NeilStevens: Playing Stemaband has rejuvenated my ToME playing. The *first* symbiant of mine that got a Master Q after returning from Steamband turned into a winner, wheeeee.

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Character Sheet

  [ToME 2.3.2(CVS) Character Sheet]

 Name  : Kia                    Age                 25       STR: 18/***       
 Sex   : Female                 Height              29       INT: 18/***       
 Race  : Hobbit LostSoul        Weight              49       WIS: 18/***       
 Class : Symbiant               Social Class         9       DEX: 18/***       
 Body  : Player                                              CON: 18/***       
 God   : Melkor Bauglir                                      CHR: 18/***       
                                                                               
 + To Melee Hit          48 Level             50    Max Hit Points      1120   
 + To Melee Damage        4 Experience  34153244    Cur Hit Points      1110   
 + To Ranged Hit         33 Max Exp     34153244    Max SP (Mana)        852   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        850   
   AC                 15+99 Gold        11281747    Piety                522   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Bad          Blows/Round:  3         
 Bows/Throw  : Superb       Searching   : Bad          Shots/Round:  1         
 Saving Throw: Legendary[5] Disarming   : Very Good    Mel.dmg/Rnd:  27d9+12   
 Stealth     : Superb       Magic Device: Legendary[27]Infra-Vision: 1290 feet 
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Hobbit Bum.  You are a          
          credit to the family.  You have dark brown eyes, straight            
          red hair, and a very dark complexion.                                
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Angband: Level 127 (6350')
        Barrow-Downs: Level 1 (50')
        Halls of Mandos: Level 98 (4900')
        Erebor: Level 72 (3600')
        Dol Guldur: Level 70 (3500')

 Your body was a Player.
 You have defeated 89 enemies.
 You fell under the evil influence of the One Ring and decided to wear it.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved no princesses.
 You became a new force of darkness and enslaved all free people.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 53rd Yavie of the 2890th year of the third age.
 Your adventure lasted 10 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in a plain of grass north of Lothlorien.
You can create food.
You can cast magic missiles.
You can wreck the world around you.
You aggravate monsters.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are very lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded by an anti-magic shell.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
The impact of your weapon can cause earthquakes.
Your weapon strikes at animals with extra force.
Your weapon strikes at evil with extra force.
Your weapon is especially deadly against orcs.
Your weapon is especially deadly against trolls.
Your weapon is a great bane of dragons.
Your weapon is a great bane of demons.
Your weapon is a great bane of undeads.

Skills (points left: 0)
 - Combat                                        01.400 [0.800]
          . Weaponmastery                        00.800 [0.800]
          - Archery                              03.000 [0.700]
                   . Sling-mastery               00.000 [0.300]
          . Barehand-combat                      01.000 [0.600]
 - Sneakiness                                    03.160 [0.800]
          . Stealth                              12.400 [0.800]
          . Disarming                            02.500 [0.700]
 - Magic                                         50.000 [0.700]
          . Magic-Device                         50.000 [1.000]
          . Udun                                 00.000 [0.400]
 - Spirituality                                  50.000 [0.500]
          . Prayer                               07.500 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  22.120 [1.100]
          . Corpse-preservation                  01.000 [0.900]
          . Possession                           00.000 [0.100]
          . Symbiosis                            50.000 [0.800]

 25 of your companions have been killed.

  [Character Equipment]

a) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
        It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to life draining and fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 93 of Angband.
e) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    It can be activated for powerful things if it is
    being worn. It grants you the power of change the world if it is being
    worn.  It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and spell power by 5.  It increases your 
    mana capacity by 100%.  It makes you invisible.  It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides immunity to acid, electricity, fire and cold.  It provides
    immunity to paralysis.  It provides resistance to poison, blindness, 
    nether and disenchantment.  It allows you to see invisible monsters.  
    It gives telepathic powers.  It speeds your regenerative powers.  It 
    drains mana, life and experience.  It is permanently cursed.  It
    cannot be dropped while cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
f) The Ring of Power 'Vilya' (+12,+12) (+3)
k) The Amulet of Himbrad
    It provides resistance to 
    poison, confusion and shards.  It slows your metabolism.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ancalagon the Black on level 68 of Dol
    Guldur.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 69 of
    Erebor.
n) The Cord Armour of Audendon (-36,-68) [6,+14](40%)
    It increases your hit points by 40%.  It sustains your wisdom.  
    It provides immunity to fire.  It provides immunity to paralysis.  It
    provides resistance to confusion and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 70 of Dol
    Guldur.
o) The Snakeskin Cloak 'Malcarwe' [1,+11]
    It sustains your strength, intelligence and wisdom.  It
    provides immunity to electricity, fire and cold.  It provides
    resistance to sound and disenchantment.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
p) (nothing)
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be
    activated for arrows (150) every 90+d90 turns if it is being worn. It
    grants you the power of magic missile if it is being worn.  It 
    increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 68 of Dol
    Guldur.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
z) a Master quylthulg (2856 hp)
    
{) (nothing)
|) The Dwarven Pick of Erebor (+5,+20) (+5)


  [Character Inventory]

a) The Gem of Hate {!v!d!s}
    It can be
    activated for cure insanity every 200 turns.  
    You found it in the remains of an Archangel on level 93 of Angband.
b) 3 Potions of Healing
    
c) 2 Potions of *Healing*
d) 8 Scrolls of Phase Door
    
e) 9 Scrolls of Teleportation
    
f) 51 Scrolls of Satisfy Hunger {@r0}
    
g) an Iron Rod of Illumination (50/50) {@z9 !k!v!d!s}
    
h) a Moonstone Rod of the Istari of Detection (150/150) {@z0 !k!v!d!s}
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
i) a Silver Rod of the Istari of Healing (200/200) {!k!v!d!s}
j) a Silver Rod of Capacity of Restoration (200/200) {!k!v!d!s}
    It can hold more mana.  
    You found it in the remains of Saruman of Many Colours on level 75 of
    Angband.
k) a Silver Rod of Simplicity of Fire Bolts (100/100) {!k!v!d!s}
    
    You found it in the remains of a Dracolisk on level 71 of Angband.
l) a Silver Rod of Recall (48/100) {!*!*}
    
m) a Golden Rod of Curing (125/125) {!k!v!d!s}
    
n) a Golden Rod of Teleport Other (125/125) {!k!v!d!s}
    
o) a Golden Rod of Perception (58/125) {@z2 !k!v!d!s}
    
p) a Mithril Rod of Disarming (160/160) {@z1 !k!v!d!s}
    
q) an Adamantite Rod of Enlightenment (200/200) {@z8 !k!v!d!s}
r) The Great Rod Tip of Home Summoning (75 Mana to cast)
s) The Ring of Flare (+3)
    It
    can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
t) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to sound, nether and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Erebor.
u) The Golden Crown of Gondor [0,+15] (+3)
    It can be
    activated for heal 700 hit points every 250 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom, constitution and speed by 3.  It provides resistance to 
    electricity, fire, cold, light, blindness, confusion, sound, nexus and 
    chaos.  It allows you to see invisible monsters.  It gives telepathic
    powers.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
v) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your 
    strength, dexterity and constitution by 4.  It does extra damage from 
    frost.  It is especially deadly against dragons.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It sustains your strength and 
    constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining, cold, 
    nether and chaos.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 69 of
    Erebor.
w) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30)


  [Home Inventory - Lothlorien ]

a) a Mithril Rod of Nothing (160/160)
    
b) an Adamantite Rod of Nothing (200/200)
c) a Rod Tip of Enlightenment (40 Mana to cast)
    
d) a Rod Tip of Detection (80 Mana to cast)
    
e) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every
    150+d150 turns if it is being worn. It increases your strength, 
    dexterity, constitution and speed by 4.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
f) a Ring of Nether Resistance
    It
    provides resistance to life draining and nether.  
    You found it in the remains of an Ancient red dragon on level 67 of Erebor.
g) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Erebor.
h) The Star of Elendil (+1)
    It can be
    activated for light (dam 2d15) & map area every 50+d50 turns if it is
    being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
i) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 71 of Erebor.
j) The Mithril Plate Mail of Cirrimros (-3 to accuracy) [35,+5]
    
    It sustains your intelligence, wisdom and constitution.  It provides
    immunity to electricity.  It makes you completely fearless.  It
    provides resistance to cold, sound and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon in the town of
    Gondolin .
k) The Filthy Rag of the Wight [1,-1] (+6 to searching)
    It increases your intelligence, searching and spell power by 
    6.  It provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
l) The Thunderlord Coat of Glondir [9,+9]
    It
    sustains your intelligence.  It provides immunity to acid and cold.  
    It provides resistance to fire, cold and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 70 of Erebor.
m) The Large Metal Shield 'Nenest' [5,+11]
    
    It sustains your constitution and charisma.  It provides resistance to 
    electricity, fire, poison, light, nether, chaos and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
n) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
o) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It 
    increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
p) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be
    activated for frost bolt (6d8) every 7+d7 turns if it is being worn. 
    It can be used to store a spell.  It increases your constitution by 4.
    It sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
q) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    
    It increases your intelligence and charisma by 3.  It does extra
    damage from frost.  It sustains your dexterity.  It provides immunity 
    to cold.  It provides resistance to nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Death knight on level 97 of Halls of
    Mandos.
r) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt (4d8) every 6+d6 turns
     if it is being worn. It does extra damage from electricity.  It
    provides resistance to electricity and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 70 of
    Erebor.
s) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it
    is being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Erebor.
t) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be
    activated for frost bolt (6d8) every 7+d7 turns if it is being worn. 
    It does extra damage from frost.  It provides resistance to cold and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 70 of Dol
    Guldur.
u) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 93 of
    Angband.
v) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your strength, dexterity and luck by 4.  It does extra damage from 
    fire.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It fights against evil with holy fury.  It sustains 
    your dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
w) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can be activated for speed
    (dur 20+d20) every 250 turns if it is being worn. It does extra damage 
    from electricity.  It is a great bane of dragons.  It provides
    immunity to electricity.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Law on level 68 of Dol
    Guldur.
x) The Short Bow 'Belmari' (x2) (+18,+10) (+3 to speed)
    It increases your strength, intelligence, wisdom, constitution, 
    charisma and speed by 3.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 72 of Erebor.


CategoryCharacterSheet

NeilStevens/Kia (last edited 2005-04-06 07:37:49 by NeilStevens)