My sadly deceased character

Gave the summoners too much room in a vault in morder and they managed to kill me there.

  [ToME 2.3.1 Character Sheet]

 Name  : Laraoa                 Age                 22       STR!     40       
 Sex   : Male                   Height              60       INT:     26       
 Race  : RohanKnight            Weight              78       WIS:     35       
 Class : Paladin                Social Class         1       DEX!     33       
 Body  : Player                                              CON:     40       
 God   : Tulkas                                              CHR!     34       
                                                                               
 + To Melee Hit          41 Level             40    Max Hit Points       831   
 + To Melee Damage       51 Experience   2939996    Cur Hit Points       831   
 + To Ranged Hit         43 Max Exp      2939996    Max SP (Mana)        328   
 + To Ranged Damage      15 Exp to Adv.  3000000    Cur SP (Mana)        328   
   AC                42+102 Gold         1035043    Piety              19976   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[22]Perception  : Excellent    Blows/Round:  8         
 Bows/Throw  : Heroic       Searching   : Superb       Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Fair         Mel.dmg/Rnd:  16d5+408  
 Stealth     : Bad          Magic Device: Legendary[10]Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You have brown           
          eyes, straight auburn hair, and an average complexion.               
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 54 (2700')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 24 (1200')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 9126 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 50 princesses.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 7th Quelle of the 2890th year of the third age.
 You have been adventuring for 21 days.

                    adefkmnopsuxz{|@            
        Add Str   : .22.2....3.....+            
        Add Int   : 2.2.............            
        Add Wis   : 2...............            
        Add Dex   : ..2......3......            
        Add Con   : .2....1..3.....+            
        Add Chr   : ..2.............            
        Add Sear. : ....24.....4....            
        Add Infra : ...........4....            
        Add Tun.. : ...........4..5.            
        Add Speed : ...............+            
        Add Blows : 2...............            
        Slay Anim.: +............+..            
        Slay Evil : +............+..            
        Slay Und. : +............+..            
        Slay Demon: +...............            
        Slay Orc  : .............+..            
        Slay Troll: .............+..            
        Slay Giant: .............+..            
        Slay Drag.: +............+..            
        Poison Brd: .............+..            
        Acid Brand: .............+..            
        Elec Brand: .............+..            
        Fire Brand: .............+..            
        Cold Brand: .............+..            
        Sust Str  : .........++.....            
        Sust Int  : ....+...........            
        Sust Wis  : ..+.............            
        Sust Dex  : ..+......+......            
        Sust Con  : ....+....+......            
        Sust Chr  : ..+.............            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..+.............            
        Hold Life : ........+.......            
        Res Acid  : ....+.++.+......            
        Res Elec  : .++.+.++........            
        Imm Fire  : .+....++*.......            
        Res Cold  : .+....++.+......            
        Res Pois  : .......++.......            
        Res Fear  : +........+......            
        Res Lite  : ..+.............            
        Res Dark  : ..+......+......            
        Res Blind : ....+...........            
        Res Conf  : +.+...+...+.....            
        Res Sound : ....+.+.........            
        Res Shard : ...+............            
        Res Neth  : ....+...+.......            
        Res Nexus : +.....+..+......            
        Res Chaos : +.........+.....            
        Res Disen : +...............            
        See Invis : +...............            
        Digestion : .........+......            
        Regen     : .+..............            
        Xtra Might: .+..............            
        Activate  : .....+.+........            
        Blessed   : +...............            
        Cursed    : ....+...........            
        Fly       : ..+.............            
        Climb     : ...........+....            
        Good.ESP  : .......+........            
        Full ESP  : ...............+            

Skills (points left: 10)
 - Combat                                        32.800 [0.800]
          . Weaponmastery                        44.100 [1.000]
          . Archery                              00.500 [0.000]
          . Barehand-combat                      02.700 [0.900]
 - Sneakiness                                    07.490 [0.900]
          . Stealth                              -4.-600 [0.500]
          . Disarming                            13.600 [0.900]
 - Magic                                         44.767 [0.900]
          . Magic-Device                         38.250 [1.050]
          . Spell-power                          00.000 [0.600]
          . Divination                           01.300 [0.400]
 - Spirituality                                  21.100 [1.000]
          . Prayer                               24.800 [1.400]
          . Mindcraft                            44.400 [0.600]
 - Monster-lore                                  01.200 [0.500]
          . Corpse-preservation                  04.000 [0.800]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting


  [Fates]

You are fated to meet a Chaffinch on level 17.
You may meet a Black ooze on level 19.
You are fated to find a Scroll of Magic Mapping on level 40.


  [Character Equipment]

a) The Scimitar 'Haradekket' (2d5) (+10,+11) (+2 attacks)
    It increases 
    your intelligence, wisdom and attack speed by 2.  It is especially
    deadly against dragons.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It makes
    you completely fearless.  It provides resistance to nexus, chaos and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
d) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It 
    increases your strength and constitution by 2.  It provides resistance 
    to electricity, fire and cold.  It speeds your regenerative powers.  
    It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
e) The Ring 'Andenuva' (+2)
    It increases your strength, 
    intelligence, dexterity and charisma by 2.  It sustains your wisdom, 
    dexterity and charisma.  It provides immunity to paralysis.  It
    provides resistance to electricity, light, dark and confusion.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
f) a Ring of Shard Resistance
k) The Amulet of Lodring (+2 to searching) {cursed}
    It
    can be used to store a spell.  It increases your strength and 
    searching by 2.  It sustains your intelligence and constitution.  It
    provides resistance to acid, electricity, blindness, sound and nether.
    It is cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
m) The Phial of Galadriel (+4) {@w0!d!s!k!v}
    It can be activated for light area (dam 2d15) every 10+d10 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 36 of Mordor.
n) The Full Plate Armour of Isildur [25,+25] (+1)
    It 
    increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 40 of Mordor.
o) The Cloak 'Colluin' [1,+20]
    
    It can be activated for resistance (20+d20 turns) every 111 turns if
    it is being worn. It provides resistance to acid, electricity, fire, 
    cold and poison.  It allows you to sense the presence of good beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
p) The Large Metal Shield of Ivriangol [5,+12]
    It provides
    immunity to fire.  It provides resistance to life draining, poison and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 50 of
    Mordor.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves of Andion (+9 to damage) [1,+5]
    It sustains your strength.  It provides resistance to chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk Archer on level 36 of Mordor.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
|) a Gnomish Shovel of Digging (+5) {@w1!d!s!k!v}
    It increases your ability to tunnel by 5.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.


  [Character Inventory]

a) 2 War Tomes of Tulkas {!k!v!d!s}
b) Kenault's Cantrip Generator {LightAbsorp}
    It can
    be activated for light absorption every 80 turns.  
    You found it in the remains of a Bullywug on level 24 of The Old Forest.
c) Benetar's Mana Battery {TeleLev}
    
    It can be activated for teleport level every 50 turns.  
    You found it lying on the ground on level 49 of Mordor.
d) 14 Lembases
e) 20 Potions of Cure Critical Wounds {25% off}
f) 6 Potions of Healing
g) 4 Scrolls of *Identify*
h) a Silver Rod of Disarming (100/100) {@z1}
i) a Golden Rod of Recall (125/125) {!*!*}
j) The Anchor of Space-Time {@w0!d!s!k!v}
    It provides
    light (radius 1) forever.  It prevents the space-time continuum from
    being disrupted.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Brown Thunderlord on level 41 of Mordor.
k) 33 Empty Bottles
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Ring of Power of Uvatha the Horseman (+5 to searching)
    
    It increases your searching by 5.  It makes you invisible.  It
    provides resistance to fire, blindness, sound and nether.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
b) The Star of Elendil (+1) {@w0!d!s!k!v}
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
c) The Phial of Undeath (-5)
    It
    can be activated for ruination every 10+d10 turns if it is being worn. 
    It provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It carries an ancient morgothian curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
d) The Ring Mail of Turth (-2 to accuracy) [12,+8]
    It
    provides immunity to electricity.  It provides immunity to paralysis.  
    It provides resistance to fire and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord on level 34 of Mordor.
e) The Ribbed Plate Armour 'Valch' (-3 to accuracy) [28,+5]
    
    It sustains your intelligence.  It provides immunity to electricity.  
    It provides resistance to cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 34 of Mordor.
f) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your 
    strength, stealth, infravision and ability to tunnel by 5.  It
    provides resistance to acid, electricity, fire and poison.  It allows
    you to sense the presence of animals.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It makes
    you completely fearless.  It provides resistance to acid and shards.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Cloak of Thorongil [1,+10]
    It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
i) The Large Leather Shield of Aldon [4,+7]
    It sustains your 
    charisma.  It provides immunity to cold.  It provides resistance to 
    life draining, acid, cold, poison, sound and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master lich on level 49 of Mordor.
j) The Large Leather Shield of Caladh [4,+9]
    It
    sustains your intelligence and charisma.  It provides immunity to fire
    .  It provides resistance to shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
k) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to acid, electricity, fire, cold and nexus.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Cave ogre Priest on level 50 of Mordor.
l) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
m) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
n) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated
    for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can
    be used to store a spell.  It provides resistance to electricity.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, 
    stealth and speed by 3.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
p) The Pair of Metal Shod Boots 'Orost' [6,+12]
    It
    sustains your intelligence.  It makes you completely fearless.  It
    provides resistance to acid, fire, cold and nether.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Footwear Shop.
q) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity
     by 4.  It is very sharp and can cut your foes.  It is very sharp and
    can make your foes bleed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
r) The Great Axe 'Annhil' (4d4) (+8,-3) (-6) {cursed}
    It must be wielded two-handed.  It decreases your wisdom
     by 6.  It poisons your foes.  It induces random teleportation.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadmaster on level 42 of Mordor.
s) The Dagger 'Nimthanc' (E:23022, L:23) (1d4) (+25,+16) {.}
    It
    can be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It does extra damage from electricity and frost.  It strikes at
    demons with holy wrath.  It makes you invisible.  It makes you
    completely fearless.  It provides resistance to electricity and cold.  
    It slows your metabolism.  It produces an electric sheath.  It induces
    random teleportation.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Elite uruk on level 19 of Mirkwood.
t) The Beaked Axe of Maldir (2d6) (+11,+8) (+3 attacks)
    
    It must be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your intelligence and attack speed by 3.  It does extra
    damage from frost.  It drains life from your foes.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Balance drake on level 36 of Mordor.
u) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
v) a Heavy Crossbow of the Haradrim (x5) (+15,+13)
w) The Bolt 'Oiond' (1d5) (+4,+2) (+4)
    It 
    increases your intelligence and constitution by 4.  It produces
    chaotic effects.  It drains life from your foes.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon on level 37 of Mordor.
x) a Climbing Set {@w1!d!s!k!v}


  [Home Inventory - Gondolin ]

a) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 54 of
    Mordor.


  [Home Inventory - Minas Anor ]

a) Agannazar's Altruistic Assassin {CureBlind}
    It can be activated for cure blindness every 100 turns.  
    You found it in the remains of a Pitiful-looking beggar on level 16 of
    Mirkwood.
b) 6 Sprigs of Athelas
c) 6 Potions of Cure Critical Insanity


  [Home Inventory - Lothlorien ]

a) The Toenail of Vecna {CureInsanity}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Barbazu on level 50 of Mordor.
b) 3 Sprigs of Athelas
c) 15 Potions of Cure Insanity
d) 4 Potions of *Healing*
e) a Potion of Life
f) 5 Potions of Restore Mana
g) a Potion of Enlightenment
h) a Scroll of *Remove Curse*
i) a Scroll of Genocide
j) a Silver Rod of Capacity of Nothing (200/200)
k) a Golden Rod of Nothing (125/125)
l) The Wand of Digging of Thrain (78 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
m) a Staff of Genocide[1|5] (3 charges)
n) an Amulet of Telepathy
o) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold, confusion and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It provides resistance to nexus.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
q) The Short Bow of Tilin (x3) (+15,+12) (+1)
    It provides light
    (radius 1) forever.  It increases your strength, intelligence, wisdom, 
    dexterity and charisma by 1.  It fires missiles with extra might.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Balance drake on level 36 of Mordor.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Death quasit on level 51 of Mordor.
b) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of Mirkwood.



CategoryCharacterSheet

PeterWiersig/Laraoa (last edited 2005-01-09 18:44:29 by PeterWiersig)