Introduction
NeilStevens: I messed up by forgetting to turn Maximize mode back on after my zombie troll sorcerors, but this character is fine by now anyway.
770 hit points? 1708 spell points? Blood of life? I'd BETTER win.
NeilStevens: Sauron now dead. Now mopping up the Nine and some other annoying uniques to ease the Morgoth battle.
NeilStevens: Left myself surrounded by mirkwood spiders, forgetting the leveling effect....
Chatter
ElIott: I had the same thing happen a promising character. "I could heal or teleport away, but why bother? Those spiders can't possibly do enough damage to kill me in one round... Ooops."
Character Sheet
[ToME 2.3.3 Character Sheet]
Name : Ifurita Age 76 STR! 18/***
Sex : Female Height 50 INT! 18/***
Race : Dark-Elf Weight 75 WIS! 18/***
Class : Sorceror Social Class 43 DEX! 18/***
Body : Player CON! 18/***
God : Eru Iluvatar CHR! 18/210
+ To Melee Hit -6 Level 50 Hit Points -14/ 770
+ To Melee Damage -67 Experience 18132343 Spell Points 1580/ 1708
+ To Ranged Hit 3 Max Exp 18132343 Sanity 930/ 930
+ To Ranged Damage 15 Exp to Adv. ***** Piety 44686
AC 28+124 Gold 503683 Speed Fast (+6)
(Miscellaneous Abilities)
Fighting : Very Bad Perception : Excellent Blows/Round: 4
Bows/Throw : Bad Searching : Excellent Shots/Round: 2
Saving Throw: Legendary[2] Disarming : Good Mel.dmg/Rnd: 4d4-268
Stealth : Legendary[5] Magic Device: Fair Infra-Vision: 110 feet
Tactic: coward
Explor: normal
(Character Background)
You are one of several children of a Dark Elven Noble. You
have black eyes, straight black hair and a very dark
complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: OFF
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: ON
Always unusual rooms: ON
Persistent Dungeons: OFF
Recall Depth:
Mordor: Level 66 (3300')
Angband: Level 104 (5200')
Barrow-Downs: Level 1 (50')
Mount Doom: Level 99 (4950')
Submerged Ruins: Level 50 (2500')
Orc Cave: Level 21 (1050')
Erebor: Level 72 (3600')
Moria: Level 50 (2500')
Dol Guldur: Level 70 (3500')
The Sacred Land Of Mountains: Level 70 (3500')
The Sandworm lair: Level 30 (1500')
Your body was a Player.
You have defeated 5887 enemies.
You destroyed the One Ring, thus weakening Sauron.
You saved Gondolin from destruction.
You saved Bree from a dreadful Nazgul.
You saved no princesses.
You found none of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 10th Quelle of the 2890th year of the third age.
Your adventure lasted 24 days.
Your Attributes:
You are dead, killed by a Mirkwood spider on level 98 of Angband.
You can cast magic missiles.
You are stunned.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with electricity.
You are completely immune to acid.
You resist lightning exceptionally well.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
adefkmnopsuxz{|@
Add Str : ..128.........6.
Add Int : ..128....2......
Add Wis : ..128....2.....+
Add Dex : .4128.....4.....
Add Con : .4128...........
Add Chr : ..128...........
Mul Mana : +..............+
Add Stea. : ...2............
Add Sear. : .........2....6.
Add Infra : ..............6.
Add Tun.. : ..............6.
Add Speed : ..12.3..........
Slay Orc : ..............+.
Slay Troll: ..............+.
Slay Giant: ..............+.
Slay Drag.: ..............+.
Acid Brand: ..............+.
Sust Str : ..+.............
Sust Int : ...+............
Sust Wis : ..++............
Sust Dex : ...........+....
Sust Con : ..+.............
Sust Chr : ..++............
Invisible : ................
Mul life : ......+........+
Sens Fire : ................
Reflect : ........+.......
Free Act : ..++......++....
Hold Life : ...+.+..........
Imm Acid : .......*..++..+.
Res Elec : ......++........
Imm Fire : ..*...+.........
Imm Cold : ...*..*.........
Res Pois : .......+........
Res Fear : ..+...+....+....
Res Light : .....+..........
Res Dark : .....+........++
Res Blind : ...+.....+......
Res Conf : .....+.+...+....
Res Sound : ......++........
Res Shard : ................
Res Neth : .++....+...+....
Res Nexus : ......+.........
Res Chaos : .....+.....+....
Res Disen : ..............+.
Aura Elec : .......+........
Auto Curse: ....+...........
Levitate : ..........+.....
See Invis : ..++.+...+.....+
Regen : ..+.............
Xtra Might: .+..............
Xtra Shots: .+..............
Activate : ..++.+...++...+.
Cursed : ....+...........
Fly : .......+........
Climb : ..............+.
Orc.ESP : .....+........+.
Full ESP : ...+............
Skills (points left: 0)
. Archery 01.000 [0.000]
- Sneakiness 09.765 [0.900]
. Stealth 26.600 [0.400]
. Disarming 00.500 [0.000]
- Magic 50.000 [1.200]
. Magic-Device 08.500 [1.000]
. Spell-power 50.000 [0.600]
. Sorcery 50.000 [0.700]
. Mana 00.000 [0.900]
. Fire 00.000 [1.000]
. Water 00.000 [1.000]
. Air 00.000 [1.000]
. Earth 00.000 [1.000]
. Meta 00.000 [1.000]
. Conveyance 00.000 [1.000]
. Divination 00.000 [1.000]
. Temporal 00.000 [1.000]
. Mind 00.000 [1.000]
. Nature 00.000 [1.000]
. Necromancy 00.000 [0.900]
. Runecraft 00.000 [0.900]
. Thaumaturgy 00.000 [0.900]
- Spirituality 46.200 [0.550]
. Prayer 00.000 [0.500]
. Monster-lore 00.000 [0.500]
Abilities
* Perfect casting
[Character Equipment]
a) a Mage Staff of Mana (1d4) (+12,-14)(100%)
It can be wielded two-handed. It can be used to store a spell. It
increases your mana capacity by 100%.
You found it in the remains of Cantoras, the Skeletal Lord on level 72 of
Erebor.
d) The Sling of the Thain (x6) (+15,+15) (+4)
It increases your dexterity and constitution by 4. It provides
resistance to nether. It fires missiles with extra might. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 48 of The Sacred Land Of Mountains.
e) The Ring of Power 'Narya' (+6,+6) (+1)
It can be activated for healing (500) every 200+d100 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 1. It sustains
your strength, wisdom, constitution and charisma. It provides
immunity to fire. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to nether. It allows you
to see invisible monsters. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated
for healing (800) every 100+d200 turns if it is being worn. It
increases your strength, intelligence, wisdom, dexterity, constitution
, charisma, stealth, speed and luck by 2. It sustains your
intelligence, wisdom and charisma. It provides immunity to cold. It
provides immunity to paralysis. It provides resistance to life
draining and blindness. It allows you to see invisible monsters. It
gives telepathic powers. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Tarrasque on level 99 of Angband.
k) an Amulet of Doom [+7] (+8) {cursed, .}
It
increases your strength, intelligence, wisdom, dexterity, constitution
and charisma by 8. It is cursed. It cannot be dropped while cursed.
It can re-curse itself.
You found it in the remains of an Ancient multi-hued dragon on level 95 of
Angband.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is
being worn. It provides light (radius 3) forever. It increases your
speed and luck by 3. It provides resistance to life draining, light,
dark and chaos. It allows you to see invisible monsters. It allows
you to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 55 of The Sacred Land Of Mountains.
n) The Thunderlord Coat of Quetir (-44,-64) [9,+12](40%)
It increases your hit points by 40%. It provides immunity to cold.
It makes you completely fearless. It provides resistance to
electricity, fire, sound and nexus. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 55 of The Sacred Land Of Mountains.
o) The Cloak of Mist of Uinglad [1,+19]
It provides immunity to acid. It provides resistance to electricity,
poison, confusion, sound and nether. It allows you to fly. It
produces an electric sheath. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 59 of The Sacred Land Of Mountains.
p) a Large Metal Shield of Reflection [5,+16] {.}
It reflects bolts and arrows. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 61 of The Sacred Land Of Mountains.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if it is being
worn. It increases your intelligence, wisdom and searching by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 47 of The Sacred Land Of Mountains.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it is being
worn. It grants you the power of magic missile if it is being worn.
It increases your dexterity and luck by 4. It provides immunity to
paralysis. It provides resistance to acid. It allows you to
levitate. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 71 of Erebor.
x) The Pair of Hard Leather Boots of Asaer [3,+9]
It sustains your
dexterity. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to acid, nether and chaos
. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 30 of The Sandworm lair.
z) (nothing)
{) (nothing)
|) The Mattock of Nain (+12,+18) (+6 to searching)
It can
be activated for stone to mud every 5 turns if it is being worn. It
increases your strength, searching, infravision and ability to tunnel
by 6. It does extra damage from acid. It is especially deadly
against dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It provides resistance to acid, dark and disenchantment. It
allows you to climb mountains. It allows you to sense the presence of
orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 71 of Erebor.
[Character Inventory]
a) a Fireproof Tome of Magical Energy {@m0@b0 !k!v!d!s}
It cannot be
harmed by fire.
You found it lying in a vault on level 29 of The Sandworm lair.
b) a Fireproof Tome of the Eternal Flame {@m4@b4 !k!v!d!s}
It
cannot be harmed by fire.
You found it lying in a vault on level 29 of The Sandworm lair.
c) a Fireproof Tome of the Blowing Wind {@m1@b1 !k!v!d!s}
It
cannot be harmed by electricity. It cannot be harmed by fire.
You found it lying in a vault on level 29 of The Sandworm lair.
d) a Fireproof Tome of the Impenetrable Earth {@m6@b6 !k!v!d!s}
It
cannot be harmed by acid. It cannot be harmed by fire.
You found it lying in a vault on level 29 of The Sandworm lair.
e) 2 Fireproof Tomes of the Everrunning Wave {!k!v!d!s}
It
cannot be harmed by fire.
You found it lying in a vault on level 29 of The Sandworm lair.
f) a Fireproof Tome of Translocation {@m2@b2 !k!v!d!s}
It
cannot be harmed by fire.
You found it lying in a vault on level 29 of The Sandworm lair.
g) 2 Fireproof Tomes of the Tree {@m5@b5 !k!v!d!s}
It
cannot be harmed by fire.
You found it lying in a vault on level 30 of The Sandworm lair.
h) a Fireproof Tome of Knowledge {@m3@b3 !k!v!d!s}
It
cannot be harmed by fire.
You found it lying in a vault on level 29 of The Sandworm lair.
i) a Fireproof Tome of the Time {!k!v!d!s}
It
cannot be harmed by fire.
You found it lying in a vault on level 29 of The Sandworm lair.
j) a Fireproof Tome of Meta Spells {!k!v!d!s}
It
cannot be harmed by fire.
You found it lying in a vault on level 29 of The Sandworm lair.
k) a Fireproof Tome of the Mind {!k!v!d!s}
It
cannot be harmed by fire.
You found it lying in a vault on level 29 of The Sandworm lair.
l) a Potion of Cure Serious Insanity
m) 2 Potions of Cure Insanity
n) 26 Potions of Healing
o) 6 Potions of *Healing*
p) a Potion of Life
q) 11 Potions of Restore Mana
r) 7 Potions of Curing
s) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!*!!}
It can
be activated for heal and cure black breath every 200 turns if it is
being worn. It provides light (radius 3) forever. It increases your
strength, wisdom, charisma and speed by 4. It makes you completely
fearless. It provides resistance to fire, poison and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 71 of Erebor.
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) 4 Fireproof Tomes of Magical Energy {@m0@b0 !k!v!d!s}
It cannot be harmed by fire.
You found it lying in a vault on level 29 of The Sandworm lair.
b) 2 Fireproof Tomes of the Eternal Flame {@m4@b4 !k!v!d!s}
It
cannot be harmed by fire.
You found it lying in a vault on level 29 of The Sandworm lair.
c) 3 Fireproof Tomes of the Blowing Wind {@m1@b1 !k!v!d!s}
It
cannot be harmed by electricity. It cannot be harmed by fire.
You found it lying in a vault on level 29 of The Sandworm lair.
d) 4 Fireproof Tomes of the Impenetrable Earth {@m6@b6 !k!v!d!s}
It
cannot be harmed by acid. It cannot be harmed by fire.
You found it lying in a vault on level 29 of The Sandworm lair.
e) 2 Fireproof Tomes of the Everrunning Wave {@m7@b7 !k!v!d!s}
It
cannot be harmed by fire.
You found it lying in a vault on level 29 of The Sandworm lair.
f) 3 Fireproof Tomes of Translocation {@m2@b2 !k!v!d!s}
It
cannot be harmed by fire.
You found it lying in a vault on level 29 of The Sandworm lair.
g) 5 Fireproof Tomes of the Tree {@m5@b5 !k!v!d!s}
It
cannot be harmed by fire.
You found it lying in a vault on level 30 of The Sandworm lair.
h) 6 Fireproof Tomes of Knowledge {@m3@b3 !k!v!d!s}
It
cannot be harmed by fire.
You found it lying in a vault on level 29 of The Sandworm lair.
i) 4 Fireproof Tomes of the Time {!k!v!d!s}
It
cannot be harmed by fire.
You found it lying in a vault on level 29 of The Sandworm lair.
j) a Fireproof Tome of Meta Spells {!k!v!d!s}
It
cannot be harmed by fire.
You found it lying in a vault on level 29 of The Sandworm lair.
k) 4 Fireproof Tomes of the Mind {!k!v!d!s}
It
cannot be harmed by fire.
You found it lying in a vault on level 29 of The Sandworm lair.
[Home Inventory - Lothlorien ]
a) The Tome of Ifurita {!k!v!d!s}
It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
b) The Ring of Barahir (+1)
It can be activated for dispel small
life every 55+d55 turns if it is being worn. It increases your
strength, intelligence, wisdom, dexterity, constitution, charisma,
stealth and searching by 1. It provides resistance to poison and dark
. It allows you to see invisible monsters. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 71 of Erebor.
c) an Indestructible Ring of Nexus Resistance
d) an Indestructible Ring of Sound Resistance
It provides
resistance to sound. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 30 of The Sandworm lair.
e) an Indestructible Ring of Shard Resistance
It
provides resistance to shards. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great crystal drake on level 72 of Erebor.
f) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
g) The Ring of Durin (+2)
It grants you the power of Midas touch if it is being worn. It
increases your strength, constitution and charisma by 2. It sustains
your strength, constitution and charisma. It provides resistance to
life draining, acid, cold, dark, nether and chaos. It allows you to
sense the presence of evil beings. It drains experience. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
h) an Amulet of Reflection
It reflects bolts and arrows. It cannot be harmed by
acid, cold, lightning or fire.
You bought it from the Black Market.
i) The Blue Stone 'Toris Mejistos'(40%) (+2)
It grants you the power of restore
life if it is being worn. It provides light (radius 1) forever. It
can be used to store a spell. It increases your intelligence, wisdom
and luck by 2. It increases your mana capacity by 40%. It sustains
your intelligence and wisdom. It provides resistance to life draining
. It allows you to breathe underwater. It allows you to sense the
presence of evil beings and good beings. It slows your metabolism.
It speeds your regenerative powers. It can re-curse itself. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ar-Pharazon the Golden on level 50 of
Submerged Ruins.
j) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels
every 750 turns if it is being worn. It provides light (radius 1)
forever. It increases your constitution by 3. It sustains your
intelligence, wisdom and constitution. It provides resistance to life
draining, cold, dark and nether. It speeds your regenerative powers.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
k) a Dwarven Lantern of the Magi (+2)
It
grants you the power of magic map if it is being worn. It provides
light (radius 2) forever. It increases your intelligence, wisdom and
charisma by 2. It makes you invisible. It provides resistance to
blindness. It cannot be harmed by fire.
It was given to you as a reward.
l) The Phial of Galadriel (+4)
It can be activated for light area
(dam 2d15) every 10+d10 turns if it is being worn. It provides light
(radius 3) forever. It increases your searching and luck by 4. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 29 of The Sandworm lair.
m) The Star of Elendil (+1)
It can
be activated for light (dam 2d15) & map area every 50+d50 turns if it
is being worn. It grants you the power of detect curses if it is being
worn. It provides light (radius 4) forever. It increases your speed
by 1. It provides resistance to life draining. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 29 of The Sandworm lair.
n) 2 Palantirs of Orthanc (+2)
It can
be activated for clairvoyance every 100+d100 turns if it is being
worn. It provides light (radius 2) forever. It increases your
intelligence, wisdom, searching and infravision by 2. It provides
resistance to blindness. It allows you to see invisible monsters. It
gives telepathic powers. It drains mana. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Many Colours on level 99 of
Mount Doom.
o) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the
space-time continuum from being disrupted. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 30 of The Sandworm lair.
p) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
It can
be activated for star ball (150) every 1000 turns if it is being worn.
It provides light (radius 1) forever. It provides immunity to
electricity. It provides immunity to paralysis. It provides
resistance to fire, cold, poison, light and dark. It allows you to
see invisible monsters. It allows you to sense the presence of
dragons. It aggravates nearby creatures. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
q) The Filthy Rag of the Wight [1,-1] (+6 to searching)
It increases your
intelligence, searching and spell power by 6. It provides resistance
to blindness and confusion. It renders you especially vulnerable to
fire. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
r) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your intelligence,
constitution, stealth and speed by 4. It provides immunity to fire.
It provides resistance to acid, electricity, cold and nexus. It
allows you to fly. It allows you to sense the presence of
thunderlords. It reflects bolts and arrows. It produces a fiery
sheath. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
s) an Elven Cloak [4,+8] (+3 to stealth)
It increases your stealth, searching and
luck by 3. It cannot be harmed by acid, cold, lightning or fire.
t) The Shadow Cloak of Luthien [6,+20] (+2)
It
can be activated for restore life levels every 450 turns if it is
being worn. It can be used to store a spell. It increases your
intelligence, wisdom, charisma, stealth, speed and luck by 2. It
makes you invisible. It provides resistance to acid, fire, cold and
light. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
u) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your
strength and constitution by 4. It provides immunity to acid. It
provides immunity to paralysis. It provides resistance to sound,
nether and chaos. It allows you to sense the presence of orcs. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 71 of Erebor.
v) The Small Metal Shield of Ephel [3,+5]
It provides
immunity to acid and fire. It provides resistance to life draining,
cold, confusion, nether and nexus. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 71 of Erebor.
w) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
It can be activated for ball of cold (100) every 300 turns if it is
being worn. It provides light (radius 1) forever. It increases your
speed by 10. It does extra damage from frost. It is especially
deadly against trolls. It is a great bane of demons. It strikes at
undead with holy wrath. It fights against evil with holy fury. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to cold and light. It allows you to see invisible
monsters. It slows your metabolism. It speeds your regenerative
powers. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Death drake on level 99 of Mount Doom.
x) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It can be activated for fire branding of bolts every 999 turns if it
is being worn. It increases your speed by 10. It provides resistance
to fire. It allows you to levitate. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
[The Mathom-house Inventory - Bree ]
a) The Crumpled Scroll of Mass Resurrection
It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 27 of The Sandworm lair.
b) The Ring of Power of Ji Indur Dawndeath (+2 to speed)
It
increases your strength, infravision and speed by 2. It makes you
invisible. It sustains your wisdom. It provides resistance to shards
. It allows you to fly. It drains experience. It cannot be dropped
while cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ji Indur Dawndeath on level 97 of Angband.
c) Ring of Power of Ring~ of Power of Adunaphel the Quiet (+1 to speed)
It increases your speed by 1. It makes you invisible. It sustains
your dexterity and constitution. It provides resistance to
disenchantment. It allows you to see invisible monsters. It drains
experience. It cannot be dropped while cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Adunaphel the Quiet on level 101 of Angband.
d) The Ring of Power of The Witch-King of Angmar (+5% of critical hits)
It increases your ability to score critical hits by 5. It makes you
invisible. It sustains your intelligence. It provides resistance to
electricity, poison and light. It drains experience. It cannot be
dropped while cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of The Witch-King of Angmar on level 101 of
Angband.
e) The Ring of Power of Ren the Unclean (+1 attack)
It increases your wisdom, infravision and attack speed by 1.
It makes you invisible. It provides resistance to fire, poison, dark
and shards. It allows you to fly. It drains experience. It cannot
be dropped while cursed. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Ren the Unclean on level 99 of Mount Doom.
f) The Ring of Power of Khamul, the Black Easterling (+4 to stealth)
It increases your intelligence, constitution and stealth by 4. It
makes you invisible. It provides resistance to poison, nether and
chaos. It drains experience. It cannot be dropped while cursed. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Khamul, the Black Easterling on level 105
of Angband.
g) The Ring of Power of Uvatha the Horseman (+2 to stealth)
It increases your dexterity, constitution and stealth by 2.
It makes you invisible. It sustains your charisma. It provides
immunity to paralysis. It drains experience. It cannot be dropped
while cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
h) The Ring of Power of Dwar, Dog Lord of Waw (+3)
It increases your wisdom by 3. It makes you invisible. It sustains
your constitution. It provides immunity to paralysis. It provides
resistance to acid, electricity, confusion and chaos. It allows you
to levitate. It drains experience. It cannot be dropped while
cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 106 of
Angband.
i) The Ring of Power of Akhorahil the Blind (+3 to infravision)
It increases your infravision by 3. It makes you invisible.
It sustains your intelligence. It provides immunity to paralysis. It
provides resistance to fire, dark, shards and nexus. It allows you to
fly. It drains experience. It cannot be dropped while cursed. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Akhorahil the Blind on level 46 of The
Sacred Land Of Mountains.
j) The Ring of Power of Hoarmurath of Dir
It makes you invisible. It provides
resistance to light, blindness and nexus. It speeds your regenerative
powers. It drains experience. It cannot be dropped while cursed. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Hoarmurath of Dir on level 99 of Mount Doom.
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