Introduction
Just looking to play some high-HP sorcerors. The extremely low SP total is annoying, though. Usually these guys have more HP than SP for me in the early game!
Here's another try. This guy just got 0% fail without a flipped amulet of doom. Feeling good.
Picked up Death and Undead form by level 50. That should be fun. I tell you though, doing those quests to work up that Monster-lore was work at times. Some of them were easy, but some were terribly slow to pick up.
Dead in Angband. Getting tired of levelled monsters personally, heh.
Chatter
Character Sheet
[ToME 2.3.4(CVS) Character Sheet]
Name : Palpatine Age 82 STR! 18/200
Sex : Male Height 102 INT! 18/200
Race : Zombie Troll Weight 272 WIS! 18/160
Class : Sorceror Social Class 1 DEX! 18/170
Body : Player CON! 18/***
God : Eru Iluvatar CHR! 18/100
+ To Melee Hit 19 Level 50 Hit Points 624/ 624
+ To Melee Damage 7 Experience 9920495 Spell Points 1132/ 1132
+ To Ranged Hit 37 Max Exp 9920495 Sanity 655/ 655
+ To Ranged Damage 22 Exp to Adv. ***** Piety 10072
AC 27+133 Gold 633197 Speed Fast (+42)
(Miscellaneous Abilities)
Fighting : Fair Perception : Fair Blows/Round: 4
Bows/Throw : Superb Searching : Fair Shots/Round: 2
Saving Throw: Good Disarming : Good Mel.dmg/Rnd: 4d4+28
Stealth : Legendary[12]Magic Device: Bad Infra-Vision: 40 feet
Tactic: coward
Explor: normal
(Character Background)
You are the offspring of a Hill-Troll Worker. You have
blue-bloodshot eyes, mangy sea-weed green hair, and white
leprous skin.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: OFF
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: ON
Always unusual rooms: ON
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 16 (800')
Mordor: Level 45 (2250')
Barrow-Downs: Level 3 (150')
Submerged Ruins: Level 50 (2500')
Heart of the Earth: Level 36 (1800')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
Erebor: Level 72 (3600')
Moria: Level 38 (1900')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 29 (1450')
The Sandworm lair: Level 30 (1500')
Your body is a Player.
You are currently in the town of Lothlorien.
You have defeated 3827 enemies.
You saved Gondolin from destruction.
The sword that was broken is now reforged.
You saved no princesses.
You found none of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 10th Quelle of the 2890th year of the third age.
You have been adventuring for 24 days.
adefkmnopsuxz{|@
Add Str : ........43.3....
Add Int : ..4.2.4.........
Add Wis : ....2....3.....+
Add Dex : .3........4.....
Add Con : ......4.43.3....
Mul Mana : +...+..........+
Mul SPower: +...............
Add Stea. : .3....44........
Add Sear. : .......4........
Add Tun.. : ..............5.
Add Speed : .....34..3.3....
Sust Str : ...............+
Sust Int : +...+...........
Sust Wis : +...+...........
Sust Dex : ................
Sust Con : ................
Sust Chr : ................
Invisible : ................
Mul life : ...............+
Sens Fire : ................
Reflect : ......+.........
Free Act : +.......+.+.....
Hold Life : ...+++...+.....+
Imm Acid : ......+.*.+.....
Res Elec : ......+..+......
Imm Fire : ......*..+......
Res Cold : ......+..+.....+
Res Pois : ...............+
Res Fear : ...........+....
Res Light : .....+...+......
Res Dark : .....+..........
Res Blind : +........+......
Res Conf : .....+..++......
Res Sound : ........++......
Res Shard : ........+.......
Res Neth : ...+............
Res Nexus : ......+..+......
Res Chaos : .....+..++......
Res Disen : .+.........+....
Aura Fire : ......+.........
Auto Curse: ....+...........
Levitate : ..........+.....
Lite : +...+....+......
See Invis : +....+...+.....+
Digestion : ....+..........+
Regen : ....+....+.....+
Xtra Shots: .+..............
Activate : .....+...++.....
Hvy Curse : ....+...........
Fly : ......+.........
Climb : ...........+....
Orc.ESP : .....+..+.......
Evil.ESP : ....+...........
TLord.ESP : ......+.........
Good.ESP : ....+...........
Skills (points left: 0)
. Archery -01.000 [0.000]
- Sneakiness 06.875 [0.900]
. Stealth 15.000 [0.400]
. Disarming -00.700 [0.000]
- Magic 50.000 [1.000]
. Magic-Device 00.000 [1.000]
. Spell-power 50.000 [0.600]
. Sorcery 50.000 [0.700]
. Mana 00.000 [0.900]
. Fire 00.000 [1.000]
. Water 00.000 [1.000]
. Air 00.000 [1.000]
. Earth 00.000 [1.000]
. Meta 00.000 [1.000]
. Conveyance 00.000 [1.000]
. Divination 00.000 [1.000]
. Temporal 00.000 [1.000]
. Mind 00.000 [1.000]
. Nature 00.000 [1.000]
. Necromancy 38.700 [0.900]
. Runecraft 00.000 [0.900]
. Thaumaturgy 00.000 [0.900]
- Spirituality -02.500 [0.550]
. Prayer 00.000 [0.500]
- Monster-lore 12.200 [0.500]
. Corpse-preservation 12.000 [0.800]
Abilities
* Perfect casting
* Undead Form
One of your companion(s) has been killed.
[Character Equipment]
a) The Mage Staff 'Larost' (1d4) (+4,+5)(100%) (+5)
It can be wielded two-handed. It provides light (radius 1) forever.
It can be used to store a spell. It increases your spell power by 5.
It increases your mana capacity by 100%. It sustains your
intelligence and wisdom. It provides immunity to paralysis. It
provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Saruman of Many Colours on level 63 of The
Sacred Land Of Mountains.
d) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
It increases your dexterity and stealth by 3.
It provides resistance to disenchantment. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
e) a Ring of Intelligence (+4)
It increases your intelligence by 4.
You found it lying in a vault on level 33 of Moria.
f) an Indestructible Ring of Nether Resistance
It provides
resistance to life draining and nether. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Ancient bronze dragon on level 47 of The
Sacred Land Of Mountains.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed, !*!*}
It grants you the power of restore life if it
is being worn. It provides light (radius 1) forever. It can be used
to store a spell. It increases your intelligence, wisdom and luck by
2. It increases your mana capacity by 40%. It sustains your
intelligence and wisdom. It provides resistance to life draining. It
allows you to breathe underwater. It allows you to sense the presence
of evil beings and good beings. It slows your metabolism. It speeds
your regenerative powers. It is heavily cursed. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ar-Pharazon the Golden on level 50 of
Submerged Ruins.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns
if it is being worn. It provides light (radius 3) forever. It
increases your speed and luck by 3. It provides resistance to life
draining, light, dark and chaos. It allows you to see invisible
monsters. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Bronze Thunderlord on level 69 of The
Sacred Land Of Mountains.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your intelligence, constitution,
stealth and speed by 4. It provides immunity to fire. It provides
resistance to acid, electricity, cold and nexus. It allows you to
fly. It allows you to sense the presence of thunderlords. It
reflects bolts and arrows. It produces a fiery sheath. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
o) an Elven Cloak [4,+6] (+4 to stealth)
p) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and
constitution by 4. It provides immunity to acid. It provides
immunity to paralysis. It provides resistance to sound, shards and
chaos. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 30 of The Sandworm lair.
s) The Golden Crown of Gondor [0,+15] (+3)
It can
be activated for heal 700 hit points every 250 turns if it is being
worn. It provides light (radius 1) forever. It increases your
strength, wisdom, constitution and speed by 3. It provides resistance
to life draining, electricity, fire, cold, light, blindness, confusion
, sound, nexus and chaos. It allows you to see invisible monsters.
It speeds your regenerative powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 69 of Erebor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be
activated for arrows (150) every 90+d90 turns if it is being worn. It
grants you the power of magic missile if it is being worn. It
increases your dexterity and luck by 4. It provides immunity to
paralysis. It provides resistance to acid. It allows you to
levitate. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
It increases your strength, constitution and speed by 3. It makes you
completely fearless. It provides resistance to disenchantment. It
allows you to climb mountains. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 69 of Erebor.
z) (nothing)
{) (nothing)
|) a Gnomish Shovel of Digging (+5) {.}
It increases your
ability to tunnel by 5. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 30 of The Sandworm lair.
[Character Inventory]
a) 3 Fireproof Tomes of Magical Energy {@m0@b0 !k!v!d!s}
It
cannot be harmed by fire.
You found it lying in a vault on level 30 of The Sandworm lair.
b) 2 Fireproof Tomes of the Eternal Flame {@m4@b4 !k!v!d!s}
It
cannot be harmed by fire.
You found it lying in a vault on level 30 of The Sandworm lair.
c) 2 Fireproof Tomes of the Blowing Wind {@m1@b1 !k!v!d!s}
It
cannot be harmed by electricity. It cannot be harmed by fire.
You found it lying in a vault on level 30 of The Sandworm lair.
d) 3 Fireproof Tomes of the Impenetrable Earth {@m6@b6 !k!v!d!s}
It
cannot be harmed by acid. It cannot be harmed by fire.
You found it lying in a vault on level 30 of The Sandworm lair.
e) 2 Fireproof Tomes of the Everrunning Wave {@m7@b7 !k!v!d!s}
It
cannot be harmed by fire.
You found it lying in a vault on level 30 of The Sandworm lair.
f) 3 Fireproof Tomes of Translocation {@m2@b2 !k!v!d!s}
It
cannot be harmed by fire.
You found it lying in a vault on level 26 of The Sandworm lair.
g) 3 Fireproof Tomes of the Tree {@m5@b5 !k!v!d!s}
It
cannot be harmed by fire.
You found it lying in a vault on level 30 of The Sandworm lair.
h) a Fireproof Tome of Knowledge {@m3@b3 !k!v!d!s}
It
cannot be harmed by fire.
You found it lying in a vault on level 30 of The Sandworm lair.
i) 3 Fireproof Tomes of the Time {!k!v!d!s}
It
cannot be harmed by fire.
You found it lying in a vault on level 30 of The Sandworm lair.
j) a Fireproof Tome of Meta Spells {!k!v!d!s}
It
cannot be harmed by fire.
You found it lying in a vault on level 29 of The Sandworm lair.
k) 2 Fireproof Tomes of the Mind {!k!v!d!s}
It
cannot be harmed by fire.
You found it lying in a vault on level 30 of The Sandworm lair.
l) a Potion of Cure Light Insanity
m) a Potion of Cure Insanity
n) 13 Potions of Healing
o) 3 Potions of Restore Mana
p) a Potion of Curing
q) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!*!*}
r) 82 Empty Bottles {@H0}
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Lothlorien ]
a) The Tome of Palpatine {!k!v!d!s}
It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
b) The Ring of Flare (+3)
It can be activated for dimension door
every 100 turns if it is being worn. It grants you the power of swap
position if it is being worn. It increases your strength,
constitution, charisma and searching by 3. It provides immunity to
fire. It allows you to fly. It allows you to see invisible monsters.
It allows you to sense the presence of thunderlords. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Itangast the Fire Drake on level 70 of The
Sacred Land Of Mountains.
c) The Amulet of Anwetholf (+3 to stealth)
It increases your wisdom and stealth by 3.
It sustains your strength and intelligence. It provides resistance to
sound. It reflects bolts and arrows. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 30 of The Sandworm lair.
d) The Jewel 'Evenstar' (+3)
It can
be activated for restore stats and life levels every 750 turns if it
is being worn. It provides light (radius 1) forever. It increases
your constitution by 3. It sustains your intelligence, wisdom and
constitution. It provides resistance to life draining, cold, dark and
nether. It speeds your regenerative powers. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 69 of Erebor.
e) a Dwarven Lantern of the Magi (+2)
It grants you the power of magic map if it is being worn. It provides
light (radius 2) forever. It increases your intelligence, wisdom and
charisma by 2. It makes you invisible. It provides resistance to
blindness. It cannot be harmed by fire.
It was given to you as a reward.
f) The Phial of Galadriel (+4)
It can be activated for light area
(dam 2d15) every 10+d10 turns if it is being worn. It provides light
(radius 3) forever. It increases your searching and luck by 4. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 30 of The Sandworm lair.
g) The Star of Elendil (+1)
It can
be activated for light (dam 2d15) & map area every 50+d50 turns if it
is being worn. It grants you the power of detect curses if it is being
worn. It provides light (radius 4) forever. It increases your speed
by 1. It provides resistance to life draining. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 29 of The Sandworm lair.
h) The Palantir of Orthanc (+2)
It can
be activated for clairvoyance every 100+d100 turns if it is being
worn. It provides light (radius 2) forever. It increases your
intelligence, wisdom, searching and infravision by 2. It provides
resistance to blindness. It allows you to see invisible monsters. It
gives telepathic powers. It drains mana. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Saruman of Many Colours on level 63 of The
Sacred Land Of Mountains.
i) The Anchor of Space-Time
j) The Stone of Lore
It can be activated for perilous identify
every turn if it is being worn. It provides light (radius 1) forever.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It can be activated
for destroy doors and traps every 10 turns if it is being worn. It
increases your intelligence, wisdom and constitution by 3. It
provides resistance to acid, poison, light and confusion. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 1 of Barrow-Downs.
l) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
It can be
activated for heal (777), curing and heroism every 300 turns if it is
being worn. It increases your intelligence, wisdom and stealth by 4.
It makes you completely fearless. It provides resistance to life
draining, acid, electricity, fire, cold, poison and dark. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
m) The Cord Armour of Gilma (-17,-38) [6,+8](20%)
It increases your hit points by 20%. It sustains your dexterity. It
provides immunity to fire and cold. It provides resistance to
electricity, poison and nether. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 71 of
Erebor.
n) The Cloak of Thorongil [1,+10]
It provides immunity to paralysis. It makes you completely
fearless. It provides resistance to acid. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 29 of The Sandworm lair.
o) The Large Leather Shield of Celegorm [4,+20]
It
provides resistance to acid, electricity, fire, cold, light, dark and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Stone troll on level 47 of Moria.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
It
can be activated for starlight (75) every 75+d75 turns if it is being
worn. It provides light (radius 1) forever. It increases your wisdom,
charisma, searching and luck by 5. It sustains your wisdom, dexterity
and charisma. It provides resistance to acid, electricity, dark and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 69 of Erebor.
q) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
It can be activated for analyze monster every
500+d200 turns if it is being worn. It provides light (radius 1)
forever. It increases your intelligence, dexterity, charisma,
searching and speed by 3. It provides immunity to paralysis. It
provides resistance to cold, light, dark, blindness, sound and shards.
It allows you to see invisible monsters. It drains mana. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Death drake on level 69 of Erebor.
r) The Hard Leather Cap of Thranduil [2,+10] (+2)
It
increases your intelligence and wisdom by 2. It provides resistance
to blindness and confusion. It allows you to sense the presence of
orcs, trolls and evil beings. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 69 of Erebor.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be
activated for detection every 55+d55 turns if it is being worn. It
increases your intelligence, wisdom and searching by 2. It provides
resistance to blindness. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 47 of Moria.
t) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the
power of berserk if it is being worn. It increases your strength,
dexterity and constitution by 3. It sustains your strength, dexterity
and constitution. It makes you completely fearless. It provides
resistance to acid, cold, dark and nexus. It slows your metabolism.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be activated for frost bolt (6d8) every 7+d7 turns if
it is being worn. It can be used to store a spell. It increases your
constitution by 4. It sustains your constitution. It provides
resistance to cold. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient green dragon in the town of
Gondolin .
v) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
It increases your constitution, stealth and speed by 3. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 69 of Erebor.
w) The Short Bow of Amrod (x4) (+12,+15) (+2)
It increases your
strength and constitution by 2. It provides resistance to electricity
, fire and cold. It speeds your regenerative powers. It fires
missiles with extra might. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 53 of The Sacred Land Of Mountains.
x) The Long Bow of Bard (x5) (+17,+19) (+2)
It increases your dexterity and luck by 2. It provides immunity to
paralysis. It allows you to sense the presence of dragons. It fires
missiles with extra might. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient green dragon on level 69 of
Erebor.
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