Not all enemy monsters get targetted automatically when I press * in e-team. They're all 'enemy' and all can be attacked, but some just don't autotarget when I cycle through. (This is probably fixed since targetting was rewritten)

The relationships between items, item numbers, inventory slots, and whatever you call it when you have 10 items per inventory slot, are weird and confusing. (I'm since told it's actually 100 items, not 10)

Putting monster race default faction into FLAG_FACTION, but putting a monster faction into monster.faction, is weird and unexpected.

Having to do cast_school_spell(x, spell(x)) is redundant.

The AI casting routines shouldn't be in random_cast.lua (Fixed, now they're in engine/ai.lua, and documented)

Apparently key bindings from the inventory subsystem (and possibly other subsystems) override keypress hooks.

NeilStevens/Weirdness Log (last edited 2006-11-18 16:01:46 by DarkGod)