Introduction
NeilStevens: After a conversation about critical hits, I decided to try a haftedmaster. My first one ever isn't doing too badly.
Bad luck. Died on the exit stairs of Nirnaeth. A dragon woke and breathed... unlikelihood compounded on unlikelihood.
Chatter
RavenRed: Owtch. My Sympathies. I notice you put zero points into Stunning Blows. Didn't think it worth it? I usually try and max it with my "pure" Haftedmasters (unless I'm using them as quasi Eru Priests etc). It actually proves quite some use in long slugfests.
NeilStevens: Since this was a spur-of-the-moment character, I didn't calculate whether I could afford it.
Character Sheet
[ToME 2.3.3(CVS) Character Sheet]
Name : Theodore Age 75 STR: 18/140
Sex : Male Height 90 INT: 10
Race : Dunadan Weight 169 WIS: 10
Class : Haftedmaster Social Class 1 DEX: 18/80
Body : Player CON: 18/70
God : Tulkas CHR: 12
+ To Melee Hit 67 Level 40 Hit Points -34/ 528
+ To Melee Damage 59 Experience 1912304 Spell Points 33/ 33
+ To Ranged Hit 27 Max Exp 1912304 Sanity 205/ 205
+ To Ranged Damage 12 Exp to Adv. 2250000 Piety -13699
AC 22+122 Gold 458280 Speed Fast (+4)
(Miscellaneous Abilities)
Fighting : Legendary[45]Perception : Excellent Blows/Round: 7
Bows/Throw : Superb Searching : Excellent Shots/Round: 1
Saving Throw: Very Good Disarming : Fair Mel.dmg/Rnd: 21d6+413
Stealth : Superb Magic Device: Legendary[17]Infra-Vision: 40 feet
Tactic: coward
Explor: normal
(Character Background)
You are the illegitimate but acknowledged child of a
Townsman. You are the black sheep of the family. You have
brown eyes, wavy brown hair, and a fair complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: OFF
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: ON
Always unusual rooms: ON
Persistent Dungeons: OFF
Recall Depth:
Barrow-Downs: Level 1 (50')
Orc Cave: Level 21 (1050')
Moria: Level 50 (2500')
The Sacred Land Of Mountains: Level 47 (2350')
The Sandworm lair: Level 30 (1500')
Your body was a Player.
You have defeated 3368 enemies.
You saved no princesses.
You found none of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 8th Quelle of the 2890th year of the third age.
Your adventure lasted 22 days.
Your Attributes:
You are dead, killed by an Ancient green dragon in the town of Gondolin.
You can sense what is beyond walls.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can climb high mountains.
You have free action.
You regenerate quickly.
You have ESP.
You are lucky.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your constitution is sustained.
Your strength is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon burns your foes.
Your weapon strikes at evil with extra force.
adefkmnopsuxz{|@
Add Str : ....2...4.2.....
Add Dex : .4.2............
Add Con : ....2...4.2.....
Add Stea. : 2...............
Add Sear. : .....4...2.4....
Add Infra : ...........4....
Add Tun.. : ...........4..6.
Add Speed : .4..............
Slay Evil : +...............
Fire Brand: +...............
Sust Str : ....+...........
Sust Int : ................
Sust Wis : ................
Sust Dex : ................
Sust Con : ....+..........+
Sust Chr : ................
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : ....+.+.+.+.....
Hold Life : ................
Imm Acid : .+.....+*.......
Imm Elec : .+....*+........
Imm Fire : ++....*+........
Res Cold : .+....++........
Res Pois : .......+........
Res Fear : ....+..........+
Res Light : ......+.........
Res Dark : ................
Res Blind : .........+......
Res Conf : +.....+.+.......
Res Sound : ........+.......
Res Shard : ................
Res Neth : ......+.+.......
Res Nexus : ......+.........
Res Chaos : ........+.......
Res Disen : ....+...........
Lite : +...............
See Invis : .........+......
Regen : ...............+
Activate : +....+.+........
Climb : ...........+....
Orc.ESP : ........+.......
Good.ESP : .......+........
Full ESP : .........+......
Skills (points left: 0)
- Combat 44.156 [0.900]
- Weaponmastery 44.769 [0.950]
. Sword-mastery 00.000 [0.300]
. Axe-mastery 00.000 [0.300]
- Hafted-mastery 44.400 [0.700]
. Stunning-blows 00.000 [0.500]
. Polearm-mastery 00.000 [0.300]
. Archery 02.000 [0.600]
. Antimagic 00.000 [0.550]
- Sneakiness 05.175 [0.900]
. Stealth 12.000 [0.400]
. Disarming 01.400 [0.900]
- Magic 03.187 [0.300]
. Magic-Device 44.050 [1.150]
- Spirituality 07.780 [0.400]
. Prayer 23.500 [0.500]
. Monster-lore 00.000 [0.500]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Character Equipment]
a) The Flail 'Totila' (3d6) (+7,+8) (+2 to stealth)
It can be
wielded two-handed. It can be activated for confuse monster every 15
turns if it is being worn. It provides light (radius 1) forever. It
increases your stealth by 2. It does extra damage from fire. It
fights against evil with holy fury. It provides resistance to fire
and confusion. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 1 of Barrow-Downs.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases
your dexterity and speed by 4. It provides resistance to acid,
electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 28 of The Sandworm lair.
e) a Ring of Damage (+18)
You bought it from the Black Market.
f) an Indestructible Ring of Dexterity (+2)
k) an Amulet of Weaponmastery (+5,+3) [+3] (+2) {100% off}
It increases your strength and
constitution by 2. It sustains your strength and constitution. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to disenchantment.
You stole it from the Black Market.
m) The Phial of Galadriel (+4)
It can be activated for light area
(dam 2d15) every 10+d10 turns if it is being worn. It provides light
(radius 3) forever. It increases your searching and luck by 4. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 29 of The Sandworm lair.
n) The Metal Scale Mail of Hirdon (-2 to accuracy) [13,+16]
It
provides immunity to electricity and fire. It provides immunity to
paralysis. It provides resistance to cold, light, confusion, nether
and nexus. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 26 of The Sandworm lair.
o) The Cloak 'Colluin' [1,+20]
It can
be activated for resistance (20+d20 turns) every 111 turns if it is
being worn. It provides resistance to acid, electricity, fire, cold
and poison. It allows you to sense the presence of good beings. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 26 of The Sandworm lair.
p) The Small Metal Shield of Thorin [3,+25] (+4)
It
increases your strength and constitution by 4. It provides immunity
to acid. It provides immunity to paralysis. It provides resistance
to sound, nether and chaos. It allows you to sense the presence of
orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Snotling on level 47 of The Sacred Land
Of Mountains.
s) a Golden Crown of Seeing [0,+14] (+2 to searching)
It increases your searching by 2. It provides resistance
to blindness. It allows you to see invisible monsters. It gives
telepathic powers. It cannot be harmed by acid.
You found it lying in a vault on level 29 of The Sandworm lair.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It
increases your strength and constitution by 2. It provides immunity
to paralysis. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 1 of Barrow-Downs.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
It grants you
the power of magic map if it is being worn. It increases your
searching, infravision and ability to tunnel by 4. It allows you to
climb mountains. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 1 of Barrow-Downs.
z) (nothing)
{) (nothing)
|) a Pick of Digging (+6) {.}
It increases
your ability to tunnel by 6. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 1 of Barrow-Downs.
[Character Inventory]
a) 2 Fireproof Tomes of the Impenetrable Earth {!k!v!d!s}
It cannot be
harmed by acid. It cannot be harmed by fire.
You found it lying in a vault on level 29 of The Sandworm lair.
b) 2 Fireproof War Tomes of Tulkas {!k!v!d!s}
It
cannot be harmed by fire.
You found it lying in a vault on level 29 of The Sandworm lair.
c) The Gem of Hate {@A0 !v!d!s}
It can
be activated for satisfy hunger every 100 turns.
You found it lying on the ground on level 30 of The Sandworm lair.
d) 3 Potions of Cure Light Insanity
e) 30 Potions of Cure Critical Wounds
f) 8 Potions of Restore Life Levels
g) a Potion of Curing
h) 21 Scrolls of Phase Door
i) 14 Scrolls of Teleportation
j) a Silver Rod of Quickness of Recall (100/100) {!*!*}
It
can cast spells faster.
You found it in the remains of an Enchantress on level 1 of Barrow-Downs.
k) a Silver Rod of Illumination (100/100) {@z9 !k!v!d!s}
l) a Golden Rod of the Istari of Detection (250/250) {@z0 !k!v!d!s}
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it lying in a vault on level 27 of The Sandworm lair.
m) a Golden Rod of Cheapness of Perception (125/125) {@z2 !k!v!d!s}
It can
cast spells for a lesser mana cost.
You found it lying in a vault on level 27 of The Sandworm lair.
n) a Dwarven Lantern of the Magi (+3)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Lothlorien ]
a) a Silver Rod of Cheapness of Nothing (100/100)
It can
cast spells for a lesser mana cost.
You found it lying in a vault on level 29 of The Sandworm lair.
b) a Silver Rod of Cheapness of Nothing (100/100)
It can
cast spells for a lesser mana cost.
You found it lying in a vault on level 29 of The Sandworm lair.
c) a Silver Rod of Cheapness of Nothing (100/100)
It can
cast spells for a lesser mana cost.
You found it lying in a vault on level 27 of The Sandworm lair.
d) a Golden Rod of the Istari of Nothing (250/250)
It can
hold more mana. It can cast spells for a lesser mana cost. It can
cast spells faster. It regenerates its mana faster.
You found it lying in a vault on level 28 of The Sandworm lair.
e) a Mithril Rod of Capacity of Nothing (320/320)
It can
hold more mana.
You found it lying in a vault on level 27 of The Sandworm lair.
f) 4 Rod Tips of Perception (20 Mana to cast)
g) 2 Rod Tips of Detection (80 Mana to cast)
h) a Ring of Nether Resistance
It
provides resistance to life draining and nether.
You found it in the remains of a Halfling slinger on level 46 of The
Sacred Land Of Mountains.
i) a Ring of Confusion Resistance
It provides resistance to confusion.
You found it in the remains of a Halfling slinger on level 46 of The
Sacred Land Of Mountains.
j) a Ring of Invisibility
It makes you invisible.
You found it in the remains of Smeagol on level 1 of Barrow-Downs.
k) an Indestructible Amulet of Telepathy
It
gives telepathic powers. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 27 of The Sandworm lair.
l) The Anchor of Space-Time
It
provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 29 of The Sandworm lair.
m) The Double Ring Mail of Teleb (-2 to accuracy) [15,+12]
It
sustains your wisdom and charisma. It provides immunity to acid. It
makes you completely fearless. It provides resistance to poison,
light and nether. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 1 of Barrow-Downs.
n) an Elven Cloak [4,+10] (+4 to stealth)
It increases
your stealth, searching and luck by 4. It cannot be harmed by acid,
cold, lightning or fire.
o) The Fur Cloak of Alathron [3,+9] (+4 to stealth)
It increases your stealth by 4. It sustains
your intelligence. It provides immunity to cold. It provides
resistance to fire, sound, shards and nether. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 1 of Barrow-Downs.
p) The Wolf Pelt of Tilos [1,+8]
It sustains
your strength, constitution and charisma. It provides immunity to
acid and electricity. It provides resistance to cold and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 1 of Barrow-Downs.
q) The Large Leather Shield 'Eithont' [4,+6]
It sustains
your intelligence and constitution. It provides immunity to
electricity. It provides resistance to cold. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 1 of Barrow-Downs.
r) a Large Metal Shield of Reflection [5,+15]
It reflects
bolts and arrows. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 29 of The Sandworm lair.
s) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
It can
be activated for rays of fear in every direction if it is being worn.
It decreases your intelligence, wisdom and searching by 5. It
provides immunity to cold. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid, fire,
poison and disenchantment. It allows you to see invisible monsters.
It produces an anti-magic shell. It drains life. It induces random
teleportation. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 26 of The Sandworm lair.
t) a Mace of Aman (2d4) (+8,+13) [+1] (+1)
It can
be wielded two-handed. It increases your wisdom by 1. It strikes at
demons with holy wrath. It strikes at undead with holy wrath. It
fights against evil with holy fury. It sustains your strength. It
makes you completely fearless. It allows you to see invisible
monsters. It allows you to sense the presence of evil beings. It has
been blessed by the gods.
You found it lying in a vault on level 1 of Barrow-Downs.
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