My sadly deceased character
Gave the summoners too much room in a vault in morder and they managed to kill me there.
[ToME 2.3.1 Character Sheet]
Name : Laraoa Age 22 STR! 40
Sex : Male Height 60 INT: 26
Race : RohanKnight Weight 78 WIS: 35
Class : Paladin Social Class 1 DEX! 33
Body : Player CON: 40
God : Tulkas CHR! 34
+ To Melee Hit 41 Level 40 Max Hit Points 831
+ To Melee Damage 51 Experience 2939996 Cur Hit Points 831
+ To Ranged Hit 43 Max Exp 2939996 Max SP (Mana) 328
+ To Ranged Damage 15 Exp to Adv. 3000000 Cur SP (Mana) 328
AC 42+102 Gold 1035043 Piety 19976
(Miscellaneous Abilities)
Fighting : Legendary[22]Perception : Excellent Blows/Round: 8
Bows/Throw : Heroic Searching : Superb Shots/Round: 1
Saving Throw: Excellent Disarming : Fair Mel.dmg/Rnd: 16d5+408
Stealth : Bad Magic Device: Legendary[10]Infra-Vision: 40 feet
Tactic: normal
Explor: normal
(Character Background)
You are one of several children of a Serf. You have brown
eyes, straight auburn hair, and an average complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 54 (2700')
Barrow-Downs: Level 10 (500')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
The Old Forest: Level 25 (1250')
The Sandworm lair: Level 30 (1500')
A lost temple: Level 24 (1200')
Your body is a Player.
You are currently in the town of Minas Anor.
You have defeated 9126 enemies.
You saved Bree from a dreadful Nazgul.
You saved a young hobbit from an horrible fate.
You saved 50 princesses.
You found 3 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 7th Quelle of the 2890th year of the third age.
You have been adventuring for 21 days.
adefkmnopsuxz{|@
Add Str : .22.2....3.....+
Add Int : 2.2.............
Add Wis : 2...............
Add Dex : ..2......3......
Add Con : .2....1..3.....+
Add Chr : ..2.............
Add Sear. : ....24.....4....
Add Infra : ...........4....
Add Tun.. : ...........4..5.
Add Speed : ...............+
Add Blows : 2...............
Slay Anim.: +............+..
Slay Evil : +............+..
Slay Und. : +............+..
Slay Demon: +...............
Slay Orc : .............+..
Slay Troll: .............+..
Slay Giant: .............+..
Slay Drag.: +............+..
Poison Brd: .............+..
Acid Brand: .............+..
Elec Brand: .............+..
Fire Brand: .............+..
Cold Brand: .............+..
Sust Str : .........++.....
Sust Int : ....+...........
Sust Wis : ..+.............
Sust Dex : ..+......+......
Sust Con : ....+....+......
Sust Chr : ..+.............
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : ..+.............
Hold Life : ........+.......
Res Acid : ....+.++.+......
Res Elec : .++.+.++........
Imm Fire : .+....++*.......
Res Cold : .+....++.+......
Res Pois : .......++.......
Res Fear : +........+......
Res Lite : ..+.............
Res Dark : ..+......+......
Res Blind : ....+...........
Res Conf : +.+...+...+.....
Res Sound : ....+.+.........
Res Shard : ...+............
Res Neth : ....+...+.......
Res Nexus : +.....+..+......
Res Chaos : +.........+.....
Res Disen : +...............
See Invis : +...............
Digestion : .........+......
Regen : .+..............
Xtra Might: .+..............
Activate : .....+.+........
Blessed : +...............
Cursed : ....+...........
Fly : ..+.............
Climb : ...........+....
Good.ESP : .......+........
Full ESP : ...............+
Skills (points left: 10)
- Combat 32.800 [0.800]
. Weaponmastery 44.100 [1.000]
. Archery 00.500 [0.000]
. Barehand-combat 02.700 [0.900]
- Sneakiness 07.490 [0.900]
. Stealth -4.-600 [0.500]
. Disarming 13.600 [0.900]
- Magic 44.767 [0.900]
. Magic-Device 38.250 [1.050]
. Spell-power 00.000 [0.600]
. Divination 01.300 [0.400]
- Spirituality 21.100 [1.000]
. Prayer 24.800 [1.400]
. Mindcraft 44.400 [0.600]
- Monster-lore 01.200 [0.500]
. Corpse-preservation 04.000 [0.800]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Perfect casting
[Fates]
You are fated to meet a Chaffinch on level 17.
You may meet a Black ooze on level 19.
You are fated to find a Scroll of Magic Mapping on level 40.
[Character Equipment]
a) The Scimitar 'Haradekket' (2d5) (+10,+11) (+2 attacks)
It increases
your intelligence, wisdom and attack speed by 2. It is especially
deadly against dragons. It strikes at demons with holy wrath. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It is especially deadly against natural creatures. It makes
you completely fearless. It provides resistance to nexus, chaos and
disenchantment. It allows you to see invisible monsters. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 29 of The Sandworm lair.
d) The Short Bow of Amrod (x4) (+12,+15) (+2)
It
increases your strength and constitution by 2. It provides resistance
to electricity, fire and cold. It speeds your regenerative powers.
It fires missiles with extra might. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
e) The Ring 'Andenuva' (+2)
It increases your strength,
intelligence, dexterity and charisma by 2. It sustains your wisdom,
dexterity and charisma. It provides immunity to paralysis. It
provides resistance to electricity, light, dark and confusion. It
allows you to fly. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 30 of The Sandworm lair.
f) a Ring of Shard Resistance
k) The Amulet of Lodring (+2 to searching) {cursed}
It
can be used to store a spell. It increases your strength and
searching by 2. It sustains your intelligence and constitution. It
provides resistance to acid, electricity, blindness, sound and nether.
It is cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
m) The Phial of Galadriel (+4) {@w0!d!s!k!v}
It can be activated for light area (dam 2d15) every 10+d10 turns
if it is being worn. It provides light (radius 3) forever. It
increases your searching and luck by 4. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Half-troll on level 36 of Mordor.
n) The Full Plate Armour of Isildur [25,+25] (+1)
It
increases your constitution by 1. It provides resistance to acid,
electricity, fire, cold, confusion, sound and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 40 of Mordor.
o) The Cloak 'Colluin' [1,+20]
It can be activated for resistance (20+d20 turns) every 111 turns if
it is being worn. It provides resistance to acid, electricity, fire,
cold and poison. It allows you to sense the presence of good beings.
It cannot be harmed by acid, cold, lightning or fire.
p) The Large Metal Shield of Ivriangol [5,+12]
It provides
immunity to fire. It provides resistance to life draining, poison and
nether. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Itangast the Fire Drake on level 50 of
Mordor.
s) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if it is being worn. It
increases your strength, dexterity and constitution by 3. It sustains
your strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
u) The Set of Leather Gloves of Andion (+9 to damage) [1,+5]
It sustains your strength. It provides resistance to chaos.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Elite uruk Archer on level 36 of Mordor.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
It grants you the power of magic map if it is being worn. It
increases your searching, infravision and ability to tunnel by 4. It
allows you to climb mountains. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
z) (nothing)
{) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
It does extra damage from acid,
electricity, fire and frost. It poisons your foes. It is especially
deadly against dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It is a great bane of demons. It strikes at undead with holy
wrath. It fights against evil with holy fury. It is especially
deadly against natural creatures. It cannot be harmed by acid, cold,
lightning or fire.
|) a Gnomish Shovel of Digging (+5) {@w1!d!s!k!v}
It increases your ability to tunnel by 5. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 29 of The Sandworm lair.
[Character Inventory]
a) 2 War Tomes of Tulkas {!k!v!d!s}
b) Kenault's Cantrip Generator {LightAbsorp}
It can
be activated for light absorption every 80 turns.
You found it in the remains of a Bullywug on level 24 of The Old Forest.
c) Benetar's Mana Battery {TeleLev}
It can be activated for teleport level every 50 turns.
You found it lying on the ground on level 49 of Mordor.
d) 14 Lembases
e) 20 Potions of Cure Critical Wounds {25% off}
f) 6 Potions of Healing
g) 4 Scrolls of *Identify*
h) a Silver Rod of Disarming (100/100) {@z1}
i) a Golden Rod of Recall (125/125) {!*!*}
j) The Anchor of Space-Time {@w0!d!s!k!v}
It provides
light (radius 1) forever. It prevents the space-time continuum from
being disrupted. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Brown Thunderlord on level 41 of Mordor.
k) 33 Empty Bottles
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) The Ring of Power of Uvatha the Horseman (+5 to searching)
It increases your searching by 5. It makes you invisible. It
provides resistance to fire, blindness, sound and nether. It drains
experience. It cannot be dropped while cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
b) The Star of Elendil (+1) {@w0!d!s!k!v}
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it
is being worn. It provides light (radius 4) forever. It increases
your speed by 1. It provides resistance to life draining. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 30 of The Sandworm lair.
c) The Phial of Undeath (-5)
It
can be activated for ruination every 10+d10 turns if it is being worn.
It provides light (radius 5) forever. It decreases your strength,
intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
It allows you to breathe without air. It allows you to sense the
presence of undead. It carries an ancient morgothian curse. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 29 of The Sandworm lair.
d) The Ring Mail of Turth (-2 to accuracy) [12,+8]
It
provides immunity to electricity. It provides immunity to paralysis.
It provides resistance to fire and sound. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Green Thunderlord on level 34 of Mordor.
e) The Ribbed Plate Armour 'Valch' (-3 to accuracy) [28,+5]
It sustains your intelligence. It provides immunity to electricity.
It provides resistance to cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 34 of Mordor.
f) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
It increases your
strength, stealth, infravision and ability to tunnel by 5. It
provides resistance to acid, electricity, fire and poison. It allows
you to sense the presence of animals. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It makes
you completely fearless. It provides resistance to acid and shards.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
h) The Cloak of Thorongil [1,+10]
It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to acid. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
i) The Large Leather Shield of Aldon [4,+7]
It sustains your
charisma. It provides immunity to cold. It provides resistance to
life draining, acid, cold, poison, sound and shards. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Master lich on level 49 of Mordor.
j) The Large Leather Shield of Caladh [4,+9]
It
sustains your intelligence and charisma. It provides immunity to fire
. It provides resistance to shards. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
k) The Large Metal Shield of Anarion [5,+20]
It sustains your strength,
intelligence, wisdom, dexterity, constitution and charisma. It
provides resistance to acid, electricity, fire, cold and nexus. It
allows you to sense the presence of evil beings. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Cave ogre Priest on level 50 of Mordor.
l) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
m) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if
it is being worn. It provides light (radius 1) forever. It sustains
your constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
n) The Set of Gauntlets 'Pauraegen' [2,+15]
It can be activated
for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can
be used to store a spell. It provides resistance to electricity. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
o) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
It increases your constitution,
stealth and speed by 3. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 29 of The Sandworm lair.
p) The Pair of Metal Shod Boots 'Orost' [6,+12]
It
sustains your intelligence. It makes you completely fearless. It
provides resistance to acid, fire, cold and nether. It allows you to
fly. It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Rare Footwear Shop.
q) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It increases your dexterity
by 4. It is very sharp and can cut your foes. It is very sharp and
can make your foes bleed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
r) The Great Axe 'Annhil' (4d4) (+8,-3) (-6) {cursed}
It must be wielded two-handed. It decreases your wisdom
by 6. It poisons your foes. It induces random teleportation. It
aggravates nearby creatures. It is heavily cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Dreadmaster on level 42 of Mordor.
s) The Dagger 'Nimthanc' (E:23022, L:23) (1d4) (+25,+16) {.}
It
can be activated for frost bolt (6d8) every 7+d7 turns if it is being
worn. It does extra damage from electricity and frost. It strikes at
demons with holy wrath. It makes you invisible. It makes you
completely fearless. It provides resistance to electricity and cold.
It slows your metabolism. It produces an electric sheath. It induces
random teleportation. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Elite uruk on level 19 of Mirkwood.
t) The Beaked Axe of Maldir (2d6) (+11,+8) (+3 attacks)
It must be wielded two-handed. It provides light (radius 1) forever.
It increases your intelligence and attack speed by 3. It does extra
damage from frost. It drains life from your foes. It is especially
deadly against trolls. It is especially deadly against giants. It
strikes at demons with holy wrath. It strikes at undead with holy
wrath. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Balance drake on level 36 of Mordor.
u) The Whip 'Lasher' (1d6) (+12,+15) (+3)
It increases your dexterity and attack speed by 3. It poisons your
foes. It is very sharp and can cut your foes. It is especially
deadly against orcs. It is especially deadly against natural
creatures. It provides immunity to paralysis. It provides resistance
to poison. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 29 of The Sandworm lair.
v) a Heavy Crossbow of the Haradrim (x5) (+15,+13)
w) The Bolt 'Oiond' (1d5) (+4,+2) (+4)
It
increases your intelligence and constitution by 4. It produces
chaotic effects. It drains life from your foes. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Mature black dragon on level 37 of Mordor.
x) a Climbing Set {@w1!d!s!k!v}
[Home Inventory - Gondolin ]
a) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It can be used to store a spell. It increases your
constitution by 4. It sustains your constitution. It provides
resistance to cold. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature multi-hued dragon on level 54 of
Mordor.
[Home Inventory - Minas Anor ]
a) Agannazar's Altruistic Assassin {CureBlind}
It can be activated for cure blindness every 100 turns.
You found it in the remains of a Pitiful-looking beggar on level 16 of
Mirkwood.
b) 6 Sprigs of Athelas
c) 6 Potions of Cure Critical Insanity
[Home Inventory - Lothlorien ]
a) The Toenail of Vecna {CureInsanity}
It can be activated for cure insanity every 200 turns.
You found it in the remains of a Barbazu on level 50 of Mordor.
b) 3 Sprigs of Athelas
c) 15 Potions of Cure Insanity
d) 4 Potions of *Healing*
e) a Potion of Life
f) 5 Potions of Restore Mana
g) a Potion of Enlightenment
h) a Scroll of *Remove Curse*
i) a Scroll of Genocide
j) a Silver Rod of Capacity of Nothing (200/200)
k) a Golden Rod of Nothing (125/125)
l) The Wand of Digging of Thrain (78 charges)
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
m) a Staff of Genocide[1|5] (3 charges)
n) an Amulet of Telepathy
o) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and speed by 2. It
makes you completely fearless. It provides resistance to acid,
electricity, fire, cold, confusion and sound. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence,
dexterity and speed by 3. It is especially deadly against trolls. It
is especially deadly against giants. It provides immunity to
paralysis. It provides resistance to nexus. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
q) The Short Bow of Tilin (x3) (+15,+12) (+1)
It provides light
(radius 1) forever. It increases your strength, intelligence, wisdom,
dexterity and charisma by 1. It fires missiles with extra might. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Balance drake on level 36 of Mordor.
[The Mathom-house Inventory - Bree ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It decreases your luck by 20.
It does extra damage from fire. It poisons your foes. It produces
chaotic effects. It is very sharp and can make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It can re-curse itself. It can resist being shattered by
morgul beings. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Death quasit on level 51 of Mordor.
b) The Demonhorn of Gothmog [2,+13] (-5)
It
provides light (radius 2) forever. It decreases your charisma by 5.
It allows you to see invisible monsters. It allows you to sense the
presence of demons. It slows your metabolism. It speeds your
regenerative powers. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the ground on level 27 of Mirkwood.
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