Introduction

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Chatter

PeterWiersig: Completed Nirnaeth Arnoediad without genocide this time. 6 HRU, 2 AcientGreen and each and every other opponent on the screen.

I think my key to success were all the relic pieces so I could cast all spells from my Tomes. Support spells used: Stone skin, Divine Aim. I experimented with Strike to keep the baddies at a distance, but that wasn't enough. Used Tidal Wave instead. I could withstand some melee rounds with the Hrus. When completly surrounded I used Major Displacement and was lucky to be only once near monsters afterwards. Healed with mindcraft, restored mana with mindcraft, used light-jump twice.

When the Hrus were out of reach from my 10 blows I would switch to Tulkas Wave of Power instead, which gave 4 blows. I don't think I saw the low hitpoint warning once. A junkart or two of heal 700 hp would be helpful as would be more points to magic device so I don't fail 4 times in a row when activating my wand.

All in all, very entertaining.

PeterWiersig: Tried to clear the Galleon and got busted

Character Sheet

  [ToME 2.3.3(CVS) Character Sheet]

 Name  : Meiseth                Age                 22       STR!     40       
 Sex   : Male                   Height              49       INT:     25       
 Race  : RohanKnight            Weight              78       WIS!     34       
 Class : Paladin                Social Class         1       DEX!     39       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     40       
                                                                               
 + To Melee Hit          64 Level             42    Hit Points       -8/   857 
 + To Melee Damage       39 Experience   3958049    Spell Points     87/   311 
 + To Ranged Hit         51 Max Exp      4039126    Sanity          458/   551 
 + To Ranged Damage       0 Exp to Adv.  4320000    Piety                51938 
   AC                39+168 Gold         1680703    Speed           Fast (+14) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[42]Perception  : Poor         Blows/Round:  10        
 Bows/Throw  : Legendary[2] Searching   : Poor         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Fair         Mel.dmg/Rnd:  20d5+390  
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 0 feet    
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You have brown           
          eyes, straight brown hair, and an average complexion.                
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 38 (1900')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 36 (1800')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 60 (3000')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 60 (3000')
        The Sacred Land Of Mountains: Level 69 (3450')
        The Land Of Rhun: Level 40 (2000')
        The Helcaraxe: Level 35 (1750')
        A lost temple: Level 21 (1050')

 Your body was a Player.
 You have defeated 15340 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 37 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 21st Quelle of the 2890th year of the third age.
 Your adventure lasted 35 days.

     Your Attributes:
You are dead, killed by a Vampire lord on level 35 of The Helcaraxe.
You can switch locations with another being.
You can emit bright light.
You can feel the danger of evil magic.
You can drive yourself into a berserk frenzy.
You can use rohir powers.
You aggravate monsters.
You are in a battle rage.
You are protected by a mystic shield.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
Your appetite is small.
You have ESP.
You are unlucky.
You are carrying a permanent light.
You resist acid exceptionally well.
You resist lightning exceptionally well.
You are completely immune to fire.
You are completely immune to cold.
You resist poison exceptionally well.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.


                    adefkmnopsuxz{|@            
        Add Str   : .23.3...23.....+            
        Add Int   : 3...............            
        Add Dex   : 3........3.5....            
        Add Con   : .23.3.1.23.....+            
        Add Chr   : ..3........5....            
        Add Sear. : ..3.............            
        Add Tun.. : ..............3.            
        Add Speed : 3..............+            
        Add Blows : ...2............            
        Slay Troll: +...............            
        Slay Giant: +...............            
        Sust Str  : ....+...++......            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : .........+......            
        Sust Con  : ....+...++++....            
        Sust Chr  : ...........+....            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +...+.....++....            
        Hold Life : ................            
        Res Acid  : ......+..+......            
        Res Elec  : ......+.........            
        Imm Fire  : ..*...+.........            
        Imm Cold  : .*....+..+......            
        Res Pois  : ........+.......            
        Res Fear  : .+..+...++......            
        Res Light : ..........+.....            
        Res Dark  : .........+......            
        Res Blind : ........+.......            
        Res Conf  : ......+....+....            
        Res Sound : ......+.........            
        Res Shard : .......+........            
        Res Neth  : .+.........+....            
        Res Nexus : ......+..+......            
        Res Chaos : ...........+....            
        Res Disen : ....+...........            
        Lite      : ..........+.....            
        See Invis : +.+.............            
        Digestion : .........+......            
        Activate  : .++.....+.++....            
        Aggravate : ........+.......            
        Cursed    : .......+........            
        Fly       : ..+.............            
        TLord.ESP : ..+.............            
        Full ESP  : +..............+            

Skills (points left: 27)
 - Combat                                        42.000 [0.800]
          . Weaponmastery                        45.100 [1.000]
          . Archery                              01.800 [0.400]
          . Barehand-combat                      00.000 [0.900]
 - Sneakiness                                    03.800 [0.900]
          . Stealth                             -08.000 [0.400]
          . Disarming                            01.000 [0.900]
 - Magic                                         40.780 [0.900]
          . Magic-Device                         22.500 [1.050]
          . Spell-power                          00.000 [0.600]
 - Spirituality                                  31.300 [1.000]
          . Prayer                               45.800 [1.400]
          . Mindcraft                            45.600 [0.600]
 - Monster-lore                                  00.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows


  [Fates]

You are fated to find The Lead-Filled Mace 'Skullcleaver' on level 56.
You may meet a Giant army ant on level 60.


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+13,+15) (+3) {@w1}
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
d) The Horn of Helm (+2)
    It can be activated
    for sound ball (300) every 300 turns if it is being worn. It increases 
    your strength and constitution by 2.  It provides immunity to cold.  
    It makes you completely fearless.  It provides resistance to nether.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 70 of The Sacred Land Of
    Mountains.
e) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it
    is being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 70 of The Sacred Land Of
    Mountains.
f) a Ring of Extra Attacks (+2 attacks) {Chest from thieves Q}
    It increases your attack speed by 2.  
k) an Amulet of Weaponmastery (+6,+6) [+5] (+3)
    It increases your 
    strength and constitution by 3.  It sustains your strength and 
    constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to disenchantment.  
m) a Feanorian Lamp of Illumination
    It
    grants you the power of illuminate if it is being worn.  It provides
    light (radius 3) forever.  It cannot be harmed by fire.  
    You bought it from the Black Market.
n) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 
    1.  It provides resistance to acid, electricity, fire, cold, confusion
    , sound and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 70 of The
    Sacred Land Of Mountains.
o) a Feathers Cloak of Protection [1,+11] {cursed}
    It provides resistance to shards.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk
    strength every 50+d50 turns if it is being worn. It increases your 
    strength and constitution by 2.  It sustains your strength and 
    constitution.  It makes you completely fearless.  It provides
    resistance to poison and blindness.  It aggravates nearby creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 35 of Moria.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cammithrim' [1,+11]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated
    for remove fear and cure poison every 5 turns if it is being worn. It 
    increases your dexterity and charisma by 5.  It sustains your 
    constitution and charisma.  It provides immunity to paralysis.  It
    provides resistance to confusion, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) a Pick of Digging (+3) {@w2!d!s!k!v!n}
    It increases your ability to tunnel by 
    3.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Weaponsmith.


  [Character Inventory]

a) a Fireproof Tome of the Impenetrable Earth {!k!v!d!s}
    It cannot be harmed by acid.  It
    cannot be harmed by fire.  
    You bought it from the Black Market.
b) a Fireproof War Tome of Tulkas {!k!v!d!s}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
c) a Corrupted Tome of Melkor {!k!v!d!s}
d) Raistlin's Ready Ranger {Satisfy}
    It can be activated for 
    satisfy hunger every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 46 of Moria.
e) a Potion of Cure Critical Insanity
f) 42 Potions of Cure Critical Wounds {25% off}
    
g) a Potion of Restore Intelligence
h) 7 Scrolls of *Identify*
    
i) 16 Scrolls of Enchant Armour {90% off}
    
j) 2 Scrolls of Enchant Weapon To-Hit
k) 7 Scrolls of Enchant Weapon To-Dam
    
l) a Silver Rod of Capacity of Disarming (107/200) {@z1!!}
    
    It can hold more mana.  
    You bought it from the Black Market.
m) a Mithril Rod of Recall (160/160) {!*@z0}
    
n) a Rod Tip of Detection (80 Mana to cast)
o) The Ring of Barahir (+1)
    It can be activated for dispel
    small life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 70 of The Sacred
    Land Of Mountains.
p) The Ring of Valana (+2)
    It increases your dexterity and infravision by 2.  
    It makes you invisible.  It makes you completely fearless.  It
    provides resistance to light, sound and chaos.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Shadow on level 35 of The Helcaraxe.
q) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 58 of Dol Guldur.
r) an Elven Cloak [4,+4] (+4 to stealth)
s) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+4] (+6 to infravision)
t) The Dagger 'Nimthanc' (E:223964, L:35) (1d4) (+32,+14) {@w1 .^. !d}
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from electricity, fire and frost.  It is especially deadly
    against dragons.  It fights against evil with holy fury.  It sustains 
    your charisma.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to electricity, fire, 
    cold, poison and nether.  It allows you to sense the presence of 
    giants.  It slows your metabolism.  It drains experience.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) 19 Arrows of Slay Demon (1d4) (+10,+15)
v) a Climbing Set {@w2 !d!s!k!v}
    It allows you to climb mountains.  
w) a Mage Staff of Mana (1d4) (-28,-20)(60%)


  [Home Inventory - Bree ]

a) The Demonshield of Minoren [5,+16]
    It
    sustains your intelligence.  It provides immunity to electricity.  It
    provides immunity to paralysis.  It provides resistance to sound and 
    nexus.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Library.
b) The Medallion of Good Will {mGeno}
    It can be activated for mass genocide
    every 1000 turns.  
    You found it in the remains of a Vrock on level 42 of Moria.
c) 6 Sprigs of Athelas
d) 4 Potions of Cure Critical Insanity
    
e) 7 Potions of Boldness
f) 3 Scrolls of Recharging {25% off}
    
g) an Iron Rod of Quickness of Nothing (50/50)
    It can
    cast spells faster.  
    You found it lying on the ground on level 24 of Mirkwood.
h) The Ring of Andor (+4)
    It increases 
    your intelligence by 4.  It sustains your wisdom and constitution.  It
    provides resistance to poison, light, blindness, sound, shards and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Durin's Bane on level 50 of Moria.
i) The Jewel 'Evenstar' (+3)
    It
    can be activated for restore stats and life levels every 750 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 60 of Dol Guldur.
j) a Red Dragon Scale Mail (-2 to accuracy) [30,+10]
k) an Elven Hard Studded Leather (-1 to accuracy) [7,+13] (+3 to stealth)
    
    It increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold and dark.  It allows you to sense the presence 
    of orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ugluk, the Uruk on level 31 of Maze.
l) The Thunderlord Coat of Marda [9,+25] (+5)
    It 
    increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 70 of
    The Sacred Land Of Mountains.
m) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom
     by 2.  It provides resistance to blindness and shards.  It allows you
    to sense the presence of orcs, trolls and evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 60 of
    Dol Guldur.
n) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
o) The Cleaver of Telorod (2d4) (+17,+17) (+2 to speed)
    It increases your constitution, 
    charisma and speed by 2.  It does extra damage from acid and frost.  
    It is very sharp and can make your foes bleed.  It is a great bane of
    dragons.  It is a great bane of demons.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 70 of The Sacred Land Of
    Mountains.
p) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, stealth and searching by 4.  It
    does extra damage from acid.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 70 of The Sacred
    Land Of Mountains.
q) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially
    deadly against natural creatures.  It provides resistance to cold and 
    light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 70 of The Sacred Land Of
    Mountains.
r) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack
    speed by 2.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is especially
    deadly against natural creatures.  It allows you to sense the presence 
    of animals.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of The Sacred
    Land Of Mountains.
s) The Metal Boomerang of Beor (4d5) (+9,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It
    provides resistance to acid, electricity, fire and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    It increases your dexterity and speed
     by 3.  It poisons your foes.  It strikes at undead with holy wrath.  
    It fights against evil with holy fury.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, fire, cold
     and sound.  It speeds your regenerative powers.  It prevents
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of Smaug the Golden on level 70 of The Sacred
    Land Of Mountains.


  [Home Inventory - Gondolin ]

a) a Potion of *Healing*
    
b) a Fireproof Scroll of *Identify*
    It cannot be harmed by fire.  
    You bought it from the Black Market.
c) a Scroll of *Remove Curse*
    
d) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Draebor, the Imp on level 49 of Moria.
e) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+17] (+2 to stealth)
    
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 2.  It provides
    resistance to acid, electricity, fire, cold and poison.  It allows you
    to fly.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) The Hard Leather Armour of Thabedaid (-1 to accuracy) [6,+8]
    It sustains your strength.  It
    provides immunity to acid.  It provides resistance to cold, shards and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Eldrak in the town of Gondolin .
g) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to sound and chaos.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Water troll on level 49 of Moria.
h) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It
    can be activated for detection every 55+d55 turns if it is being worn. 
    It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 33 of Moria.


  [Home Inventory - Minas Anor ]

a) 2 Potions of Booze
b) 51 Scrolls of Enchant Armour
    
c) 72 Scrolls of Enchant Armour
    
d) 52 Scrolls of Enchant Weapon To-Hit
    
e) 72 Scrolls of Enchant Weapon To-Dam {25% off}
    
f) 2 Scrolls of *Enchant Armour*
    
g) a Fireproof Scroll of Teleport Level
h) 3 Scrolls of Holy Prayer
i) a Fireproof Staff of Genocide[1|9] (3 charges)
j) a Staff of Mana[1|22] (4 charges)
    
k) The Ring of Hareglad (+4)
    It 
    increases your constitution by 4.  It sustains your dexterity.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to chaos and disenchantment.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
l) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 +
    d25) every 225+d225 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 70 of
    The Sacred Land Of Mountains.
m) a Multi-Hued Dragon Scale Mail (-2 to accuracy) [30,+18]
    It can be activated for breathe
    multi-hued (250) every 60+d60 turns if it is being worn. It provides
    resistance to acid, electricity, fire, cold and poison.  It allows you
    to fly.  It cannot be harmed by acid, cold, lightning or fire.  
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, dark, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 
    3.  It provides resistance to acid, blindness and shards.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your 
    intelligence, constitution, stealth and speed by 4.  It provides
    immunity to fire.  It provides resistance to acid, electricity, cold
     and nexus.  It allows you to fly.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
q) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt
    (4d8) every 6+d6 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to electricity.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 70 of The
    Sacred Land Of Mountains.
r) The Espadon of Ethlum (2d9) (+12,+14) (+2 attacks)
    It must be wielded two-handed.  It increases 
    your attack speed by 2.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It strikes at demons
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 70 of
    The Sacred Land Of Mountains.
s) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life (120)
    every 400 turns if it is being worn. It increases your wisdom and 
    constitution by 3.  It is especially deadly against dragons.  It
    allows you to sense the presence of undead and evil beings.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 70 of The Sacred Land Of
    Mountains.
t) The Halberd 'Osondir' (3d5) (+6,+10) (+3)
    It can be wielded two-handed.  It increases your charisma by 
    3.  It does extra damage from fire.  It is especially deadly against
    giants.  It strikes at undead with holy wrath.  It provides resistance 
    to fire and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
u) The Flail of Eangri (2d6) (+12,+6) (+1 attack)
    It can be wielded two-handed.  It 
    increases your charisma and attack speed by 1.  It does extra damage 
    from fire.  It poisons your foes.  It drains life from your foes.  It
    is a great bane of dragons.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.


  [Home Inventory - Lothlorien ]

a) 4 Potions of *Healing*
    
b) a Potion of Restore Mana
c) 5 Scrolls of Enchant Armour
    
d) 2 Scrolls of *Destruction*
e) 2 Scrolls of Genocide {25% off}
    
f) a Silver Rod of Simplicity of Nothing (100/100)
    
    You found it in the remains of Fire Phantom on level 25 of Mirkwood.
g) a Silver Rod of Cheapness of Nothing (100/100)
    It
    can cast spells for a lesser mana cost.  
    You found it in the remains of Fire Phantom on level 25 of Mirkwood.
h) a Ring of Speed (+14) {100% off}
    It 
    increases your speed by 14.  
    You stole it from the Black Market.
i) 29 Silver Bolts of Lightning (3d5) (+9,+11)


  [The Mathom-house Inventory - Bree ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2)
    forever.  It decreases your charisma by 5.  It allows you to see
    invisible monsters.  It allows you to sense the presence of demons.  
    It slows your metabolism.  It speeds your regenerative powers.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 25 of The Old Forest.
b) The Crumpled Scroll of Mass Resurrection
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire on level 18 of A lost temple.
c) The Wand of Digging of Thrain (18 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
d) The Ring of Power of Uvatha the Horseman
    It makes you invisible.  It sustains your strength.  It
    provides immunity to paralysis.  It provides resistance to dark, 
    blindness, nether and nexus.  It allows you to fly.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
e) The Ring of Earathorn (+2)
    
    It increases your strength, dexterity, charisma, stealth and searching
     by 2.  It provides resistance to confusion and nexus.  It allows you
    to levitate.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
f) The Phial of Undeath (-5) {!*!*!*!*}
    It can be activated for ruination every 10+d10 turns
     if it is being worn. It provides light (radius 5) forever.  It 
    decreases your strength, intelligence, wisdom, dexterity, constitution
    , charisma and luck by 5.  It allows you to breathe without air.  It
    allows you to sense the presence of undead.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Black reaver on level 70 of The Sacred
    Land Of Mountains.
g) The Stone of Lore
    It can be activated for perilous identify every turn
     if it is being worn. It provides light (radius 1) forever.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated
    for analyze monster every 500+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your intelligence, 
    dexterity, charisma, searching and speed by 3.  It provides immunity
    to paralysis.  It provides resistance to cold, light, dark, blindness, 
    sound and shards.  It allows you to see invisible monsters.  It drains 
    mana.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 70 of The
    Sacred Land Of Mountains.
i) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It increases your intelligence and charisma
     by 3.  It does extra damage from frost.  It sustains your dexterity.  
    It provides immunity to cold.  It provides resistance to nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
k) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  
    It increases your searching by 1.  It does extra damage from fire.  It
    is especially deadly against orcs.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to fire and light.  It allows you to sense the presence of orcs.  It
    slows your metabolism.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
l) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, 
    charisma and stealth by 2.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It allows you to levitate.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs and trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
m) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed, !*!*!*}
    It decreases your strength, wisdom, 
    charisma and speed by 10.  It does extra damage from fire.  It drains
    life from your foes.  It makes you invisible.  It provides immunity to
    paralysis.  It renders you incorporeal.  It allows you to see
    invisible monsters.  It allows you to sense the presence of undead.  
    It slows your metabolism.  It prevents teleportation.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient
    Morgothian curse.  It can clone monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It 
    increases your constitution by 5.  It is a great bane of dragons.  It
    is especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to disenchantment.  It allows you to sense the presence of dragons and 
    demons.  It drains life.  It aggravates nearby creatures.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
o) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    It
    provides light (radius 1) forever.  It decreases your intelligence, 
    dexterity and infravision by 2.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It provides resistance 
    to fire and light.  It allows you to sense the presence of spiders and 
    demons.  It speeds your regenerative powers.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak on level 49 of Moria.
p) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    It can
    be wielded two-handed.  It increases your intelligence by 3.  It does
    extra damage from fire.  It is especially deadly against natural
    creatures.  It provides resistance to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Olog on level 49 of Moria.
q) The Flail 'Glont' (2d6) (+20,+11) (+5)
    It can be
    wielded two-handed.  It increases your strength and ability to tunnel
     by 5.  It does extra damage from electricity.  It poisons your foes.  
    It is especially deadly against natural creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga on level 14 of The Old Forest.
r) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


CategoryCharacterSheet

PeterWiersig/Meiseth (last edited 2005-12-31 11:07:10 by PeterWiersig)