Description

A basic, linear (no wilderness), simplified ToME, following the trail of the Hobbit. You start out in Hobbiton, on a quest to destroy Smaug the Golden and end his reign of terror over Erebor and the surrounding region, but who knows what else might happen...

In this version

Fixed bugs reported on the wiki.

Module Version

0.1.1 aka "On the Doorstep"

T-Engine version

2.3.0

Authors

Original ideas by RavenRed Module implementation by FuriousOne

Last update

07/11/2004

Download

You can download this module as a zip file. (size: 438kB)

Known Bugs

Hobbit bugs

Original Suggestions

This is only a very rough guide. Any suggestions/additions are welcome

Dungeons

Characters

(Yes, they've been deliberately simplified)

Monsters

Pared Back to Tolkienian minimums and toughened up. More HP, so you can't cut through as wide a swathe of them as in current ToME. Less magic, more melee.

Suggestions

Chatter

ChrisAmes: That would be a bit boring for experienced players I think (the simplicity) but very fun for beginners!

NeilStevens: I'd love to see this module. I doubt it'd bore me.

FuriousOne: I'd actually take this on, if I knew how to make towns appear in a dungeon without wilderness.. only as special levels I guess?

NeilStevens: I think you'd need a hook.

FuriousOne: I would need a new hook or I would need to use an existing hook? *looks at list of hooks* Nope, no HOOK_MAKE_DUNGEON_LEVEL_BE_A_TOWN :D Well, it can be done with special levels, the only catch being that the towns would disappear the minute a character left their 'level'. :x

DarkGod: That's a very interresting idea IMO. Not too hard to make yet with lot of potential. /me ponders a "ToME 2 Collector" release with ToME and some modules .. mh .. Anyway for towns you should be able to hack around with HOOK_LEVEL_END_GEN. A tad ugly .. but still. You'll need to manualy load the town. I dont have time to check now but it should be possible, bug me about it today on IRC when you see me.

MassimilianoMarangio: Another possibility is to use on the same level a persistent special level for the map and a random dungeon town for the stores ... I'm not sure if this will work...

FearofFours: I'd love to help out with this if needs be.

DarkGod: And no word of recall I suppose(it wouldnt work with dungeon towns anyway). And if there is nothing existing to allow it I'll add the hooks/stuff needed to 2.3, it shouldnt be hard at all. Or maybe you planned it for 3.0 ?

NerdanelVampire: I suppose if the dungeons were handled like a chain of Morias and the towns were all on the surface separated from each other by impassable terrain, Word of Recall would work. Of course, there is that long-standing Moria bug which may or may not be a problem in this case...

MassimilianoMarangio: This bug was half fixed in 2.3, the other half (BugReport218) is still open.

FuriousOne: I would disallow word of recall as well - it would have been a bit -er- anticlimactic if Bilbo just recalled to Bag End when he needed something. I think the easiest way to do this would be to simply get rid of Recall items in k_info. o.O

DarkGod: I agree there should be no WoR. And yes the linearity can be made with moria-like dungeons(the standing bug is for recall so you dont care).

FuriousOne: Ok, I've started work on the module already. One note, though - my version of the Battle of the Five Armies will not involve any fighting between Dwarves and Elves and Men, simply because it never came to blows in the book. They were going to fight, but they did not - because Bolg and the Wargs came. Now if I could figure out how to make a bunch of Eagles show up in the middle of a level. :\

MassimilianoMarangio: I'm not sure if this works with NO_NEW_MONSTER on, but you could use a timer (started perhaps with HOOK_LEVEL_END_GEN ?) and place the eagles manually after it expires.

MassimilianoMarangio: Yes, it works, but I don't know how to test if a special level is loaded. This /script is called on each visit of the given dungeon / level. I think similar scripts can also be used to create levels with monster spawner (ant nests, open void portals, etc.)

RavenRed: My Word! I feel like the little boy who set a pebble rolling down the mountain, only to see an avalanche at the bottom! Can't wait to give it a go!

ReenenLaurie: Any further development in this module? I see it's only 0.1.1 or something, so how much of what I read there are implemented? I've been reading Hobbit now, and I'd love to play, but if it's not really working yet...

BucketMan: I've just downloaded it. It's completely playable, so I'm moving it from 'Ideas' to 'Modules'

Jac: Is this module still under development. If it is, and I hope so, because I am enjoying it, then I have a suggestion: remove the XP prerequisite for the various dungeons. In my latest game, I fought and then increasingly fled through Mirkwood, only to arrive at Dale at character level 31. I was then unable to enter the next dungeon ("You do not feel experienced enough to enter"). However, due to the linear format, I was unable to go back to Mirkwood to collect more XP. End of game.

Modules/Hobbit (last edited 2005-04-19 05:06:50 by gateway)