Introduction

Let's do a no-messing-around, win-or-die high-elf sorceror.

Found Gondor early, which was nice. Grabbed my books at the top of LoM, grabbed stat potions at SwL, did Gondolin quests, then dropped to the bottom of Erebor.

Trying Necromancy for the first time in a long time. Planning to get some Monster-lore levels in order to companionize a good undead pet.

Dead. Stupidly stopped to fight in a very very small level. The attacks blew right through the undead form, too.

Chatter

Character Sheet

  [ToME 2.3.3(CVS) Character Sheet]

 Name  : Kiriko                 Age                123       STR! 18/***       
 Sex   : Female                 Height              82       INT! 18/210       
 Race  : High-Elf               Weight             143       WIS! 18/180       
 Class : Sorceror               Social Class        31       DEX! 18/210       
 Body  : Player                                              CON! 18/***       
 God   : Eru Iluvatar                                        CHR! 18/210       
                                                                               
 + To Melee Hit         -29 Level             44    Death Points    -38/    57 
 + To Melee Damage      -65 Experience   5032401    Spell Points   1094/  1094 
 + To Ranged Hit          7 Max Exp      5032401    Sanity          665/   665 
 + To Ranged Damage      15 Exp to Adv.  5520000    Piety                 6785 
   AC                20+137 Gold          373321    Speed            Fast (+8) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Good         Blows/Round:  4         
 Bows/Throw  : Poor         Searching   : Good         Shots/Round:  2         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  4d4-260   
 Stealth     : Heroic       Magic Device: Bad          Infra-Vision: 40 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Telerin Ranger.  You            
          have light grey eyes, straight black hair, and a fair                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Angband: Level 82 (4100')
        Barrow-Downs: Level 1 (50')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        Moria: Level 50 (2500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Sandworm lair: Level 30 (1500')

 Your body was a Player.
 You have defeated 3483 enemies.
 You saved no princesses.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 53rd Yavie of the 2890th year of the third age.
 Your adventure lasted 10 days.

     Your Attributes:
You are dead, killed by a Hand druj on level 82 of Angband.
You can switch locations with another being.
You can run for your life after hitting something.
You can cast magic missiles.
You can sense what is beyond walls.
You feel heroic.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
You have ESP.
You are lucky.
You reflect arrows and bolts.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your constitution is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Str   : ..3.....43....5.            
        Add Int   : ...3.3.2...3....            
        Add Wis   : .....3.2.3......            
        Add Dex   : .4........43....            
        Add Con   : .43.....43......            
        Add Chr   : ..3..3.2...3....            
        Mul Mana  : +..............+            
        Add Stea. : .......2...3....            
        Add Sear. : ..3........3....            
        Add Tun.. : ..............5.            
        Add Speed : .......2.3.3....            
        Sust Str  : ......+.......+.            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ......+.........            
        Sust Chr  : ................            
        Invisible : .....+.+........            
        Mul life  : ......+.........            
        Sens Fire : ................            
        Reflect   : ....+...........            
        Free Act  : ........+.++....            
        Hold Life : ................            
        Imm Acid  : ......*+*.+.....            
        Res Elec  : .........+......            
        Imm Fire  : ..*....+.+......            
        Imm Cold  : ......*+.+......            
        Res Pois  : .........+......            
        Res Fear  : .......+........            
        Res Light : .........+.+..++            
        Res Dark  : ...........+..+.            
        Res Blind : .....+...+......            
        Res Conf  : ........++....+.            
        Res Sound : ......+.++......            
        Res Shard : ......+.........            
        Res Neth  : .+....+.........            
        Res Nexus : .....+..+.......            
        Res Chaos : ........++....+.            
        Res Disen : ................            
        Levitate  : ...........+....            
        Lite      : .........+....+.            
        See Invis : ..+......+.....+            
        Regen     : .........++.....            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : ..+....+.++...+.            
        Fly       : ..+.............            
        Climb     : ..............+.            
        Orc.ESP   : ........+.......            
        TLord.ESP : ..+.............            
        Good.ESP  : ...........+....            
        Unique.ESP: ...........+....            
        Full ESP  : .........+......            

Skills (points left: 0)
          . Archery                              02.500 [0.000]
 - Sneakiness                                    05.080 [0.900]
          . Stealth                              15.200 [0.400]
          . Disarming                            00.400 [0.000]
 - Magic                                         48.360 [1.000]
          . Magic-Device                         03.000 [1.000]
          . Spell-power                          48.600 [0.600]
          . Sorcery                              48.600 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           35.100 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  15.950 [0.550]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  01.000 [0.500]

Abilities
 * Perfect casting
 * Undead Form


  [Character Equipment]

a) a Mage Staff of Mana (1d4) (-14,-1)(80%)
    
    It can be wielded two-handed.  It can be used to store a spell.  It
    increases your mana capacity by 80%.  
    You found it lying in a vault on level 29 of The Sandworm lair.
d) The Sling of the Thain (x6) (+15,+15) (+4)
    It 
    increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Khufu, the Mummified King on level 70 of
    The Sacred Land Of Mountains.
e) The Ring of Flare (+3)
    It can be activated for dimension door
    every 100 turns if it is being worn. It grants you the power of swap
    position if it is being worn.  It increases your strength, 
    constitution, charisma and searching by 3.  It provides immunity to 
    fire.  It allows you to fly.  It allows you to see invisible monsters.
    It allows you to sense the presence of thunderlords.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 71 of Erebor.
f) an Indestructible Ring of Intelligence (+3)
    
    It increases your intelligence by 3.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 71 of
    Erebor.
k) an Indestructible Amulet of Reflection {!v!d!s}
    It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
m) a Dwarven Lantern of the Magi (+3)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 3.  It makes you invisible.  It provides resistance to 
    blindness and nexus.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Padded Armour of Egored (-32,-63) [4,+18](40%)
    It increases your hit points by 40%.  
    It sustains your strength and constitution.  It provides immunity to 
    acid and cold.  It provides resistance to sound, shards and nether.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 71 of Erebor.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It makes you completely fearless.  It provides
    resistance to acid, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to sound, 
    nexus and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 50 of Moria.
s) The Golden Crown of Gondor [0,+14] (+3)
    It can be activated
    for heal 700 hit points every 250 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength, wisdom
    , constitution and speed by 3.  It provides resistance to electricity, 
    fire, cold, poison, light, blindness, confusion, sound and chaos.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 46 of The Sacred Land Of Mountains.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 47 of The Sacred Land Of Mountains.
x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    
    It grants you the power of panic hit if it is being worn.  It 
    increases your intelligence, dexterity, charisma, stealth, searching
     and speed by 3.  It provides immunity to paralysis.  It provides
    resistance to light and dark.  It allows you to levitate.  It allows
    you to sense the presence of good beings and unique beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 46 of The Sacred Land Of Mountains.
z) (nothing)
{) (nothing)
|) The Dwarven Pick of Erebor (+5,+20) (+5)
    
    It can be activated for open a secret passage every 75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength and ability to tunnel by 5.  It sustains your strength.  It
    provides resistance to light, dark and chaos.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {@m0@b0 !k!v!d!s}
    It cannot be
    harmed by fire.  
    You found it lying in a vault on level 46 of The Sacred Land Of Mountains.
b) 3 Fireproof Tomes of the Eternal Flame {@m4@b4 !k!v!d!s}
    
    It cannot be harmed by fire.  
    You found it lying in a vault on level 46 of The Sacred Land Of Mountains.
c) 2 Fireproof Tomes of the Blowing Wind {@m1@b1 !k!v!d!s}
    
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it lying in a vault on level 46 of The Sacred Land Of Mountains.
d) a Fireproof Tome of the Impenetrable Earth {!k!v!d!s}
    
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 45 of The Sacred Land Of Mountains.
e) a Fireproof Tome of the Everrunning Wave {!k!v!d!s}
    
    It cannot be harmed by fire.  
    You found it lying in a vault on level 46 of The Sacred Land Of Mountains.
f) a Fireproof Tome of Translocation {@m2@b2 !k!v!d!s}
    
    It cannot be harmed by fire.  
    You bought it from the Black Market.
g) a Fireproof Tome of the Tree {@m5@b5 !k!v!d!s}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 46 of The Sacred Land Of Mountains.
h) 2 Fireproof Tomes of Knowledge {@m3@b3 !k!v!d!s}
    
    It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
i) 2 Fireproof Tomes of the Time {!k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
j) a Fireproof Tome of Meta Spells {!k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
k) 6 Potions of Cure Insanity
    
l) 11 Potions of Healing
    
m) 2 Potions of *Healing*
    
n) a Potion of Life
    
o) 8 Potions of Restore Mana
    
p) 13 Potions of Curing
    
q) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!v!d!s}
    It can
    be activated for heal and cure black breath every 200 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Thuringwethil, the Vampire Messenger on
    level 70 of Angband.
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Lothlorien ]

a) The Tome of Kiriko {!k!v!d!s}
    It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
b) The Ring 'Dalvan' (+7)
    It increases your infravision and 
    speed by 7.  It sustains your strength and charisma.  It provides
    resistance to fire, dark, blindness and nexus.  It allows you to
    levitate.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 46 of The Sacred Land Of Mountains.
c) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 72 of Erebor.
d) The Ring of Tulkas (+4)
    It can be
    activated for haste self (75+d75 turns) every 150+d150 turns if it is
    being worn. It increases your strength, dexterity, constitution and 
    speed by 4.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.
e) The Jewel 'Evenstar' (+3)
    It can be
    activated for restore stats and life levels every 750 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
f) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 47 of The Sacred Land Of Mountains.
g) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 50 of Moria.
h) The Arkenstone of Thrain (+3)
    It can be activated
    for detection every 30+d30 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your speed and luck by 3.  It
    provides resistance to life draining, light, dark and chaos.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 46 of The Sacred Land Of Mountains.
i) The Palantir of Orthanc (+2)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 71 of
    Erebor.
j) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
k) The Metal Lamellar Armour of Toloki (-3 to accuracy) [23,+9]
    It
    sustains your constitution.  It provides immunity to acid.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to life draining, fire, light and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
l) The Metal Lamellar Armour 'Galan' (-34,-6) [23,+14](40%)
    
    It increases your hit points by 40%.  It sustains your wisdom, 
    dexterity and charisma.  It provides immunity to electricity.  It
    provides resistance to fire, nether and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 71 of Erebor.
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, blindness and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your 
    intelligence, constitution, stealth and speed by 4.  It provides
    immunity to fire.  It provides resistance to acid, electricity, cold
     and nexus.  It allows you to fly.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light, dark and nether.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 46 of
    The Sacred Land Of Mountains.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75)
    every 75+d75 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your wisdom, charisma, searching and luck by 5.
    It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.
q) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your 
    intelligence and wisdom by 2.  It provides resistance to blindness and 
    sound.  It allows you to sense the presence of orcs, trolls and evil
    beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 46 of The Sacred Land Of Mountains.
r) The Metal Cap of Lengil [3,+14]
    
    It provides light (radius 1) forever.  It sustains your intelligence.  
    It provides resistance to cold, dark and nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 1 of Barrow-Downs.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be
    activated for sing a cheerful song every 3 turns if it is being worn. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.
t) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your 
    constitution, stealth and speed by 3.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 46 of The Sacred Land Of Mountains.
u) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 71 of Erebor.
v) The Short Bow of Gunentan (x5) (+15,+19) (+3)
    It provides light
    (radius 1) forever.  It increases your strength, wisdom, dexterity and 
    constitution by 3.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 46 of The Sacred Land Of Mountains.
w) The Long Bow of Bard (x5) (+17,+19) (+2)
    
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 47 of The Sacred Land Of Mountains.


CategoryCharacterSheet

NeilStevens/Kiriko (last edited 2005-08-18 14:15:10 by NeilStevens)