Introduction

NeilStevens: I messed up by forgetting to turn Maximize mode back on after my zombie troll sorcerors, but this character is fine by now anyway.

770 hit points? 1708 spell points? Blood of life? I'd BETTER win.

NeilStevens: Sauron now dead. Now mopping up the Nine and some other annoying uniques to ease the Morgoth battle.

NeilStevens: Left myself surrounded by mirkwood spiders, forgetting the leveling effect....

Chatter

ElIott: I had the same thing happen a promising character. "I could heal or teleport away, but why bother? Those spiders can't possibly do enough damage to kill me in one round... Ooops."

Character Sheet

  [ToME 2.3.3 Character Sheet]

 Name  : Ifurita                Age                 76       STR! 18/***       
 Sex   : Female                 Height              50       INT! 18/***       
 Race  : Dark-Elf               Weight              75       WIS! 18/***       
 Class : Sorceror               Social Class        43       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Eru Iluvatar                                        CHR! 18/210       
                                                                               
 + To Melee Hit          -6 Level             50    Hit Points      -14/   770 
 + To Melee Damage      -67 Experience  18132343    Spell Points   1580/  1708 
 + To Ranged Hit          3 Max Exp     18132343    Sanity          930/   930 
 + To Ranged Damage      15 Exp to Adv.    *****    Piety                44686 
   AC                28+124 Gold          503683    Speed            Fast (+6) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Excellent    Blows/Round:  4         
 Bows/Throw  : Bad          Searching   : Excellent    Shots/Round:  2         
 Saving Throw: Legendary[2] Disarming   : Good         Mel.dmg/Rnd:  4d4-268   
 Stealth     : Legendary[5] Magic Device: Fair         Infra-Vision: 110 feet  
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Dark Elven Noble.  You          
          have black eyes, straight black hair and a very dark                 
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mordor: Level 66 (3300')
        Angband: Level 104 (5200')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Sandworm lair: Level 30 (1500')

 Your body was a Player.
 You have defeated 5887 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved no princesses.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 10th Quelle of the 2890th year of the third age.
 Your adventure lasted 24 days.

     Your Attributes:
You are dead, killed by a Mirkwood spider on level 98 of Angband.
You can cast magic missiles.
You are stunned.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with electricity.
You are completely immune to acid.
You resist lightning exceptionally well.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Str   : ..128.........6.            
        Add Int   : ..128....2......            
        Add Wis   : ..128....2.....+            
        Add Dex   : .4128.....4.....            
        Add Con   : .4128...........            
        Add Chr   : ..128...........            
        Mul Mana  : +..............+            
        Add Stea. : ...2............            
        Add Sear. : .........2....6.            
        Add Infra : ..............6.            
        Add Tun.. : ..............6.            
        Add Speed : ..12.3..........            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Acid Brand: ..............+.            
        Sust Str  : ..+.............            
        Sust Int  : ...+............            
        Sust Wis  : ..++............            
        Sust Dex  : ...........+....            
        Sust Con  : ..+.............            
        Sust Chr  : ..++............            
        Invisible : ................            
        Mul life  : ......+........+            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : ..++......++....            
        Hold Life : ...+.+..........            
        Imm Acid  : .......*..++..+.            
        Res Elec  : ......++........            
        Imm Fire  : ..*...+.........            
        Imm Cold  : ...*..*.........            
        Res Pois  : .......+........            
        Res Fear  : ..+...+....+....            
        Res Light : .....+..........            
        Res Dark  : .....+........++            
        Res Blind : ...+.....+......            
        Res Conf  : .....+.+...+....            
        Res Sound : ......++........            
        Res Shard : ................            
        Res Neth  : .++....+...+....            
        Res Nexus : ......+.........            
        Res Chaos : .....+.....+....            
        Res Disen : ..............+.            
        Aura Elec : .......+........            
        Auto Curse: ....+...........            
        Levitate  : ..........+.....            
        See Invis : ..++.+...+.....+            
        Regen     : ..+.............            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : ..++.+...++...+.            
        Cursed    : ....+...........            
        Fly       : .......+........            
        Climb     : ..............+.            
        Orc.ESP   : .....+........+.            
        Full ESP  : ...+............            

Skills (points left: 0)
          . Archery                              01.000 [0.000]
 - Sneakiness                                    09.765 [0.900]
          . Stealth                              26.600 [0.400]
          . Disarming                            00.500 [0.000]
 - Magic                                         50.000 [1.200]
          . Magic-Device                         08.500 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  46.200 [0.550]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Mage Staff of Mana (1d4) (+12,-14)(100%)
        It can be wielded two-handed.  It can be used to store a spell.  It
    increases your mana capacity by 100%.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 72 of
    Erebor.
d) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 48 of The Sacred Land Of Mountains.
e) The Ring of Power 'Narya' (+6,+6) (+1)
    
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated
    for healing (800) every 100+d200 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, stealth, speed and luck by 2.  It sustains your 
    intelligence, wisdom and charisma.  It provides immunity to cold.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Tarrasque on level 99 of Angband.
k) an Amulet of Doom [+7] (+8) {cursed, .}
    It 
    increases your strength, intelligence, wisdom, dexterity, constitution
     and charisma by 8.  It is cursed.  It cannot be dropped while cursed.
    It can re-curse itself.  
    You found it in the remains of an Ancient multi-hued dragon on level 95 of
    Angband.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 55 of The Sacred Land Of Mountains.
n) The Thunderlord Coat of Quetir (-44,-64) [9,+12](40%)
    
    It increases your hit points by 40%.  It provides immunity to cold.  
    It makes you completely fearless.  It provides resistance to 
    electricity, fire, sound and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 55 of The Sacred Land Of Mountains.
o) The Cloak of Mist of Uinglad [1,+19]
    
    It provides immunity to acid.  It provides resistance to electricity, 
    poison, confusion, sound and nether.  It allows you to fly.  It
    produces an electric sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 59 of The Sacred Land Of Mountains.
p) a Large Metal Shield of Reflection [5,+16] {.}
    
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 61 of The Sacred Land Of Mountains.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 47 of The Sacred Land Of Mountains.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.
x) The Pair of Hard Leather Boots of Asaer [3,+9]
    It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, nether and chaos
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
z) (nothing)
{) (nothing)
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can
    be activated for stone to mud every 5 turns if it is being worn. It 
    increases your strength, searching, infravision and ability to tunnel
     by 6.  It does extra damage from acid.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {@m0@b0 !k!v!d!s}
    It cannot be
    harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
b) a Fireproof Tome of the Eternal Flame {@m4@b4 !k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
c) a Fireproof Tome of the Blowing Wind {@m1@b1 !k!v!d!s}
    It
    cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
d) a Fireproof Tome of the Impenetrable Earth {@m6@b6 !k!v!d!s}
    It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
e) 2 Fireproof Tomes of the Everrunning Wave {!k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
f) a Fireproof Tome of Translocation {@m2@b2 !k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
g) 2 Fireproof Tomes of the Tree {@m5@b5 !k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
h) a Fireproof Tome of Knowledge {@m3@b3 !k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
i) a Fireproof Tome of the Time {!k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
j) a Fireproof Tome of Meta Spells {!k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
k) a Fireproof Tome of the Mind {!k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
l) a Potion of Cure Serious Insanity
m) 2 Potions of Cure Insanity
    
n) 26 Potions of Healing
    
o) 6 Potions of *Healing*
    
p) a Potion of Life
    
q) 11 Potions of Restore Mana
    
r) 7 Potions of Curing
    
s) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!*!!}
    It can
    be activated for heal and cure black breath every 200 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 71 of Erebor.
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 4 Fireproof Tomes of Magical Energy {@m0@b0 !k!v!d!s}
    
    It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
b) 2 Fireproof Tomes of the Eternal Flame {@m4@b4 !k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
c) 3 Fireproof Tomes of the Blowing Wind {@m1@b1 !k!v!d!s}
    It
    cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
d) 4 Fireproof Tomes of the Impenetrable Earth {@m6@b6 !k!v!d!s}
    It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
e) 2 Fireproof Tomes of the Everrunning Wave {@m7@b7 !k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
f) 3 Fireproof Tomes of Translocation {@m2@b2 !k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
g) 5 Fireproof Tomes of the Tree {@m5@b5 !k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
h) 6 Fireproof Tomes of Knowledge {@m3@b3 !k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
i) 4 Fireproof Tomes of the Time {!k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
j) a Fireproof Tome of Meta Spells {!k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
k) 4 Fireproof Tomes of the Mind {!k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.


  [Home Inventory - Lothlorien ]

a) The Tome of Ifurita {!k!v!d!s}
    It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) The Ring of Barahir (+1)
    It can be activated for dispel small
    life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.
c) an Indestructible Ring of Nexus Resistance
d) an Indestructible Ring of Sound Resistance
    It provides
    resistance to sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
e) an Indestructible Ring of Shard Resistance
    It
    provides resistance to shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great crystal drake on level 72 of Erebor.
f) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
g) The Ring of Durin (+2)
    
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
h) an Amulet of Reflection
    It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
i) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore
    life if it is being worn.  It provides light (radius 1) forever.  It
    can be used to store a spell.  It increases your intelligence, wisdom
     and luck by 2.  It increases your mana capacity by 40%.  It sustains 
    your intelligence and wisdom.  It provides resistance to life draining
    .  It allows you to breathe underwater.  It allows you to sense the
    presence of evil beings and good beings.  It slows your metabolism.  
    It speeds your regenerative powers.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
j) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels
    every 750 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
k) a Dwarven Lantern of the Magi (+2)
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 2.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
l) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
m) The Star of Elendil (+1)
    It can
    be activated for light (dam 2d15) & map area every 50+d50 turns if it
    is being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
n) 2 Palantirs of Orthanc (+2)
    It can
    be activated for clairvoyance every 100+d100 turns if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.
o) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
p) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can
    be activated for star ball (150) every 1000 turns if it is being worn. 
    It provides light (radius 1) forever.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to fire, cold, poison, light and dark.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Filthy Rag of the Wight [1,-1] (+6 to searching)
    It increases your 
    intelligence, searching and spell power by 6.  It provides resistance 
    to blindness and confusion.  It renders you especially vulnerable to
    fire.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
r) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, 
    constitution, stealth and speed by 4.  It provides immunity to fire.  
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
s) an Elven Cloak [4,+8] (+3 to stealth)
    It increases your stealth, searching and 
    luck by 3.  It cannot be harmed by acid, cold, lightning or fire.  
t) The Shadow Cloak of Luthien [6,+20] (+2)
    It
    can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to sound, 
    nether and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.
v) The Small Metal Shield of Ephel [3,+5]
    It provides
    immunity to acid and fire.  It provides resistance to life draining, 
    cold, confusion, nether and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 71 of Erebor.
w) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 99 of Mount Doom.
x) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.


  [The Mathom-house Inventory - Bree ]

a) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
b) The Ring of Power of Ji Indur Dawndeath (+2 to speed)
    It 
    increases your strength, infravision and speed by 2.  It makes you
    invisible.  It sustains your wisdom.  It provides resistance to shards
    .  It allows you to fly.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 97 of Angband.
c) Ring of Power of Ring~ of Power of Adunaphel the Quiet (+1 to speed)
    
    It increases your speed by 1.  It makes you invisible.  It sustains 
    your dexterity and constitution.  It provides resistance to 
    disenchantment.  It allows you to see invisible monsters.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 101 of Angband.
d) The Ring of Power of The Witch-King of Angmar (+5% of critical hits)
    
    It increases your ability to score critical hits by 5.  It makes you
    invisible.  It sustains your intelligence.  It provides resistance to 
    electricity, poison and light.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Witch-King of Angmar on level 101 of
    Angband.
e) The Ring of Power of Ren the Unclean (+1 attack)
    It increases your wisdom, infravision and attack speed by 1.  
    It makes you invisible.  It provides resistance to fire, poison, dark
     and shards.  It allows you to fly.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ren the Unclean on level 99 of Mount Doom.
f) The Ring of Power of Khamul, the Black Easterling (+4 to stealth)
    
    It increases your intelligence, constitution and stealth by 4.  It
    makes you invisible.  It provides resistance to poison, nether and 
    chaos.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 105
    of Angband.
g) The Ring of Power of Uvatha the Horseman (+2 to stealth)
    It increases your dexterity, constitution and stealth by 2.
    It makes you invisible.  It sustains your charisma.  It provides
    immunity to paralysis.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
h) The Ring of Power of Dwar, Dog Lord of Waw (+3)
    
    It increases your wisdom by 3.  It makes you invisible.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, confusion and chaos.  It allows you
    to levitate.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 106 of
    Angband.
i) The Ring of Power of Akhorahil the Blind (+3 to infravision)
    It increases your infravision by 3.  It makes you invisible.  
    It sustains your intelligence.  It provides immunity to paralysis.  It
    provides resistance to fire, dark, shards and nexus.  It allows you to
    fly.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 46 of The
    Sacred Land Of Mountains.
j) The Ring of Power of Hoarmurath of Dir
    It makes you invisible.  It provides
    resistance to light, blindness and nexus.  It speeds your regenerative
    powers.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 99 of Mount Doom.



CategoryCharacterSheet

NeilStevens/Ifurita (last edited 2005-12-01 12:17:32 by cpe-69-200-93-170)