Introduction

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PeterWiersig: Folks, be careful out there

Character Sheet

  [ToME 2.3.2 Character Sheet]

 Name  : Brolath                Age                 22       STR!     40       
 Sex   : Male                   Height             129       INT!     26       
 Race  : RohanKnight            Weight              80       WIS!     34       
 Class : Paladin                Social Class         6       DEX!     35       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     32       
                                                                               
 + To Melee Hit          34 Level             43    Hit Points      -23/   846 
 + To Melee Damage       50 Experience   4680983    Spell Points    312/   345 
 + To Ranged Hit         24 Max Exp      4680983    Sanity          557/   564 
 + To Ranged Damage      10 Exp to Adv.  5040000    Piety               127537 
   AC                44+172 Gold         5179822    Speed           Fast (+34) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[25]Perception  : Fair         Blows/Round:  8         
 Bows/Throw  : Superb       Searching   : Fair         Shots/Round:  1         
 Saving Throw: Legendary[2] Disarming   : Fair         Mel.dmg/Rnd:  32d5+400  
 Stealth     : Excellent    Magic Device: Heroic       Infra-Vision: 30 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the first child of a Devoted Mercenary.  You have            
          hazel eyes, straight brown hair, and an average complexion.          
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 23 (1150')
        Mordor: Level 57 (2850')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 36 (1800')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 35 (1750')
        Dol Guldur: Level 57 (2850')
        The Sacred Land Of Mountains: Level 46 (2300')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 25 (1250')

 Your body was a Player.
 You have defeated 24551 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 56 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 15th Quelle of the 2890th year of the third age.
 Your adventure lasted 29 days.

     Your Attributes:
You are dead, killed by an Eye druj on level 57 of Mordor.
You can feel the danger of evil magic.
You can drive yourself into a berserk frenzy.
You can destroy walls.
You can use rohir powers.
You are protected by a mystic shield.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe without air.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your strength is sustained.
Your intelligence is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon freezes your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon is especially deadly against trolls.
Your weapon is a great bane of demons.


                    adefkmnopsuxz{|@            
        Add Str   : .2......43.....+            
        Add Int   : ...3............            
        Add Dex   : ..1.3....3......            
        Add Con   : ........43.....+            
        Add Stea. : ....3.3.........            
        Add Sear. : .....4..........            
        Add Infra : ....3...........            
        Add Tun.. : ..............6.            
        Add Speed : *...3......*...+            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Troll: +...............            
        Slay Giant: .+..............            
        Cold Brand: +...............            
        Sust Str  : .+.......+......            
        Sust Int  : ..+.............            
        Sust Wis  : ................            
        Sust Dex  : ....+....+......            
        Sust Con  : .........++.....            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.......+.+.....            
        Hold Life : ................            
        Imm Acid  : ..+...+.*+......            
        Res Elec  : ......+.........            
        Res Fire  : ......+.........            
        Res Cold  : +..+..+..+......            
        Res Pois  : ..+.+...........            
        Res Fear  : +.+......+......            
        Res Light : +.........+.....            
        Res Dark  : ...+.....+......            
        Res Blind : ................            
        Res Conf  : ..+.....+.......            
        Res Sound : ..+.....+.......            
        Res Shard : .+..............            
        Res Neth  : ...+............            
        Res Nexus : ....+.+..+......            
        Res Chaos : ........+.......            
        Res Disen : ..+.....+.......            
        Lite      : +.........+.....            
        See Invis : +...............            
        Digestion : +..+.....+......            
        Regen     : +...............            
        Activate  : +....++...+.....            
        Blessed   : +...............            
        Fly       : ......+.........            
        Orc.ESP   : ......+.+.......            
        Giant.ESP : .+..............            
        Full ESP  : ...............+            

Skills (points left: 0)
 - Combat                                        41.600 [0.800]
          . Weaponmastery                        47.100 [1.000]
          . Archery                              00.500 [0.000]
          . Barehand-combat                      02.700 [0.900]
 - Sneakiness                                    02.000 [0.900]
          . Stealth                             -07.600 [0.500]
          . Disarming                            03.700 [0.900]
 - Magic                                         48.556 [0.900]
          . Magic-Device                         30.900 [1.050]
          . Spell-power                          00.000 [0.600]
 - Spirituality                                  46.800 [1.000]
          . Prayer                               50.000 [1.400]
          . Mindcraft                            47.400 [0.600]
 - Monster-lore                                  01.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows


  [Fates]

You may find a Potion of Cure Light Insanity on level 1.
You are fated to meet Melinda Proudfoot on level 68.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+18,+21) (+10)
        It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc on level 35 of Moria.
d) a Small Wooden Boomerang of *Slay Giant* (1d4) (+8,+10) (+2)
    It 
    increases your strength by 2.  It is especially deadly against giants.
    It sustains your strength.  It provides resistance to shards.  It
    allows you to sense the presence of giants.  
    You found it in the remains of a Snaga Captain on level 31 of Mirkwood.
e) The Ring 'Estin' (+11 to damage) (+1)
    
    It increases your dexterity by 1.  It sustains your intelligence.  It
    makes you completely fearless.  It provides resistance to acid, poison
    , confusion, sound and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 21 of The Old Forest.
f) The Ring 'Gonen' (+3)
    It 
    increases your intelligence by 3.  It provides resistance to cold, 
    dark and nether.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 56 of
    Mordor.
k) an Amulet of Trickery (+3)
    It increases your dexterity, stealth, infravision and speed by 
    3.  It sustains your dexterity.  It provides resistance to poison and 
    nexus.  
    You bought it from the Rare Jewelry Shop.
m) The Phial of Galadriel (+4) {@0 !!}
    It can be activated for light
    area (dam 2d15) every 10+d10 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your searching and luck by 4.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
n) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+14] (+3 to stealth)
    
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 3.  It provides
    resistance to acid, electricity, fire, cold and nexus.  It allows you
    to fly.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) a Mouse Fur of Air [1,+14]
    It allows you to breathe without air.  
    
    It was given to you as a reward.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound, chaos and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 51 of
    Mordor.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cammithrim' [1,+11]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots of Speed [3,+11] (+10)
    It increases your 
    speed by 10.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) a Magical Gnomish Shovel of Digging (+6)
    It grants you the power of stone to mud
     if it is being worn.  It increases your ability to tunnel by 6.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) 3 Fireproof Tomes of the Impenetrable Earth {!k!v!d!s}
    It cannot be harmed by acid.  It
    cannot be harmed by fire.  
    You bought it from the Library.
b) a Fireproof War Tome of Tulkas {!k!v!d!s}
    It cannot be harmed by fire.  
    You found it in the remains of a Dracolisk on level 53 of Mordor.
c) The Skull of Vecna {h700}
    It
    can be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 13 of The Old Forest.
d) a Potion of Cure Insanity
e) 45 Potions of Cure Critical Wounds {25% off}
    
f) 22 Potions of Healing
    
g) 5 Scrolls of *Identify* {90% off}
    
h) a Silver Rod of the Istari of Recall (200/200) {!*!*}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 30 of The Sandworm lair.
i) a Golden Rod of the Istari of Disarming (250/250) {@z1}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
j) an Adamantite Rod of Simplicity of Teleport Other (200/200)
k) an Adamantite Rod of Home Summoning (128/200)
    
l) a Cursed Ring of Sustain Wisdom
m) a Ring of Speed (+9)
    It increases your speed by 9.  
    You bought it from the Speed Ring Market.
n) a Ring of Nether Resistance
o) The Anchor of Space-Time {@0}
    It provides light (radius 1)
    forever.  It prevents the space-time continuum from being disrupted.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 46 of Mordor.
p) a Katana of Slay Evil (3d4) (+9,+12)
q) an Executioner's Sword of Slay Giant (4d5) (+4,+8)
r) a Beaked Axe of Slay Evil (2d6) (+10,+3)
s) a Glaive of Westernesse (2d6) (+11,+12) (+2)
t) The Player corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof Tome of the Impenetrable Earth {!k!v!d!s}
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Library.
b) Kelek's Practical Joke {mGeno}
    It can be activated for mass genocide
    every 1000 turns.  
    You found it lying on the ground on level 28 of Mirkwood.
c) 2 Sprigs of Athelas
d) 10 Potions of Cure Critical Insanity
e) 16 Potions of Healing
    
f) 2 Potions of Life
    
g) 6 Potions of Restore Mana
    
h) 30 Scrolls of *Identify* {90% off}
    
i) a Scroll of Mass Genocide
    
j) a Staff of Identify[2|20] (13 charges)
k) The Amulet of Carlammas (+2)
    It can be
    activated for protection from evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It increases your constitution by 2.  It
    provides resistance to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Elder vampire on level 50 of Mordor.
l) The Double Chain Mail of Urist (-47,-52) [16,+11](40%)
    
    It increases your hit points by 40%.  It sustains your constitution
     and charisma.  It provides immunity to acid and fire.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to nether and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Crystal drake on level 46 of Mordor.
m) a Full Plate Armour of Resistance (-3 to accuracy) [25,+18]
n) The Large Leather Shield of Galin [4,+11]
    
    It sustains your strength, wisdom, constitution and charisma.  It
    provides immunity to acid.  It provides resistance to life draining, 
    electricity, nexus and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Khim, Son of Mim on level 31 of Maze.
o) a Steel Helm of Water Breathing [6,+14]
p) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It
    can be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your constitution
     by 4.  It sustains your constitution.  It provides resistance to cold
    .  It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 42 of
    Mordor.
q) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to life draining and 
    acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 46 of Mordor.
r) a Pair of Metal Shod Boots of Speed [6,+10] (+6)
s) The Dagger 'Dethanc' (E:251954, L:31) (1d4) (+31,+18) {.}
    
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity and fire.  It fights
    against evil with holy fury.  It provides resistance to electricity
     and blindness.  It allows you to sense the presence of giants.  It
    produces an electric sheath.  It drains experience.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Lizard man on level 32 of Mirkwood.
t) a Rapier of *Slay Demon* (1d6) (+6,+13) (+1)
u) a Katana (Defender) (3d4) (+11,+15) [+2] (+2 to stealth)
v) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It 
    increases your dexterity and stealth by 3.  It provides resistance to 
    disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lizard man on level 49 of Mordor.
w) a Climbing Set
    It
    allows you to climb mountains.  
x) 22 Empty Bottles


  [Home Inventory - Gondolin ]

a) a Potion of Cure Insanity
b) a Potion of Detonations
    
c) a Potion of Restore Mana
d) a Potion of Invulnerability
e) The Ring of Nathloth
    It sustains your intelligence and 
    dexterity.  It provides immunity to paralysis.  It provides resistance 
    to electricity, fire, nether and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 40 of Mordor.
f) an Amulet of Devotion (+2)
    It provides
    light (radius 1) forever.  It increases your wisdom and charisma by 2.
    It sustains your wisdom and charisma.  It provides resistance to life
    draining, fire, light and dark.  
    You bought it from the Rare Jewelry Shop.
g) The Star of Elendil (+1)
    It can be activated for light
    (dam 2d15) & map area every 50+d50 turns if it is being worn. It
    grants you the power of detect curses if it is being worn.  It
    provides light (radius 4) forever.  It increases your speed by 1.  It
    provides resistance to life draining.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Augmented Chain Mail of Thron (-2 to accuracy) [16,+10]
    It provides immunity to acid and 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 37 of Mordor.
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases 
    your strength, dexterity and speed by 2.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    confusion and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Ghost in the town of Minas Anor .
j) The Full Plate Armour of Isildur [25,+25] (+1)
    It 
    increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, 
    infravision and ability to tunnel by 5.  It provides resistance to 
    acid, electricity, fire and poison.  It allows you to sense the
    presence of animals.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
l) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It
    provides resistance to acid, electricity, fire, cold and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 30 of Moria.
m) The Hard Studded Leather 'Athorod' (-1 to accuracy) [7,+5]
    It
    sustains your dexterity and constitution.  It provides immunity to 
    acid.  It provides immunity to paralysis.  It provides resistance to 
    dark, sound, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Half-orc on level 28 of Mirkwood.
n) The Rhino Hide Armour of Celen (-1 to accuracy) [8,+9]
    It
    sustains your wisdom and dexterity.  It provides immunity to fire.  It
    provides immunity to paralysis.  It provides resistance to electricity
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice priest on level 31 of Mirkwood.
o) The Large Leather Shield of Celegorm [4,+20]
    
    It provides resistance to acid, electricity, fire, cold, light, dark
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk Rogue on level 35 of Moria.
p) The Metal Cap of Tirnil [3,+5]
    It
    provides light (radius 4) forever.  It sustains your intelligence.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark elven lord on level 28 of Mirkwood.
q) The Iron Helm 'Holhenneth' [5,+10] (+2)
    
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 36 of The Land Of
    Rhun.
r) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if
    it is being worn. It can be used to store a spell.  It provides
    resistance to electricity.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hill troll on level 32 of Mirkwood.
s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to
    levitate.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Scimitar 'Haradekket' (2d5) (+10,+11) (+2 attacks)
    It increases your 
    intelligence, wisdom and attack speed by 2.  It is especially deadly
    against dragons.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It makes you completely
    fearless.  It provides resistance to nexus, chaos and disenchantment.  
    It allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 20 of A lost temple.
u) The Long Bow of Bard (x5) (+17,+19) (+2)
    
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 40 of Mordor.


  [Home Inventory - Minas Anor ]

a) 3 Sprigs of Athelas
b) a Potion of *Healing*
c) 4 Potions of Restore Mana
d) 17 Scrolls of *Identify* {90% off}
    
e) 4 Scrolls of Reset Recall
f) a Scroll of Protection from Evil
g) a Scroll of Mass Genocide
h) a Ring of Nether Resistance
    
    It provides resistance to life draining and nether.  
    You found it in the remains of an Ancient green dragon on level 44 of
    Mordor.
i) The Ring 'Feilya' (+5 to speed) {Chest Mdr 42}
    It increases your strength, charisma, infravision, speed and 
    ability to score critical hits by 5.  It sustains your dexterity.  It
    provides resistance to cold, light and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
j) The Dagger 'Belangil' (2d4) (+10,+10) (+2)
    It can be activated for frost ball
    (48) every 5+d5 turns if it is being worn. It increases your dexterity
    , speed and attack speed by 2.  It does extra damage from frost.  It 
    poisons your foes.  It provides resistance to cold.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Eldrak in the town of Gondolin .
k) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It 
    increases your dexterity, charisma and stealth by 2.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs and trolls.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death quasit on level 44 of Mordor.
l) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
m) an Awl-Pike of Westernesse (1d8) (+6,+8) (+1)
    It
    can be wielded two-handed.  It increases your strength, dexterity and 
    constitution by 1.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It makes you completely
    fearless.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  
    You found it lying on the ground on level 33 of Mirkwood.
n) The Two-Handed Flail of Minyaras (3d6) (+16,+4) (+4 to speed)
    It must be
    wielded two-handed.  It increases your dexterity and speed by 4.  It
    does extra damage from acid.  It is a great bane of dragons.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It is a great bane of undead.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 44 of Mordor.
o) The Short Bow of Amrod (x4) (+12,+15) (+2)
    
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 44 of Mordor.
p) The Metal Boomerang 'Gothal' (4d5) (+16,+21)
    
    It does extra damage from acid and frost.  It poisons your foes.  It
    is a great bane of dragons.  It is especially deadly against trolls.  
    It is a great bane of undead.  It fights against evil with holy fury.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 31 of Mirkwood.


  [Home Inventory - Lothlorien ]

a) Raal's Voodoo Doll of Revenge {mGeno}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dark elven mage on level 18 of Mirkwood.
b) 4 Sprigs of Athelas
c) 2 Potions of Cure Insanity
d) 5 Potions of *Healing*
    
e) 3 Potions of Restore Mana
    
f) The Crumpled Scroll of Mass Resurrection
g) a Golden Rod of Charging of Drain Life (125/125)
h) an Adamantite Rod of Nothing (200/200)
i) a Rod Tip of Teleport Other (60 Mana to cast)
    
j) a Cursed Amulet of Weaponmastery (+6,+6) [+5] (+3)
    
    It increases your strength and constitution by 3.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to 
    disenchantment.  It can re-curse itself.  
k) an Indestructible Amulet of Spell
l) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, 
    stealth and searching by 4.  It does extra damage from acid.  It 
    poisons your foes.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It sustains your dexterity.  It provides immunity to paralysis.
    It provides resistance to dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Storm giant on level 52 of Mordor.
m) The Sabre 'Careth Asdriag' (2d7) (+7,+8) (+2 to speed)
    It 
    increases your dexterity, constitution, speed and attack speed by 2.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death quasit on level 46 of The Sacred
    Land Of Mountains.
n) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire
     and frost.  It poisons your foes.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It is
    a great bane of demons.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 51 of Mordor.
o) 65 Empty Bottles


  [The Mathom-house Inventory - Bree ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your 
    dexterity by 4.  It makes you invisible.  It sustains your strength, 
    dexterity and constitution.  It provides immunity to paralysis.  It
    provides resistance to life draining.  It allows you to levitate.  It
    produces a fiery sheath.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Erinyes on level 36 of Mordor.
b) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 35 of Mordor.
c) The Wand of Digging of Thrain (12 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
d) The Ring of Power of Uvatha the Horseman (+5 to searching)
    It increases your dexterity and searching by 5.  It makes you
    invisible.  It makes you completely fearless.  It provides resistance 
    to light and chaos.  It slows your metabolism.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
e) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Elder vampire on level 52 of Mordor.
f) The Phial of Undeath (-5)
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It carries an ancient morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 31 of Mirkwood.
g) The Palantir of Orthanc (+2)
    It can be
    activated for clairvoyance every 100+d100 turns if it is being worn. 
    It provides light (radius 2) forever.  It increases your intelligence, 
    wisdom, searching and infravision by 2.  It provides resistance to 
    blindness.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It drains mana.  It aggravates nearby creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 54 of
    Mordor.
h) The Stone of Lore
    It can be activated for perilous identify every turn if it is
    being worn. It provides light (radius 1) forever.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your 
    strength and charisma by 2.  It provides resistance to acid, 
    electricity, fire, cold, light, shards and nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 31 of Mirkwood.
j) The Robe of Incanus [2,+20] (+3)
    It grants you
    the power of weigh magic if it is being worn.  It can be used to store
    a spell.  It increases your intelligence, wisdom and searching by 3.  
    It sustains your intelligence and wisdom.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, fire and cold
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 51 of Mordor.
k) The Soft Studded Leather 'Lumaguin' [5,+7]
    It sustains your 
    dexterity.  It provides resistance to confusion.  It aggravates nearby
    creatures.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 33 of Moria.
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases 
    your dexterity and speed by 3.  It provides resistance to acid, shards
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Metal Cap of Thengel [3,+12] (+3)
    It increases your 
    wisdom, charisma and luck by 3.  It provides resistance to confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ugluk, the Uruk on level 22 of Orc Cave.
n) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 35 of Moria.
o) The Set of Gauntlets 'Paurhach' [Divine Aim] [2,+15]
    It can
    be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. 
    It has a spell stored inside.  It provides resistance to fire.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 20 of A lost temple.
q) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can
    be wielded two-handed.  It can be activated for detect orcs every 10
    turns if it is being worn. It increases your dexterity and searching
     by 4.  It is especially deadly against orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc Shaman on level 20 of A lost
    temple.
r) The Dagger of Thoth (1d4) (-10,+0) (+2)
    It provides light (radius 1) forever.  It increases your 
    intelligence and constitution by 2.  It produces chaotic effects.  It
    is especially deadly against dragons.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
s) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially
    deadly against natural creatures.  It provides resistance to cold and 
    light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of Mirkwood.
t) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases 
    your dexterity and stealth by 3.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to levitate.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 31 of Mirkwood.
u) The Broad Sword of Threglir (2d5) (+7,+24) (+4)
    It provides
    light (radius 1) forever.  It increases your intelligence, dexterity
     and constitution by 4.  It does extra damage from acid and fire.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can make your foes bleed.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is a great bane of undead.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Uruk on level 21 of Orc Cave.
v) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It
    provides light (radius 1) forever.  It increases your searching by 1.  
    It does extra damage from fire.  It is especially deadly against orcs.
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to fire and light.  It allows you
    to sense the presence of orcs.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
w) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) (charging)
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It increases your luck by 3.  It makes you
    completely fearless.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 20 of Orc Cave.
x) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases 
    your strength, constitution and speed by 2.  It does extra damage from 
    electricity.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It provides resistance to electricity, light and dark.  
    It allows you to see invisible monsters.  It aggravates nearby
    creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
a) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    
    It must be wielded two-handed.  It can be activated for berserker and
    +10 to speed (50) every 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is a
    great bane of demons.  It provides resistance to acid.  It drains mana
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll Chieftain on level 33 of
    Mirkwood.
b) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 
    3.  It does extra damage from fire.  It is especially deadly against
    giants.  It strikes at undead with holy wrath.  It provides resistance 
    to fire and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 35 of Moria.
c) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can
    be wielded two-handed.  It increases your searching, infravision and 
    ability to tunnel by 10.  It is especially deadly against giants.  It
    fights against evil with holy fury.  It makes you completely fearless.
    It provides resistance to acid, electricity, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball
    (300) every 200+d200 turns if it is being worn. It decreases your 
    charisma by 4.  It does extra damage from fire.  It provides immunity 
    to fire.  It is cursed.  It carries an ancient foul curse.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 53 of Mordor.
e) The Whip of Nimas (1d6) (+0,+4)
    It
    does extra damage from acid.  It strikes at demons with holy wrath.  
    It induces random teleportation.  It fills you with the Black Breath.  
    It carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Elite uruk Shaman on level 33 of Moria.
f) The Quarterstaff 'Eriril' [Dig] (1d9) (+3,+5) (+4) {!!}
    
    It can be activated for identify spell every 10 turns if it is being
    worn. It has a spell stored inside.  It increases your intelligence
     and wisdom by 4.  It fights against evil with holy fury.  It provides
    resistance to light.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 33 of Mirkwood.
g) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It
    can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 32 of Moria.
h) The Sling of Farmer Maggot (x2) (+20,+7) (+2) {100% off}
    It can be
    activated for terrify every 10+d50 turns if it is being worn. It 
    increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
i) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll Priest on level 30 of The
    Land Of Rhun.
j) The Horn of Boromir (+3) {fate}
    It can be activated for mass human summoning every 1000
    turns if it is being worn. It increases your strength and constitution
     by 3.  It makes you completely fearless.  It provides resistance to 
    fire.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  


CategoryCharacterSheet

PeterWiersig/Brolath (last edited 2005-08-09 18:41:37 by PeterWiersig)