NeilStevens: Playing Stemaband has rejuvenated my ToME playing. The *first* symbiant of mine that got a Master Q after returning from Steamband turned into a winner, wheeeee.
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Character Sheet
[ToME 2.3.2(CVS) Character Sheet]
Name : Kia Age 25 STR: 18/***
Sex : Female Height 29 INT: 18/***
Race : Hobbit LostSoul Weight 49 WIS: 18/***
Class : Symbiant Social Class 9 DEX: 18/***
Body : Player CON: 18/***
God : Melkor Bauglir CHR: 18/***
+ To Melee Hit 48 Level 50 Max Hit Points 1120
+ To Melee Damage 4 Experience 34153244 Cur Hit Points 1110
+ To Ranged Hit 33 Max Exp 34153244 Max SP (Mana) 852
+ To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 850
AC 15+99 Gold 11281747 Piety 522
(Miscellaneous Abilities)
Fighting : Superb Perception : Bad Blows/Round: 3
Bows/Throw : Superb Searching : Bad Shots/Round: 1
Saving Throw: Legendary[5] Disarming : Very Good Mel.dmg/Rnd: 27d9+12
Stealth : Superb Magic Device: Legendary[27]Infra-Vision: 1290 feet
Tactic: coward
Explor: normal
(Character Background)
You are one of several children of a Hobbit Bum. You are a
credit to the family. You have dark brown eyes, straight
red hair, and a very dark complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: ON
Always unusual rooms: ON
Persistent Dungeons: OFF
Recall Depth:
Angband: Level 127 (6350')
Barrow-Downs: Level 1 (50')
Halls of Mandos: Level 98 (4900')
Erebor: Level 72 (3600')
Dol Guldur: Level 70 (3500')
Your body was a Player.
You have defeated 89 enemies.
You fell under the evil influence of the One Ring and decided to wear it.
You saved Gondolin from destruction.
The sword that was broken is now reforged.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved no princesses.
You became a new force of darkness and enslaved all free people.
You found none of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 53rd Yavie of the 2890th year of the third age.
Your adventure lasted 10 days.
Your Attributes:
You are dead, killed by Ripe Old Age in a plain of grass north of Lothlorien.
You can create food.
You can cast magic missiles.
You can wreck the world around you.
You aggravate monsters.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are very lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded by an anti-magic shell.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
The impact of your weapon can cause earthquakes.
Your weapon strikes at animals with extra force.
Your weapon strikes at evil with extra force.
Your weapon is especially deadly against orcs.
Your weapon is especially deadly against trolls.
Your weapon is a great bane of dragons.
Your weapon is a great bane of demons.
Your weapon is a great bane of undeads.
Skills (points left: 0)
- Combat 01.400 [0.800]
. Weaponmastery 00.800 [0.800]
- Archery 03.000 [0.700]
. Sling-mastery 00.000 [0.300]
. Barehand-combat 01.000 [0.600]
- Sneakiness 03.160 [0.800]
. Stealth 12.400 [0.800]
. Disarming 02.500 [0.700]
- Magic 50.000 [0.700]
. Magic-Device 50.000 [1.000]
. Udun 00.000 [0.400]
- Spirituality 50.000 [0.500]
. Prayer 07.500 [0.500]
. Music 00.000 [0.300]
- Monster-lore 22.120 [1.100]
. Corpse-preservation 01.000 [0.900]
. Possession 00.000 [0.100]
. Symbiosis 50.000 [0.800]
25 of your companions have been killed.
[Character Equipment]
a) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It can be activated for fire branding of bolts every 999 turns if it
is being worn. It increases your speed by 10. It provides resistance
to life draining and fire. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 93 of Angband.
e) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
It can be activated for powerful things if it is
being worn. It grants you the power of change the world if it is being
worn. It increases your strength, intelligence, wisdom, dexterity,
constitution, charisma, speed and spell power by 5. It increases your
mana capacity by 100%. It makes you invisible. It sustains your
strength, intelligence, wisdom, dexterity, constitution and charisma.
It provides immunity to acid, electricity, fire and cold. It provides
immunity to paralysis. It provides resistance to poison, blindness,
nether and disenchantment. It allows you to see invisible monsters.
It gives telepathic powers. It speeds your regenerative powers. It
drains mana, life and experience. It is permanently cursed. It
cannot be dropped while cursed. It can re-curse itself. It cannot be
harmed by acid, cold, lightning or fire.
f) The Ring of Power 'Vilya' (+12,+12) (+3)
k) The Amulet of Himbrad
It provides resistance to
poison, confusion and shards. It slows your metabolism. It reflects
bolts and arrows. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Ancalagon the Black on level 68 of Dol
Guldur.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is
being worn. It provides light (radius 3) forever. It increases your
speed and luck by 3. It provides resistance to life draining, light,
dark and chaos. It allows you to see invisible monsters. It allows
you to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 69 of
Erebor.
n) The Cord Armour of Audendon (-36,-68) [6,+14](40%)
It increases your hit points by 40%. It sustains your wisdom.
It provides immunity to fire. It provides immunity to paralysis. It
provides resistance to confusion and chaos. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Chaos on level 70 of Dol
Guldur.
o) The Snakeskin Cloak 'Malcarwe' [1,+11]
It sustains your strength, intelligence and wisdom. It
provides immunity to electricity, fire and cold. It provides
resistance to sound and disenchantment. It allows you to fly. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 72 of Erebor.
p) (nothing)
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be
activated for arrows (150) every 90+d90 turns if it is being worn. It
grants you the power of magic missile if it is being worn. It
increases your dexterity and luck by 4. It provides immunity to
paralysis. It provides resistance to acid. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Storm Wyrm on level 68 of Dol
Guldur.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
It increases your constitution, stealth and speed by 3. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 98 of Halls of Mandos.
z) a Master quylthulg (2856 hp)
{) (nothing)
|) The Dwarven Pick of Erebor (+5,+20) (+5)
[Character Inventory]
a) The Gem of Hate {!v!d!s}
It can be
activated for cure insanity every 200 turns.
You found it in the remains of an Archangel on level 93 of Angband.
b) 3 Potions of Healing
c) 2 Potions of *Healing*
d) 8 Scrolls of Phase Door
e) 9 Scrolls of Teleportation
f) 51 Scrolls of Satisfy Hunger {@r0}
g) an Iron Rod of Illumination (50/50) {@z9 !k!v!d!s}
h) a Moonstone Rod of the Istari of Detection (150/150) {@z0 !k!v!d!s}
It
can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You bought it from the Black Market.
i) a Silver Rod of the Istari of Healing (200/200) {!k!v!d!s}
j) a Silver Rod of Capacity of Restoration (200/200) {!k!v!d!s}
It can hold more mana.
You found it in the remains of Saruman of Many Colours on level 75 of
Angband.
k) a Silver Rod of Simplicity of Fire Bolts (100/100) {!k!v!d!s}
You found it in the remains of a Dracolisk on level 71 of Angband.
l) a Silver Rod of Recall (48/100) {!*!*}
m) a Golden Rod of Curing (125/125) {!k!v!d!s}
n) a Golden Rod of Teleport Other (125/125) {!k!v!d!s}
o) a Golden Rod of Perception (58/125) {@z2 !k!v!d!s}
p) a Mithril Rod of Disarming (160/160) {@z1 !k!v!d!s}
q) an Adamantite Rod of Enlightenment (200/200) {@z8 !k!v!d!s}
r) The Great Rod Tip of Home Summoning (75 Mana to cast)
s) The Ring of Flare (+3)
It
can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 98 of Halls of Mandos.
t) The Small Metal Shield of Thorin [3,+25] (+4)
It
increases your strength and constitution by 4. It provides immunity
to acid. It provides immunity to paralysis. It provides resistance
to sound, nether and chaos. It allows you to sense the presence of
orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 70 of Erebor.
u) The Golden Crown of Gondor [0,+15] (+3)
It can be
activated for heal 700 hit points every 250 turns if it is being worn.
It provides light (radius 1) forever. It increases your strength,
wisdom, constitution and speed by 3. It provides resistance to
electricity, fire, cold, light, blindness, confusion, sound, nexus and
chaos. It allows you to see invisible monsters. It gives telepathic
powers. It speeds your regenerative powers. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 72 of Erebor.
v) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
It increases your
strength, dexterity and constitution by 4. It does extra damage from
frost. It is especially deadly against dragons. It strikes at demons
with holy wrath. It strikes at undead with holy wrath. It fights
against evil with holy fury. It sustains your strength and
constitution. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to life draining, cold,
nether and chaos. It allows you to see invisible monsters. It slows
your metabolism. It speeds your regenerative powers. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Wyrm of Perplexity on level 69 of
Erebor.
w) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30)
[Home Inventory - Lothlorien ]
a) a Mithril Rod of Nothing (160/160)
b) an Adamantite Rod of Nothing (200/200)
c) a Rod Tip of Enlightenment (40 Mana to cast)
d) a Rod Tip of Detection (80 Mana to cast)
e) The Ring of Tulkas (+4)
It can be activated for haste self (75+d75 turns) every
150+d150 turns if it is being worn. It increases your strength,
dexterity, constitution and speed by 4. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
f) a Ring of Nether Resistance
It
provides resistance to life draining and nether.
You found it in the remains of an Ancient red dragon on level 67 of Erebor.
g) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every 750 turns
if it is being worn. It provides light (radius 1) forever. It
increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 70 of Erebor.
h) The Star of Elendil (+1)
It can be
activated for light (dam 2d15) & map area every 50+d50 turns if it is
being worn. It grants you the power of detect curses if it is being
worn. It provides light (radius 4) forever. It increases your speed
by 1. It provides resistance to life draining. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 97 of Halls of Mandos.
i) The Anchor of Space-Time
It
provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Smaug the Golden on level 71 of Erebor.
j) The Mithril Plate Mail of Cirrimros (-3 to accuracy) [35,+5]
It sustains your intelligence, wisdom and constitution. It provides
immunity to electricity. It makes you completely fearless. It
provides resistance to cold, sound and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient black dragon in the town of
Gondolin .
k) The Filthy Rag of the Wight [1,-1] (+6 to searching)
It increases your intelligence, searching and spell power by
6. It provides resistance to blindness and confusion. It renders you
especially vulnerable to fire. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
l) The Thunderlord Coat of Glondir [9,+9]
It
sustains your intelligence. It provides immunity to acid and cold.
It provides resistance to fire, cold and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 70 of Erebor.
m) The Large Metal Shield 'Nenest' [5,+11]
It sustains your constitution and charisma. It provides resistance to
electricity, fire, poison, light, nether, chaos and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Armoury.
n) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and
luck by 3. It provides resistance to confusion. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying in a vault on level 98 of Halls of Mandos.
o) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It
increases your strength and constitution by 2. It provides immunity
to paralysis. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 72 of Erebor.
p) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be
activated for frost bolt (6d8) every 7+d7 turns if it is being worn.
It can be used to store a spell. It increases your constitution by 4.
It sustains your constitution. It provides resistance to cold. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
q) The Light War Axe of Ice (2d5) (+3,+15) (+3)
It increases your intelligence and charisma by 3. It does extra
damage from frost. It sustains your dexterity. It provides immunity
to cold. It provides resistance to nexus. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Death knight on level 97 of Halls of
Mandos.
r) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
It can be activated for lightning bolt (4d8) every 6+d6 turns
if it is being worn. It does extra damage from electricity. It
provides resistance to electricity and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 70 of
Erebor.
s) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
It can be activated for fire bolt (9d8) every 8+d8 turns if it
is being worn. It provides light (radius 1) forever. It does extra
damage from fire. It provides resistance to fire and nether. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 70 of Erebor.
t) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
It can be
activated for frost bolt (6d8) every 7+d7 turns if it is being worn.
It does extra damage from frost. It provides resistance to cold and
sound. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Law on level 70 of Dol
Guldur.
u) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
It increases your strength, dexterity and speed by 2. It is
very sharp and can cut your foes. It is very sharp and can make your
foes bleed. It fights against evil with holy fury. It provides
immunity to paralysis. It allows you to see invisible monsters. It
slows your metabolism. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient green dragon on level 93 of
Angband.
v) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
It can be activated for ball of fire (72) every 400 turns if
it is being worn. It provides light (radius 1) forever. It increases
your strength, dexterity and luck by 4. It does extra damage from
fire. It is especially deadly against orcs. It is especially deadly
against trolls. It fights against evil with holy fury. It sustains
your dexterity. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to fire and
disenchantment. It allows you to see invisible monsters. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
w) The Mace 'Taratol' (3d4) (+12,+12)
It can be wielded two-handed. It can be activated for speed
(dur 20+d20) every 250 turns if it is being worn. It does extra damage
from electricity. It is a great bane of dragons. It provides
immunity to electricity. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Wyrm of Law on level 68 of Dol
Guldur.
x) The Short Bow 'Belmari' (x2) (+18,+10) (+3 to speed)
It increases your strength, intelligence, wisdom, constitution,
charisma and speed by 3. It fires missiles excessively fast. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Sky Drake on level 72 of Erebor.
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