Introduction

Chatter

CosmicGerbil Hey, congratulations :D I like the barnacle symbiote!

Character Sheet

  [Gerband Quest 1.1.0 Character Sheet]

 Name  : Agroewyr               Age                148       STR!     37       
 Sex   : Male                   Height              73       INT!     40       
 Race  : Mindflayer             Weight             117       WIS!     40       
 Class : Sorceror               Social Class         1       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Melkor Bauglir                                      CHR!     40       
                                                                               
 + To Melee Hit          -1 Level             50    Hit Points      604/   694 
 + To Melee Damage      -52 Experience  10030133    Spell Points   1084/  1493 
 + To Ranged Hit         25 Max Exp     10030133    Sanity          930/   930 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety                82002 
   AC                51+270 Gold          606175    Speed           Fast (+19) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Fair         Blows/Round:  4         
 Bows/Throw  : Very Good    Searching   : Fair         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  4d4-208   
 Stealth     : Superb       Magic Device: Excellent    Infra-Vision: 50 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are from a litter of 4 tadpoles.  Your father was a              
          Magician, and your mother was a Ranger.  Your head looks             
          like an octopus, you have purple slimy skin, and you've got          
          all tentacles around your mouth.                                     


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Angband: Level 127 (6350')

 Your body is a Player.
 You are currently on level 127 of Angband.
 You have defeated 5108 enemies.
 You saved 68 princesses.
 You found the potion of remove evil curse.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 47th Yavie of the 2890th year of the third age.
 You have been adventuring for 4 days.

                    abdefkmnopqsuvxz{|@         
        Add Str   : ...327.....3......+         
        Add Int   : ....27............+         
        Add Wis   : ....27.....3......+         
        Add Dex   : ....27......4......         
        Add Con   : ...327.....3......+         
        Add Chr   : ...327............+         
        Mul Mana  : ++.................         
        Add Stea. : ....2...3..........         
        Add Sear. : ...3..4............         
        Add Speed : ..*.2......3.......         
        Sust Str  : .........+.........         
        Sust Int  : ....+..+..........+         
        Sust Wis  : ....+..+......+...+         
        Sust Dex  : .......+.+.........         
        Sust Con  : .........+.........         
        Sust Chr  : ....+..+...........         
        Invisible : ..................+         
        Mul life  : .......+..........+         
        Sens Fire : ...................         
        Reflect   : ...................         
        Free Act  : ....+.......+......         
        Hold Life : ....+....+.........         
        Imm Acid  : .......*.++.+......         
        Res Elec  : ..........++..+....         
        Imm Fire  : ..+*...*.+++.+....*         
        Imm Cold  : ....*..*..++..+....         
        Res Pois  : ..............+....         
        Res Fear  : ...................         
        Res Light : .........+++.......         
        Res Dark  : ..........+........         
        Res Blind : ....+.....++.......         
        Res Conf  : .......+...+..+....         
        Res Sound : .........+.+..+....         
        Res Shard : ..+.....+..+.......         
        Res Neth  : ...................         
        Res Nexus : ..............+....         
        Res Chaos : ...........+..+....         
        Res Disen : .........+.........         
        Auto Curse: .....+.............         
        Lite      : ...........+.......         
        See Invis : ...++......+.......         
        Regen     : ...........++......         
        Activate  : ..+++.+....+++.....         
        Cursed    : .....+.............         
        Precogn.  : ..................+         
        Fly       : ...+...............         
        TLord.ESP : ...+...............         
        Full ESP  : ....+.............+         

Skills (points left: 0)
 - Combat                                        01.300 [0.400]
          . Barehand-combat                      01.000 [0.300]
 - Sneakiness                                    09.600 [0.900]
          . Stealth                              22.900 [0.500]
          . Disarming                            01.100 [0.000]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         14.500 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           03.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 03.600 [0.400]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          10.800 [0.900]
 - Spirituality                                  14.250 [0.550]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  04.850 [0.500]
          . Symbiosis                            03.200 [0.500]
          . Mimicry                              39.700 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Mage Staff of Mana (1d4) (-10,+6)(80%)
b) a Mage Staff of Mana (1d4) (-3,+0)(60%)
        It can be wielded two-handed.  It can be used to store a spell.  It
    increases your mana capacity by 60%.  
    You found it in the remains of Fire Phantom on level 48 of Angband.
d) The Light Magic Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It
    can be activated for fire branding of bolts every 999 turns if it is
    being worn. It increases your speed by 10.  It provides resistance to 
    fire and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 56 of Angband.
e) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 56 of Angband.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 105 of Angband.
k) an Amulet of Doom [+4] (+7) {cursed}
    
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 7.  It is cursed.  It cannot be dropped
    while cursed.  It can re-curse itself.  
    You found it in the remains of an Ancient black dragon on level 71 of
    Angband.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
n) The Metal Lamellar Armour of Narth (-3,-46) [23,+10](40%)
    It increases your hit points by 40%.  
    It sustains your intelligence, wisdom, dexterity and charisma.  It
    provides immunity to acid, fire and cold.  It provides resistance to 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 40 of Angband.
o) a Fur Cloak of the Wood Elves [3,+18] (+3 to stealth)
    
    It increases your stealth by 3.  It provides resistance to shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) a Dragon Shield of Preservation (-1,-9) [8,+46]
    It sustains your strength, dexterity
     and constitution.  It provides resistance to life draining, acid, 
    fire, light, sound and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 113 of Angband.
q) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, light, dark and blindness
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord on level 47 of Angband.
s) The Golden Crown of Gondor [0,+15] (+3)
    
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound, shards
     and chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Wyrm on level 40 of Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature black dragon on level 82 of
    Angband.
v) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it
    is being worn. It can be used to store a spell.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
x) The Pair of Metal Shod Boots 'Dornen' [6,+11]
    It sustains your wisdom.  It provides
    resistance to electricity, cold, poison, confusion, sound, nexus and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Footwear Shop.
z) a Giant barnacle (345 hp)
{) (nothing)
|) (nothing)


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {!k!v!d!s}
    It cannot be harmed by fire.  
    You bought it from the Library.
b) 2 Fireproof Tomes of the Eternal Flame {!k!v!d!s}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
c) a Fireproof Tome of the Blowing Wind {@m1@b1 !k!v!d!s}
    It cannot be harmed by
    electricity.  It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 68 of Angband.
d) a Fireproof Tome of the Impenetrable Earth {!k!v!d!s}
    It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Library.
e) a Tome of the Everrunning Wave {!k!v!d!s}
f) a Fireproof Tome of Translocation {!k!v!d!s}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 34 of Angband.
g) 2 Fireproof Tomes of the Tree {!k!v!d!s}
    It cannot be
    harmed by fire.  
    You found it in the remains of a Demilich on level 68 of Angband.
h) a Fireproof Tome of Knowledge {!k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 68 of Angband.
i) a Fireproof Tome of the Time {!k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 68 of Angband.
j) a Tome of Meta Spells {!k!v!d!s}
k) a Fireproof Unholy Tome of the Hellflame {!k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 68 of Angband.
l) 21 Potions of Healing {!k}
m) 2 Potions of *Healing* {!k}
n) 11 Potions of Restore Mana {!k}
o) a Scroll of *Destruction*
p) a Mithril Rod of Capacity of Disarming (320/320)
    It
    can hold more mana.  
    You found it in the remains of a Demilich on level 68 of Angband.
q) an Adamantite Rod of Charging of Home Summoning (200/200)
    It
    regenerates its mana faster.  
    You found it in the remains of a Demilich on level 68 of Angband.
r) an Adamantite Rod of Disarming (200/200)
s) The Ring of Phasing (+15 to speed)
    It
    grants you the power of teleport if it is being worn.  It increases 
    your speed and luck by 15.  It provides immunity to nether.  It
    provides resistance to life draining.  It renders you incorporeal.  It
    allows you to breathe without air.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It drains experience.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 109 of Angband.
t) The Jewel 'Evenstar' (+3)
    It can be
    activated for restore stats and life levels every 750 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord on level 86 of Angband.
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Vanilla]

a) 4 Sprigs of Athelas
b) a Cursed Ring of Free Action
c) an Indestructible Ring of Speed (+8)
    
    It increases your speed by 8.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
d) an Indestructible Ring of Speed (+5)
    It increases your speed by 5.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Ring of Barahir (+1)
    It can be activated for dispel small
    life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 60 of Angband.
f) The Amulet 'Galion' (-4,-4) (+4 to searching)
    
    It can be used to store a spell.  It increases your intelligence, 
    constitution and searching by 4.  It sustains your intelligence, 
    constitution and charisma.  It provides immunity to paralysis.  It
    provides resistance to blindness and confusion.  It allows you to
    levitate.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
g) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of 
    restore life if it is being worn.  It provides light (radius 1)
    forever.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and luck by 2.  It increases your mana capacity
     by 40%.  It sustains your intelligence and wisdom.  It provides
    resistance to life draining.  It allows you to breathe underwater.  It
    allows you to sense the presence of evil beings and good beings.  It
    slows your metabolism.  It speeds your regenerative powers.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Wyrm on level 60 of Angband.
h) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Bile Wyrm on level 61 of Angband.
i) The Amulet of Nedhern (+5)
    
    It can be used to store a spell.  It increases your dexterity by 5.  
    It sustains your intelligence and constitution.  It provides
    resistance to electricity, cold, poison and light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 19 of Angband.
j) The Arkenstone of Thrain (+3)
    It can be
    activated for detection every 30+d30 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your speed and luck
     by 3.  It provides resistance to life draining, light, dark and chaos
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Wyrm on level 60 of Angband.
k) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 40 of Angband.
l) The Augmented Chain Mail of Caspanion [16,+20] (+3)
    
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 64 of Angband.
m) The Large Metal Shield of Anarion [5,+20]
    
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and blindness.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Vampire orc on level 95 of Angband.
n) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of Angband.
o) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
    It can be wielded
    two-handed.  It increases your constitution by 5.  It is a great bane
    of dragons.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to disenchantment.  It allows you to sense the
    presence of dragons and demons.  It drains life.  It aggravates nearby
    creatures.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Snotling Soldier on level 30 of Angband.
p) The Light Magic Crossbow of Saeth (x3) (+8,+20)(20%) (+1)
    
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom, dexterity, constitution and charisma by 1.  It increases your 
    mana capacity by 20%.  It fires missiles excessively fast.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest wight on level 27 of Angband.
q) The Trumpet of Helm (+2)
    
    It can be activated for sound ball (300) every 300 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    provides immunity to cold.  It makes you completely fearless.  It
    provides resistance to nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 30 of Angband.
r) a Mage Staff of Mana (1d4) (-19,+1)(60%)
    It can be
    wielded two-handed.  It can be used to store a spell.  It increases
     your mana capacity by 60%.  
    It was given to you as a reward.

  [Gerband Quest 1.1.0 Character Sheet]

 Name  : Agroewyr               Age                148       STR!     37       
 Sex   : Male                   Height              73       INT!     40       
 Race  : Mindflayer             Weight             117       WIS!     40       
 Class : Sorceror               Social Class         1       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Melkor Bauglir                                      CHR!     40       
                                                                               
 + To Melee Hit          -1 Level             50    Hit Points      604/   694 
 + To Melee Damage      -52 Experience  10030133    Spell Points   1084/  1493 
 + To Ranged Hit         25 Max Exp     10030133    Sanity          930/   930 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety                82002 
   AC                51+270 Gold          606175    Speed           Fast (+19) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Fair         Blows/Round:  4         
 Bows/Throw  : Very Good    Searching   : Fair         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  4d4-208   
 Stealth     : Superb       Magic Device: Excellent    Infra-Vision: 50 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are from a litter of 4 tadpoles.  Your father was a              
          Magician, and your mother was a Ranger.  Your head looks             
          like an octopus, you have purple slimy skin, and you've got          
          all tentacles around your mouth.                                     


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Angband: Level 127 (6350')

 Your body is a Player.
 You are currently on level 127 of Angband.
 You have defeated 5108 enemies.
 You saved 68 princesses.
 You found the potion of remove evil curse.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 47th Yavie of the 2890th year of the third age.
 You have been adventuring for 4 days.

                    abdefkmnopqsuvxz{|@         
        Add Str   : ...327.....3......+         
        Add Int   : ....27............+         
        Add Wis   : ....27.....3......+         
        Add Dex   : ....27......4......         
        Add Con   : ...327.....3......+         
        Add Chr   : ...327............+         
        Mul Mana  : ++.................         
        Add Stea. : ....2...3..........         
        Add Sear. : ...3..4............         
        Add Speed : ..*.2......3.......         
        Sust Str  : .........+.........         
        Sust Int  : ....+..+..........+         
        Sust Wis  : ....+..+......+...+         
        Sust Dex  : .......+.+.........         
        Sust Con  : .........+.........         
        Sust Chr  : ....+..+...........         
        Invisible : ..................+         
        Mul life  : .......+..........+         
        Sens Fire : ...................         
        Reflect   : ...................         
        Free Act  : ....+.......+......         
        Hold Life : ....+....+.........         
        Imm Acid  : .......*.++.+......         
        Res Elec  : ..........++..+....         
        Imm Fire  : ..+*...*.+++.+....*         
        Imm Cold  : ....*..*..++..+....         
        Res Pois  : ..............+....         
        Res Fear  : ...................         
        Res Light : .........+++.......         
        Res Dark  : ..........+........         
        Res Blind : ....+.....++.......         
        Res Conf  : .......+...+..+....         
        Res Sound : .........+.+..+....         
        Res Shard : ..+.....+..+.......         
        Res Neth  : ...................         
        Res Nexus : ..............+....         
        Res Chaos : ...........+..+....         
        Res Disen : .........+.........         
        Auto Curse: .....+.............         
        Lite      : ...........+.......         
        See Invis : ...++......+.......         
        Regen     : ...........++......         
        Activate  : ..+++.+....+++.....         
        Cursed    : .....+.............         
        Precogn.  : ..................+         
        Fly       : ...+...............         
        TLord.ESP : ...+...............         
        Full ESP  : ....+.............+         

Skills (points left: 0)
 - Combat                                        01.300 [0.400]
          . Barehand-combat                      01.000 [0.300]
 - Sneakiness                                    09.600 [0.900]
          . Stealth                              22.900 [0.500]
          . Disarming                            01.100 [0.000]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         14.500 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           03.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 03.600 [0.400]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          10.800 [0.900]
 - Spirituality                                  14.250 [0.550]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  04.850 [0.500]
          . Symbiosis                            03.200 [0.500]
          . Mimicry                              39.700 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Mage Staff of Mana (1d4) (-10,+6)(80%)
b) a Mage Staff of Mana (1d4) (-3,+0)(60%)
        It can be wielded two-handed.  It can be used to store a spell.  It
    increases your mana capacity by 60%.  
    You found it in the remains of Fire Phantom on level 48 of Angband.
d) The Light Magic Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It
    can be activated for fire branding of bolts every 999 turns if it is
    being worn. It increases your speed by 10.  It provides resistance to 
    fire and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 56 of Angband.
e) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 56 of Angband.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 105 of Angband.
k) an Amulet of Doom [+4] (+7) {cursed}
    
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 7.  It is cursed.  It cannot be dropped
    while cursed.  It can re-curse itself.  
    You found it in the remains of an Ancient black dragon on level 71 of
    Angband.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
n) The Metal Lamellar Armour of Narth (-3,-46) [23,+10](40%)
    It increases your hit points by 40%.  
    It sustains your intelligence, wisdom, dexterity and charisma.  It
    provides immunity to acid, fire and cold.  It provides resistance to 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 40 of Angband.
o) a Fur Cloak of the Wood Elves [3,+18] (+3 to stealth)
    
    It increases your stealth by 3.  It provides resistance to shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) a Dragon Shield of Preservation (-1,-9) [8,+46]
    It sustains your strength, dexterity
     and constitution.  It provides resistance to life draining, acid, 
    fire, light, sound and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 113 of Angband.
q) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, light, dark and blindness
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord on level 47 of Angband.
s) The Golden Crown of Gondor [0,+15] (+3)
    
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound, shards
     and chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Wyrm on level 40 of Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature black dragon on level 82 of
    Angband.
v) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it
    is being worn. It can be used to store a spell.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
x) The Pair of Metal Shod Boots 'Dornen' [6,+11]
    It sustains your wisdom.  It provides
    resistance to electricity, cold, poison, confusion, sound, nexus and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Footwear Shop.
z) a Giant barnacle (345 hp)
{) (nothing)
|) (nothing)


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {!k!v!d!s}
    It cannot be harmed by fire.  
    You bought it from the Library.
b) 2 Fireproof Tomes of the Eternal Flame {!k!v!d!s}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
c) a Fireproof Tome of the Blowing Wind {@m1@b1 !k!v!d!s}
    It cannot be harmed by
    electricity.  It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 68 of Angband.
d) a Fireproof Tome of the Impenetrable Earth {!k!v!d!s}
    It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Library.
e) a Tome of the Everrunning Wave {!k!v!d!s}
f) a Fireproof Tome of Translocation {!k!v!d!s}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 34 of Angband.
g) 2 Fireproof Tomes of the Tree {!k!v!d!s}
    It cannot be
    harmed by fire.  
    You found it in the remains of a Demilich on level 68 of Angband.
h) a Fireproof Tome of Knowledge {!k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 68 of Angband.
i) a Fireproof Tome of the Time {!k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 68 of Angband.
j) a Tome of Meta Spells {!k!v!d!s}
k) a Fireproof Unholy Tome of the Hellflame {!k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 68 of Angband.
l) 21 Potions of Healing {!k}
m) 2 Potions of *Healing* {!k}
n) 11 Potions of Restore Mana {!k}
o) a Scroll of *Destruction*
p) a Mithril Rod of Capacity of Disarming (320/320)
    It
    can hold more mana.  
    You found it in the remains of a Demilich on level 68 of Angband.
q) an Adamantite Rod of Charging of Home Summoning (200/200)
    It
    regenerates its mana faster.  
    You found it in the remains of a Demilich on level 68 of Angband.
r) an Adamantite Rod of Disarming (200/200)
s) The Ring of Phasing (+15 to speed)
    It
    grants you the power of teleport if it is being worn.  It increases 
    your speed and luck by 15.  It provides immunity to nether.  It
    provides resistance to life draining.  It renders you incorporeal.  It
    allows you to breathe without air.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It drains experience.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 109 of Angband.
t) The Jewel 'Evenstar' (+3)
    It can be
    activated for restore stats and life levels every 750 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord on level 86 of Angband.
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Vanilla]

a) 4 Sprigs of Athelas
b) a Cursed Ring of Free Action
c) an Indestructible Ring of Speed (+8)
    
    It increases your speed by 8.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
d) an Indestructible Ring of Speed (+5)
    It increases your speed by 5.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Ring of Barahir (+1)
    It can be activated for dispel small
    life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 60 of Angband.
f) The Amulet 'Galion' (-4,-4) (+4 to searching)
    
    It can be used to store a spell.  It increases your intelligence, 
    constitution and searching by 4.  It sustains your intelligence, 
    constitution and charisma.  It provides immunity to paralysis.  It
    provides resistance to blindness and confusion.  It allows you to
    levitate.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
g) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of 
    restore life if it is being worn.  It provides light (radius 1)
    forever.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and luck by 2.  It increases your mana capacity
     by 40%.  It sustains your intelligence and wisdom.  It provides
    resistance to life draining.  It allows you to breathe underwater.  It
    allows you to sense the presence of evil beings and good beings.  It
    slows your metabolism.  It speeds your regenerative powers.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Wyrm on level 60 of Angband.
h) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Bile Wyrm on level 61 of Angband.
i) The Amulet of Nedhern (+5)
    
    It can be used to store a spell.  It increases your dexterity by 5.  
    It sustains your intelligence and constitution.  It provides
    resistance to electricity, cold, poison and light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 19 of Angband.
j) The Arkenstone of Thrain (+3)
    It can be
    activated for detection every 30+d30 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your speed and luck
     by 3.  It provides resistance to life draining, light, dark and chaos
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Wyrm on level 60 of Angband.
k) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 40 of Angband.
l) The Augmented Chain Mail of Caspanion [16,+20] (+3)
    
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 64 of Angband.
m) The Large Metal Shield of Anarion [5,+20]
    
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and blindness.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Vampire orc on level 95 of Angband.
n) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of Angband.
o) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
    It can be wielded
    two-handed.  It increases your constitution by 5.  It is a great bane
    of dragons.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to disenchantment.  It allows you to sense the
    presence of dragons and demons.  It drains life.  It aggravates nearby
    creatures.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Snotling Soldier on level 30 of Angband.
p) The Light Magic Crossbow of Saeth (x3) (+8,+20)(20%) (+1)
    
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom, dexterity, constitution and charisma by 1.  It increases your 
    mana capacity by 20%.  It fires missiles excessively fast.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest wight on level 27 of Angband.
q) The Trumpet of Helm (+2)
    
    It can be activated for sound ball (300) every 300 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    provides immunity to cold.  It makes you completely fearless.  It
    provides resistance to nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 30 of Angband.
r) a Mage Staff of Mana (1d4) (-19,+1)(60%)
    It can be
    wielded two-handed.  It can be used to store a spell.  It increases
     your mana capacity by 60%.  
    It was given to you as a reward.


CategoryCharacterSheet

Modules/Gerband Quest/Agroewyr (last edited 2005-12-19 09:53:54 by 213-48-64-26)