Introduction

Just looking to play some high-HP sorcerors. The extremely low SP total is annoying, though. Usually these guys have more HP than SP for me in the early game!

Here's another try. This guy just got 0% fail without a flipped amulet of doom. Feeling good.

Picked up Death and Undead form by level 50. That should be fun. I tell you though, doing those quests to work up that Monster-lore was work at times. Some of them were easy, but some were terribly slow to pick up.

Dead in Angband. Getting tired of levelled monsters personally, heh.

Chatter

Character Sheet

  [ToME 2.3.4(CVS) Character Sheet]

 Name  : Palpatine              Age                 82       STR! 18/200       
 Sex   : Male                   Height             102       INT! 18/200       
 Race  : Zombie Troll           Weight             272       WIS! 18/160       
 Class : Sorceror               Social Class         1       DEX! 18/170       
 Body  : Player                                              CON! 18/***       
 God   : Eru Iluvatar                                        CHR! 18/100       
                                                                               
 + To Melee Hit          19 Level             50    Hit Points      624/   624 
 + To Melee Damage        7 Experience   9920495    Spell Points   1132/  1132 
 + To Ranged Hit         37 Max Exp      9920495    Sanity          655/   655 
 + To Ranged Damage      22 Exp to Adv.    *****    Piety                10072 
   AC                27+133 Gold          633197    Speed           Fast (+42) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Fair         Perception  : Fair         Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Fair         Shots/Round:  2         
 Saving Throw: Good         Disarming   : Good         Mel.dmg/Rnd:  4d4+28    
 Stealth     : Legendary[12]Magic Device: Bad          Infra-Vision: 40 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the offspring of a Hill-Troll Worker.  You have              
          blue-bloodshot eyes, mangy sea-weed green hair, and white            
          leprous skin.                                                        
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 16 (800')
        Mordor: Level 45 (2250')
        Barrow-Downs: Level 3 (150')
        Submerged Ruins: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        Moria: Level 38 (1900')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 29 (1450')
        The Sandworm lair: Level 30 (1500')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 3827 enemies.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved no princesses.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 10th Quelle of the 2890th year of the third age.
 You have been adventuring for 24 days.

                    adefkmnopsuxz{|@            
        Add Str   : ........43.3....            
        Add Int   : ..4.2.4.........            
        Add Wis   : ....2....3.....+            
        Add Dex   : .3........4.....            
        Add Con   : ......4.43.3....            
        Mul Mana  : +...+..........+            
        Mul SPower: +...............            
        Add Stea. : .3....44........            
        Add Sear. : .......4........            
        Add Tun.. : ..............5.            
        Add Speed : .....34..3.3....            
        Sust Str  : ...............+            
        Sust Int  : +...+...........            
        Sust Wis  : +...+...........            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : +.......+.+.....            
        Hold Life : ...+++...+.....+            
        Imm Acid  : ......+.*.+.....            
        Res Elec  : ......+..+......            
        Imm Fire  : ......*..+......            
        Res Cold  : ......+..+.....+            
        Res Pois  : ...............+            
        Res Fear  : ...........+....            
        Res Light : .....+...+......            
        Res Dark  : .....+..........            
        Res Blind : +........+......            
        Res Conf  : .....+..++......            
        Res Sound : ........++......            
        Res Shard : ........+.......            
        Res Neth  : ...+............            
        Res Nexus : ......+..+......            
        Res Chaos : .....+..++......            
        Res Disen : .+.........+....            
        Aura Fire : ......+.........            
        Auto Curse: ....+...........            
        Levitate  : ..........+.....            
        Lite      : +...+....+......            
        See Invis : +....+...+.....+            
        Digestion : ....+..........+            
        Regen     : ....+....+.....+            
        Xtra Shots: .+..............            
        Activate  : .....+...++.....            
        Hvy Curse : ....+...........            
        Fly       : ......+.........            
        Climb     : ...........+....            
        Orc.ESP   : .....+..+.......            
        Evil.ESP  : ....+...........            
        TLord.ESP : ......+.........            
        Good.ESP  : ....+...........            

Skills (points left: 0)
          . Archery                             -01.000 [0.000]
 - Sneakiness                                    06.875 [0.900]
          . Stealth                              15.000 [0.400]
          . Disarming                           -00.700 [0.000]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         00.000 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           38.700 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                 -02.500 [0.550]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  12.200 [0.500]
          . Corpse-preservation                  12.000 [0.800]

Abilities
 * Perfect casting
 * Undead Form

 One of your companion(s) has been killed.

  [Character Equipment]

a) The Mage Staff 'Larost' (1d4) (+4,+5)(100%) (+5)
        It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your spell power by 5.  
    It increases your mana capacity by 100%.  It sustains your 
    intelligence and wisdom.  It provides immunity to paralysis.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 63 of The
    Sacred Land Of Mountains.
d) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.
    It provides resistance to disenchantment.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
e) a Ring of Intelligence (+4)
    
    It increases your intelligence by 4.  
    You found it lying in a vault on level 33 of Moria.
f) an Indestructible Ring of Nether Resistance
    It provides
    resistance to life draining and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 47 of The
    Sacred Land Of Mountains.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed, !*!*}
    It grants you the power of restore life if it
    is being worn.  It provides light (radius 1) forever.  It can be used
    to store a spell.  It increases your intelligence, wisdom and luck by 
    2.  It increases your mana capacity by 40%.  It sustains your 
    intelligence and wisdom.  It provides resistance to life draining.  It
    allows you to breathe underwater.  It allows you to sense the presence 
    of evil beings and good beings.  It slows your metabolism.  It speeds
    your regenerative powers.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord on level 69 of The
    Sacred Land Of Mountains.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, 
    stealth and speed by 4.  It provides immunity to fire.  It provides
    resistance to acid, electricity, cold and nexus.  It allows you to
    fly.  It allows you to sense the presence of thunderlords.  It
    reflects bolts and arrows.  It produces a fiery sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) an Elven Cloak [4,+6] (+4 to stealth)
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound, shards and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can
    be activated for heal 700 hit points every 250 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to life draining, electricity, fire, cold, light, blindness, confusion
    , sound, nexus and chaos.  It allows you to see invisible monsters.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 69 of Erebor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be
    activated for arrows (150) every 90+d90 turns if it is being worn. It
    grants you the power of magic missile if it is being worn.  It 
    increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to disenchantment.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 69 of Erebor.
z) (nothing)
{) (nothing)
|) a Gnomish Shovel of Digging (+5) {.}
    It increases your 
    ability to tunnel by 5.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.


  [Character Inventory]

a) 3 Fireproof Tomes of Magical Energy {@m0@b0 !k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
b) 2 Fireproof Tomes of the Eternal Flame {@m4@b4 !k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
c) 2 Fireproof Tomes of the Blowing Wind {@m1@b1 !k!v!d!s}
    It
    cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
d) 3 Fireproof Tomes of the Impenetrable Earth {@m6@b6 !k!v!d!s}
    It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
e) 2 Fireproof Tomes of the Everrunning Wave {@m7@b7 !k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
f) 3 Fireproof Tomes of Translocation {@m2@b2 !k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
g) 3 Fireproof Tomes of the Tree {@m5@b5 !k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
h) a Fireproof Tome of Knowledge {@m3@b3 !k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
i) 3 Fireproof Tomes of the Time {!k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
j) a Fireproof Tome of Meta Spells {!k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
k) 2 Fireproof Tomes of the Mind {!k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
l) a Potion of Cure Light Insanity
m) a Potion of Cure Insanity
n) 13 Potions of Healing
o) 3 Potions of Restore Mana
p) a Potion of Curing
q) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!*!*}
r) 82 Empty Bottles {@H0}
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Lothlorien ]

a) The Tome of Palpatine {!k!v!d!s}
    It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) The Ring of Flare (+3)
    It can be activated for dimension door
    every 100 turns if it is being worn. It grants you the power of swap
    position if it is being worn.  It increases your strength, 
    constitution, charisma and searching by 3.  It provides immunity to 
    fire.  It allows you to fly.  It allows you to see invisible monsters.
    It allows you to sense the presence of thunderlords.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 70 of The
    Sacred Land Of Mountains.
c) The Amulet of Anwetholf (+3 to stealth)
    It increases your wisdom and stealth by 3.  
    It sustains your strength and intelligence.  It provides resistance to 
    sound.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
d) The Jewel 'Evenstar' (+3)
    It can
    be activated for restore stats and life levels every 750 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 69 of Erebor.
e) a Dwarven Lantern of the Magi (+2)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 2.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
f) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
g) The Star of Elendil (+1)
    It can
    be activated for light (dam 2d15) & map area every 50+d50 turns if it
    is being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
h) The Palantir of Orthanc (+2)
    It can
    be activated for clairvoyance every 100+d100 turns if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 63 of The
    Sacred Land Of Mountains.
i) The Anchor of Space-Time
j) The Stone of Lore
    It can be activated for perilous identify
    every turn if it is being worn. It provides light (radius 1) forever.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated
    for destroy doors and traps every 10 turns if it is being worn. It 
    increases your intelligence, wisdom and constitution by 3.  It
    provides resistance to acid, poison, light and confusion.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 1 of Barrow-Downs.
l) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
    It can be
    activated for heal (777), curing and heroism every 300 turns if it is
    being worn. It increases your intelligence, wisdom and stealth by 4.  
    It makes you completely fearless.  It provides resistance to life
    draining, acid, electricity, fire, cold, poison and dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
m) The Cord Armour of Gilma (-17,-38) [6,+8](20%)
    
    It increases your hit points by 20%.  It sustains your dexterity.  It
    provides immunity to fire and cold.  It provides resistance to 
    electricity, poison and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 71 of
    Erebor.
n) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
o) The Large Leather Shield of Celegorm [4,+20]
    It
    provides resistance to acid, electricity, fire, cold, light, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Stone troll on level 47 of Moria.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It
    can be activated for starlight (75) every 75+d75 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 69 of Erebor.
q) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every
    500+d200 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your intelligence, dexterity, charisma, 
    searching and speed by 3.  It provides immunity to paralysis.  It
    provides resistance to cold, light, dark, blindness, sound and shards.
    It allows you to see invisible monsters.  It drains mana.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 69 of Erebor.
r) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to blindness and confusion.  It allows you to sense the presence of 
    orcs, trolls and evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 69 of Erebor.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be
    activated for detection every 55+d55 turns if it is being worn. It 
    increases your intelligence, wisdom and searching by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 47 of Moria.
t) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the
    power of berserk if it is being worn.  It increases your strength, 
    dexterity and constitution by 3.  It sustains your strength, dexterity
     and constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon in the town of
    Gondolin .
v) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of Erebor.
w) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your 
    strength and constitution by 2.  It provides resistance to electricity
    , fire and cold.  It speeds your regenerative powers.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 53 of The Sacred Land Of Mountains.
x) The Long Bow of Bard (x5) (+17,+19) (+2)
    
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 69 of
    Erebor.




CategoryCharacterSheet

NeilStevens/Palpatine (last edited 2006-06-12 21:01:51 by NeilStevens)