Description

ToME:Arcanorum is a small modification to standard ToME 2.2.x and 2.3.x, adding a feature often requested for Alchemists: an Alchemic Arcanorum, which can store Essences.

Module Version

0.0.2a: "Lead to Fool's Gold", maintenance release

Changes since 0.0.2:

Changes since 0.0.1:

T-Engine version

2.2.x and 2.3.x

Author

ZizzoTheInfinite

Last update

2005-08-14

Download

You can download this module as a zip file, for 2.2.x (size: 393KB) or 2.3.x (size: 374KB).

Chatter

ZizzoTheInfinite: As always, bugs should be reported here.

Details

The Alchemic Arcanorum is found in the Alchemist's starting inventory. It can be (A)ctivated for two functions: to absorb all Essences in your inventory, or to extract a number of stored Essences specified by a menu interface.

Things I'd like to do but can't

Chatter

TheFury: I added the arcanorum to FuryMod. If you want me to remove it, just say so. Great work.

ZizzoTheInfinite: Hey, I'm flattered. I'm just glad it's working for you; my testing time has been limited by Real Life™ constraints.

TheFury: It works fine, no bugs that I have found. It is much easier to use than using one of the houses for all of the essences.

Actius: Hmm... for my few alchemists, I've used wands and staves to store essences. This doesn't work quite as well (uses more inventory slots, and until you've mastered alchemy it's not completely efficient) but most of the time those wands come in handy so it's not a complete loss. Of course, with alchemist characters you want to play with ironman rooms turned on...

Wingus: Does this mod work in 2.3.2? When I install it and select it when starting tome, I get: 'Error 1 at line 105 of d_info.txt' -more- "Record 5 contains a 'parse error' error. Parsing 'E:2d10:10:FIRE'.

ZizzoTheInfinite: I'm running it on 2.3.2 currently. Do you by any chance have my tome_deathtxt.diff patch from BugReport67 installed? Try copying the lib/edit/d_info.txt from your ToME installation over the Arcanorum version and see if that fixes the problem.

Wingus: Bingo. I should have tested against a vanilla ToME before asking.

ZizzoTheInfinite: Yeah, and I should've designed that patch so that it wouldn't break modules by default. I've put up an updated version of the patch that should behave better in that respect.

Modules/ToME:Arcanorum (last edited 2005-09-10 19:27:02 by ZizzoTheInfinite)