I've done hundreds of these in the last few days, most of them being Quit instantly, some living a few battles. Of those who lived, most died at the claw/breath of their own pets. This one though, has reached that point where it can survive some fringe breaths and such.

Once I get one that starts with a livable pet, and gets enough levels to get a companion from what the pet summoned, the goal is to get to a high enough level to create myself a Master Q. If I start with a Master Q, so much the better.

After that, I guess my goal is to get to level 50 and get equipped with enough artifacts that I can survive down there to get a ful set of equipment. This deep, HMa is a better place to train than Erebor, I guess.


NeilStevens: Here we go again. This one is feeling very, very, very good. I started with a Greater Demonic Q (second best starting symbiote I think), an early enemy dropped Marda (no big deal) and Flare (very very big deal). Isildur is becoming a staple for me.

Rather than mess this one up, too, I finally decided to surface.


NeilStevens: Funny moment: I sent hordes of pets after Trone and Lorgan, and after a long while finally one of the Great Wyrms of Law breathed shards, killing both by bleeding to death. Naturally, one of them dropped a Brass Ring of Shards Resistance.


NeilStevens: This is it, level 50. All Gondolin quests done, the Necromancer is dead, all major character holes filled except reflection.

If I don't win I might not ever play one of these again. This is just too close to fail now.

Hmm.. I wonder if I can swap out Elessar for an Amulet of Reflection. The main reasons I had it on were poison resist and speed, but I have plenty of both now.


NeilStevens: Still alive. The relative difficulties of different tasks haven't been what I expected. The Angband special levels were easier, Ringwraiths have been much easier, but Sauron is going to be harder. I took him on on a small level and it wasn't pretty, so I'll try again on a big level.

Side note: haven't found any artifact shoes the whole game.


NeilStevens: Message seen during a long, long summon battle (Me vs Sauron and Ancalgon the Black) at the top of Mount Doom:

I've NEVER seen a unique kill so many monsters before that it gained a level. It was chewing up my GWoPs because I coudln't get over there quick enough with enough SP to Manathrust. It could have worse, I guess. Sauron could have been the one to gain a level!

MayLith: Whoa.... (!!!)


NeilStevens: The One is destroyed, and I have two of the Elven Rings. So, since I won't be going on any more no-teleport levels (whew!), I'm considering giving up Flare, some speed, and full sustains to get full ESP, more SP, and 1% fail on Symbiosis spells. Perhaps in the future I should budget some points to get zero fail. I totally forgot about that!

Update: OK, barring new finds (I really wouldn't mind, say, Feanor right now!), this is what I'll wear to take down Sauron and Morgoth. Flare is out, Speed is +25, Con is high, only sustain missing is Dex, Full ESP is in, all symbiosis spells are at 1% fail and all Eru-derived spells are at 5% fail.


NeilStevens: That was anticlimactic, to say the least. Sauron was a pushover, and Morgoth I didn't even have to manathrust manually. I literally did not notice I had won the game... I was looking all over the level for Morgoth, and actually LEFT guessing he'd been teleported off or something. So, I didn't get the Crown and the Mighty Hammer, but that's OK.

So sure, Symbiants are very strong in well-trained hands at the end, but my hundreds of dead Symbiants say that it takes skill and practice to get that far.

MayLith: Congratulations! And doing it with a Lost Soul... that just makes it even more of an accomplishment.

... Interesting kit. I'm surprised you didn't use a better digger, but I guess with Flare it doesn't matter so much. (I actually managed to *make* an artifact digger with Cirad -- first time I ever round one of those Artifact Creation scrolls, though.) Did you fight with Nar-i-vagil? I saw your comment about no artifact boots, but... barefoot? :) Nice armor!

A few more questions, out of curiosity:

p.s. I tried to post this earlier, but I had a very stubborn net connection...grrr.

  [ToME 2.3.0(CVS) Character Sheet]

 Name  : Ryoko                  Age                130       STR: 18/213       
 Sex   : Female                 Height              78       INT: 18/189       
 Race  : High-Elf LostSoul      Weight             195       WIS! 18/***       
 Class : Symbiant               Social Class        36       DEX: 18/178       
 Body  : Player                                              CON! 18/210       
 God   : Eru Iluvatar                                        CHR: 18/***       
                                                                               
 + To Melee Hit          44 Level             50    Max Hit Points      1358   
 + To Melee Damage       39 Experience  23401921    Cur Hit Points      1358   
 + To Ranged Hit         49 Max Exp     23401921    Max SP (Mana)        266   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        266   
   AC                39+107 Gold        10845155    Piety              11629   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Bad          Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Bad          Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Good         Mel.dmg/Rnd:  4d9+156   
 Stealth     : Heroic       Magic Device: Legendary[27]Infra-Vision: 40 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Noldorin Ranger.  You           
          have light grey eyes, wavy black hair, and a fair                    
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mordor: Level 66 (3300')
        Angband: Level 106 (5300')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 99 (4950')
        Halls of Mandos: Level 98 (4900')
        Erebor: Level 72 (3600')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Sandworm lair: Level 30 (1500')

 Your body was a Player.
 You have defeated 125 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved no princesses.
 You saved Arda and became a famed Queen.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 3rd Enderi of the 2890th year of the third age.
 Your adventure lasted 14 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Lothlorien.
You can cast magic missiles.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
You regenerate quickly.
You have ESP.
You are very lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon burns your foes.
Your weapon strikes at animals with extra force.

Skills (points left: 0)
 - Combat                                        01.000 [0.800]
          . Weaponmastery                        02.000 [0.800]
          . Archery                              03.500 [0.700]
          . Barehand-combat                      01.000 [0.600]
 - Sneakiness                                    02.380 [0.800]
          . Stealth                              12.200 [0.800]
          . Disarming                            01.400 [0.700]
 - Magic                                         10.303 [0.700]
          . Magic-Device                         50.000 [1.000]
 - Spirituality                                  49.000 [0.500]
          . Prayer                               50.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  18.820 [1.100]
          . Corpse-preservation                  01.000 [0.900]
          . Possession                           00.000 [0.100]
          . Symbiosis                            50.000 [0.800]

 31 of your companions have been killed.

  [Character Equipment]

a) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    
    It can be wielded two-handed.  It increases your intelligence by 3.  
    It does extra damage from fire.  It is especially deadly against
    natural creatures.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 71 of Erebor.
e) The Ring of Power 'Narya' (+6,+6) (+1)
    
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated
    for healing (800) every 100+d200 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, stealth, speed and luck by 2.  It sustains your 
    intelligence, wisdom and charisma.  It provides immunity to cold.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Power on level 99 of Mount
    Doom.
k) an Amulet of Reflection {!k!v!d!s}
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 70 of The
    Sacred Land Of Mountains.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every
    30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 69 of
    Erebor.
n) The Full Plate Armour of Gonwe (-3 to accuracy) [25,+0]
    It sustains your charisma.  It provides immunity to acid, 
    electricity and cold.  It makes you completely fearless.  It provides
    resistance to nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It
    can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to sound, 
    nexus and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Storm giant on level 97 of Halls of
    Mandos.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your strength, wisdom, constitution and speed by 3.  It provides
    resistance to electricity, fire, cold, poison, light, blindness, 
    confusion, sound and chaos.  It allows you to see invisible monsters.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 72 of Erebor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It provides light (radius 1) forever.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 69 of Erebor.
x) (nothing)
z) a Master quylthulg (3000 hp)
    
{) The Bolt of Argunde (1d5) (+15,+15) (+4 to speed) {^f}
    It increases 
    your charisma and speed by 4.  It does extra damage from electricity
     and frost.  It strikes at undead with holy wrath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake in the town of Gondolin .
|) a Shovel (+1) {.}
    It 
    increases your ability to tunnel by 1.  


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {!k!v!d!s}
    It cannot be harmed by fire.  
    You found it in the remains of a Lesser black reaver on level 68 of
    Angband.
b) a Tome of Knowledge {!k!v!d!s}
    
c) a Fireproof Tome of the Mind {!k!v!d!s}
d) a Fireproof Holy Tome of Eru Iluvatar {!k!v!d!s}
    It cannot be harmed by fire.  
    You found it in the remains of a Fallen angel on level 69 of Erebor.
e) The Gem of Knowledge {!k!v!d!s!!}
    It
    can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Master vampire on level 70 of Angband.
f) 21 Potions of Healing
    
g) 2 Potions of *Healing*
    
h) 15 Potions of Curing
    
i) 26 Scrolls of Teleportation
    
j) 27 Scrolls of Satisfy Hunger {@r0}
    
k) a Copper Rod of Illumination (20/20) {@z8 !k!v!d!s}
    
l) a Silver Rod of the Istari of Healing (200/200) {!k!v!d!s}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Ren the Unclean on level 72 of Erebor.
m) a Silver Rod of the Istari of Disarming (200/200) {@z1 !k!v!d!s}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Saruman of Many Colours on level 69 of
    Erebor.
n) a Silver Rod of the Istari of Detection (182/200) {@z0 !k!v!d!s}
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
o) a Silver Rod of Cheapness of Curing (100/100) {!k!v!d!s}
    It can cast spells for a lesser
    mana cost.  
    You found it in the remains of an Enchantress on level 64 of Erebor.
p) a Silver Rod of Cheapness of Enlightenment (100/100) {@z9 !k!v!d!s}
    It
    can cast spells for a lesser mana cost.  
    You found it in the remains of a Nightcrawler on level 72 of Erebor.
q) a Golden Rod of Capacity of Recall (226/250) {!*!*}
    It
    can hold more mana.  
    You found it in the remains of Saruman of Many Colours on level 69 of
    Erebor.
r) a Mithril Rod of Restoration (160/160) {!k!v!d!s}
    
s) The Golden Horn of the Thunderlords (4 charges) {!*!*}
    
    It was given to you as a reward.
t) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!k!v!d!s!!}
    It can be activated for heal and cure
    black breath every 200 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your strength, wisdom, charisma and 
    speed by 4.  It makes you completely fearless.  It provides resistance 
    to fire, poison and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 69 of Erebor.
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Lothlorien ]

a) a Potion of Life
b) a Mithril Rod of Quickness of Nothing (160/160)
    
    It can cast spells faster.  
    You found it in the remains of a Nightcrawler on level 95 of Halls of
    Mandos.
c) 2 Rod Tips of Detection (80 Mana to cast)
    
d) 3 Rod Tips of Curing (35 Mana to cast)
e) 3 Rod Tips of Healing (120 Mana to cast)
    
f) a Rod Tip of Restoration (140 Mana to cast)
    
g) The Great Rod Tip of Home Summoning (75 Mana to cast)
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 99 of Mount Doom.
h) an Indestructible Ring of Speed (+11)
    
    It increases your speed by 11.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 69 of Erebor.
i) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
j) The Ring of Tulkas (+4)
    It
    can be activated for haste self (75+d75 turns) every 150+d150 turns if
    it is being worn. It increases your strength, dexterity, constitution
     and speed by 4.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 99 of Mount
    Doom.
k) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is
    being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 98 of Halls of
    Mandos.
l) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 72 of
    Erebor.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 98 of Halls of
    Mandos.
n) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Archlich on level 96 of Halls of Mandos.
o) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 96 of Halls of
    Mandos.
p) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit points every 888 turns if
    it is being worn. It increases your constitution by 2.  It sustains 
    your constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 85 of Angband.
q) The Robe of Great Luck [-30,-20] (+60)
    
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
r) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
s) The Thunderlord Coat of Marda [9,+25] (+5)
    It increases your intelligence, 
    constitution and charisma by 5.  It sustains your intelligence, 
    constitution and charisma.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, electricity, cold, blindness, confusion and nexus.
    It allows you to sense the presence of thunderlords.  It reflects
    bolts and arrows.  It produces a fiery sheath.  It drains mana.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 98 of Halls of
    Mandos.
t) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and nexus.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Stone giant Priest on level 98 of Halls
    of Mandos.
u) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom, charisma, searching and luck by 5.  It sustains your 
    wisdom, dexterity and charisma.  It provides resistance to acid, 
    electricity, dark and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
v) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
w) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 85 of
    Angband.
x) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 70 of Angband.




CategoryCharacterSheet

NeilStevens/Ryoko (last edited 2004-10-26 11:37:25 by NeilStevens)