You can call me plain Nerdanel.

I am a ToME player and Tolkien fan from Finland. {fi} I have other interests too, such as reading, computers, writing, drawing, and complaining about grammar. :) Nobody has so far conclusively proven I am really a vampire, or a disguised Demondim for that matter.

I have Asperger's Syndrome. My current obsession is the Thomas Covenant series.

I am the author of the module Modules/Zothiqband for ToME 3.0.

I have extra ideas for modules, but I cannot concentrate on them at the moment, so they are free for you to pick up.

I have also contributed to various other pages and reverted a load of spam.

Book Recommendations

Character Dumps

Playing ToME

Misc

The best recent changes: OldRecentChanges

Chatter

MayLith: Re: Lucky escapes & lines: It's just you. :)

NerdanelVampire: I wonder what it is then. I checked and the behavior occurs through the wiki. Maybe it's just my anti-aliased fonts that make the very thinnest lines vanish?

I can't see the line below.

AbsoluteV3: What line? (seriously -- i can't see which line you're not seeing).

edit: ah. When i switch to Classic theme, i can see the line. Normally i use starshine and then it's invisible. Is this it?

NerdanelVampire: Bizarre. I normally use rightsidebar for the handly sidebar, but I checked and can't see the line in any themes. In fact starshine causes other lines like the ones bounding this edit box, but that might not be the same problem. The lines might well be there but just black on black. I think in the case of the horizontal lines perhaps the wiki wants to draw lines that are thinner than a pixel and in some cases the color of the line vs. background might determine the result?

MayLith: I use the starshine theme as well, but I can easily see lines composed of four dashes ('-'). Weird. (For example, I can see the line separating this text from your cat-homepage.)


TheFalcon: Do you mind if I mess about with your 2.3.x to 3.0 monster conversion script to see if I can get it to work for some other edit files?

NerdanelVampire: Not at all. I hope that quick and dirty piece of code is useful to you. (Which brings to my mind that I need to fix the treasure drop format that was changed, and it would be nice to get the spells converted properly...)

TheFalcon: Thanks.

Umm, I'm having a problem with it at the moment in that I can't get it to work. I compiled it using Dev-C++ and when i try to run it in cygwin using the pipes method you suggest (./convert.exe < r_info.txt > newr_info.txt) I get an error message saying "I alignment error with E". This could well be me doing something silly though, as I'm a complete newbie to all things *NIX-like...

NerdanelVampire: The "alignment error" is an error message I put into the program to give some sort pointer where to look if the converter gets confused due to an error in the monster file or the converter itself. You can look at which monster got outputted into your output file last, and the error will be in handling the next monster. That particular message looks like the converter was expecting the I: line but got the E: line instead. It IS a very quick and dirty program, and sometimes more strict than ToME itself...

I think the error is probably in Player, which doesn't have all those lines that real monsters have. I didn't bother to fix that because Player is just one item and I wrote the program for myself in order to save effort. I think you can borrow the Player entry from ToME 3.

Note also that monster letters don't get converted. You are supposed to add those and monster body types by hand. (I'm starting to feel ashamed of my code.)

TheFalcon: You were right about it being the Player that messes it up, so it's working now, thanks :)

It doesn't seem to be able to handle white-space after some of the lines, but since it was only the monsters I added that had the white space that's really my fault.

Did you find out why the Old Sorceror has an extra entry? It's odd that that doesn't crash the game...

NerdanelVampire: I suppose the game only reads a certain number of entries and then skips to the next line, so the extra entry is never processed. Tolerance for this kind of thing is very dependant on the specific implementation.

TheFalcon: Oh dear, I'm afraid I've hit another problem, but I have no idea why.

It works up to the "Petty-Dwarf mage", and I know exactly where it stops: at the R in the line G:k:R but I cannot find out why. However, when it stops it doesn't produce any error messages, it just seems to be stuck in a loop as it keeps running, and I have to abort it. The output seems to finish the last entry and then just stops...

NerdanelVampire: I developed the converter using standard ToME so I never met the Petty-Dwarf Mage. The bug looks very curious though. I'm mystified.

...SOLVED! The problem is that the Petty-Dwarf Mage's second attack has both HURT and UN_BONUS when it should have only one of them.

TheFalcon: Thanks! :D

DarkGod: Warning: modules pacakges as .team(as they should be) must NOT include the root directory(in your case you have a zothicband/ in the zip, it hsould not be), it will NOT work :)

NerdanelVampire: So it's completely the opposite from how it used to have to be? Fixed. :)

DarkGod: how it HAD to be in T2 ? yes, isnt that funny ? ;) Well basically the team file *IS* the directory

NerdanelVampire: Fixed again. If you have the wrong version that's missing the data directory, reload the module.

DarkGod: The good thing with zip is that it's a random access format, meaing I can use it without uncompressing it first, whereas tar/gz is not :/

DarkGod: It seems most of the mails I send you get back with errors from the server. Would you happen to have an other mail ?

NerdanelVampire: I checked and could send mail to myself and I've gotten mail from you before. If there was an outage, it's gone now. Perhaps your messages are getting tagged as spam or something.

IngeborgNorden: I'd like permission to add your item-flavor patch to the "standalone" release of Norseband (i.e., the variant forked from Furyband). BTW, is it OK to change and/or add to the flavor lists in that program...and if I do add more, what parts of the code need tweaking?

(P.S. Yes, you'll be named in my credits file... :-) )

NerdanelVampire: Is that about the wood types and orichalcum? I don't think that qualifies as a patch... Sure you can use them. If this is about the fancy modifier + material thing, I didn't write that.

IngeborgNorden: Whoops, I thought you had written that code...my fault! Still, the modifier + material patch is just what Norseband needs! (P.S. I'll be using your suggestions in the module section, too.)


EricStevens: Hi Nerdanel, I've tried to reply to your email, but I keep getting errors:  TEMP_FAILURE: Could not initiate SMTP conversation with any hosts: [(1): Connection timed out] 

I'd like to either send you a temporary password or put a valid email in your account so you can use the 'lost password' button. Let me know what you want to do.

NerdanelVampire: My email is maija dot toivola at tut dot fi. It should work, but perhaps the reply field gave you something more specific that then got blocked as it came from outside the university... You can put that to my account, but as long as I can get access to my account, I don't particularly care.

EricStevens: Okay, you're all set to use the lost password button. The reply address was different.

---

NeilStevens: How would you like the ability to delete pages and add to BannedContent?

is that a no? heh

NerdanelVampire: Actually, that would be a yes.

NeilStevens: Excellent. You should now have both. The BannedContent page is one regular expression per line. In general, just put in the second level domains of the spam links so we prevent as many repeats as possible. Make sure never to leave a blank line, as that would result in all edits being blocked.

Thank you

To delete a page: look in the right column, go to More Actions, select Delete, and you're ready to delete. You don't delete a page by making it completely blank.


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NerdanelVampire (last edited 2008-07-06 15:10:33 by NeilStevens)