NerdanelVampire: This time I went with weapon-user with both mutation and magic strikes. It was a far more easy and pleasant win than with my 0.1.4 winner, who was something of a challenge character. Blaze is my first-ever character to win at character level < max dungeon level, which must say something... I had been planning to try out death strike, but I met the Trickster before I reached the next level and its associated skill points.
The Trickster wasn't too hard, particularly due to the iron crown of endurance I had happened to find just at the previous level. His poison attacks made me unable to wield my sharp pilum by far biggest pluses seen in the game, though, so I switched to the cold trident that I had been carrying around for situations like this.
B.O.B. 0.1.5 Character Sheet
*** Character Basic Informations ***
[=======Character========] [===Progression====] [========Stats=========]
Name : Blaze Level 20 Base Effective
Exp 23543 STR : 15 17
[========Counters========] Exp to Adv 25989 DEX : 17 19
Essence 14998 CON : 12 18
General Speed 0 POW : 4 4
Hit Points 360/360 MAN : 7 9
Spell Points 180/180 CRE : 13 14
[=============Attacks==============] [=======Defenses=======]
[=Hand=][=Hit Chance=][===Damage===] Armor Class 60+6
1 44 14-40 Dam. Absorb. 34/24/17
2 ----- -----
*** Resistances / Absorbtion ***
[===Resistances====] [===Absorptions====]
Slash : 0 Slash : 34
Pierce : 0 Pierce : 24
Crush : 0 Crush : 17
Fire : 25 Fire : 0
Cold : 25 Cold : 7
Electricity: 25 Electricity: 0
Acid : 25 Acid : 0
Poison : 0 Poison : 0
Death : 0 Death : 0
*** Speeds ***
Global : 0 (x 1.000)
Walking : +10 (x 1.414)
(x 1.000)Combat : 0
(x 1.000)Casting : 0
(x 1.000)Mutation Powers : 0
(x 1.000)Inventory Access : 0
Quaffing : 0 (x 1.000)
(x 1.000)Gem Use : 0
*** Dungeon Depth ***
* Base Dungeon: Level 21 (1050')
*** Character skills ***
. Weaponmastery 21.000 [0.000]
. Magic Strike 19.000 [0.000]
. Mutation 19.000 [0.000]
*** Character abilities ***
*** Mutations ***
Mutation points total = 19/19
Barehand damage : crush(1-1)
Strong hands
Level 6
2 mutation points
Slot : hands
Stronger hands than normal ones.
STR +2
Iguana legs
Level 3
6 mutation points
Slot : legs
A set of four legs, allowing you to run as fast as an iguana
Modify speeds : walking +10
Monkey tail
Level 5
3 mutation points
Slot : tail
An agile tail, helping your balance.
DEX +2
It allows you to use :
Tail Smash (level 2)
Armored back
Level 7
2 mutation points
Slot : back
A back covered with solid scales.
Absorbs : slash(5), pierce(2)
Rubbery skin
Level 3
2 mutation points
Slot : skin
A skin similar to a blob skin.
Blows bounce on it.
Absorbs : crush(3)
Small forehead crystal
Level 5
3 mutation points
A small blue crystal lodged on your forehead, accumulating mana.
MAN +2
Creative insight
Level 10
1 mutation point
Makes you better at thinking outside the box.
CRE +1
Shoulder spikes
Level 9
0 mutation point
Two though looking spikes on your shoulder. Needed to play any heavy metal.
*** Magic Strikes ***
Magic strikes points total = 13/19
Fire strike
1 magic strikes point
Use 3 spell points
Deals 2d13 of fire damage
Strikes your enemy with a small flame.
Cold strike
2 magic strikes points
Use 1 spell point
Deals 1d13 of cold damage
Strikes your enemy with cold air.
Freezing strike
4 magic strikes points
Use 3 spell points
Deals 3d15 of cold damage
Freezes you foe.
Cold spray
3 magic strikes points
Use 2 spell points
Deals 1d8 of cold damage in a radius of 2
Shoots freezing air in all direction around you.
Static shock
3 magic strikes points
Use 4 spell points
Deals 2d14 of electrical damage
Shock your enemy with static electricity.
*** Character equipment ***
b) a cold trident (13 to 39) (+4,+1) [4]
It is enchanted. You need a strength of 13 to wield it. It does pierce (12
to 35) and cold (1 to 4) damage. It increases your AC by 20% of your
weaponmastery skill.
b) a buckler of Winter [31+1]
It is enchanted. You need a strength of 3 to wield it. It increases your AC
by 150% of your weaponmastery skill. If equipped, it can be used to cast
Cold Aura (Elemental Control level 1).
c) an iron crown of endurance [6+5]
It is enchanted. It modifies your constitution(+6).
d) a leather armor <29/22/12>
It is enchanted. It absorbs damage from slash(+29), crush(+12) and
pierce(+22).
e) a fur cloak of elemental tolerance <0/0/2/7C>
It provides resistance to acid(+25%), fire(+25%), cold(+25%) and
electricity(+25%). It absorbs damage from crush(+2) and cold(+7).
*** Character inventory ***
a) 18 gems of blinking
b) 41 minor healing potions
c) 12 medium healing potions
d) 9 small mana potions
e) 3 health vials
f) a circlet of elemental protection [2] <0/0/0/4F/4C/4E/4A>
It absorbs damage from electricity(+4), fire(+4), acid(+4) and cold(+4).
g) a whip (1 to 4) (+0,+0) [3]
You need a strength of 1 to wield it. It does crush (1 to 2) and shards (0
to 2) damage. It increases your AC by 15% of your weaponmastery skill.
h) a shimmering icicle (10 to 37) (+3,+0)
It is enchanted. You need a strength of 11 to wield it. It does pierce (7
to 18), fire (0 to 3), cold (3 to 10), electricity (0 to 3) and acid (0 to
3) damage. If equipped, it can be used to cast Cold Aura (Elemental Control
level 1).
i) a sharp pilum (16 to 44) (+15,+12)
It is enchanted. You need a strength of 16 to wield it. It does crush (0 to
10) and pierce (16 to 34) damage.
*** Kill Count ***
You vainquished 1941 monsters.
266 grassmen ("p")
118 goblin fighters ("h")
87 scaled snakes ("s")
79 flying knives ("g")
75 flesh blobs ("j")
68 iguanas ("d")
64 walking boneses ("k")
59 lava iguanas ("d")
58 banal snakes ("s")
49 fire snakes ("s")
44 goblin warriors ("h")
44 small imps ("i")
44 snow iguanas ("d")
42 ice dusts ("g")
37 flying scimitars ("g")
37 mean blobs ("j")
37 skeleton spearmen ("k")
37 wisps ("g")
36 large iguanas ("d")
35 sand snakes ("s")
34 skeleton militiamen ("k")
32 grassman champions ("p")
27 goblin soldiers ("h")
27 vipers ("s")
26 bone serpents ("k")
26 skeletal hands ("k")
26 skeleton swordmen ("k")
24 grassman chieves ("p")
23 mini blobs ("j")
23 pebble blobs ("j")
23 skeleton slaves ("k")
22 boas ("s")
19 iguana flayers ("d")
19 toad blobs ("j")
18 creeping oozes ("j")
17 blinking imps ("i")
17 burning spheres ("g")
17 salamanders ("d")
16 skeleton guards ("k")
15 goblin scouts ("h")
15 iguana skeletons ("k")
15 ironguanas ("d")
14 haunting spirits ("g")
14 stone blobs ("j")
12 blood oozes ("j")
11 alga creatures ("p")
11 dried grassmen ("p")
11 hunter imps ("i")
10 goblin captains ("h")
8 alga slayers ("p")
8 grassman warchieves ("p")
7 bonecasters ("k")
7 goblin berserkers ("h")
7 red dragon babies ("d")
6 flocking wisps ("g")
6 large blobs ("j")
3 goblin runecasters ("h")
3 green imps ("i")
2 goblin assassins ("h")
2 zothique snakes ("s")
1 alga baron ("p")
1 trickster ("I")
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