Keddiizr is both my first winner and the first winner in the great Annals of Ea module. Trone rules and I wore it through nearly the whole game. Coimir and most especially the palantír of Taniquetil rule even more. Spell power and mana turned out to be significant problems without a magestaff, so Celebrimbor's spell power bonus was most welcome.

  [Annals of Ea 0.1.0 Character Dump]

 Name  : Keddiizr               Age                115       STR!     29       
 Sex   : Female                 Height              39       INT!     40       
 Race  : Dragon                 Weight              71       WIS!     37       
 Class : Sorceror               Social Class        28       DEX!     37       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     39       
                                                                               
 + To Melee Hit          10 Level             50    Max Hit Points       750   
 + To Melee Damage       -3 Experience  52024703    Cur Hit Points       750   
 + To Ranged Hit         10 Max Exp     52024703    Max SP (Mana)        862   
 + To Ranged Damage       0 Exp to Adv.    *****    Cur SP (Mana)        862   
   AC                16+134 Gold        19377519    Piety              38913   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Fair         Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Good         Searching   : Superb       Shots/Round:  1         
 Saving Throw: Legendary[5] Disarming   : Superb       Mel.dmg/Rnd:  8-32      
 Stealth     : Bad          Magic Device: Excellent    Infra-Vision: 50 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You were in Morgoth's first brood of Dragons.  Your wings            
          are large and your teeth short.                                      
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Dor-lomin: Level 33 (1650')
        Thangorodrim: Level 66 (3300')
        Angband: Level 101 (5050')
        Lammoth: Level 9 (450')
        Mount Doom: Level 99 (4950')
        Depths of Belegaer: Level 120 (6000')
        Nan Dungortheb: Level 70 (3500')
        Heart of the Earth: Level 120 (6000')
        Isil: Level 130 (6500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 10 (500')
        Nargothrond: Level 72 (3600')
        The Old Forest: Level 14 (700')
        Tol-in-Gaurhoth: Level 70 (3500')
        The Echoriath: Level 70 (3500')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        Peak of Thangorodrim: Level 35 (1750')
        Outlaw's Cave: Level 1 (50')

 Your opponents are behaving stupidly.
 Your body was a Player.
 You have defeated 31045 enemies.
 You saved 24 princesses.
 You saved Arda and became a famed leader.
 You protected the refugees from the Sons of Feanor.
 You saved Idril from Maeglin.
 You helped Turgon escape the Nirnaeth Arnoediad.
 You saved Himring from Glaurung.
 You freed Menegroth from Carcharoth.
 You found the hidden city.
 You rescued Maedhros from atop Thangorodrim.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 22nd Quelle of the 2890th year of the third age.
 Your adventure lasted 36 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Avallone.
You can switch locations with another being.
You can breath the elements.
You can restore lost life forces.
You can sense what is beyond walls.
The Blood of Life flows through your veins.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe without air.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You know everything.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are resistant to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.

Skills (points left: 49)
          . Barehand-combat                      01.200 [0.300]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         01.000 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          02.700 [0.900]
 - Spirituality                                  42.250 [0.550]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  00.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Perfect casting


  [Fates]

You may find a Flask of oil on level 1.
You are fated to find a Short Sword on level 3.
You may find a Potion of Invisibility on level 1.
You are fated to meet a Scrawny cat on level 1.
You may meet a Blubbering idiot on level 1.


  [Character Equipment]

e) a Ring of Lordly Protection [+22]
        It provides immunity to paralysis.  It provides resistance to life
    draining, poison, blindness, nexus and disenchantment.  
f) The Ring 'Curin' [+15] (+3 to speed)
    It can be
    activated for ball of acid and resist acid every 50+d50 turns if it is
    being worn. It increases your constitution, charisma, speed, attack
    speed and ability to score critical hits by 3.  It makes you
    invisible.  It sustains your intelligence.  It provides resistance to 
    acid, electricity, fire and sound.  It allows you to levitate.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Sorontirno, Guard of Gondolin on level 70
    of The Echoriath.
g) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns
     if it is being worn. It grants you the power of swap position if it
    is being worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
h) The Ring of Helith (+3 to speed)
    It increases your charisma and speed by 3.  
    It sustains your charisma.  It provides resistance to confusion and 
    nether.  It allows you to fly.  It slows your metabolism.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 67 of The
    Echoriath.
i) The Ring of Thothon (+3)
    It increases your dexterity and charisma by 3.  It makes you
    invisible.  It sustains your intelligence and charisma.  It provides
    resistance to light and chaos.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of Dor-lomin.
j) an Indestructible Ring of Constitution (+6)
k) The Blue Stone 'Coimir'(40%) (+2)
    It grants
    you the power of restore life if it is being worn.  It provides light
    (radius 1) forever.  It can be used to store a spell.  It increases 
    your luck by 2.  It increases your hit points by 40%.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining and nether.  It
    allows you to breathe without air.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 86 of Mount Doom.
m) The Palantir of Taniquetil (+4)
    
    It can be activated for enlightenment every 100 turns if it is being
    worn. It grants you the power of magic map if it is being worn.  It
    provides light (radius 2) forever.  It increases your intelligence, 
    wisdom, searching and luck by 4.  It gives telepathic powers.  It
    identifies all items for you.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 40 of Thangorodrim.
n) The Soft Dragon Scale Coat of Trone [9,+20] (+4 to speed)
    It increases 
    your intelligence, constitution, stealth and speed by 4.  It provides
    immunity to fire.  It provides resistance to acid, electricity, cold, 
    poison and nexus.  It allows you to fly.  It reflects bolts and
    arrows.  It produces a fiery sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ulfast, Son of Ulfang on level 28 of
    Dor-lomin.
o) The Feathered Cloak 'Disilin' [1,+10]
    It provides immunity to electricity and cold.  It provides
    resistance to fire, light, dark and nether.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 47 of Thangorodrim.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be
    activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is
    being worn. It increases your intelligence, dexterity, charisma, 
    searching and spell power by 3.  It provides resistance to acid, fire, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mummified troll on level 124 of Isil.
x) The Pair of Hard Leather Boots of Feanor [3,+20] (+15)
    
    It can be activated for speed (dur 20+d20) every 250 turns if it is
    being worn. It increases your speed by 15.  It provides resistance to 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) a Death mold (1078 hp)
{) (nothing)


  [Character Inventory]

a) 3 Fireproof Tomes of Magical Energy
    It cannot be harmed by fire.  
    You found it in the remains of an Archlich on level 66 of The Echoriath.
b) 3 Fireproof Tomes of the Eternal Flame
c) 3 Fireproof Tomes of the Blowing Wind
d) 3 Fireproof Tomes of the Impenetrable Earth
e) 4 Fireproof Tomes of the Everrunning Wave
f) 3 Fireproof Tomes of Translocation
g) 3 Fireproof Tomes of the Tree
h) 5 Fireproof Tomes of Knowledge
    
    It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
i) 5 Fireproof Tomes of the Time
j) 2 Fireproof Tomes of Meta Spells
k) 2 Fireproof Tomes of the Mind
l) 13 Rations of Food
    
m) 29 Potions of Healing
n) 12 Potions of *Healing*
    
o) 4 Potions of Life
p) 17 Potions of Restore Mana
    
q) 5 Scrolls of Word of Recall
    
r) The Necklace of Nerdanel (+125)
    It
    provides light (radius 3) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Silmaril of Maedhros (+2) {cursed}
    It provides light (radius 5) forever.  
    It increases your strength by 2.  It provides resistance to life
    draining, fire, light, dark, shards, nether, nexus and chaos.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It drains experience.  It aggravates nearby
    creatures.  It is heavily cursed.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 120 of
    Heart of the Earth.
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Lammoth]

a) Lloth's Ceremonial Dagger {genocide}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Dark elven mage on level 27 of Dor-lomin.
b) a Parchment titled ``Demigods and their Uses'' {genocide}
    
    It can be activated for genocide every 500 turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
c) a Parchment titled ``Planar Travel Made Easy'' {cure insanity}
    It can
    be activated for cure insanity.  
    You found it lying on the ground on level 30 of The Sandworm lair.
d) a Parchment titled ``Household Magic'' {summon pet}
    It
    can be activated for summon pet.  
    You found it in the remains of a Black wraith on level 45 of Thangorodrim.
e) a Parchment titled ``Tenser's Last Words'' {satisfy hunger}
    
    It can be activated for satisfy hunger.  
    You found it in the remains of a Barrow wight on level 45 of Thangorodrim.
f) the Eye of Vecna {heal 700}
    
    It can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of an Acidic cytoplasm on level 29 of
    Dor-lomin.
g) the Crystal Ball of The Witch-King of Angmar {light absorption}
    It can be activated for light absorption.  
    You bought it from the Magic shop.
h) 12 Potions of Resistance
i) 4 Scrolls of Reset Recall
j) The Ring 'Bedhebrin' (+13) (+2)
    It increases your strength, wisdom
     and attack speed by 2.  It makes you invisible.  It sustains your 
    intelligence.  It provides resistance to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
k) a Ring of Speed (+15)
l) The Ring of Brina (+1 to infravision)
    It 
    increases your infravision by 1.  It provides resistance to fire, cold
    , light, dark, sound, nether and nexus.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
m) The Amulet 'Vallur' [+2] (+3)
    It can be activated for venom breathing every 40+d60 turns
     if it is being worn. It increases your intelligence and dexterity by 
    3.  It sustains your intelligence.  It makes you completely fearless.  
    It provides resistance to electricity, poison, sound and nether.  It
    allows you to levitate.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 47 of
    Thangorodrim.
n) The Pearl of Undeath (-5) {cursed}
o) Polished Chaos Dragon Scale Mail (-2 to accuracy) [30,+26]
    It can be activated for breathe chaos/disenchant (220)
    every 60+d90 turns if it is being worn. It provides resistance to 
    chaos and disenchantment.  It allows you to fly.  It reflects bolts
    and arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 130 of Isil.
p) The Partial Plate Armour of Cirhurad (-46,-36) [22,+15](20%)
    It increases your 
    hit points by 20%.  It sustains your wisdom.  It provides resistance 
    to electricity and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
q) The Robe of Marsil (-4,-30) [2,+8](20%)
    It increases your hit points by 20%.  It sustains your wisdom.
    It provides immunity to fire.  It provides resistance to acid, poison, 
    light and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 17 of Dor-lomin.
r) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
s) The Leather Jacket of Uindil (-1 to accuracy) [12,+17]
    It sustains 
    your constitution.  It provides immunity to electricity.  It provides
    resistance to life draining, acid, dark and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 66 of The
    Echoriath.
t) The Soft Dragon Scale Coat of Marda [9,+25] (+5) {cursed}
u) an Elven Cloak [4,+10] (+3 to stealth)
    It increases your stealth, searching and luck by 3.  It
    cannot be harmed by acid, cold, lightning or fire.  
v) The Metal Cap of Fingon [3,+12] (+3)
    It increases your 
    wisdom, charisma and luck by 3.  It provides resistance to confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 51 of The Echoriath.
w) The Steel Helm 'Lebohaum' [20,+80]
x) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)


  [Home Inventory - Gondolin ]

a) Baalzebub's All-seeing Servant {light absorption}
    It
    can be activated for light absorption.  
    You found it lying in a vault on level 66 of Thangorodrim.
b) Jor's Compendium of Strange Behaviour {light absorption}
    It can be
    activated for light absorption.  
    You found it in the remains of a Dreadlord on level 70 of The Echoriath.
c) a Potion of Life
d) 2 Potions of Restore Mana
e) The Ring of Ephel (+3)
    
    It increases your stealth, searching and attack speed by 3.  It
    sustains your intelligence and constitution.  It provides resistance 
    to nether.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling Archer on level 69 of The
    Echoriath.
f) The Ring of Hancar (+6)
g) a Ring of Constitution (+5)
h) an Amulet of Doom [+6] (+6)
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 6.  It cannot be dropped while cursed.  
    It can re-curse itself.  
    You found it in the remains of a Mature white dragon on level 70 of The
    Echoriath.
i) The Amulet of Idril (+2)
    It can be activated for protect evil (dur level*3 + d25)
    every 225+d225 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Amulet of Ingwe (+3)
    It can be activated for dispel evil
    (level*5) every 300+d300 turns if it is being worn. It increases your 
    intelligence, wisdom, charisma, searching and infravision by 3.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity and cold.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 70 of The
    Echoriath.
k) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every
    750 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
l) Polished White Dragon Scale Mail (-2 to accuracy) [30,+18]
m) Polished Bronze Dragon Scale Mail (-2 to accuracy) [30,+24]
n) The Metal Scale Mail 'Eleilmach' (-2 to accuracy) [13,+9]
    It
    sustains your constitution.  It provides immunity to acid.  It
    provides resistance to dark and confusion.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 85 of
    Mount Doom.
o) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10
    turns if it is being worn. It increases your intelligence, wisdom and 
    constitution by 3.  It provides resistance to acid, poison and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 92 of Mount Doom.
p) The Ribbed Plate Armour of Beldoron (+2 to accuracy) [28,+17]
    It
    sustains your wisdom.  It provides immunity to acid.  It provides
    resistance to disenchantment.  It induces random teleportation.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 85 of Mount Doom.
q) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
    It
    can be activated for heal (777), curing and heroism every 300 turns if
    it is being worn. It increases your intelligence, wisdom and stealth
     by 4.  It makes you completely fearless.  It provides resistance to 
    life draining, acid, electricity, fire, cold, poison and dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Storm giant on level 70 of The Echoriath.
r) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark and disenchantment.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 69 of The Echoriath.
s) The Robe 'Ezelen' [2,+19]
    It provides
    immunity to fire.  It provides resistance to acid, electricity, shards
    , nether and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
t) The Iron Crown of Beruthiel [0,+20] (-5)
    It decreases your 
    strength, dexterity and constitution by 5.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 70 of The Echoriath.
u) a Jewel Encrusted Crown of the Magi [0,+13] (+3)
    It 
    increases your intelligence by 3.  It sustains your intelligence.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 85 of
    Mount Doom.
v) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It
    provides resistance to blindness and disenchantment.  It allows you to
    sense the presence of orcs, trolls and evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc Shaman on level 66 of
    Thangorodrim.
w) The Metal Cap of Aelen [3,+13]
    It provides light (radius 1) forever.  It sustains your 
    strength.  It provides resistance to life draining, fire, dark, 
    blindness, sound and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 42 of
    Thangorodrim.
x) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns
     if it is being worn. It does extra damage from frost.  It provides
    resistance to cold and poison.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 130 of Isil.


  [Home Inventory - Himring]

a) 24 Potions of Healing
b) The Ring of Ilinumhar (+3 to searching)
    It increases your 
    searching by 3.  It sustains your dexterity and charisma.  It provides
    resistance to fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bandit on level 20 of Dor-lomin.
c) a Ring of Speed (+13)
d) a Ring of Speed (+12)
e) a Ring of Speed (+11)
f) 4 Rings of Speed (+10)
g) 6 Rings of Speed (+9)
    It 
    increases your speed by 9.  
    You found it in the remains of a Nightwalker on level 110 of Isil.
h) 8 Rings of Speed (+8)
i) The Ring of Tulkas (+4)
    It
    can be activated for haste self (75+d75 turns) every 150+d150 turns if
    it is being worn. It increases your strength, dexterity, constitution
     and speed by 4.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 124 of Isil.
j) The Ring of Gwilor (+3% of critical hits)
    It 
    increases your stealth and ability to score critical hits by 3.  It
    sustains your strength.  It provides resistance to life draining, 
    poison, sound and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 129 of Isil.
k) The Pearl 'Nimphelos' (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
l) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 40 of Thangorodrim.
m) Polished Law Dragon Scale Mail (-2 to accuracy) [30,+24]
    It can be
    activated for breathe sound/shards (230) every 60+d90 turns if it is
    being worn. It provides resistance to sound and shards.  It allows you
    to fly.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Nycadaemon on level 122 of Isil.
n) The Splint Mail of Einion (-2 to accuracy) [19,+17]
    It
    sustains your dexterity.  It provides immunity to acid and cold.  It
    provides resistance to acid, dark, confusion, sound and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 129 of Isil.
o) The Rhino Hide Armour 'Atarth' (-1 to accuracy) [8,+19]
    It
    provides immunity to electricity.  It provides resistance to life
    draining, poison and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sky Drake on level 124 of Isil.
p) The Leather Scale Mail of Ingonduin (-1 to accuracy) [11,+9]
    It
    provides immunity to electricity.  It provides resistance to dark, 
    sound, nether, chaos and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Novice warrior on level 123 of Isil.
q) The Fur Cloak of Amros [3,+6]
    
    It sustains your strength and intelligence.  It provides immunity to 
    cold.  It provides resistance to poison and dark.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of Thangorodrim.
r) The Golden Crown of Finwe [0,+15] (+3)
    It can be
    activated for heal 700 hit points every 250 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom, constitution and speed by 3.  It provides resistance to life
    draining, electricity, fire, cold, light, blindness, confusion, sound, 
    nexus and chaos.  It allows you to see invisible monsters.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 129 of Isil.
s) The Metal Cap of Tingor [3,+10]
    
    It provides light (radius 1) forever.  It sustains your strength and 
    intelligence.  It provides resistance to electricity, confusion, 
    shards, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Osyluth on level 66 of Tol-in-Gaurhoth.
t) The Iron Helm 'Holhenneth' [5,+10] (+2)
    
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of Dor-lomin.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be
    activated for arrows (150) every 90+d90 turns if it is being worn. It
    grants you the power of magic missile if it is being worn.  It 
    increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It gives telepathic
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young blue dragon on level 117 of Isil.
v) a Pair of Soft Leather Boots of Elvenkind [2,+9] (+5)
    
    It increases your stealth and speed by 5.  It provides immunity to
    paralysis.  It allows you to levitate.  It cannot be harmed by acid.  
    It cannot be harmed by fire.  
    You found it lying on the ground on level 96 of Angband.
w) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases 
    your constitution, stealth and speed by 3.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 127 of Isil.


  [Home Inventory - Menegroth]

a) The Diamond Prism of Light (charging) {cure insanity}
    It can be
    activated for cure insanity.  
    You found it lying on the ground on level 30 of The Sandworm lair.
b) a Potion of *Healing*
c) 6 Potions of Restore Mana
d) 7 Scrolls of Reset Recall
e) The Great Rod Tip of Home Summoning (75 Mana to cast)
f) a Ring of Speed (+9)
g) The Ring of Curufin (+6,+6) (+1)
    It
    can be activated for healing (500) every 200+d100 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Amulet of Mindiste (+1)
    It increases your 
    wisdom and constitution by 1.  It provides resistance to acid, nether
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 45 of Thangorodrim.
i) The Necklace 'Nauglamir' (+3)
    It
    provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 74 of Angband.
j) The Ring Mail 'Idristiri' (-48,-29) [12,+11](40%)
    
    It increases your hit points by 40%.  It provides immunity to acid.  
    It provides resistance to life draining, sound, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 76 of Angband.
k) The Full Plate Armour of Caranthir [25,+25] (+1)
    
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 83 of
    Angband.
l) The Mithril Plate Mail 'Aithad' (-27,-44) [35,+16](20%)
    It increases your hit points by 20%.  It sustains your 
    dexterity.  It provides immunity to acid and fire.  It makes you
    completely fearless.  It provides resistance to acid, electricity and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Mithril Plate Mail 'Anthil' (-67,-32) [35,+16](40%)
    It increases your 
    hit points by 40%.  It sustains your intelligence and constitution.  
    It provides immunity to cold.  It provides resistance to fire, dark
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 83 of Angband.
n) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    
    It can be activated for heal 1000 hit points every 888 turns if it is
    being worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 130 of Isil.
o) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated
    for sleep nearby monsters every 55 turns if it is being worn. It 
    increases your intelligence, wisdom, stealth and speed by 2.  It
    provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 75 of Angband.
p) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be
    activated for restore life levels every 450 turns if it is being worn. 
    It can be used to store a spell.  It increases your intelligence, 
    wisdom, charisma, stealth, speed and luck by 2.  It makes you
    invisible.  It makes you completely fearless.  It provides resistance 
    to acid, fire and cold.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
q) The Large Metal Shield of Gondolath [5,+1]
    It sustains your 
    intelligence, wisdom and dexterity.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to poison, 
    shards, nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Gorthaur, werewolf of Tol-in-Gaurhoth on
    level 70 of Tol-in-Gaurhoth.
r) The Golden Crown 'Silminiri' [0,+11]
    It sustains your strength and wisdom.  It
    provides resistance to acid, dark and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 85 of Angband.
s) The Iron Helm of Rinarn [5,+4]
    
    It sustains your strength, wisdom and charisma.  It provides
    resistance to blindness and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hill orc Captain on level 66 of
    Tol-in-Gaurhoth.
t) The Dragon Helm of Galion [8,+20] (+4)
    It can be activated for rays of fear in every direction
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your strength, dexterity and constitution by 4.  It provides
    resistance to acid, electricity, fire, cold, light and blindness.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of dragons.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 130 of Isil.
u) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated
    for remove fear and cure poison every 5 turns if it is being worn. It 
    increases your dexterity and charisma by 5.  It sustains your 
    constitution and charisma.  It provides immunity to paralysis.  It
    provides resistance to confusion, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
v) The Pair of Soft Leather Boots of Gorog [2,+10]
    It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, light and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Eglarest]

a) 5 Books of Beginner Cantrips
    
b) a Sprig of Athelas
c) 14 Potions of Healing
d) 3 Potions of Life
e) 2 Potions of Restore Mana
f) The Ring 'Vanruin' (+3 to speed)
    It increases your 
    strength, intelligence, searching, infravision and speed by 3.  It
    sustains your charisma.  It provides resistance to light and dark.  It
    allows you to levitate.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Death drake on level 60 of The Echoriath.
g) The Ring of Alegron (+2)
    
    It increases your searching and infravision by 2.  It provides
    immunity to paralysis.  It provides resistance to fire, poison, dark
     and chaos.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Nargothrond.
h) The Ring 'Maran' (+12) (+4)
    It increases your dexterity by 4.  It sustains your 
    wisdom.  It makes you completely fearless.  It provides resistance to 
    fire and poison.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Halfling slinger on level 47 of The
    Echoriath.
i) a Ring of Speed (+16)
j) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 60 of
    The Echoriath.
k) The Jewel 'Luinsinda Mire' (+7,+7) [+10] (+4)
    It can be activated for Unknown! if it is being worn. It
    provides light (radius 3) forever.  It increases your strength, wisdom
    , charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 52 of The Echoriath.
l) The Multi-Hued Dragon Scale Mail of Dauluindi (-2 to accuracy) [30,+27]
    It can be
    activated for breathe multi-hued (250) every 60+d60 turns if it is
    being worn. It sustains your strength.  It provides immunity to acid.  
    It provides resistance to acid, electricity, fire, cold, poison and 
    chaos.  It allows you to fly.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 98 of Angband.
m) Polished Pseudo Dragon Scale Mail (-2 to accuracy) [30,+52]
    It can be
    activated for breathe light/darkness (200) every 60+d90 turns if it is
    being worn. It provides resistance to light and dark.  It allows you
    to fly.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
n) The Double Chain Mail 'Nindi' (-2 to accuracy) [16,+19]
    It provides immunity to electricity
     and fire.  It provides resistance to life draining, poison, dark, 
    sound and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
o) The Partial Plate Armour of Aeglor (-3 to accuracy) [22,+10]
    It provides immunity to electricity and fire.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 56 of The
    Echoriath.
p) The Robe of Denethor [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  
    It can be used to store a spell.  It increases your intelligence, 
    wisdom and searching by 3.  It sustains your intelligence and wisdom.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 52 of The Echoriath.
q) The Cord Armour of Egorlach [6,+12]
    It sustains 
    your charisma.  It provides immunity to acid, electricity, fire and 
    cold.  It provides resistance to poison and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 52 of The
    Echoriath.
r) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns
     if it is being worn. It increases your stealth and speed by 3.  It
    provides resistance to acid and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Algroth on level 63 of The Echoriath.
s) The Cloak 'Colluin' [1,+20]
    
    It can be activated for resistance (20+d20 turns) every 111 turns if
    it is being worn. It provides resistance to acid, electricity, fire, 
    cold and poison.  It allows you to sense the presence of good beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
t) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
u) The Shadow Blade of Borialath (4d4) (-11,+7) (+1 to speed)
    It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , stealth, speed and attack speed by 1.  It provides resistance to 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 120 of
    Heart of the Earth.
v) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)


  [The Museum Inventory - Lammoth]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you
    invisible.  It sustains your strength, dexterity and constitution.  It
    provides immunity to paralysis.  It provides resistance to life
    draining.  It allows you to levitate.  It produces a fiery sheath.  It
    can re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 21 of Dor-lomin.
b) The Demonhorn of Gothmog [2,+13] (-5)
    It provides
    light (radius 2) forever.  It decreases your charisma by 5.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    demons.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master mystic on level 47 of Thangorodrim.
c) The Crumpled Scroll of Mass Resurrection
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 52 of The Echoriath.
d) The Device Trap Set 'Hanisbroner's Surprise' [+25] (+3)
    It is
    well-hidden. It rearms itself.  It can teleport monsters to you.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 52 of The Echoriath.
e) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can be
    activated for star ball (150) every 1000 turns if it is being worn. It
    provides light (radius 1) forever.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to fire, cold, poison, light and dark.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Small Metal Shield of the Orcs [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to sound and 
    chaos.  It allows you to sense the presence of good beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 44 of
    Thangorodrim.
g) The Small Metal Shield of Falimri [3,+7]
    It sustains your dexterity and charisma.  It provides
    immunity to fire and cold.  It provides resistance to electricity, 
    fire, light and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ice troll on level 45 of Thangorodrim.
h) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 52 of The Echoriath.
i) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be
    activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can
    be used to store a spell.  It increases your intelligence and luck by 
    3.  It increases your mana capacity by 60%.  It provides immunity to
    paralysis.  It provides resistance to electricity, poison and dark.  
    It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 65 of The
    Echoriath.
j) The Pair of Hard Leather Boots 'Valaciril' [3,+5] {cursed}
    It makes you completely fearless.  It provides resistance to 
    fire and light.  It induces random teleportation.  It fills you with
    the Black Breath.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
k) The Rapier of Maedhros (2d5) (+12,+15) (+3)
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
l) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision)
    It can be activated for summon the
    Legion of the Dawn every 500+d500 turns if it is being worn. It 
    increases your charisma and infravision by 3.  It does extra damage 
    from fire.  It is very sharp and can cut your foes.  It is especially
    deadly against dragons.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It sustains your charisma.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to fire, 
    poison, light and blindness.  It speeds your regenerative powers.  It
    can clone monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 95 of
    Angband.
m) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It
    does extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 48 of
    Thangorodrim.
n) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your 
    constitution by 5.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It provides resistance to 
    disenchantment.  It allows you to sense the presence of dragons and 
    demons.  It drains life.  It aggravates nearby creatures.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Death quasit on level 70 of The Echoriath.
o) a Shadow Blade of Aman (4d4) (+16,+22) [+4] (+3 attacks)
    
    It increases your wisdom, stealth and attack speed by 3.  It strikes
    at demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It sustains your intelligence.  
    It makes you completely fearless.  It provides resistance to dark.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It has been blessed by the gods.  It cannot
    be harmed by acid.  
p) The Dark Sword 'Gurthang' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs}
    It generates an antimagic field.  It increases 
    your speed and attack speed by 2.  It does extra damage from fire.  It
    is a great bane of dragons.  It provides immunity to fire.  It makes
    you completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 62 of The Echoriath.
q) The Spear of the Orcs (3d6) (+15,+25) [+5] (+4) {cursed}
    
    It can be activated for ball of lightning (100) every 500 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom and dexterity by 4.  It does extra damage from electricity
     and frost.  It is especially deadly against natural creatures.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , cold and light.  It allows you to sense the presence of orcs and 
    good beings.  It slows your metabolism.  It is cursed.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Young white dragon on level 35 of Peak of
    Thangorodrim.
r) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every 200+d200
    turns if it is being worn. It decreases your charisma by 4.  It does
    extra damage from fire.  It provides immunity to fire.  It is cursed.  
    It carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
s) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    It
    provides light (radius 1) forever.  It decreases your intelligence, 
    dexterity and infravision by 2.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It provides resistance 
    to fire and light.  It allows you to sense the presence of spiders and 
    demons.  It speeds your regenerative powers.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 69 of The
    Echoriath.
t) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for 
    alter reality every 100 turns if it is being worn. It can cause
    earthquakes.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is a great
    bane of demons.  It is a great bane of undead.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It
    produces an anti-magic shell.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
u) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be
    activated for fire branding of bolts every 999 turns if it is being
    worn. It increases your speed by 10.  It provides resistance to fire.  
    It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Gelugon on level 62 of The Echoriath.
v) The Seeker Arrow of Huor (8d4) (+20,+15) {cursed}
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It is cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 62 of The
    Echoriath.
w) The Drum of the Sky (+2 to speed)
    It increases your wisdom, charisma, stealth, speed and luck
     by 2.  It provides resistance to acid, electricity, fire, cold and 
    sound.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 47 of Thangorodrim.
x) Maeglin, the Traitor of Gondolin's corpse
    It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .


Chatter

NerdanelVampire: Thanks, MM, for fixing the page. Unfortunately I unfixed the page right after in an attempt to fix my work, and then had to fix the thing again. You learn things in practice...

NeilStevens: You're not supposed to be trying to control the layout in the wiki. You're supposed to be logically organizing the data, and leaving the layout to the wiki. So right, you don't get much in the way of layout control. That's the point.

NerdanelVampire: When I said layout control I meant "logical organization control". There's not that much difference when you get down to it. Character dumps are meant to be viewed in fixed font, so fixed-font quote block should be used with them. (My browser doesn't actually show that as fixed, only fixed-er, but I need to reconficure my browser sometime.) I think I NOW remember what sort of quotes to use and how many...

NeilStevens: OK, well, next time you don't remember something, look in SyntaxReference. If something you need isn't there, complain to me!


CategoryCharacterSheet

NerdanelVampire/Keddiizr (last edited 2004-10-23 04:10:37 by NeilStevens)