Spell Ideas

Mana

Fire

Water

Air

Earth

Meta

Conveyance

Divination

Temporal

Mind

Nature

Meditation

Mimicry

Mimicry will be overhauled, moderately seriously.

The number of slots available to Mimicked creatures will be severely reduced, there will be substantial skill penalties to those things that really,really need opposable thumbs as well as a more general Magic Fail penalty.

However, this WILL Be counterbalanced by a significant powerup in mimic forms (not forgetting Beornings) including HP Multipliers.

Also, there will be a spiffy new combat system which will mean that snakes will bite, eagles will tear with talon and beak and clouds of vapour will try to choke the unwary. This will require a new skill "Mimic-Form Combat" which will supersede Bearform combat.

Details of Mimic-form changes to come…

Necromancy

Will cast using Intelligence now, not Constitution.

Geomancy

Tulkas

Yavanna

Other Magic Ideas

Chatter

KhymChanur: If Invisibility is now part of the mind school, does that mean that it doesn't affect mindless creatures? If the spell/ring/artifact-effect is supposed to render your body completely transparent, rather than prevent the minds of enemies from perceiving you, then shouldn't it be in a different school?

RavenRed: Well... at present NO_SLEEP gives Monster Level +10 to the "resistance" to Invisibility. I personally think Invis. is more of an intelligence effect rather than a visual effect, which is why I've put it where it is. I don't think it's an air effect. Perhaps limiting the effect in the C source will give a more accurate description (mindless creatures either immune or severely limiting the effect)? Personally, I reckon the AI needs to have something done to it other than random movement during invisibility, but...

(PS Sorry about the delay. New ADSL connection at home refused my access to all secure sites... <sigh>)

RavenRed/PipeDream/Magic (last edited 2006-02-08 22:54:32 by RavenRed)