indestructible Ring of Speed (+5)
It increases your speed by 5. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
e) The Ring of Barahir (+1)
It can be activated for dispel small
life every 55+d55 turns if it is being worn. It increases your
strength, intelligence, wisdom, dexterity, constitution, charisma,
stealth and searching by 1. It provides resistance to poison and dark
. It allows you to see invisible monsters. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 60 of Angband.
f) The Amulet 'Galion' (-4,-4) (+4 to searching)
It can be used to store a spell. It increases your intelligence,
constitution and searching by 4. It sustains your intelligence,
constitution and charisma. It provides immunity to paralysis. It
provides resistance to blindness and confusion. It allows you to
levitate. It speeds your regenerative powers. It cannot be harmed by
acid, cold, lightning or fire.
You bought it from the Rare Jewelry Shop.
g) The Blue Stone 'Toris Mejistos'(40%) (+2)
It grants you the power of
restore life if it is being worn. It provides light (radius 1)
forever. It can be used to store a spell. It increases your
intelligence, wisdom and luck by 2. It increases your mana capacity
by 40%. It sustains your intelligence and wisdom. It provides
resistance to life draining. It allows you to breathe underwater. It
allows you to sense the presence of evil beings and good beings. It
slows your metabolism. It speeds your regenerative powers. It can
re-curse itself. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Bile Wyrm on level 60 of Angband.
h) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every 200 turns if
it is being worn. It provides light (radius 3) forever. It increases
your strength, wisdom, charisma and speed by 4. It makes you
completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 61 of Angband.
i) The Amulet of Nedhern (+5)
It can be used to store a spell. It increases your dexterity by 5.
It sustains your intelligence and constitution. It provides
resistance to electricity, cold, poison and light. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 19 of Angband.
j) The Arkenstone of Thrain (+3)
It can be
activated for detection every 30+d30 turns if it is being worn. It
provides light (radius 3) forever. It increases your speed and luck
by 3. It provides resistance to life draining, light, dark and chaos
. It allows you to see invisible monsters. It allows you to sense
the presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Bile Wyrm on level 60 of Angband.
k) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 40 of Angband.
l) The Augmented Chain Mail of Caspanion [16,+20] (+3)
It can be activated for destroy doors and traps every 10 turns if it
is being worn. It increases your intelligence, wisdom and constitution
by 3. It provides resistance to acid, poison and confusion. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Brown Thunderlord on level 64 of Angband.
m) The Large Metal Shield of Anarion [5,+20]
It sustains your strength, intelligence, wisdom, dexterity,
constitution and charisma. It provides resistance to acid,
electricity, fire, cold and blindness. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Vampire orc on level 95 of Angband.
n) The Metal Cap of Thengel [3,+12] (+3)
It
increases your wisdom, charisma and luck by 3. It provides resistance
to confusion. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 30 of Angband.
o) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
It can be wielded
two-handed. It increases your constitution by 5. It is a great bane
of dragons. It is especially deadly against trolls. It strikes at
demons with holy wrath. It fights against evil with holy fury. It
provides resistance to disenchantment. It allows you to sense the
presence of dragons and demons. It drains life. It aggravates nearby
creatures. It can re-curse itself. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Snotling Soldier on level 30 of Angband.
p) The Light Magic Crossbow of Saeth (x3) (+8,+20)(20%) (+1)
It provides light (radius 1) forever. It increases your strength,
wisdom, dexterity, constitution and charisma by 1. It increases your
mana capacity by 20%. It fires missiles excessively fast. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Forest wight on level 27 of Angband.
q) The Trumpet of Helm (+2)
It can be activated for sound ball (300) every 300 turns if it is
being worn. It increases your strength and constitution by 2. It
provides immunity to cold. It makes you completely fearless. It
provides resistance to nether. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 30 of Angband.
r) a Mage Staff of Mana (1d4) (-19,+1)(60%)
It can be
wielded two-handed. It can be used to store a spell. It increases
your mana capacity by 60%.
It was given to you as a reward.
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